Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
c159f1fca2
@ -87,11 +87,7 @@ if(WIN32)
|
||||
set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include")
|
||||
set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
|
||||
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
|
||||
if(MSVC)
|
||||
add_definitions(/D_IRR_STATIC_LIB_)
|
||||
elseif(MINGW)
|
||||
add_definitions(-D_IRR_STATIC_LIB_)
|
||||
endif()
|
||||
add_definitions(-D_IRR_STATIC_LIB_)
|
||||
endif()
|
||||
|
||||
|
||||
@ -149,7 +145,7 @@ endif()
|
||||
|
||||
if(UNIX OR MINGW)
|
||||
# if(USE_CPP2011)
|
||||
add_definitions("-std=gnu++0x")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
|
||||
# endif()
|
||||
endif()
|
||||
|
||||
@ -172,7 +168,7 @@ endif()
|
||||
|
||||
# Set some compiler options
|
||||
if(UNIX OR MINGW)
|
||||
add_definitions(-Wall)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
@ -200,7 +196,7 @@ endif()
|
||||
# TODO: remove this switch
|
||||
add_definitions(-DHAVE_OGGVORBIS)
|
||||
|
||||
if(WIN32 AND NOT MINGW)
|
||||
if(WIN32)
|
||||
configure_file("${STK_SOURCE_DIR}/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
|
||||
endif()
|
||||
|
||||
@ -291,8 +287,7 @@ if(UNIX AND NOT APPLE)
|
||||
target_link_libraries(supertuxkart ${IRRLICHT_XF86VM_LIBRARY})
|
||||
endif()
|
||||
if(USE_ASAN)
|
||||
add_definitions("-fsanitize=address")
|
||||
add_definitions("-fno-omit-frame-pointer")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
|
||||
target_link_libraries(supertuxkart "-fsanitize=address")
|
||||
endif()
|
||||
endif()
|
||||
@ -318,11 +313,7 @@ if(USE_WIIUSE)
|
||||
find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework)
|
||||
target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY})
|
||||
elseif(WIN32)
|
||||
if(MSVC)
|
||||
add_definitions("/DWIIUSE_STATIC")
|
||||
else()
|
||||
add_definitions("-DWIIUSE_STATIC")
|
||||
endif()
|
||||
add_definitions(-DWIIUSE_STATIC)
|
||||
if(WIIUSE_BUILD)
|
||||
target_link_libraries(supertuxkart wiiuse)
|
||||
else()
|
||||
|
@ -48,4 +48,8 @@
|
||||
title="Banana Lover" description="Collect at least 5 bananas in one race.">
|
||||
<banana goal="5"/>
|
||||
</achievement>
|
||||
<achievement id="10" secret="yes" check-type="all-at-least" reset-type="race"
|
||||
title="It's secret" description="Really ... a secret.">
|
||||
</achievement>
|
||||
|
||||
</achievements>
|
||||
|
22
data/fonts/materials.xml
Normal file
22
data/fonts/materials.xml
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0"?>
|
||||
<materials>
|
||||
<!-- Fonts -->
|
||||
<material name="title_font.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="title_font_2.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="sigmar0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="comix.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="LayneHansom0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="Mplus2p_JP0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq3.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq4.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei1.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei2.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei3.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei4.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei5.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="AR_PL_SungtiL_GB0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="LayneHansomBigDigits.png" shader="unlit" lazy-load="Y"/>
|
||||
|
||||
</materials>
|
@ -8,6 +8,8 @@
|
||||
|
||||
<button id="assignEsc" I18N="When configuring input" text="Assign to ESC key" align="center"/>
|
||||
<spacer height="10" width="10" />
|
||||
<button id="assignNone" I18N="When configuring input" text="Assign nothing" align="center"/>
|
||||
<spacer height="10" width="10" />
|
||||
<button id="cancel" I18N="When configuring input" text="Press ESC to cancel" align="center"/>
|
||||
|
||||
</div>
|
||||
|
@ -13,32 +13,32 @@
|
||||
square_items="true" child_width="128" child_height="128" />
|
||||
|
||||
<spacer height="15" width="10"/>
|
||||
<div width="80%" align="center" layout="vertical-row" height="fit">
|
||||
<div width="90%" align="center" layout="vertical-row" height="fit">
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label proportion="1" height="100%" text_align="left" I18N="In the login screen" text="Online"/>
|
||||
<checkbox id="online" I18N="In the login screen" text_align="left"/>
|
||||
<label width="40%" height="100%" text_align="left" I18N="In the login screen" text="Online"/>
|
||||
<checkbox width="fit" id="online" I18N="In the login screen" text_align="left"/>
|
||||
</div>
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label id="label_remember" proportion="1" height="100%" text_align="left"
|
||||
<label width="40%" id="label_remember" height="100%" text_align="left"
|
||||
I18N="In the login screen" text="Remember password"/>
|
||||
<checkbox id="remember-user" I18N="In the login screen" text_align="left"/>
|
||||
<checkbox width="fit" id="remember-user" I18N="In the login screen" text_align="left"/>
|
||||
</div>
|
||||
<!-- Disable guest accounts for now
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label id="label_guest" proportion="1" height="100%" text_align="left"
|
||||
<label width="40%" id="label_guest" height="100%" text_align="left"
|
||||
I18N="In the login screen" text="Guest login"/>
|
||||
<checkbox id="guest" I18N="In the login screen" text_align="left"/>
|
||||
</div>
|
||||
-->
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label id="label_username" proportion="1" height="100%" text_align="left"
|
||||
<label width="40%" id="label_username" height="100%" text_align="left"
|
||||
I18N="In the login screen" text="Username"/>
|
||||
<textbox id="username" proportion="2" height="fit" I18N="In the registration dialog"/>
|
||||
</div>
|
||||
<spacer height="20" width="20"/>
|
||||
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label id="label_password" proportion="1" height="100%" text_align="left"
|
||||
<label id="label_password" width="40%" height="100%" text_align="left"
|
||||
I18N="In the registration dialog" text="Password"/>
|
||||
<textbox id="password" proportion="2" height="fit" I18N="In the registration dialog"/>
|
||||
</div>
|
||||
@ -54,8 +54,6 @@
|
||||
I18N="Login dialog" text="Add user" label_location="bottom"/>
|
||||
<icon-button id="delete" width="64" height="64" icon="gui/gp_remove_track.png"
|
||||
I18N="Login dialog" text="Delete" label_location="bottom"/>
|
||||
<icon-button id="recover" width="64" height="64" icon="gui/main_options.png"
|
||||
I18N="Login dialog" text="Recovery" label_location="bottom"/>
|
||||
<icon-button id="rename" width="64" height="64" icon="gui/gp_rename.png"
|
||||
I18N="Login dialog" text="Rename" label_location="bottom"/>
|
||||
<icon-button id="cancel" width="64" height="64" icon="gui/main_quit.png"
|
||||
|
@ -22,15 +22,15 @@
|
||||
square_items="true" child_width="128" child_height="128" />
|
||||
|
||||
<spacer height="15" width="10"/>
|
||||
<div width="80%" align="center" layout="vertical-row" height="fit">
|
||||
<div width="90%" align="center" layout="vertical-row" height="fit">
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label proportion="1" height="100%" text_align="left" I18N="In the login screen" text="Online"/>
|
||||
<checkbox id="online" I18N="In the login screen" text_align="left"/>
|
||||
<label width="40%" height="100%" text_align="left" I18N="In the login screen" text="Online"/>
|
||||
<checkbox width="fit" id="online" I18N="In the login screen" text_align="left"/>
|
||||
</div>
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label id="label_remember" proportion="1" height="100%" text_align="left"
|
||||
<label id="label_remember" width="40%" height="100%" text_align="left"
|
||||
I18N="In the login screen" text="Remember password"/>
|
||||
<checkbox id="remember-user" I18N="In the login screen" text_align="left"/>
|
||||
<checkbox width="fit" id="remember-user" I18N="In the login screen" text_align="left"/>
|
||||
</div>
|
||||
<!-- Disable guest accounts for now
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
@ -40,14 +40,14 @@
|
||||
</div>
|
||||
-->
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label id="label_username" proportion="1" height="100%" text_align="left"
|
||||
<label id="label_username" width="40%" height="100%" text_align="left"
|
||||
I18N="In the login screen" text="Username"/>
|
||||
<textbox id="username" proportion="2" height="fit" I18N="In the registration dialog"/>
|
||||
</div>
|
||||
<spacer height="20" width="20"/>
|
||||
|
||||
<div width="100%" height="fit" layout="horizontal-row" >
|
||||
<label id="label_password" proportion="1" height="100%" text_align="left"
|
||||
<label id="label_password" width="40%" height="100%" text_align="left"
|
||||
I18N="In the registration dialog" text="Password"/>
|
||||
<textbox id="password" proportion="2" height="fit" I18N="In the registration dialog"/>
|
||||
</div>
|
||||
|
@ -14,5 +14,5 @@ void main()
|
||||
|
||||
Yxy.x = smoothstep(WhiteYxy.x, WhiteYxy.x * 4, Yxy.x);
|
||||
|
||||
FragColor = vec4(getRGBFromCIEXxy(Yxy), 1.0);
|
||||
FragColor = vec4(max(vec3(0.), getRGBFromCIEXxy(Yxy)), 1.0);
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
layout(bindless_sampler) uniform sampler2D Albedo;
|
||||
layout(bindless_sampler) uniform sampler2D Detail;
|
||||
layout(bindless_sampler) uniform sampler2D SpecMap;
|
||||
#else
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D Detail;
|
||||
uniform sampler2D SpecMap;
|
||||
#endif
|
||||
|
||||
#if __VERSION__ >= 130
|
||||
@ -16,7 +18,7 @@ varying vec2 uv_bis;
|
||||
#define FragColor gl_FragColor
|
||||
#endif
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
@ -28,6 +30,6 @@ void main(void)
|
||||
#endif
|
||||
vec4 detail = texture(Detail, uv_bis);
|
||||
color *= detail;
|
||||
vec3 LightFactor = getLightFactor(1. - color.a);
|
||||
FragColor = vec4(color.xyz * LightFactor, 1.);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap), 1.);
|
||||
}
|
||||
|
@ -2,11 +2,15 @@ uniform float blueLmn[9];
|
||||
uniform float greenLmn[9];
|
||||
uniform float redLmn[9];
|
||||
uniform sampler2D ntex;
|
||||
uniform sampler2D dtex;
|
||||
uniform samplerCube tex;
|
||||
uniform mat4 TransposeViewMatrix;
|
||||
|
||||
out vec4 Diff;
|
||||
out vec4 Spec;
|
||||
|
||||
vec3 DecodeNormal(vec2 n);
|
||||
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
|
||||
|
||||
mat4 getMatrix(float L[9])
|
||||
{
|
||||
@ -24,8 +28,9 @@ void main(void)
|
||||
{
|
||||
vec2 uv = gl_FragCoord.xy / screen;
|
||||
vec3 normal = normalize(DecodeNormal(2. * texture(ntex, uv).xy - 1.));
|
||||
|
||||
// Convert normal in world space (where SH coordinates were computed)
|
||||
vec4 extendednormal = TransposeViewMatrix * vec4(normal, 1.);
|
||||
vec4 extendednormal = TransposeViewMatrix * vec4(normal, 0.);
|
||||
extendednormal.w = 1.;
|
||||
mat4 rmat = getMatrix(redLmn);
|
||||
mat4 gmat = getMatrix(greenLmn);
|
||||
@ -36,4 +41,16 @@ void main(void)
|
||||
float b = dot(extendednormal, bmat * extendednormal);
|
||||
|
||||
Diff = max(0.25 * vec4(r, g, b, .1), vec4(0.));
|
||||
|
||||
float z = texture(dtex, uv).x;
|
||||
|
||||
vec4 xpos = getPosFromUVDepth(vec3(uv, z), InverseProjectionMatrix);
|
||||
vec3 eyedir = -normalize(xpos.xyz);
|
||||
vec3 sampleDirection = reflect(-eyedir, normal);
|
||||
sampleDirection = (InverseViewMatrix * vec4(sampleDirection, 0.)).xyz;
|
||||
|
||||
float specval = texture(ntex, uv).z;
|
||||
float lodval = 16 * (1. - ((log2(specval) - 1.) / 10.));
|
||||
vec4 specular = textureLod(tex, sampleDirection, lodval);
|
||||
Spec = max(specular, vec4(0.));
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
layout(bindless_sampler) uniform sampler2D Albedo;
|
||||
layout(bindless_sampler) uniform sampler2D dtex;
|
||||
layout(bindless_sampler) uniform sampler2D SpecMap;
|
||||
#else
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D dtex;
|
||||
uniform sampler2D SpecMap;
|
||||
#endif
|
||||
|
||||
uniform vec3 SunDir;
|
||||
@ -12,10 +14,18 @@ in vec3 nor;
|
||||
in vec2 uv;
|
||||
out vec4 FragColor;
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 color = texture(Albedo, uv);
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
#ifdef SRGBBindlessFix
|
||||
color.xyz = pow(color.xyz, vec3(2.2));
|
||||
#endif
|
||||
#endif
|
||||
if (color.a < 0.5) discard;
|
||||
|
||||
vec2 texc = gl_FragCoord.xy / screen;
|
||||
float z = texture(dtex, texc).x;
|
||||
|
||||
@ -30,14 +40,8 @@ void main(void)
|
||||
|
||||
float fLdotNBack = max(0., - dot(nor, SunDir) * 0.6 + 0.4);
|
||||
float scattering = mix(fPowEdotL, fLdotNBack, .5);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
|
||||
vec4 color = texture(Albedo, uv);
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
#ifdef SRGBBindlessFix
|
||||
color.xyz = pow(color.xyz, vec3(2.2));
|
||||
#endif
|
||||
#endif
|
||||
if (color.a < 0.5) discard;
|
||||
vec3 LightFactor = (scattering * 0.3) + getLightFactor(1.);
|
||||
vec3 LightFactor = color.xyz * (scattering * 0.3) + getLightFactor(color.xyz, vec3(1.), specmap);
|
||||
FragColor = vec4(color.xyz * LightFactor, 1.);
|
||||
}
|
||||
|
@ -1,22 +1,25 @@
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D Detail;
|
||||
uniform sampler2D SpecMap;
|
||||
#endif
|
||||
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
flat in sampler2D handle;
|
||||
flat in sampler2D secondhandle;
|
||||
flat in sampler2D thirdhandle;
|
||||
#endif
|
||||
in vec2 uv;
|
||||
in vec2 uv_bis;
|
||||
out vec4 FragColor;
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
vec4 color = texture(handle, uv);
|
||||
float specmap = texture(secondhandle, uv).g;
|
||||
#ifdef SRGBBindlessFix
|
||||
color.xyz = pow(color.xyz, vec3(2.2));
|
||||
#endif
|
||||
@ -24,8 +27,8 @@ void main(void)
|
||||
#else
|
||||
vec4 color = texture(Albedo, uv);
|
||||
