Move the emitter quite a bit in front of the kart, helps the overcoming snow issue
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7769 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1617,7 +1617,7 @@ void Kart::loadData(RaceManager::KartType type, Track* track, bool animatedModel
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track->getSkyParticles()->setBoxSizeX(150.0f);
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track->getSkyParticles()->setBoxSizeZ(150.0f);
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m_sky_particles_emitter = new ParticleEmitter(track->getSkyParticles(), core::vector3df(0, 40.0f, 0),
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m_sky_particles_emitter = new ParticleEmitter(track->getSkyParticles(), core::vector3df(0.0f, 40.0f, 55.0f),
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getNode());
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// FIXME: in multiplayer mode, this will result in several instances of the heightmap being calculated
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