Changed line endings.

This commit is contained in:
hiker 2014-12-01 12:00:43 +11:00
parent 06aa115155
commit c3f5294c27

View File

@ -1002,60 +1002,60 @@ scene::IMesh *IrrDriver::getMesh(const std::string &filename)
} // getMesh
// ----------------------------------------------------------------------------
/** Create a skinned mesh which has copied all meshbuffers and joints of the
* original mesh. Note, that this will not copy any other information like
* joints data.
* \param mesh Original mesh
* \return Newly created skinned mesh. You should call drop() when you don't
* need it anymore.
*/
/** Create a skinned mesh which has copied all meshbuffers and joints of the
* original mesh. Note, that this will not copy any other information like
* joints data.
* \param mesh Original mesh
* \return Newly created skinned mesh. You should call drop() when you don't
* need it anymore.
*/
scene::IAnimatedMesh *IrrDriver::copyAnimatedMesh(scene::IAnimatedMesh *orig)
{
using namespace scene;
CSkinnedMesh *mesh = dynamic_cast<CSkinnedMesh*>(orig);
if (!mesh)
{
Log::error("copyAnimatedMesh", "Given mesh was not a skinned mesh.");
return NULL;
}
ISkinnedMesh* skinned_mesh = m_scene_manager->createSkinnedMesh();
for (u32 i = 0; i < mesh->getMeshBuffers().size(); i++)
{
SSkinMeshBuffer * buffer = skinned_mesh->addMeshBuffer();
*buffer = *(mesh->getMeshBuffers()[i]);
}
for (u32 j = 0; j < mesh->getAllJoints().size(); ++j)
{
ISkinnedMesh::SJoint *joint = skinned_mesh->addJoint();
*joint = *(mesh->getAllJoints()[j]);
}
// fix children pointers (they still have old pointers)
core::array<ISkinnedMesh::SJoint*> & new_joints = skinned_mesh->getAllJoints();
core::array<ISkinnedMesh::SJoint*> & old_joints = mesh->getAllJoints();
for (u32 i = 0; i < new_joints.size(); ++i)
{
ISkinnedMesh::SJoint * joint = new_joints[i];
for (u32 c = 0; c < joint->Children.size(); ++c)
{
// the child is one of the oldJoints and must be replaced by the newjoint on the same index
for (u32 k = 0; k < old_joints.size(); ++k)
{
if (joint->Children[c] == old_joints[k])
{
joint->Children[c] = new_joints[k];
break;
}
} // k < old_joints.size
} // c < joint->Children.size()
} // i < new_joints.size()
skinned_mesh->finalize();
return skinned_mesh;
using namespace scene;
CSkinnedMesh *mesh = dynamic_cast<CSkinnedMesh*>(orig);
if (!mesh)
{
Log::error("copyAnimatedMesh", "Given mesh was not a skinned mesh.");
return NULL;
}
ISkinnedMesh* skinned_mesh = m_scene_manager->createSkinnedMesh();
for (u32 i = 0; i < mesh->getMeshBuffers().size(); i++)
{
SSkinMeshBuffer * buffer = skinned_mesh->addMeshBuffer();
*buffer = *(mesh->getMeshBuffers()[i]);
}
for (u32 j = 0; j < mesh->getAllJoints().size(); ++j)
{
ISkinnedMesh::SJoint *joint = skinned_mesh->addJoint();
*joint = *(mesh->getAllJoints()[j]);
}
// fix children pointers (they still have old pointers)
core::array<ISkinnedMesh::SJoint*> & new_joints = skinned_mesh->getAllJoints();
core::array<ISkinnedMesh::SJoint*> & old_joints = mesh->getAllJoints();
for (u32 i = 0; i < new_joints.size(); ++i)
{
ISkinnedMesh::SJoint * joint = new_joints[i];
for (u32 c = 0; c < joint->Children.size(); ++c)
{
// the child is one of the oldJoints and must be replaced by the newjoint on the same index
for (u32 k = 0; k < old_joints.size(); ++k)
{
if (joint->Children[c] == old_joints[k])
{
joint->Children[c] = new_joints[k];
break;
}
} // k < old_joints.size
} // c < joint->Children.size()
} // i < new_joints.size()
skinned_mesh->finalize();
return skinned_mesh;
} // copyAnimatedMesh
// ----------------------------------------------------------------------------