vec4 detail = texture(Detail, uv_bis);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
#endif
|
||||
color *= detail;
|
||||
vec3 LightFactor = getLightFactor(1. - color.a);
|
||||
FragColor = vec4(color.xyz * LightFactor, 1.);
|
||||
FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap), 1.);
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ layout(location = 8) in vec3 Orientation;
|
||||
layout(location = 9) in vec3 Scale;
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
layout(location = 10) in sampler2D Handle;
|
||||
layout(location = 11) in sampler2D SecondHandle;
|
||||
#endif
|
||||
|
||||
#else
|
||||
@ -28,6 +29,7 @@ out vec3 nor;
|
||||
out vec2 uv;
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
flat out sampler2D handle;
|
||||
flat out sampler2D secondhandle;
|
||||
#endif
|
||||
|
||||
mat4 getWorldMatrix(vec3 translation, vec3 rotation, vec3 scale);
|
||||
@ -42,5 +44,6 @@ void main()
|
||||
uv = Texcoord;
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
handle = Handle;
|
||||
secondhandle = SecondHandle;
|
||||
#endif
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
layout(bindless_sampler) uniform sampler2D dtex;
|
||||
#else
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D SpecMap;
|
||||
uniform sampler2D dtex;
|
||||
#endif
|
||||
|
||||
@ -9,15 +10,28 @@ uniform vec3 SunDir;
|
||||
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
flat in sampler2D handle;
|
||||
flat in sampler2D secondhandle;
|
||||
#endif
|
||||
in vec3 nor;
|
||||
in vec2 uv;
|
||||
out vec4 FragColor;
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
vec4 color = texture(handle, uv);
|
||||
float specmap = texture(secondhandle, uv).g;
|
||||
#ifdef SRGBBindlessFix
|
||||
color.xyz = pow(color.xyz, vec3(2.2));
|
||||
#endif
|
||||
#else
|
||||
vec4 color = texture(Albedo, uv);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
#endif
|
||||
if (color.a < 0.5) discard;
|
||||
|
||||
vec2 texc = gl_FragCoord.xy / screen;
|
||||
float z = texture(dtex, texc).x;
|
||||
|
||||
@ -33,15 +47,7 @@ void main(void)
|
||||
float fLdotNBack = max(0., - dot(nor, SunDir) * 0.6 + 0.4);
|
||||
float scattering = mix(fPowEdotL, fLdotNBack, .5);
|
||||
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
vec4 color = texture(handle, uv);
|
||||
#ifdef SRGBBindlessFix
|
||||
color.xyz = pow(color.xyz, vec3(2.2));
|
||||
#endif
|
||||
#else
|
||||
vec4 color = texture(Albedo, uv);
|
||||
#endif
|
||||
if (color.a < 0.5) discard;
|
||||
vec3 LightFactor = (scattering * 0.3) + getLightFactor(1.);
|
||||
FragColor = vec4(color.xyz * LightFactor, 1.);
|
||||
|
||||
vec3 LightFactor = color.xyz * (scattering * 0.3) + getLightFactor(color.xyz, vec3(1.), specmap);
|
||||
FragColor = vec4(LightFactor, 1.);
|
||||
}
|
||||
|
@ -1,27 +1,30 @@
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D SpecMap;
|
||||
#endif
|
||||
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
flat in sampler2D handle;
|
||||
flat in sampler2D secondhandle;
|
||||
#endif
|
||||
in vec2 uv;
|
||||
in vec4 color;
|
||||
out vec4 FragColor;
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
vec4 col = texture(handle, uv);
|
||||
float specmap = texture(secondhandle, uv).g;
|
||||
#ifdef SRGBBindlessFix
|
||||
col.xyz = pow(col.xyz, vec3(2.2));
|
||||
#endif
|
||||
#else
|
||||
vec4 col = texture(Albedo, uv);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
#endif
|
||||
col.xyz *= pow(color.xyz, vec3(2.2));
|
||||
vec3 LightFactor = getLightFactor(1.);
|
||||
FragColor = vec4(col.xyz * LightFactor, 1.);
|
||||
FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap), 1.);
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ out vec4 FragColor;
|
||||
|
||||
|
||||
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main() {
|
||||
vec3 texc = gl_FragCoord.xyz / vec3(screen, 1.);
|
||||
@ -29,7 +29,6 @@ void main() {
|
||||
#else
|
||||
vec4 detail0 = texture(tex, r.xy / m + .5);
|
||||
#endif
|
||||
vec3 LightFactor = getLightFactor(1.);
|
||||
|
||||
FragColor = vec4(detail0.xyz * LightFactor, 1.);
|
||||
FragColor = vec4(getLightFactor(detail0.xyz, vec3(1.), 0.), 1.);
|
||||
}
|
||||
|
@ -1,28 +1,31 @@
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D SpecMap;
|
||||
#endif
|
||||
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
flat in sampler2D handle;
|
||||
flat in sampler2D secondhandle;
|
||||
#endif
|
||||
in vec2 uv;
|
||||
in vec4 color;
|
||||
out vec4 FragColor;
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
vec4 col = texture(handle, uv);
|
||||
float specmap = texture(secondhandle, uv).g;
|
||||
#ifdef SRGBBindlessFix
|
||||
col.xyz = pow(col.xyz, vec3(2.2));
|
||||
#endif
|
||||
#else
|
||||
vec4 col = texture(Albedo, uv);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
#endif
|
||||
col.xyz *= pow(color.xyz, vec3(2.2));
|
||||
if (col.a * color.a < 0.5) discard;
|
||||
vec3 LightFactor = getLightFactor(1.);
|
||||
FragColor = vec4(col.xyz * LightFactor, 1.);
|
||||
FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap), 1.);
|
||||
}
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
layout(bindless_sampler) uniform sampler2D Albedo;
|
||||
layout(bindless_sampler) uniform sampler2D SpecMap;
|
||||
#else
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D SpecMap;
|
||||
#endif
|
||||
|
||||
in vec2 uv;
|
||||
in vec4 color;
|
||||
out vec4 FragColor;
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
@ -21,6 +23,6 @@ void main(void)
|
||||
vec4 col = texture(Albedo, uv);
|
||||
#endif
|
||||
col.xyz *= pow(color.xyz, vec3(2.2));
|
||||
vec3 LightFactor = getLightFactor(1.);
|
||||
FragColor = vec4(col.xyz * LightFactor, 1.);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap), 1.);
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ varying vec3 nor;
|
||||
#endif
|
||||
|
||||
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main() {
|
||||
vec3 texc = gl_FragCoord.xyz / vec3(screen, 1.);
|
||||
@ -30,7 +30,6 @@ void main() {
|
||||
detail0.xyz = pow(detail0.xyz, vec3(2.2));
|
||||
#endif
|
||||
#endif
|
||||
vec3 LightFactor = getLightFactor(1.);
|
||||
|
||||
FragColor = vec4(detail0.xyz * LightFactor, 1.);
|
||||
FragColor = vec4(getLightFactor(detail0.xyz, vec3(1.), 0.), 1.);
|
||||
}
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifdef GL_ARB_bindless_texture
|
||||
layout(bindless_sampler) uniform sampler2D Albedo;
|
||||
layout(bindless_sampler) uniform sampler2D SpecMap;
|
||||
#else
|
||||
uniform sampler2D Albedo;
|
||||
uniform sampler2D SpecMap;
|
||||
#endif
|
||||
|
||||
in vec2 uv;
|
||||
in vec4 color;
|
||||
out vec4 FragColor;
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main(void)
|
||||
{
|
||||
@ -20,6 +22,6 @@ void main(void)
|
||||
#endif
|
||||
col.xyz *= pow(color.xyz, vec3(2.2));
|
||||
if (col.a * color.a < 0.5) discard;
|
||||
vec3 LightFactor = getLightFactor(1.);
|
||||
FragColor = vec4(col.xyz * LightFactor, 1.);
|
||||
float specmap = texture(SpecMap, uv).g;
|
||||
FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap), 1.);
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ uniform mat4 RSMMatrix;
|
||||
uniform sampler2D dtex;
|
||||
uniform sampler2D ctex;
|
||||
uniform sampler2D ntex;
|
||||
uniform vec3 suncol;
|
||||
|
||||
flat in int slice;
|
||||
layout (location = 0) out vec4 SHRed;
|
||||
@ -63,7 +64,7 @@ void loop(in int i,
|
||||
float dotprod = max(dot(RSM_to_RH_dir, normal.xyz), 0.);
|
||||
float factor = dotprod / (0.1 + dist * dist);
|
||||
|
||||
vec3 color = RSMAlbedo.rgb * factor;
|
||||
vec3 color = RSMAlbedo.rgb * factor * suncol.rgb;
|
||||
|
||||
SHr += DirToSh(RSM_to_RH_dir, color.r);
|
||||
SHg += DirToSh(RSM_to_RH_dir, color.g);
|
||||
|
@ -22,7 +22,7 @@ varying vec2 uv_bis;
|
||||
#define FragColor gl_FragColor
|
||||
#endif
|
||||
|
||||
vec3 getLightFactor(float specMapValue);
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
|
||||
|
||||
void main() {
|
||||
// Splatting part
|
||||
@ -46,6 +46,5 @@ void main() {
|
||||
splatting.b * detail2 +
|
||||
max(0., (1.0 - splatting.r - splatting.g - splatting.b)) * detail3;
|
||||
|
||||
vec3 LightFactor = getLightFactor(1.);
|
||||
FragColor = vec4(splatted.xyz * LightFactor, 1.);
|
||||
FragColor = vec4(getLightFactor(splatted.xyz, vec3(1.), 0.), 1.);
|
||||
}
|
||||
|
@ -8,12 +8,12 @@ uniform sampler2D SpecularMap;
|
||||
uniform sampler2D SSAO;
|
||||
#endif
|
||||
|
||||
vec3 getLightFactor(float specMapValue)
|
||||
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue)
|
||||
{
|
||||
vec2 tc = gl_FragCoord.xy / screen;
|
||||
vec3 DiffuseComponent = texture(DiffuseMap, tc).xyz;
|
||||
vec3 SpecularComponent = texture(SpecularMap, tc).xyz;
|
||||
float ao = texture(SSAO, tc).x;
|
||||
vec3 tmp = DiffuseComponent + SpecularComponent * specMapValue;
|
||||
vec3 tmp = diffuseMatColor * DiffuseComponent * (1. - specMapValue) + specularMatColor * SpecularComponent * specMapValue;
|
||||
return tmp * ao;
|
||||
}
|
@ -277,7 +277,7 @@ void CGUIButton::draw()
|
||||
pos.X += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X);
|
||||
pos.Y += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y);
|
||||
}
|
||||
driver->draw2DImage(PressedImage,
|
||||
skin->draw2DImage(PressedImage,
|
||||
ScaleImage? AbsoluteRect :
|
||||
core::recti(pos, PressedImageRect.getSize()),
|
||||
PressedImageRect, &AbsoluteClippingRect,
|
||||
|
@ -78,20 +78,20 @@ void CGUIImage::draw()
|
||||
|
||||
if (Texture)
|
||||
{
|
||||
if (ScaleImage)
|
||||
{
|
||||
//if (ScaleImage)
|
||||
//{
|
||||
const video::SColor Colors[] = {Color,Color,Color,Color};
|
||||
|
||||
driver->draw2DImage(Texture, AbsoluteRect,
|
||||
skin->draw2DImage(Texture, AbsoluteRect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(Texture->getOriginalSize())),
|
||||
&AbsoluteClippingRect, Colors, UseAlphaChannel);
|
||||
}
|
||||
else
|
||||
{
|
||||
driver->draw2DImage(Texture, AbsoluteRect.UpperLeftCorner,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(Texture->getOriginalSize())),
|
||||
&AbsoluteClippingRect, Color, UseAlphaChannel);
|
||||
}
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// driver->draw2DImage(Texture, AbsoluteRect.UpperLeftCorner,
|
||||
// core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(Texture->getOriginalSize())),
|
||||
// &AbsoluteClippingRect, Color, UseAlphaChannel);
|
||||
//}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -35,6 +35,7 @@ AchievementInfo::AchievementInfo(const XMLNode * input)
|
||||
m_id = 0;
|
||||
m_title = "";
|
||||
m_description = "";
|
||||
m_is_secret = false;
|
||||
bool all;
|
||||
all = input->get("id", &m_id ) &&
|
||||
input->get("title", &m_title ) &&
|
||||
@ -69,6 +70,7 @@ AchievementInfo::AchievementInfo(const XMLNode * input)
|
||||
else
|
||||
Log::warn("AchievementInfo", "Achievement check type '%s' unknown.",
|
||||
s.c_str());
|
||||
input->get("secret", &m_is_secret);
|
||||
|
||||
// Now load the goal nodes
|
||||
for (unsigned int n = 0; n < input->getNumNodes(); n++)
|
||||
|
@ -94,6 +94,9 @@ private:
|
||||
/** Determines when the achievement needs to be reset */
|
||||
ResetType m_reset_type;
|
||||
|
||||
/** A secret achievement has its progress not shown. */
|
||||
bool m_is_secret;
|
||||
|
||||
public:
|
||||
AchievementInfo(const XMLNode * input);
|
||||
virtual ~AchievementInfo() {};
|
||||
@ -119,6 +122,9 @@ public:
|
||||
/** Returns the check type for this achievement. */
|
||||
AchievementCheckType getCheckType() const { return m_check_type; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns if this achievement is a secret achievement. */
|
||||
bool isSecret() const { return m_is_secret; }
|
||||
// ------------------------------------------------------------------------
|
||||
}; // class AchievementInfo
|
||||
|
||||
|
||||
|
@ -48,7 +48,7 @@ public:
|
||||
virtual SFXManager::SFXStatus getStatus() { return SFXManager::SFX_STOPPED; }
|
||||
virtual void onSoundEnabledBack() {}
|
||||
virtual void setRolloff(float rolloff) {}
|
||||
|
||||
virtual bool isPlaying() { return false; }
|
||||
virtual const SFXBuffer* getBuffer() const { return NULL; }
|
||||
|
||||
}; // DummySFX
|
||||
|
@ -48,6 +48,7 @@ public:
|
||||
virtual bool init() = 0;
|
||||
virtual void position(const Vec3 &position) = 0;
|
||||
virtual void setLoop(bool status) = 0;
|
||||
virtual bool isPlaying() = 0;
|
||||
virtual void play() = 0;
|
||||
virtual void reallyPlayNow() = 0;
|
||||
virtual void stop() = 0;
|
||||
|
@ -43,6 +43,7 @@ SFXOpenAL::SFXOpenAL(SFXBuffer* buffer, bool positional, float gain, bool ownsBu
|
||||
m_soundBuffer = buffer;
|
||||
m_soundSource = 0;
|
||||
m_ok = false;
|
||||
m_is_playing = false;
|
||||
m_positional = positional;
|
||||
m_defaultGain = gain;
|
||||
m_loop = false;
|
||||
@ -85,10 +86,8 @@ bool SFXOpenAL::init()
|
||||
assert( alIsBuffer(m_soundBuffer->getBufferID()) );
|
||||
assert( alIsSource(m_soundSource) );
|
||||
|
||||
//std::cout << "Setting a source with buffer " << m_soundBuffer
|
||||
// << ", rolloff " << rolloff
|
||||
// << ", gain=" << m_defaultGain << ", positional="
|
||||
// << (positional ? "true" : "false") << std::endl;
|
||||
//Log::info("SFXOpenAL", "Setting a source with buffer, %p, rolloff %f, gain = %f, position = %s",
|
||||
// m_soundBuffer, rolloff, m_defaultGain, positional ? "true" : "false");
|
||||
|
||||
alSourcei (m_soundSource, AL_BUFFER, m_soundBuffer->getBufferID());
|
||||
|
||||
@ -189,7 +188,8 @@ void SFXOpenAL::stop()
|
||||
{
|
||||
if(!m_ok) return;
|
||||
|
||||
m_loop = false;
|
||||
m_is_playing = false;
|
||||
m_loop = false;
|
||||
alSourcei(m_soundSource, AL_LOOPING, AL_FALSE);
|
||||
alSourceStop(m_soundSource);
|
||||
SFXManager::checkError("stoping");
|
||||
@ -230,6 +230,10 @@ void SFXOpenAL::resume()
|
||||
*/
|
||||
void SFXOpenAL::play()
|
||||
{
|
||||
// Technically the sfx is only playing after the sfx thread starts it,
|
||||
// but for STK this is correct since we don't want to start the same
|
||||
// sfx twice.
