Fixed kart selection screen rendering (ambient light was broken)
This commit is contained in:
parent
53b6ab0a48
commit
c3f77a3b72
@ -2376,7 +2376,7 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 35, 35, 35) );
|
irr_driver->setAmbientLight(video::SColor(255, 35, 35, 35) );
|
||||||
|
|
||||||
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
|
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
|
||||||
m_light = irr_driver->getSceneManager()
|
m_light = irr_driver->getSceneManager()
|
||||||
|
@ -251,7 +251,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 35, 35, 35));
|
irr_driver->setAmbientLight(video::SColor(255, 35, 35, 35));
|
||||||
|
|
||||||
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
|
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
|
||||||
m_light = irr_driver->addLight(spot_pos, 0.3f /* energy */, 10 /* distance */, 1.0f /* r */, 1.0f /* g */, 1.0f /* g*/, true, NULL);
|
m_light = irr_driver->addLight(spot_pos, 0.3f /* energy */, 10 /* distance */, 1.0f /* r */, 1.0f /* g */, 1.0f /* g*/, true, NULL);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user