Flashing bubble gum (#3080)
* Initial Implementation * Name values to give meaning
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@ -497,6 +497,28 @@ void Attachment::update(float dt)
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bool is_shield = (m_type == ATTACH_BUBBLEGUM_SHIELD|| m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD);
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float m_wanted_node_scale = is_shield ? std::max(1.0f, m_kart->getHighestPoint()*1.1f) : 1.0f;
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int slow_flashes = 3;
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if (is_shield & m_time_left < slow_flashes)
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{
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int flashes_per_second = 4;
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int divisor = 2;
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float fast_flashes = 0.5F;
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if (m_time_left < fast_flashes)
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{
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flashes_per_second = 12;
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}
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float mod = (int)(m_time_left * flashes_per_second * 2) % divisor;
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if (mod < divisor / 2)
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{
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m_node->setVisible(false);
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}
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else
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{
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m_node->setVisible(true);
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}
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}
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if (m_node_scale < m_wanted_node_scale)
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{
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