|
||||
m_is_playing = true;
|
||||
SFXManager::get()->queue(this);
|
||||
} // play
|
||||
|
||||
@ -252,6 +256,14 @@ void SFXOpenAL::reallyPlayNow()
|
||||
SFXManager::checkError("playing");
|
||||
} // reallyPlayNow
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Returns true if the sound effect is currently playing.
|
||||
*/
|
||||
bool SFXOpenAL::isPlaying()
|
||||
{
|
||||
return m_is_playing;
|
||||
} // isPlaying
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Sets the position where this sound effects is played.
|
||||
* \param position Position of the sound effect.
|
||||
|
@ -55,6 +55,9 @@ private:
|
||||
the sound source won't be created and we'll be left with no clue when enabling
|
||||
sounds later. */
|
||||
float m_gain;
|
||||
|
||||
/** True when the sfx is currently playing. */
|
||||
bool m_is_playing;
|
||||
|
||||
/** The master gain set in user preferences */
|
||||
float m_master_gain;
|
||||
@ -72,6 +75,7 @@ public:
|
||||
virtual void play();
|
||||
virtual void reallyPlayNow();
|
||||
virtual void setLoop(bool status);
|
||||
virtual bool isPlaying();
|
||||
virtual void stop();
|
||||
virtual void pause();
|
||||
virtual void resume();
|
||||
|
@ -83,6 +83,10 @@ irr::core::stringw DeviceConfig::getMappingIdString (const PlayerAction action)
|
||||
returnString += id;
|
||||
break;
|
||||
|
||||
case Input::IT_NONE:
|
||||
returnString += "none";
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
returnString += type;
|
||||
|
@ -23,15 +23,31 @@
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "online/http_request.hpp"
|
||||
#include "utils/random_generator.hpp"
|
||||
#include "utils/string_utils.hpp"
|
||||
|
||||
#ifdef __APPLE__
|
||||
# include <sys/sysctl.h>
|
||||
#endif
|
||||
|
||||
#include <fstream>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#ifndef WIN32
|
||||
# include <sys/param.h> // To get BSD macro
|
||||
# include <sys/utsname.h>
|
||||
#endif
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace HardwareStats
|
||||
{
|
||||
|
||||
namespace Private
|
||||
{
|
||||
/** Stores the OS version, e.g. "Windows 7", or "Fedora 21". */
|
||||
static std::string m_os_version;
|
||||
} // namespace Private
|
||||
using namespace Private;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Returns the amount of RAM in MB.
|
||||
@ -40,7 +56,7 @@ namespace HardwareStats
|
||||
int getRAM()
|
||||
{
|
||||
#ifdef __linux__
|
||||
const uint64_t memory_size = (uint64_t)sysconf(_SC_PHYS_PAGES)
|
||||
const uint64_t memory_size = (uint64_t)sysconf(_SC_PHYS_PAGES)
|
||||
* sysconf(_SC_PAGESIZE);
|
||||
return int(memory_size / (1024*1024));
|
||||
#endif
|
||||
@ -102,6 +118,138 @@ int getNumProcessors()
|
||||
return 0;
|
||||
} // getNumProcessors
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Tries opening and parsing the specified release file in /etc to find
|
||||
* information about the distro used.
|
||||
* \param filename Full path of the file to open.
|
||||
* \return True if file could be read and valid information was paresed,
|
||||
* false otherwise.
|
||||
*/
|
||||
bool readEtcReleaseFile(const std::string &filename)
|
||||
{
|
||||
std::ifstream in(filename);
|
||||
std::string s, distro, version;
|
||||
while( (distro.empty() || version.empty()) &&
|
||||
std::getline(in, s) )
|
||||
{
|
||||
std::vector<std::string> l = StringUtils::split(s, '=');
|
||||
if(l.size()==0) continue;
|
||||
if (l[0]=="NAME" ) distro = l[1];
|
||||
else if(l[0]=="VERSION_ID") version = l[1];
|
||||
}
|
||||
if(!distro.empty() && !version.empty())
|
||||
{
|
||||
distro = StringUtils::replace(distro, "\"", "");
|
||||
version = StringUtils::replace(version, "\"", "");
|
||||
m_os_version = distro + " " + version;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
} // readEtcReleaseFile
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Identify more details about the OS, e.g. on linux which distro
|
||||
* and which verison; on windows the version number.
|
||||
* \param json Json data structure to store the os info in.
|
||||
*/
|
||||
void determineOSVersion()
|
||||
{
|
||||
std::string version, distro;
|
||||
|
||||
#ifdef __linux__
|
||||
// First try the standard /etc/os-release. Then check for older versions
|
||||
// e.g. /etc/fedora-release, /etc/SuSE-release, /etc/redhat-release
|
||||
if(readEtcReleaseFile("/etc/os-release")) return;
|
||||
|
||||
std::set<std::string> file_list;
|
||||
file_manager->listFiles(file_list, "./", true);
|
||||
for(std::set<std::string>::iterator i = file_list.begin();
|
||||
i != file_list.end(); i++)
|
||||
{
|
||||
// Only try reading /etc/*-release files
|
||||
if(StringUtils::hasSuffix(*i, "-release"))
|
||||
if (readEtcReleaseFile(*i)) return;
|
||||
}
|
||||
// Fallback in case that we can't find any valid information in /etc/*release
|
||||
struct utsname u;
|
||||
if (uname(&u))
|
||||
{
|
||||
m_os_version = "Linux unknown";
|
||||
return;
|
||||
}
|
||||
// Ignore data after "-", since it could identify a system (self compiled
|
||||
// kernels).
|
||||
std::vector<std::string> l = StringUtils::split(std::string(u.release),'-');
|
||||
m_os_version = std::string(u.sysname) + " " + l[0];
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef BSD
|
||||
struct utsname u;
|
||||
if (uname(&u))
|
||||
{
|
||||
m_os_version = "BSD unknown";
|
||||
return;
|
||||
}
|
||||
// Ignore data after "-", since it could identify a system (self compiled
|
||||
// kernels).
|
||||
std::vector<std::string> l = StringUtils::split(std::string(u.release),'-');
|
||||
m_os_version = std::string(u.sysname) + " " + l[0];
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
// (C) 2014 by Wildfire Games (0 A.D.), ported by Joerg Henrichs.
|
||||
|
||||
HKEY hKey;
|
||||
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,
|
||||
"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", 0,
|
||||
KEY_QUERY_VALUE, &hKey) != ERROR_SUCCESS)
|
||||
{
|
||||
m_os_version = "windows-unknown";
|
||||
return;
|
||||
}
|
||||
char windows_version_string[20];
|
||||
DWORD size = sizeof(windows_version_string);
|
||||
RegQueryValueEx(hKey, "CurrentVersion", 0, 0, (LPBYTE)windows_version_string, &size);
|
||||
unsigned major = 0, minor = 0;
|
||||
|
||||
std::stringstream sstr(windows_version_string);
|
||||
sstr >> major;
|
||||
if (sstr.peek() == '.')
|
||||
sstr.ignore();
|
||||
sstr >> minor;
|
||||
|
||||
int windows_version = (major << 8) | minor;
|
||||
RegCloseKey(hKey);
|
||||
|
||||
switch(windows_version)
|
||||
{
|
||||
case 0x0500: m_os_version="Windows 2000"; break;
|
||||
case 0x0501: m_os_version="Windows XP"; break;
|
||||
case 0x0502: m_os_version="Windows XP64"; break;
|
||||
case 0x0600: m_os_version="Windows Vista"; break;
|
||||
case 0x0601: m_os_version="Windows 7"; break;
|
||||
case 0x0602: m_os_version="Windows 8"; break;
|
||||
default: {
|
||||
m_os_version = StringUtils::insertValues("Windows %d",
|
||||
windows_version);
|
||||
break;
|
||||
}
|
||||
} // switch
|
||||
|
||||
#endif
|
||||
} // determineOSVersion
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Returns the OS version, e.g.: "Windows 7", or "Fedora 21".
|
||||
*/
|
||||
const std::string& getOSVersion()
|
||||
{
|
||||
if(m_os_version.empty())
|
||||
determineOSVersion();
|
||||
return m_os_version;
|
||||
} // getOSVersion
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** If the configuration of this installation has not been reported for the
|
||||
* current version, collect the hardware statistics and send it to STK's
|
||||
@ -144,10 +292,12 @@ void reportHardwareStats()
|
||||
json.add("build_debug", 1);
|
||||
#endif
|
||||
|
||||
json.add("os_version", getOSVersion());
|
||||
|
||||
unsigned int ogl_version = irr_driver->getGLSLVersion();
|
||||
unsigned int major = ogl_version/100;
|
||||
unsigned int minor = ogl_version - 100*major;
|
||||
std::string version =
|
||||
std::string version =
|
||||
StringUtils::insertValues("%d.%d", major, minor);
|
||||
json.add("GL_SHADING_LANGUAGE_VERSION", version);
|
||||
|
||||
@ -166,7 +316,7 @@ void reportHardwareStats()
|
||||
else if(StringUtils::startsWith(card_name, "S3 Graphics"))
|
||||
card_name="S3";
|
||||
json.add("gfx_card", card_name+" "+renderer);
|
||||
|
||||
|
||||
json.add("video_xres", UserConfigParams::m_width );
|
||||
json.add("video_yres", UserConfigParams::m_height);
|
||||
|
||||
@ -195,14 +345,14 @@ void reportHardwareStats()
|
||||
int m_version;
|
||||
public:
|
||||
HWReportRequest(int version) : Online::HTTPRequest(/*manage memory*/true, 1)
|
||||
,m_version(version)
|
||||
, m_version(version)
|
||||
{}
|
||||
// --------------------------------------------------------------------
|
||||
/** Callback after the request has been executed.
|
||||
/** Callback after the request has been executed.
|
||||
*/
|
||||
virtual void callback()
|
||||
{
|
||||
// If the request contains incorrect data, it will not have a
|
||||
// If the request contains incorrect data, it will not have a
|
||||
// download error, but return an error string as return value:
|
||||
if(hadDownloadError() || getData()=="<h1>Bad Request (400)</h1>")
|
||||
{
|
||||
|
@ -25,11 +25,14 @@
|
||||
|
||||
#include "utils/no_copy.hpp"
|
||||
#include "utils/string_utils.hpp"
|
||||
|
||||
namespace HardwareStats
|
||||
{
|
||||
/** A class to manage json data. */
|
||||
class Json : public NoCopy
|
||||
{
|
||||
private:
|
||||
/** The accumulated json data. */
|
||||
std::string m_data;
|
||||
public:
|
||||
/** Constructor. */
|
||||
@ -78,6 +81,7 @@ namespace HardwareStats
|
||||
|
||||
// ========================================================================
|
||||
void reportHardwareStats();
|
||||
const std::string& getOSVersion();
|
||||
}; // HardwareStats
|
||||
|
||||
#endif
|
||||
|
@ -170,7 +170,11 @@ PlayerManager::~PlayerManager()
|
||||
for_var_in(PlayerProfile*, player, m_all_players)
|
||||
{
|
||||
if(!player->rememberPassword())
|
||||
player->clearSession();
|
||||
{
|
||||
// Don't let the player trigger a save, since it
|
||||
// will be done below anyway.
