Fix icon size not reset when playing different mode
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24f96ccfc9
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@ -125,6 +125,7 @@ RaceGUIBase::RaceGUIBase()
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m_referee = NULL;
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m_referee = NULL;
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m_multitouch_gui = NULL;
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m_multitouch_gui = NULL;
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m_showing_kart_colors = false;
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} // RaceGUIBase
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} // RaceGUIBase
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -185,6 +186,7 @@ void RaceGUIBase::reset()
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m_plunger_offset = core::vector2di(0,0);
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m_plunger_offset = core::vector2di(0,0);
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m_plunger_speed = core::vector2df(0,0);
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m_plunger_speed = core::vector2df(0,0);
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m_plunger_state = PLUNGER_STATE_INIT;
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m_plunger_state = PLUNGER_STATE_INIT;
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m_showing_kart_colors = false;
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m_enabled_network_spectator = false;
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m_enabled_network_spectator = false;
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clearAllMessages();
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clearAllMessages();
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@ -1022,11 +1024,6 @@ void RaceGUIBase::drawPlayerIcon(AbstractKart *kart, int x, int y, int w,
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bool is_local)
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bool is_local)
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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// this flag is set to true if we show at least one custom color for other karts
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// in that case we want to draw a bigger circle around the player's own kart
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// to make it easier for the player to identify
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static bool showing_kart_colors = false;
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video::ITexture *icon =
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video::ITexture *icon =
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kart->getKartProperties()->getIconMaterial()->getTexture();
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kart->getKartProperties()->getIconMaterial()->getTexture();
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@ -1088,7 +1085,7 @@ void RaceGUIBase::drawPlayerIcon(AbstractKart *kart, int x, int y, int w,
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120+(int)(120*cosf(M_PI/2*i+World::getWorld()->getTime()*2)));
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120+(int)(120*cosf(M_PI/2*i+World::getWorld()->getTime()*2)));
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}
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}
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core::rect<s32> icon_pos;
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core::rect<s32> icon_pos;
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if (showing_kart_colors)
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if (m_showing_kart_colors)
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{
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{
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// we are showing other kart's colors, so draw bigger circle
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// we are showing other kart's colors, so draw bigger circle
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icon_pos = core::rect<s32>(x-9, y-7, x+w+7, y+w+2);
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icon_pos = core::rect<s32>(x-9, y-7, x+w+7, y+w+2);
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@ -1114,7 +1111,7 @@ void RaceGUIBase::drawPlayerIcon(AbstractKart *kart, int x, int y, int w,
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colors[3].setAlpha(125);
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colors[3].setAlpha(125);
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const core::rect<s32> rect(core::position2d<s32>(0,0), m_icons_frame->getSize());
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const core::rect<s32> rect(core::position2d<s32>(0,0), m_icons_frame->getSize());
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draw2DImage(m_icons_frame, color_pos, rect, NULL, colors, true);
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draw2DImage(m_icons_frame, color_pos, rect, NULL, colors, true);
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showing_kart_colors = true;
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m_showing_kart_colors = true;
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}
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}
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// Fixes crash bug, why are certain icons not showing up?
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// Fixes crash bug, why are certain icons not showing up?
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@ -154,6 +154,10 @@ private:
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* finished). */
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* finished). */
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bool m_enabled_network_spectator;
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bool m_enabled_network_spectator;
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/* this flag is set to true if we show at least one custom color for other karts
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* in that case we want to draw a bigger circle around the player's own kart
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* to make it easier for the player to identify */
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bool m_showing_kart_colors;
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protected:
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protected:
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/** State of the plunger: From the 'init' states the plunger switches
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/** State of the plunger: From the 'init' states the plunger switches
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