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@ -88,10 +88,11 @@
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higher kart numbers. Otherwhise, it will default to value for 20. -->
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higher kart numbers. Otherwhise, it will default to value for 20. -->
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<reference_points ref1="1" ref2="5" ref3="9" ref4="14" ref5="20" />
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<reference_points ref1="1" ref2="5" ref3="9" ref4="14" ref5="20" />
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<!-- Distribution of the items depending on position of the
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<!-- This defines the probabilities to get each type of item depending on
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kart. There are defined value for first kart, last kart, and
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the position of the kart.
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There are defined value for first kart, last kart, and
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at three equally spaced points between those.
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at three equally spaced points between those.
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For example, with 5 karts those points will match positon 2, 3, 4.
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For example, with 5 karts those points will match positions 2, 3, 4.
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With 10 karts, they will correspond to 3,25 ; 5,5 ; 7,75.
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With 10 karts, they will correspond to 3,25 ; 5,5 ; 7,75.
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It is not an issue for it to be a float, as the weights for positions
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It is not an issue for it to be a float, as the weights for positions
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are linearly averaged.
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are linearly averaged.
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@ -102,6 +103,13 @@
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the weight at which it will yeld a triple item
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the weight at which it will yeld a triple item
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rather than a single one
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rather than a single one
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w1 corresponds to the weights at ref1, w2 to the weights at ref2, etc.
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When the number of karts in the race fall between refi and refj,
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the weights used are a weighted average between wi and wj.
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wf and w-multif are the weights associated with the follow-the-leader
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mode. Those are the same for all kart numbers.
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The probability to get an item is its weight divided by
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The probability to get an item is its weight divided by
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sum of weights of all items (single AND multi). It is recommended
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sum of weights of all items (single AND multi). It is recommended
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to keep that sum equal to 200 to easily keep track of probabilities.
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to keep that sum equal to 200 to easily keep track of probabilities.
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@ -111,7 +119,7 @@
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too often (compared with many items which will only
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too often (compared with many items which will only
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affect a karts or two).
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affect a karts or two).
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The distribution should give more similar item to different ranks
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The distribution should give more similar items to different ranks
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when there are few karts, but have more important differences when
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when there are few karts, but have more important differences when
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there are more karts. -->
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there are more karts. -->
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<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
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<!-- bubble cake bowl zipper plunger switch swattr rubber para anvil -->
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