|
||||
player->clearSession(/*save*/false);
|
||||
}
|
||||
}
|
||||
save();
|
||||
|
||||
|
@ -235,12 +235,13 @@ void PlayerProfile::saveSession(int user_id, const std::string &token)
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Unsets any saved session data. */
|
||||
void PlayerProfile::clearSession()
|
||||
void PlayerProfile::clearSession(bool save)
|
||||
{
|
||||
m_saved_session = false;
|
||||
m_saved_user_id = 0;
|
||||
m_saved_token = "";
|
||||
PlayerManager::get()->save();
|
||||
if(save)
|
||||
PlayerManager::get()->save();
|
||||
} // clearSession
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
bool operator<(const PlayerProfile &other);
|
||||
void raceFinished();
|
||||
void saveSession(int user_id, const std::string &token);
|
||||
void clearSession();
|
||||
void clearSession(bool save=true);
|
||||
void addIcon();
|
||||
|
||||
/** Abstract virtual classes, to be implemented by the OnlinePlayer. */
|
||||
|
@ -71,7 +71,7 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
|
||||
const std::vector<RaceManager::KartStatus> &kart_list)
|
||||
: m_savedgp_group("SavedGP",
|
||||
"Represents the saved state of a GP"),
|
||||
m_player_id(player_id),
|
||||
m_player_id(player_id, "player_id", &m_savedgp_group),
|
||||
m_gp_id(gp_id.c_str(), "gp_id", &m_savedgp_group),
|
||||
m_difficulty((int)difficulty,"difficulty", &m_savedgp_group),
|
||||
m_player_karts(player_karts,"player_karts", &m_savedgp_group),
|
||||
@ -94,13 +94,14 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
|
||||
SavedGrandPrix::SavedGrandPrix(const XMLNode* node)
|
||||
: m_savedgp_group("SavedGP",
|
||||
"Represents the saved state of a GP"),
|
||||
m_player_id(0),
|
||||
m_player_id(0, "player_id", &m_savedgp_group),
|
||||
m_gp_id("-", "gp_id", &m_savedgp_group),
|
||||
m_difficulty(0,"difficulty", &m_savedgp_group),
|
||||
m_player_karts(0,"player_karts", &m_savedgp_group),
|
||||
m_next_track(0,"last_track", &m_savedgp_group)
|
||||
{
|
||||
//m_player_group.findYourDataInAChildOf(node);
|
||||
m_player_id.findYourDataInAnAttributeOf(node);
|
||||
m_gp_id.findYourDataInAnAttributeOf(node);
|
||||
m_difficulty.findYourDataInAnAttributeOf(node);
|
||||
m_player_karts.findYourDataInAnAttributeOf(node);
|
||||
|
@ -60,7 +60,7 @@ protected:
|
||||
* WARNING : m_savedgp_group has to be declared before the other userconfigparams!
|
||||
*/
|
||||
GroupUserConfigParam m_savedgp_group;
|
||||
unsigned int m_player_id;
|
||||
IntUserConfigParam m_player_id;
|
||||
|
||||
/** Identifier of this GP. */
|
||||
StringUserConfigParam m_gp_id;
|
||||
@ -145,6 +145,7 @@ public:
|
||||
for (unsigned int n=0; n<UserConfigParams::m_saved_grand_prix_list.size(); n++)
|
||||
{
|
||||
SavedGrandPrix* gp = &UserConfigParams::m_saved_grand_prix_list[n];
|
||||
|
||||
if ((gp->getGPID() == gpid) &&
|
||||
(gp->getPlayerID() == player) &&
|
||||
(gp->getDifficulty() == difficulty) &&
|
||||
|
@ -140,8 +140,7 @@ void GroupUserConfigParam::findYourDataInAChildOf(const XMLNode* node)
|
||||
const XMLNode* child = node->getNode( m_param_name );
|
||||
if (child == NULL)
|
||||
{
|
||||
//std::cerr << "/!\\ User Config : Couldn't find parameter group "
|
||||
// << paramName << std::endl;
|
||||
//Log::error("User Config", "Couldn't find parameter group %s", m_param_name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -271,8 +270,7 @@ void ListUserConfigParam<T, U>::findYourDataInAChildOf(const XMLNode* node)
|
||||
const XMLNode* child = node->getNode( m_param_name );
|
||||
if (child == NULL)
|
||||
{
|
||||
//std::cerr << "/!\\ User Config : Couldn't find parameter group "
|
||||
// << paramName << std::endl;
|
||||
//Log::error("User Config", "Couldn't find parameter group %s", m_param_name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -374,12 +372,12 @@ void IntUserConfigParam::findYourDataInAChildOf(const XMLNode* node)
|
||||
const XMLNode* child = node->getNode( m_param_name );
|
||||
if(child == NULL)
|
||||
{
|
||||
//std::cout << "Couldn't find int parameter " << paramName << std::endl;
|
||||
//Log::error("UserConfigParam", "Couldn't find int parameter %s", m_param_name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
child->get( "value", &m_value );
|
||||
//std::cout << "read int " << paramName << ", value=" << value << std::endl;
|
||||
//Log::info("UserConfigParam", "Read int %s ,value = %d", m_param_name.c_str(), value);
|
||||
} // findYourDataInAChildOf
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -442,7 +440,7 @@ void TimeUserConfigParam::findYourDataInAChildOf(const XMLNode* node)
|
||||
const XMLNode* child = node->getNode( m_param_name );
|
||||
if(child == NULL)
|
||||
{
|
||||
//std::cout << "Couldn't find int parameter " << paramName <<std::endl;
|
||||
//Log::error("UserConfigParam", "Couldn't find int parameter %s", m_param_name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -564,8 +562,7 @@ void BoolUserConfigParam::findYourDataInAChildOf(const XMLNode* node)
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Unknown value for " << m_param_name
|
||||
<< "; expected true or false\n";
|
||||
Log::error("User Config", "Unknown value for %s; expected true or false", m_param_name.c_str());
|
||||
}
|
||||
} // findYourDataInAChildOf
|
||||
|
||||
@ -585,8 +582,7 @@ void BoolUserConfigParam::findYourDataInAnAttributeOf(const XMLNode* node)
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Unknown value for " << m_param_name
|
||||
<< "; expected true or false\n";
|
||||
Log::error("User Config", "Unknown value for %s; expected true or false", m_param_name.c_str());
|
||||
}
|
||||
} // findYourDataInAnAttributeOf
|
||||
|
||||
@ -760,7 +756,7 @@ void UserConfig::saveConfig()
|
||||
const int paramAmount = all_params.size();
|
||||
for(int i=0; i<paramAmount; i++)
|
||||
{
|
||||
//std::cout << "saving parameter " << i << " to file\n";
|
||||
//Log::info("UserConfig", "Saving parameter %d to file", i);
|
||||
all_params[i].write(configfile);
|
||||
}
|
||||
|
||||
@ -769,8 +765,8 @@ void UserConfig::saveConfig()
|
||||
}
|
||||
catch (std::runtime_error& e)
|
||||
{
|
||||
std::cerr << "[UserConfig::saveConfig] ERROR: Failed to write config to " << filename.c_str()
|
||||
<< "; cause : " << e.what() << "\n";
|
||||
Log::error("UserConfig::saveConfig", "Failed to write config to %s, because %s",
|
||||
filename.c_str(), e.what());
|
||||
}
|
||||
|
||||
} // saveConfig
|
||||
|
@ -2279,7 +2279,7 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
|
||||
node->setAnimationSpeed(0);
|
||||
node->updateAbsolutePosition();
|
||||
node->setScale( mesh_scale[n].toIrrVector() );
|
||||
//std::cout << "(((( set frame " << model_frames[n] << " ))))\n";
|
||||
//Log::info("RTTProvider::setupRTTScene", "Set frame %d", model_frames[n]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -80,7 +80,11 @@ int LODNode::getLevel()
|
||||
if (camera == NULL)
|
||||
return (int)m_detail.size() - 1;
|
||||
AbstractKart* kart = camera->getKart();
|
||||
const Vec3 &pos = kart->getFrontXYZ();
|
||||
// use kart position and not camera position when a kart is available,
|
||||
// because for some effects the camera will be moved to various locations
|
||||
// (for instance shadows), so using camera position for LOD may result
|
||||
// in objects being culled when they shouldn't
|
||||
const Vec3 &pos = (kart != NULL ? kart->getFrontXYZ() : camera->getCameraSceneNode()->getAbsolutePosition());
|
||||
|
||||
const int dist =
|
||||
(int)((m_nodes[0]->getAbsolutePosition()).getDistanceFromSQ(pos.toIrrVector() ));
|
||||
|
@ -57,8 +57,7 @@ Material::Material(const XMLNode *node, bool deprecated)
|
||||
m_shader_type = SHADERTYPE_SOLID;
|
||||
m_deprecated = deprecated;
|
||||
|
||||
node->get("name", &m_texname);
|
||||
|
||||
node->get("name", &m_texname);
|
||||
if (m_texname=="")
|
||||
{
|
||||
throw std::runtime_error("[Material] No texture name specified "
|
||||
@ -66,6 +65,7 @@ Material::Material(const XMLNode *node, bool deprecated)
|
||||
}
|
||||
init();
|
||||
|
||||
node->get("lazy-load", &m_lazy_load);
|
||||
bool b = false;
|
||||
|
||||
node->get("clampu", &b); if (b) m_clamp_tex |= UCLAMP; //blender 2.4 style
|
||||
@ -412,10 +412,10 @@ Material::Material(const std::string& fname, bool is_full_path,
|
||||
*/
|
||||
void Material::init()
|
||||
{
|
||||
m_lazy_load = false;
|
||||
m_texture = NULL;
|
||||
m_clamp_tex = 0;
|
||||
m_shader_type = SHADERTYPE_SOLID;
|
||||
//m_lightmap = false;
|
||||
//m_adjust_image = ADJ_NONE;
|
||||
m_backface_culling = true;
|
||||
m_high_tire_adhesion = false;
|
||||
m_below_surface = false;
|
||||
@ -455,6 +455,9 @@ void Material::init()
|
||||
//-----------------------------------------------------------------------------
|
||||
void Material::install(bool is_full_path, bool complain_if_not_found)
|
||||
{
|
||||
// Don't load a texture that is lazily loaded.
|
||||
if(m_lazy_load) return;
|
||||
|
||||
const std::string &full_path = is_full_path
|
||||
? m_texname
|
||||
: file_manager->searchTexture(m_texname);
|
||||
|
@ -22,13 +22,11 @@
|
||||
|
||||
#include "utils/no_copy.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <IShaderConstantSetCallBack.h>
|
||||
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video { class ITexture; class SMaterial; }
|
||||
@ -81,9 +79,18 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
/** Pointer to the texture. */
|
||||
video::ITexture *m_texture;
|
||||
//unsigned int m_index;
|
||||
|
||||
/** Name of the texture. */
|
||||
std::string m_texname;
|
||||
|
||||
/** If true, the texture will not automatically be loaded and bound
|
||||
* at load time, it must be loaded elsewhere. This is used to store
|
||||
* material settings for font textures, without loading fonts for
|
||||
* languages that might not be needed at all. */
|
||||
bool m_lazy_load;
|
||||
|
||||
/** Name of a special sfx to play when a kart is on this terrain, or
|
||||
* "" if no special sfx exists. */
|
||||
std::string m_sfx_name;
|
||||
@ -114,7 +121,7 @@ private:
|
||||
/** If a kart is rescued when driving on this surface. */
|
||||
bool m_drive_reset;
|
||||
|
||||
/** True if this is a texture that will start the jump animatoin when
|
||||
/** True if this is a texture that will start the jump animation when
|
||||
* leaving it and being in the air. */
|
||||
bool m_is_jump_texture;
|
||||
|
||||
@ -244,27 +251,45 @@ public:
|
||||
|
||||
void setSFXSpeed(SFXBase *sfx, float speed, bool should_be_paused) const;
|
||||
void setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* mb);
|
||||
void adjustForFog(scene::ISceneNode* parent, video::SMaterial *m, bool use_fog) const;
|
||||
void adjustForFog(scene::ISceneNode* parent, video::SMaterial *m,
|
||||
bool use_fog) const;
|
||||
void onMadeVisible(scene::IMeshBuffer* who);
|
||||
void onHidden(scene::IMeshBuffer* who);
|
||||
void isInitiallyHidden(scene::IMeshBuffer* who);
|
||||
|
||||
/** Returns the ITexture associated with this material. */
|
||||
video::ITexture *getTexture() const { return m_texture; }
|
||||
video::ITexture *getTexture() const
|
||||
{
|
||||
// Note that atm lazy load means that the textures are not loaded
|
||||
// via the material. So getTexture should only get called for non
|
||||
// lazily loaded textures (used atm for font textures.
|
||||
assert(!m_lazy_load);
|
||||
return m_texture;
|
||||
} // getTexture
|
||||
// ------------------------------------------------------------------------
|
||||
bool isIgnore () const { return m_ignore; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns true if this material is a zipper. */
|
||||
bool isZipper () const { return m_zipper; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns if this material should trigger a rescue if a kart
|
||||
* is driving on it. */
|
||||
bool isDriveReset () const { return m_drive_reset; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns if this material should trigger a rescue if a kart
|
||||
* crashes against it. */
|
||||
CollisionReaction getCollisionReaction() const { return m_collision_reaction; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
std::string getCrashResetParticles() const { return m_collision_particles; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
bool highTireAdhesion () const { return m_high_tire_adhesion; }
|
||||
// ------------------------------------------------------------------------
|
||||
const std::string&
|
||||
getTexFname () const { return m_texname; }
|
||||
//int getIndex () const { return m_index; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
bool isTransparent () const
|
||||
{
|
||||
return m_shader_type == SHADERTYPE_ADDITIVE ||
|
||||
@ -272,12 +297,6 @@ public:
|
||||
m_shader_type == SHADERTYPE_ALPHA_TEST;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns true if this materials need pre-multiply of alpha. */
|
||||
//bool isPreMul() const {return m_adjust_image==ADJ_PREMUL; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns true if this materials need pre-division of alpha. */
|
||||
//bool isPreDiv() const {return m_adjust_image==ADJ_DIV; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the fraction of maximum speed on this material. */
|
||||
float getMaxSpeedFraction() const { return m_max_speed_fraction; }
|
||||
@ -300,17 +319,20 @@ public:
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the name of a special sfx to play while a kart is on this
|
||||
* terrain. The string will be "" if no special sfx exists. */
|
||||
const std::string &
|
||||
getSFXName () const { return m_sfx_name; }
|
||||
const std::string &getSFXName() const { return m_sfx_name; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns if fog is enabled. */
|
||||
bool isFogEnabled() const { return m_fog; }
|
||||
|
||||
/**
|
||||
* \brief Get the kind of particles that are to be used on this material, in the given conditions
|
||||
* \return The particles to use, or NULL if none
|
||||
*/
|
||||
const ParticleKind* getParticlesWhen(ParticleConditions cond) const { return m_particles_effects[cond]; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** \brief Get the kind of particles that are to be used on this material,
|
||||
* in the given conditions.
|
||||
* \return The particles to use, or NULL if none. */
|
||||
const ParticleKind* getParticlesWhen(ParticleConditions cond) const
|
||||
{
|
||||
return m_particles_effects[cond];
|
||||
} // getParticlesWhen
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns true if a kart falling over this kind of material triggers
|
||||
* the special falling camera. */
|
||||
@ -346,9 +368,6 @@ public:
|
||||
// ------------------------------------------------------------------------
|
||||
ShaderType getShaderType() const { return m_shader_type; }
|
||||
// ------------------------------------------------------------------------
|
||||
void onMadeVisible(scene::IMeshBuffer* who);
|
||||
void onHidden(scene::IMeshBuffer* who);
|
||||
void isInitiallyHidden(scene::IMeshBuffer* who);
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -221,19 +221,19 @@ void renderBloom(GLuint in)
|
||||
DrawFullScreenEffect<FullScreenShader::BloomShader>();
|
||||
}
|
||||
|
||||
void PostProcessing::renderDiffuseEnvMap(const float *bSHCoeff, const float *gSHCoeff, const float *rSHCoeff)
|
||||
void PostProcessing::renderEnvMap(const float *bSHCoeff, const float *gSHCoeff, const float *rSHCoeff, GLuint skybox)
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
|
||||
glUseProgram(FullScreenShader::DiffuseEnvMapShader::getInstance()->Program);
|
||||
glUseProgram(FullScreenShader::EnvMapShader::getInstance()->Program);
|
||||
glBindVertexArray(SharedObject::FullScreenQuadVAO);
|
||||
|
||||
FullScreenShader::DiffuseEnvMapShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH)));
|
||||
FullScreenShader::EnvMapShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), skybox));
|
||||
core::matrix4 TVM = irr_driver->getViewMatrix().getTransposed();
|
||||
FullScreenShader::DiffuseEnvMapShader::getInstance()->setUniforms(TVM, std::vector<float>(bSHCoeff, bSHCoeff + 9), std::vector<float>(gSHCoeff, gSHCoeff + 9), std::vector<float>(rSHCoeff, rSHCoeff + 9));
|
||||
FullScreenShader::EnvMapShader::getInstance()->setUniforms(TVM, std::vector<float>(bSHCoeff, bSHCoeff + 9), std::vector<float>(gSHCoeff, gSHCoeff + 9), std::vector<float>(rSHCoeff, rSHCoeff + 9));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glBindVertexArray(0);
|
||||
@ -662,7 +662,8 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode, boo
|
||||
|
||||
// Blend
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glBlendColor(0., 0., 0., track->getGodRaysOpacity());
|
||||
glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
in_fbo->Bind();
|
||||
|
@ -81,7 +81,7 @@ public:
|
||||
|
||||
void renderFog();
|
||||
void renderSSAO();
|
||||
void renderDiffuseEnvMap(const float *bSHCoeff, const float *gSHCoeff, const float *rSHCoeff);
|
||||
void renderEnvMap(const float *bSHCoeff, const float *gSHCoeff, const float *rSHCoeff, unsigned skycubemap);
|
||||
void renderRHDebug(unsigned SHR, unsigned SHG, unsigned SHB, const core::matrix4 &rh_matrix, const core::vector3df &rh_extend);
|
||||
void renderGI(const core::matrix4 &RHMatrix, const core::vector3df &rh_extend, unsigned shr, unsigned shg, unsigned shb);
|
||||
|
||||
|
@ -75,7 +75,7 @@ struct DefaultMaterial
|
||||
};
|
||||
|
||||
const std::vector<size_t> DefaultMaterial::FirstPassTextures = { 1 };
|
||||
const std::vector<size_t> DefaultMaterial::SecondPassTextures = { 0 };
|
||||
const std::vector<size_t> DefaultMaterial::SecondPassTextures = { 0, 1 };
|
||||
|
||||
struct AlphaRef
|
||||
{
|
||||
@ -93,7 +93,7 @@ struct AlphaRef
|
||||
};
|
||||
|
||||
const std::vector<size_t> AlphaRef::FirstPassTextures = { 0, 1 };
|
||||
const std::vector<size_t> AlphaRef::SecondPassTextures = { 0 };
|
||||
const std::vector<size_t> AlphaRef::SecondPassTextures = { 0, 1 };
|
||||
|
||||
struct SphereMap
|
||||
{
|
||||
@ -146,8 +146,8 @@ struct GrassMat
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> GrassMat::FirstPassTextures = { 0 };
|
||||
const std::vector<size_t> GrassMat::SecondPassTextures = { 0 };
|
||||
const std::vector<size_t> GrassMat::FirstPassTextures = { 0, 1 };
|
||||
const std::vector<size_t> GrassMat::SecondPassTextures = { 0, 1 };
|
||||
|
||||
struct NormalMat
|
||||
{
|
||||
@ -165,7 +165,7 @@ struct NormalMat
|
||||
};
|
||||
|
||||
const std::vector<size_t> NormalMat::FirstPassTextures = { 2, 1 };
|
||||
const std::vector<size_t> NormalMat::SecondPassTextures = { 0 };
|
||||
const std::vector<size_t> NormalMat::SecondPassTextures = { 0, 1 };
|
||||
|
||||
struct DetailMat
|
||||
{
|
||||
@ -183,7 +183,7 @@ struct DetailMat
|
||||
};
|
||||
|
||||
const std::vector<size_t> DetailMat::FirstPassTextures = { 1 };
|
||||
const std::vector<size_t> DetailMat::SecondPassTextures = { 0, 2 };
|
||||
const std::vector<size_t> DetailMat::SecondPassTextures = { 0, 2, 1 };
|
||||
|
||||
struct SplattingMat
|
||||
{
|
||||
@ -531,15 +531,15 @@ void IrrDriver::renderSolidSecondPass()
|
||||
|
||||
if (UserConfigParams::m_azdo)
|
||||
{
|
||||
multidraw2ndPass<DefaultMaterial>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
|
||||
multidraw2ndPass<AlphaRef>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
|
||||
multidraw2ndPass<DefaultMaterial>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
|
||||
multidraw2ndPass<AlphaRef>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
|
||||
multidraw2ndPass<SphereMap>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
|
||||
multidraw2ndPass<UnlitMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
|
||||
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
|
||||
multidraw2ndPass<GrassMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, DepthHandle, 0), windDir, cb->getPosition());
|
||||
multidraw2ndPass<GrassMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, DepthHandle, 0, 0), windDir, cb->getPosition());
|
||||
|
||||
multidraw2ndPass<NormalMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
|
||||
multidraw2ndPass<DetailMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
|
||||
multidraw2ndPass<NormalMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
|
||||
multidraw2ndPass<DetailMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0, 0));
|
||||
}
|
||||
else if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "modes/world.hpp"
|
||||
#include "tracks/track.hpp"
|
||||
#include "utils/profiler.hpp"
|
||||
#include "callbacks.hpp"
|
||||
|
||||
#define MAX2(a, b) ((a) > (b) ? (a) : (b))
|
||||
#define MIN2(a, b) ((a) > (b) ? (b) : (a))
|
||||
@ -114,6 +115,7 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
|
||||
glDisable(GL_BLEND);
|
||||
m_rtts->getRH().Bind();
|
||||
glBindVertexArray(SharedObject::FullScreenQuadVAO);
|
||||
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
|
||||
if (irr_driver->needRHWorkaround())
|
||||
{
|
||||
glUseProgram(FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->Program);
|
||||
@ -121,7 +123,7 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
|
||||
createVector<GLuint>(m_rtts->getRSM().getRTT()[0], m_rtts->getRSM().getRTT()[1], m_rtts->getRSM().getDepthTexture()));
|
||||
for (unsigned i = 0; i < 32; i++)
|
||||
{
|
||||
FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend, i);
|
||||
FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend, i, video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
}
|
||||
@ -135,7 +137,7 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
|
||||
m_rtts->getRSM().getDepthTexture()
|
||||
)
|
||||
);
|
||||
FullScreenShader::RadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend);
|
||||
FullScreenShader::RadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend, video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
|
||||
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 32);
|
||||
}
|
||||
}
|
||||
@ -152,13 +154,13 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
|
||||
m_post_processing->renderGI(rh_matrix, rh_extend, m_rtts->getRH().getRTT()[0], m_rtts->getRH().getRTT()[1], m_rtts->getRH().getRTT()[2]);
|
||||
}
|
||||
|
||||
m_rtts->getFBO(FBO_COMBINED_DIFFUSE_SPECULAR).Bind();
|
||||
|
||||
{
|
||||
ScopedGPUTimer timer(irr_driver->getGPUTimer(Q_ENVMAP));
|
||||
m_post_processing->renderDiffuseEnvMap(blueSHCoeff, greenSHCoeff, redSHCoeff);
|
||||
m_post_processing->renderEnvMap(blueSHCoeff, greenSHCoeff, redSHCoeff, SkyboxCubeMap);
|
||||
}
|
||||
|
||||
m_rtts->getFBO(FBO_COMBINED_DIFFUSE_SPECULAR).Bind();
|
||||
|
||||
// Render sunlight if and only if track supports shadow
|
||||
if (!World::getWorld() || World::getWorld()->getTrack()->hasShadows())
|
||||
{
|
||||
|
@ -787,7 +787,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass1.frag").c_str());
|
||||
AssignUniforms("ModelMatrix", "InverseModelMatrix", "windDir");
|
||||
AssignSamplerNames(Program, 0, "tex");
|
||||
AssignSamplerNames(Program, 0, "tex", 1, "glosstex");
|
||||
}
|
||||
|
||||
NormalMapShader::NormalMapShader()
|
||||
@ -832,7 +832,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/instanced_objectref_pass1.frag").c_str());
|
||||
AssignUniforms("windDir");
|
||||
AssignSamplerNames(Program, 0, "tex");
|
||||
AssignSamplerNames(Program, 0, "tex", 1, "glosstex");
|
||||
}
|
||||
|
||||
InstancedNormalMapShader::InstancedNormalMapShader()
|
||||
@ -854,7 +854,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_pass2.frag").c_str());
|
||||
AssignUniforms("ModelMatrix", "TextureMatrix");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "SpecMap");
|
||||
}
|
||||
|
||||
InstancedObjectPass2Shader::InstancedObjectPass2Shader()
|
||||
@ -865,7 +865,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/instanced_object_pass2.frag").c_str());
|
||||
AssignUniforms();
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "SpecMap");
|
||||
}
|
||||
|
||||
InstancedObjectRefPass2Shader::InstancedObjectRefPass2Shader()
|
||||
@ -876,7 +876,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/instanced_objectref_pass2.frag").c_str());
|
||||
AssignUniforms();
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "SpecMap");
|
||||
}
|
||||
|
||||
DetailledObjectPass2Shader::DetailledObjectPass2Shader()
|
||||
@ -886,7 +886,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/detailledobject_pass2.frag").c_str());
|
||||
AssignUniforms("ModelMatrix");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "Detail");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "Detail", 5, "SpecMap");
|
||||
}
|
||||
|
||||
InstancedDetailledObjectPass2Shader::InstancedDetailledObjectPass2Shader()
|
||||
@ -897,7 +897,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/instanced_detailledobject_pass2.frag").c_str());
|
||||
AssignUniforms();
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "Detail");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "Detail", 5, "SpecMap");
|
||||
}
|
||||
|
||||
ObjectUnlitShader::ObjectUnlitShader()
|
||||
@ -926,7 +926,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass2.frag").c_str());
|
||||
AssignUniforms("ModelMatrix", "TextureMatrix");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "SpecMap");
|
||||
}
|
||||
|
||||
GrassPass2Shader::GrassPass2Shader()
|
||||
@ -936,7 +936,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/grass_pass2.frag").c_str());
|
||||
AssignUniforms("ModelMatrix", "windDir");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "Albedo", 4, "SpecMap");
|
||||
}
|
||||
|
||||
InstancedGrassPass2Shader::InstancedGrassPass2Shader()
|
||||
@ -947,7 +947,7 @@ namespace MeshShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/instanced_grass_pass2.frag").c_str());
|
||||
AssignUniforms("windDir", "SunDir");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "dtex", 4, "Albedo");
|
||||
AssignSamplerNames(Program, 0, "DiffuseMap", 1, "SpecularMap", 2, "SSAO", 3, "dtex", 4, "Albedo", 5, "SpecMap");
|
||||
}
|
||||
|
||||
SphereMapShader::SphereMapShader()
|
||||
@ -1455,14 +1455,15 @@ namespace FullScreenShader
|
||||
AssignUniforms("direction", "col");
|
||||
}
|
||||
|
||||
DiffuseEnvMapShader::DiffuseEnvMapShader()
|
||||
EnvMapShader::EnvMapShader()
|
||||
{
|
||||
Program = LoadProgram(OBJECT,
|
||||
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getPosFromUVDepth.frag").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/diffuseenvmap.frag").c_str());
|
||||
AssignUniforms("TransposeViewMatrix", "blueLmn[0]", "greenLmn[0]", "redLmn[0]");
|
||||
AssignSamplerNames(Program, 0, "ntex");
|
||||
AssignSamplerNames(Program, 0, "ntex", 1, "dtex", 2, "tex");
|
||||
}
|
||||
|
||||
ShadowedSunLightShader::ShadowedSunLightShader()
|
||||
@ -1495,7 +1496,7 @@ namespace FullScreenShader
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/rh.frag").c_str());
|
||||
}
|
||||
|
||||
AssignUniforms("RSMMatrix", "RHMatrix", "extents");
|
||||
AssignUniforms("RSMMatrix", "RHMatrix", "extents", "suncol");
|
||||
AssignSamplerNames(Program, 0, "ctex", 1, "ntex", 2, "dtex");
|
||||
}
|
||||
|
||||
@ -1506,7 +1507,7 @@ namespace FullScreenShader
|
||||
GL_GEOMETRY_SHADER, file_manager->getAsset("shaders/rhpassthrough.geom").c_str(),
|
||||
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/rh.frag").c_str());
|
||||
|
||||
AssignUniforms("RSMMatrix", "RHMatrix", "extents", "slice");
|
||||
AssignUniforms("RSMMatrix", "RHMatrix", "extents", "slice", "suncol");
|
||||
|
||||
AssignSamplerNames(Program, 0, "ctex", 1, "ntex", 2, "dtex");
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ public:
|
||||
ObjectRefPass1Shader();
|
||||
};
|
||||
|
||||
class GrassPass1Shader : public ShaderHelperSingleton<GrassPass1Shader, core::matrix4, core::matrix4, core::vector3df>, public TextureRead<Trilinear_Anisotropic_Filtered>
|
||||
class GrassPass1Shader : public ShaderHelperSingleton<GrassPass1Shader, core::matrix4, core::matrix4, core::vector3df>, public TextureRead<Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
GrassPass1Shader();
|
||||
@ -89,7 +89,7 @@ public:
|
||||
InstancedObjectRefPass1Shader();
|
||||
};
|
||||
|
||||
class InstancedGrassPass1Shader : public ShaderHelperSingleton<InstancedGrassPass1Shader, core::vector3df>, public TextureRead<Trilinear_Anisotropic_Filtered>
|
||||
class InstancedGrassPass1Shader : public ShaderHelperSingleton<InstancedGrassPass1Shader, core::vector3df>, public TextureRead<Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
InstancedGrassPass1Shader();
|
||||
@ -101,31 +101,31 @@ public:
|
||||
InstancedNormalMapShader();
|
||||
};
|
||||
|
||||
class ObjectPass2Shader : public ShaderHelperSingleton<ObjectPass2Shader, core::matrix4, core::matrix4>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class ObjectPass2Shader : public ShaderHelperSingleton<ObjectPass2Shader, core::matrix4, core::matrix4>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
ObjectPass2Shader();
|
||||
};
|
||||
|
||||
class InstancedObjectPass2Shader : public ShaderHelperSingleton<InstancedObjectPass2Shader>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class InstancedObjectPass2Shader : public ShaderHelperSingleton<InstancedObjectPass2Shader>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
InstancedObjectPass2Shader();
|
||||
};
|
||||
|
||||
class InstancedObjectRefPass2Shader : public ShaderHelperSingleton<InstancedObjectRefPass2Shader>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class InstancedObjectRefPass2Shader : public ShaderHelperSingleton<InstancedObjectRefPass2Shader>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
InstancedObjectRefPass2Shader();
|
||||
};
|
||||
|
||||
class DetailledObjectPass2Shader : public ShaderHelperSingleton<DetailledObjectPass2Shader, core::matrix4>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class DetailledObjectPass2Shader : public ShaderHelperSingleton<DetailledObjectPass2Shader, core::matrix4>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
DetailledObjectPass2Shader();
|
||||
};
|
||||
|
||||
class InstancedDetailledObjectPass2Shader : public ShaderHelperSingleton<InstancedDetailledObjectPass2Shader>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class InstancedDetailledObjectPass2Shader : public ShaderHelperSingleton<InstancedDetailledObjectPass2Shader>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
InstancedDetailledObjectPass2Shader();
|
||||
@ -143,19 +143,19 @@ public:
|
||||
InstancedObjectUnlitShader();
|
||||
};
|
||||
|
||||
class ObjectRefPass2Shader : public ShaderHelperSingleton<ObjectRefPass2Shader, core::matrix4, core::matrix4>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class ObjectRefPass2Shader : public ShaderHelperSingleton<ObjectRefPass2Shader, core::matrix4, core::matrix4>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
ObjectRefPass2Shader();
|
||||
};
|
||||
|
||||
class GrassPass2Shader : public ShaderHelperSingleton<GrassPass2Shader, core::matrix4, core::vector3df>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class GrassPass2Shader : public ShaderHelperSingleton<GrassPass2Shader, core::matrix4, core::vector3df>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
GrassPass2Shader();
|
||||
};
|
||||
|
||||
class InstancedGrassPass2Shader : public ShaderHelperSingleton<InstancedGrassPass2Shader, core::vector3df, core::vector3df>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Nearest_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
class InstancedGrassPass2Shader : public ShaderHelperSingleton<InstancedGrassPass2Shader, core::vector3df, core::vector3df>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Bilinear_Filtered, Nearest_Filtered, Trilinear_Anisotropic_Filtered, Trilinear_Anisotropic_Filtered>
|
||||
{
|
||||
public:
|
||||
InstancedGrassPass2Shader();
|
||||
@ -395,10 +395,10 @@ public:
|
||||
SunLightShader();
|
||||
};
|
||||
|
||||
class DiffuseEnvMapShader : public ShaderHelperSingleton<DiffuseEnvMapShader, core::matrix4, std::vector<float>, std::vector<float>, std::vector<float> >, public TextureRead<Nearest_Filtered>
|
||||
class EnvMapShader : public ShaderHelperSingleton<EnvMapShader, core::matrix4, std::vector<float>, std::vector<float>, std::vector<float> >, public TextureRead<Nearest_Filtered, Nearest_Filtered, Trilinear_cubemap>
|
||||
{
|
||||
public:
|
||||
DiffuseEnvMapShader();
|
||||
EnvMapShader();
|
||||
};
|
||||
|
||||
class ShadowedSunLightShader : public ShaderHelperSingleton<ShadowedSunLightShader, core::vector3df, video::SColorf>, public TextureRead<Nearest_Filtered, Nearest_Filtered, Shadow_Sampler>
|
||||
@ -407,14 +407,14 @@ public:
|
||||
ShadowedSunLightShader();
|
||||
};
|
||||
|
||||
class RadianceHintsConstructionShader : public ShaderHelperSingleton<RadianceHintsConstructionShader, core::matrix4, core::matrix4, core::vector3df>, public TextureRead<Bilinear_Filtered, Bilinear_Filtered, Bilinear_Filtered>
|
||||
class RadianceHintsConstructionShader : public ShaderHelperSingleton<RadianceHintsConstructionShader, core::matrix4, core::matrix4, core::vector3df, video::SColorf>, public TextureRead<Bilinear_Filtered, Bilinear_Filtered, Bilinear_Filtered>
|
||||
{
|
||||
public:
|
||||
RadianceHintsConstructionShader();
|
||||
};
|
||||
|
||||
// Workaround for a bug found in kepler nvidia linux and fermi nvidia windows
|
||||
class NVWorkaroundRadianceHintsConstructionShader : public ShaderHelperSingleton<NVWorkaroundRadianceHintsConstructionShader, core::matrix4, core::matrix4, core::vector3df, int>, public TextureRead<Bilinear_Filtered, Bilinear_Filtered, Bilinear_Filtered>
|
||||
class NVWorkaroundRadianceHintsConstructionShader : public ShaderHelperSingleton<NVWorkaroundRadianceHintsConstructionShader, core::matrix4, core::matrix4, core::vector3df, int, video::SColorf>, public TextureRead<Bilinear_Filtered, Bilinear_Filtered, Bilinear_Filtered>
|
||||
{
|
||||
public:
|
||||
NVWorkaroundRadianceHintsConstructionShader();
|
||||
|
@ -325,7 +325,8 @@ void STKMeshSceneNode::render()
|
||||
irr_driver->getRenderTargetTexture(RTT_DIFFUSE),
|
||||
irr_driver->getRenderTargetTexture(RTT_SPECULAR),
|
||||
irr_driver->getRenderTargetTexture(RTT_HALF1_R),
|
||||
getTextureGLuint(mesh.textures[0])));
|
||||
getTextureGLuint(mesh.textures[0]),
|
||||
getTextureGLuint(mesh.textures[1])));
|
||||
MeshShader::ObjectPass2Shader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
|
||||
assert(mesh.vao);
|
||||
glBindVertexArray(mesh.vao);
|
||||
|
@ -167,7 +167,7 @@ bool isBoxInFrontOfPlane(const core::plane3df &plane, const core::vector3df edge
|
||||
}
|
||||
|
||||
static
|
||||
bool isCulledPrecise(const scene::ICameraSceneNode *cam, const scene::ISceneNode *node, bool aera_check)
|
||||
bool isCulledPrecise(const scene::ICameraSceneNode *cam, const scene::ISceneNode *node)
|
||||
{
|
||||
if (!node->getAutomaticCulling())
|
||||
return false;
|
||||
@ -183,10 +183,6 @@ bool isCulledPrecise(const scene::ICameraSceneNode *cam, const scene::ISceneNode
|
||||
for (s32 i = 0; i < scene::SViewFrustum::VF_PLANE_COUNT; ++i)
|
||||
if (isBoxInFrontOfPlane(frust.planes[i], edges))
|
||||
return true;
|
||||
|
||||
float ratio = cam->getProjectionMatrix().pointer()[0] * cam->getProjectionMatrix().pointer()[5];
|
||||
if (aera_check && node->getBoundingBox().getArea() * ratio < 1.)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -439,14 +435,14 @@ parseSceneManager(core::list<scene::ISceneNode*> List, std::vector<scene::IScene
|
||||
|
||||
if (ParticleSystemProxy *node = dynamic_cast<ParticleSystemProxy *>(*I))
|
||||
{
|
||||
if (!isCulledPrecise(cam, *I, false))
|
||||
if (!isCulledPrecise(cam, *I))
|
||||
ParticlesList::getInstance()->push_back(node);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (STKBillboard *node = dynamic_cast<STKBillboard *>(*I))
|
||||
{
|
||||
if (!isCulledPrecise(cam, *I, false))
|
||||
if (!isCulledPrecise(cam, *I))
|
||||
BillBoardList::getInstance()->push_back(node);
|
||||
continue;
|
||||
}
|
||||
@ -506,12 +502,12 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
for (int i = 0; i < (int)DeferredUpdate.size(); i++)
|
||||
{
|
||||
scene::ISceneNode *node = dynamic_cast<scene::ISceneNode *>(DeferredUpdate[i]);
|
||||
DeferredUpdate[i]->setCulledForPlayerCam(isCulledPrecise(camnode, node, false));
|
||||
DeferredUpdate[i]->setCulledForRSMCam(isCulledPrecise(m_suncam, node, true));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(0, isCulledPrecise(m_shadow_camnodes[0], node, true));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(1, isCulledPrecise(m_shadow_camnodes[1], node, true));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(2, isCulledPrecise(m_shadow_camnodes[2], node, true));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(3, isCulledPrecise(m_shadow_camnodes[3], node, true));
|
||||
DeferredUpdate[i]->setCulledForPlayerCam(isCulledPrecise(camnode, node));
|
||||
DeferredUpdate[i]->setCulledForRSMCam(isCulledPrecise(m_suncam, node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(0, isCulledPrecise(m_shadow_camnodes[0], node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(1, isCulledPrecise(m_shadow_camnodes[1], node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(2, isCulledPrecise(m_shadow_camnodes[2], node));
|
||||
DeferredUpdate[i]->setCulledForShadowCam(3, isCulledPrecise(m_shadow_camnodes[3], node));
|
||||
}
|
||||
|
||||
// Add a 1 s timeout
|
||||
|
@ -93,8 +93,8 @@ void AbstractStateManager::pushMenu(std::string name)
|
||||
|
||||
if (UserConfigParams::logGUI())
|
||||
{
|
||||
std::cout << "[AbstractStateManager::pushMenu] switching to screen "
|
||||
<< name.c_str() << std::endl;
|
||||
Log::info("AbstractStateManager::pushMenu", "Switching to screen %s",
|
||||
name.c_str());
|
||||
}
|
||||
|
||||
// Send tear-down event to previous menu
|
||||
@ -125,8 +125,8 @@ void AbstractStateManager::pushScreen(Screen* screen)
|
||||
|
||||
if (UserConfigParams::logGUI())
|
||||
{
|
||||
std::cout << "[AbstractStateManager::pushScreen] switching to screen "
|
||||
<< screen->getName().c_str() << std::endl;
|
||||
Log::info("AbstractStateManager::pushScreen", "Switching to screen %s",
|
||||
screen->getName().c_str());
|
||||
}
|
||||
|
||||
if (!screen->isLoaded()) screen->loadFromFile();
|
||||
@ -152,8 +152,8 @@ void AbstractStateManager::replaceTopMostScreen(Screen* screen, GUIEngine::GameS
|
||||
|
||||
if (UserConfigParams::logGUI())
|
||||
{
|
||||
std::cout << "[AbstractStateManager::replaceTopmostScreen] "
|
||||
"switching to screen " << name.c_str() << std::endl;
|
||||
Log::info("AbstractStateManager::replaceTopMostScreen", "Switching to screen %s",
|
||||
name.c_str());
|
||||
}
|
||||
|
||||
assert(m_menu_stack.size() > 0);
|
||||
@ -215,8 +215,8 @@ void AbstractStateManager::popMenu()
|
||||
|
||||
if (UserConfigParams::logGUI())
|
||||
{
|
||||
std::cout << "[AbstractStateManager::popMenu] switching to screen "
|
||||
<< m_menu_stack[m_menu_stack.size()-1].c_str() << std::endl;
|
||||
Log::info("AbstractStateManager::popMenu", "Switching to screen %s",
|
||||
m_menu_stack[m_menu_stack.size()-1].c_str());
|
||||
}
|
||||
|
||||
if (m_menu_stack[m_menu_stack.size()-1] == RACE_STATE_NAME)
|
||||
@ -247,10 +247,8 @@ void AbstractStateManager::resetAndGoToScreen(Screen* screen)
|
||||
std::string name = screen->getName();
|
||||
|
||||
if (UserConfigParams::logGUI())
|
||||
{
|
||||
std::cout << "[AbstractStateManager::resetAndGoToScreen] "
|
||||
"switching to screen " << name.c_str() << std::endl;
|
||||
}
|
||||
Log::info("AbstractStateManager::resetAndGoToScreen", "Switching to screen %s",
|
||||
name.c_str());
|
||||
|
||||
if (m_game_mode != GAME) getCurrentScreen()->tearDown();
|
||||
m_menu_stack.clear();
|
||||
|
@ -167,6 +167,10 @@ namespace GUIEngine
|
||||
|
||||
virtual void onTopMostScreenChanged() = 0;
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns the number of screens on the stack. Is used to decide
|
||||
* if exiting a screen would cause STK to end or not. */
|
||||
unsigned int getMenuStackSize() const { return m_menu_stack.size(); }
|
||||
}; // Class AbstractStateManager
|
||||
|
||||
} // GUIEngine
|
||||
|
@ -72,18 +72,16 @@ void AbstractTopLevelContainer::addWidgetsRecursively(
|
||||
widgets[n].getType() != WTYPE_ICON_BUTTON &&
|
||||
widgets[n].getType() != WTYPE_SPACER)
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : widget "
|
||||
<< widgets[n].m_properties[PROP_ID].c_str()
|
||||
<< " of type " << widgets[n].getType()
|
||||
<< " has no dimensions" << std::endl;
|
||||
Log::warn("AbstractTopLevelContainer::addWidgetsRecursively",
|
||||
"Widget %s of type %d has no dimensions",
|
||||
widgets[n].m_properties[PROP_ID].c_str(), widgets[n].getType());
|
||||
}
|
||||
|
||||
if (widgets[n].m_x == -1 || widgets[n].m_y == -1)
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : widget "
|
||||
<< widgets[n].m_properties[PROP_ID].c_str()
|
||||
<< " of type " << widgets[n].getType()
|
||||
<< " has no position" << std::endl;
|
||||
Log::warn("AbstractTopLevelContainer::addWidgetsRecursively",
|
||||
"Widget %s of type %d has no position",
|
||||
widgets[n].m_properties[PROP_ID].c_str(), widgets[n].getType());
|
||||
}
|
||||
|
||||
widgets[n].add();
|
||||
@ -197,10 +195,8 @@ Widget* AbstractTopLevelContainer::getWidget(const int id,
|
||||
|
||||
if (widget.searchInsideMe() && widget.getChildren().size() > 0)
|
||||
{
|
||||
// std::cout << "widget = <"
|
||||
// << widget.m_properties[PROP_ID].c_str()
|
||||
// << "> widget.m_children.size()="
|
||||
// << widget.m_children.size() << std::endl;
|
||||
//Log::info("AbstractTopLevelContainer", "widget = <%s> widget.m_children.size() = ",
|
||||
// widget.m_properties[PROP_ID].c_str(), widget.m_children.size());
|
||||
Widget* el = getWidget(id, &(widget.m_children));
|
||||
if(el != NULL) return el;
|
||||
}
|
||||
|
@ -1019,12 +1019,10 @@ namespace GUIEngine
|
||||
g_skin->drop(); // GUI env grabbed it
|
||||
assert(g_skin->getReferenceCount() == 1);
|
||||
}
|
||||
catch (std::runtime_error& err)
|
||||
catch (std::runtime_error& /*err*/)
|
||||
{
|
||||
(void)err; // avoid warning about unused variable
|
||||
std::cerr <<
|
||||
"ERROR, cannot load skin specified in user config. Falling "
|
||||
"back to defaults.\n";
|
||||
Log::error("Engine::init", "Cannot load skin specified in user config. "
|
||||
"Falling back to defaults.");
|
||||
UserConfigParams::m_skin_file.revertToDefaults();
|
||||
|
||||
try
|
||||
@ -1036,8 +1034,7 @@ namespace GUIEngine
|
||||
}
|
||||
catch (std::runtime_error& err)
|
||||
{
|
||||
std::cerr << "FATAL, cannot load default GUI skin\n";
|
||||
throw err;
|
||||
Log::fatal("Engine::init", "Canot load default GUI skin");
|
||||
}
|
||||
}
|
||||
|
||||
@ -1135,10 +1132,9 @@ namespace GUIEngine
|
||||
// one so that the fallback skin is not dropped
|
||||
newSkin = new Skin(fallbackSkin);
|
||||
}
|
||||
catch (std::runtime_error& err)
|
||||
catch (std::runtime_error& /*err*/)
|
||||
{
|
||||
(void)err; // avoid warning about unused variable
|
||||
std::cerr << "ERROR, cannot load newly specified skin!\n";
|
||||
Log::error("Engine::reloadSkin", "Canot load newly specified skin");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1369,8 +1365,8 @@ namespace GUIEngine
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "WARNING: GUIEngine::addLoadingIcon given "
|
||||
"NULL icon\n";
|
||||
Log::warn("Engine::addLoadingIcon", "Given "
|
||||
"NULL icon");
|
||||
}
|
||||
} // addLoadingIcon
|
||||
|
||||
|
@ -199,7 +199,7 @@ bool EventHandler::OnEvent (const SEvent &event)
|
||||
// mode ignore this error message, but leave it in for debugging.
|
||||
if(std::string(event.LogEvent.Text)=="Unsupported texture format")
|
||||
#ifdef DEBUG
|
||||
printf("The following message will not be printed in release mode:\n");
|
||||
Log::info("EventHandler", "The following message will not be printed in release mode");
|
||||
#else
|
||||
return true; // EVENT_BLOCK
|
||||
#endif
|
||||
@ -414,7 +414,7 @@ void EventHandler::navigate(const int playerID, Input::InputType type, const boo
|
||||
|
||||
if (el == NULL)
|
||||
{
|
||||
std::cerr << "WARNING : m_tab_down/up_root is set to an ID for which I can't find the widget\n";
|
||||
Log::warn("EventHandler::navigate", "m_tab_down/up_root is set to an ID for which I can't find the widget");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -448,7 +448,7 @@ void EventHandler::navigate(const int playerID, Input::InputType type, const boo
|
||||
|
||||
if (NAVIGATION_DEBUG)
|
||||
{
|
||||
std::cout << "Navigating " << (reverse ? "up" : "down") << " to " << closest->getID() << std::endl;
|
||||
Log::info("EventHandler", "Navigating %s to %d", (reverse ? "up" : "down"), closest->getID());
|
||||
}
|
||||
|
||||
assert(closestWidget != NULL);
|
||||
@ -474,7 +474,7 @@ void EventHandler::navigate(const int playerID, Input::InputType type, const boo
|
||||
if (!found)
|
||||
{
|
||||
if (NAVIGATION_DEBUG)
|
||||
std::cout << "EventHandler::navigat : wrap around\n";
|
||||
Log::info( "EventHandler::navigate", "Wrap around");
|
||||
|
||||
// select the last/first widget
|
||||
Widget* wrapWidget = NULL;
|
||||
@ -529,7 +529,7 @@ EventPropagation EventHandler::onWidgetActivated(GUIEngine::Widget* w, const int
|
||||
if (w->m_event_handler == NULL) return EVENT_LET;
|
||||
}
|
||||
|
||||
//std::cout << "**** widget activated : " << w->m_properties[PROP_ID].c_str() << " ****" << std::endl;
|
||||
//Log::info("EventHandler", "Widget activated: %s", w->m_properties[PROP_ID].c_str());
|
||||
|
||||
if (w->m_event_handler != NULL)
|
||||
{
|
||||
|
@ -21,9 +21,6 @@
|
||||
|
||||
#include <IGUIFont.h>
|
||||
#include <ITexture.h>
|
||||
using namespace irr;
|
||||
using namespace gui;
|
||||
using namespace video;
|
||||
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "guiengine/abstract_top_level_container.hpp"
|
||||
@ -35,6 +32,9 @@ using namespace video;
|
||||
#include "utils/string_utils.hpp"
|
||||
#include "utils/vs.hpp"
|
||||
|
||||
using namespace irr;
|
||||
using namespace gui;
|
||||
using namespace video;
|
||||
using namespace GUIEngine;
|
||||
|
||||
/** Like atoi, but on error prints an error message to stderr */
|
||||
@ -420,7 +420,7 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
|
||||
horizontal = false;
|
||||
else
|
||||
{
|
||||
std::cerr << "Unknown layout name : " << layout_name.c_str() << std::endl;
|
||||
Log::error("LayoutManager::doCalculateLayout", "Unknown layout name: %s", layout_name.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
@ -475,11 +475,9 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
|
||||
int proportion = 1;
|
||||
std::istringstream myStream(prop);
|
||||
if (!(myStream >> proportion))
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : proportion '" << prop.c_str()
|
||||
<< "' is not a number for widget " << widgets[n].m_properties[PROP_ID].c_str()
|
||||
<< std::endl;
|
||||
}
|
||||
Log::warn("LayoutManager::doCalculateLayout",
|
||||
"Proportion '%s' is not a number for widget %s", prop.c_str(),
|
||||
widgets[n].m_properties[PROP_ID].c_str());
|
||||
|
||||
const float fraction = (float)proportion/(float)total_proportion;
|
||||
|
||||
@ -522,9 +520,9 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : alignment '" << align.c_str()
|
||||
<< "' is unknown (widget '" << widgets[n].m_properties[PROP_ID].c_str()
|
||||
<< "', in a horiozntal-row layout)\n";
|
||||
Log::warn("LayoutManager::doCalculateLayout",
|
||||
"Alignment '%s' is unknown (widget '%s', in a horiozntal-row layout)",
|
||||
align.c_str(), widgets[n].m_properties[PROP_ID].c_str());
|
||||
}
|
||||
|
||||
widgets[n].m_w = (int)(left_space*fraction);
|
||||
@ -597,9 +595,9 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : alignment '" << align.c_str()
|
||||
<< "' is unknown (widget '" << widgets[n].m_properties[PROP_ID].c_str()
|
||||
<< "', in a vertical-row layout)\n";
|
||||
Log::warn("LayoutManager::doCalculateLayout",
|
||||
"Alignment '%s' is unknown (widget '%s', in a vertical-row layout)",
|
||||
align.c_str(), widgets[n].m_properties[PROP_ID].c_str());
|
||||
}
|
||||
widgets[n].m_y = y;
|
||||
|
||||
@ -651,9 +649,9 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : alignment '" << align.c_str()
|
||||
<< "' is unknown in widget " << widgets[n].m_properties[PROP_ID].c_str()
|
||||
<< std::endl;
|
||||
Log::warn("LayoutManager::doCalculateLayout",
|
||||
"Alignment '%s' is unknown in widget '%s'",
|
||||
align.c_str(), widgets[n].m_properties[PROP_ID].c_str());
|
||||
}
|
||||
|
||||
x += widgets[n].m_w;
|
||||
@ -697,8 +695,9 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : alignment '" << align.c_str()
|
||||
<< "' is unknown in widget " << widgets[n].m_properties[PROP_ID].c_str() << std::endl;
|
||||
Log::warn("LayoutManager::doCalculateLayout",
|
||||
"Alignment '%s' is unknown in widget '%s'",
|
||||
align.c_str(), widgets[n].m_properties[PROP_ID].c_str());
|
||||
}
|
||||
widgets[n].m_y = y;
|
||||
|
||||
|
@ -95,7 +95,7 @@ std::priority_queue<Message*, std::vector<Message*>,
|
||||
float g_current_display_time = -1.0f;
|
||||
|
||||
/** How long the current message should be displaed. */
|
||||
float g_max_display_time = -1.0f;
|
||||
float g_max_display_time = 5.0f;
|
||||
|
||||
/** The label widget used to show the current message. */
|
||||
SkinWidgetContainer *g_container = NULL;
|
||||
|
@ -101,7 +101,7 @@ void ScalableFont::doReadXmlFile(io::IXMLReader* xml)
|
||||
/*
|
||||
const wchar_t* iflangis = xml->getAttributeValue(L"iflanguage");
|
||||
|
||||
printf("langcode = %s\n", translations->getCurrentLanguageCode().c_str());
|
||||
Log::info("ScalableFont", "langcode = %s", translations->getCurrentLanguageCode().c_str());
|
||||
|
||||
if (iflangis != NULL &&
|
||||
core::stringc(iflangis) != translations->getCurrentLanguageCode().c_str())
|
||||
@ -128,8 +128,10 @@ void ScalableFont::doReadXmlFile(io::IXMLReader* xml)
|
||||
|
||||
float scale=1.0f;
|
||||
if(xml->getAttributeValue(L"scale"))
|
||||
{
|
||||
scale = xml->getAttributeValueAsFloat(L"scale");
|
||||
//std::cout << "scale = " << scale << std::endl;
|
||||
//Log::info("ScalableFont", "scale = %f", scale);
|
||||
}
|
||||
|
||||
bool excludeFromMaxHeightCalculation = false;
|
||||
if (xml->getAttributeValue(L"excludeFromMaxHeightCalculation"))
|
||||
@ -137,7 +139,7 @@ void ScalableFont::doReadXmlFile(io::IXMLReader* xml)
|
||||
|
||||
core::stringw alpha = xml->getAttributeValue(L"hasAlpha");
|
||||
|
||||
//std::cout << "---- Adding font texture " << fn.c_str() << "; alpha=" << alpha.c_str() << std::endl;
|
||||
//Log::info("ScalableFont", "Adding font texture %s; alpha = %s", fn.c_str(), alpha.c_str());
|
||||
|
||||
|
||||
// make sure the sprite bank has enough textures in it
|
||||
@ -227,7 +229,7 @@ void ScalableFont::doReadXmlFile(io::IXMLReader* xml)
|
||||
|
||||
CharacterMap[ch] = Areas.size();
|
||||
|
||||
//std::cout << "Inserting character '" << (int)ch << "' with area " << Areas.size() << std::endl;
|
||||
//Log::info("ScalableFont", "Inserting character '%d' with area %d", (int)ch, Areas.size());
|
||||
|
||||
// make frame
|
||||
f.rectNumber = SpriteBank->getPositions().size();
|
||||
@ -366,18 +368,18 @@ s32 ScalableFont::getAreaIDFromCharacter(const wchar_t c, bool* fallback_font) c
|
||||
if (n != CharacterMap.end())
|
||||
{
|
||||
if (fallback_font != NULL) *fallback_font = false;
|
||||
// std::cout << "Character " << (int)c << " found in font\n";
|
||||
//Log::info("ScalableFont", "Character %d found in font", (int)c);
|
||||
return (*n).second;
|
||||
}
|
||||
else if (m_fallback_font != NULL && fallback_font != NULL)
|
||||
{
|
||||
// std::cout << "Font does not have this character : <" << (int)c << ">, trying fallback font" << std::endl;
|
||||
//Log::warn("ScalableFont", "Font does not have this character: <%d>, try fallback font", (int)c);
|
||||
*fallback_font = true;
|
||||
return m_fallback_font->getAreaIDFromCharacter(c, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
// std::cout << "The font does not have this character : <" << (int)c << ">" << std::endl;
|
||||
//Log::warn("ScalableFont", "The font does not have this character: <%d>", (int)c);
|
||||
if (fallback_font != NULL) *fallback_font = false;
|
||||
return WrongCharacter;
|
||||
}
|
||||
@ -453,12 +455,12 @@ core::dimension2d<u32> ScalableFont::getDimension(const wchar_t* text) const
|
||||
dim.Height += thisLine.Height;
|
||||
if (dim.Width < thisLine.Width) dim.Width = thisLine.Width;
|
||||
|
||||
// std::cout << "ScalableFont::getDimension returns : " << dim.Width << ", " << dim.Height << " --> ";
|
||||
//Log::info("ScalableFont", "ScalableFont::getDimension returns: %d, %d", dim.Width, dim.Height);
|
||||
|
||||
dim.Width = (int)(dim.Width + 0.9f); // round up
|
||||
dim.Height = (int)(dim.Height + 0.9f);
|
||||
|
||||
//std::cout << dim.Width << ", " << dim.Height << std::endl;
|
||||
//Log::info("ScalableFont", "After: %d, %d", dim.Width, dim.Height);
|
||||
|
||||
return dim;
|
||||
}
|
||||
@ -616,10 +618,9 @@ void ScalableFont::doDraw(const core::stringw& text,
|
||||
/*
|
||||
if (fallback[n])
|
||||
{
|
||||
std::cout << "USING fallback font " << core::stringc(texture->getName()).c_str()
|
||||
<< "; source area is " << source.UpperLeftCorner.X << ", " << source.UpperLeftCorner.Y
|
||||
<< ", size " << source.getWidth() << ", " << source.getHeight() << "; dest = "
|
||||
<< offsets[n].X << ", " << offsets[n].Y << std::endl;
|
||||
Log::info("ScalableFont", "Using fallback font %s; source area is %d, %d; size %d, %d; dest = %d, %d",
|
||||
core::stringc(texture->getName()).c_str(), source.UpperLeftCorner.X, source.UpperLeftCorner.Y,
|
||||
source.getWidth(), source.getHeight(), offsets[n].X, offsets[n].Y);
|
||||
}
|
||||
*/
|
||||
|
||||
@ -773,7 +774,7 @@ int ScalableFont::getCharWidth(const SFontArea& area, const bool fallback) const
|
||||
assert(info.m_file_name.size() > 0);
|
||||
const float char_scale = info.m_scale;
|
||||
|
||||
//std::cout << "area.spriteno=" << area.spriteno << ", char_scale=" << char_scale << std::endl;
|
||||
//Log::info("ScalableFont", "area.spriteno = %d, char_scale = %f", area.spriteno, char_scale);
|
||||
|
||||
if (fallback) return (int)(((area.width + area.overhang)*m_fallback_font_scale + m_fallback_kerning_width) * m_scale * char_scale);
|
||||
else return (int)((area.width + area.overhang + GlobalKerningWidth) * m_scale * char_scale);
|
||||
|
@ -187,11 +187,11 @@ void Screen::addWidgets()
|
||||
|
||||
addWidgetsRecursively( m_widgets );
|
||||
|
||||
//std::cout << "*****ScreenAddWidgets " << m_filename.c_str() << " : focusing the first widget*****\n";
|
||||
//Log::info("Screen::AddWidgets", "%s: focusing the first widget", m_filename.c_str());
|
||||
|
||||
// select the first widget (for first players only; if other players need some focus the Screen must provide it).
|
||||
Widget* w = getFirstWidget();
|
||||
//std::cout << "First widget is " << (w == NULL ? "null" : w->m_properties[PROP_ID].c_str()) << std::endl;
|
||||
//Log::info("Screen::AddWidgets", "First widget is %s", (w == NULL ? "null" : w->m_properties[PROP_ID].c_str()));
|
||||
if (w != NULL) w->setFocusForPlayer( PLAYER_ID_GAME_MASTER );
|
||||
else Log::warn("Screen::AddWidgets", "Couldn't select first widget, NULL was returned");
|
||||
} // addWidgets
|
||||
|
@ -181,8 +181,7 @@ void Screen::parseScreenFileDiv(irr::io::IXMLReader* xml, PtrVector<Widget>& app
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "/!\\ Warning /!\\ : unknown tag found in STK GUI file : '"
|
||||
<< xml->getNodeName() << "'" << std::endl;
|
||||
Log::warn("Screen::parseScreenFileDiv", "unknown tag found in STK GUI file '%s'", xml->getNodeName());
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,7 @@ DynamicRibbonWidget::DynamicRibbonWidget(const bool combo, const bool multi_row)
|
||||
m_needed_cols = 0;
|
||||
m_col_amount = 0;
|
||||
m_previous_item_count = 0;
|
||||
m_max_label_length = 0;
|
||||
m_multi_row = multi_row;
|
||||
m_combo = combo;
|
||||
m_has_label = false;
|
||||
@ -257,9 +258,9 @@ void DynamicRibbonWidget::add()
|
||||
const float score = log(2.0f*visible_items) *
|
||||
std::min(ratio, 1.0f) * std::min(taken_area/total_area, 1.0f);
|
||||
|
||||
//std::cout << " " << row_count << " rows : " << visible_items << " visible items; area = "
|
||||
// << taken_area << "; size penalty = " << std::min((float)item_height / (float)m_child_height, 1.0f)
|
||||
// << "; score = " << score << "\n";
|
||||
//Log::info("DynamicRibbonWidget", "%d rown: %d visible items; area = %f; "
|
||||
// "size penalty = %f; score = %f", row_count, visible_items, taken_area,
|
||||
// std::min((float)item_height / (float)m_child_height, 1.0f), score);
|
||||
|
||||
if (score > max_score_so_far)
|
||||
{
|
||||
@ -275,8 +276,8 @@ void DynamicRibbonWidget::add()
|
||||
const int max_rows = atoi(m_properties[PROP_MAX_ROWS].c_str());
|
||||
if (max_rows < 1)
|
||||
{
|
||||
std::cout << "/!\\ WARNING : the 'max_rows' property must be an integer greater than zero."
|
||||
<< " Ingoring current value '" << m_properties[PROP_MAX_ROWS] << "'\n";
|
||||
Log::warn("DynamicRibbonWidget", "The 'max_rows' property must be an integer greater than zero; "
|
||||
"Ignoring current value '%s'", m_properties[PROP_MAX_ROWS].c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -299,7 +300,7 @@ void DynamicRibbonWidget::add()
|
||||
for (int i=0; i<m_row_amount; i++)
|
||||
{
|
||||
m_ids[i] = getNewID();
|
||||
//std::cout << "ribbon : getNewID returns " << m_ids[i] << std::endl;
|
||||
//Log::info("DynamicRibbonWidget", "getNewID returns %d", m_ids[i]);
|
||||
}
|
||||
|
||||
buildInternalStructure();
|
||||
@ -333,11 +334,11 @@ void DynamicRibbonWidget::buildInternalStructure()
|
||||
|
||||
// ajust column amount to not add more item slots than we actually need
|
||||
const int item_count = (int) m_items.size();
|
||||
//std::cout << "item_count=" << item_count << ", row_amount*m_col_amount=" << m_row_amount*m_col_amount << std::endl;
|
||||
//Log::info("DynamicRibbonWidget", "%d items; %d cells", item_count, row_amount * m_col_amount);
|
||||
if (m_row_amount*m_col_amount > item_count)
|
||||
{
|
||||
m_col_amount = (int)ceil((float)item_count/(float)m_row_amount);
|
||||
//std::cout << "Adjusting m_col_amount to be " << m_col_amount << std::endl;
|
||||
//Log::info("DynamicRibbonWidget", "Adjusting m_col_amount to be %d", m_col_amount);
|
||||
}
|
||||
|
||||
assert( m_left_widget->ok() );
|
||||
@ -410,7 +411,7 @@ void DynamicRibbonWidget::buildInternalStructure()
|
||||
// it will assume there is no label and none will be created (FIXME: that's ugly)
|
||||
if (m_properties[PROP_LABELS_LOCATION] == "each") icon->m_text = " ";
|
||||
|
||||
// std::cout << "ribbon text = " << m_properties[PROP_TEXT].c_str() << std::endl;
|
||||
//Log::info("DynamicRibbonWidget", "Ribbon text = %s", m_properties[PROP_TEXT].c_str());
|
||||
|
||||
ribbon->m_children.push_back( icon );
|
||||
added_item_count++;
|
||||
@ -611,12 +612,12 @@ EventPropagation DynamicRibbonWidget::rightPressed(const int playerID)
|
||||
getSelectedRibbon(playerID)->getSelectionText(playerID), playerID);
|
||||
}
|
||||
}
|
||||
//std::cout << "rightpressed (dynamic ribbon) " << m_properties[PROP_ID] << "\n";
|
||||
//Log::info("DynamicRibbonWidget", "Rightpressed %s", m_properties[PROP_ID].c_str());
|
||||
|
||||
assert(m_rows.size() >= 1);
|
||||
if (m_rows[0].m_ribbon_type == RIBBON_TOOLBAR) return EVENT_BLOCK;
|
||||
|
||||
//std::cout << " rightpressed returning EVENT_LET\n";
|
||||
//Log::info("DynamicRibbonWidget", "Rightpressed returning EVENT_LET");
|
||||
|
||||
return EVENT_LET;
|
||||
}
|
||||
@ -681,7 +682,7 @@ EventPropagation DynamicRibbonWidget::transmitEvent(Widget* w,
|
||||
EventPropagation DynamicRibbonWidget::mouseHovered(Widget* child, const int playerID)
|
||||
{
|
||||
if (m_deactivated) return EVENT_LET;
|
||||
//std::cout << "DynamicRibbonWidget::mouseHovered " << playerID << std::endl;
|
||||
//Log::info("DynamicRibbonWidget", "mouseHovered %d", playerID);
|
||||
|
||||
updateLabel();
|
||||
propagateSelection();
|
||||
@ -1084,15 +1085,14 @@ bool DynamicRibbonWidget::setSelection(int item_id, const int playerID,
|
||||
|
||||
if (iterations > 50)
|
||||
{
|
||||
assert(false);
|
||||
std::cerr << "DynamicRibbonWidget::setSelection cannot find item " << item_id << " (" << name.c_str() << ")\n";
|
||||
Log::fatal("DynamicRibbonWidget::setSelection", "Cannot find item %d (%s)", item_id, name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
iterations++;
|
||||
}
|
||||
|
||||
//std::cout << "Player " << playerID << " has item " << item_id << " (" << name.c_str() << ") in row " << row << std::endl;
|
||||
//Log::info("DynamicRibbonWidget", "Player %d has item %d (%s) in row %d", playerID, item_id, name.c_str(), row);
|
||||
m_rows[row].setSelection(id, playerID);
|
||||
if (focusIt)
|
||||
{
|
||||
@ -1158,8 +1158,8 @@ float DynamicRibbonWidget::getFontScale(int icon_width) const
|
||||
|
||||
irr::core::stringw DynamicRibbonWidget::getUserName(const irr::core::stringw& user_name) const
|
||||
{
|
||||
if (user_name.size() < MAX_LABEL_LENGTH)
|
||||
if (m_max_label_length == 0 || user_name.size() < m_max_label_length)
|
||||
return user_name;
|
||||
else
|
||||
return (user_name.subString(0, MAX_LABEL_LENGTH - 3) + L"...");
|
||||
return (user_name.subString(0, m_max_label_length - 3) + L"...");
|
||||
}
|
||||
|
@ -187,7 +187,7 @@ namespace GUIEngine
|
||||
int m_max_label_width;
|
||||
|
||||
/** Max length of a label, in characters */
|
||||
static const int MAX_LABEL_LENGTH = 30;
|
||||
unsigned int m_max_label_length;
|
||||
|
||||
public:
|
||||
|
||||
@ -298,6 +298,9 @@ namespace GUIEngine
|
||||
/** Set approximately how many items are expected to be in this ribbon; will help the layout
|
||||
* algorithm next time add() is called */
|
||||
void setItemCountHint(int hint) { m_item_count_hint = hint; }
|
||||
|
||||
/** Set max length of displayed text. */
|
||||
void setMaxLabelLength(int length) { m_max_label_length = length; }
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -190,6 +190,9 @@ void IconButtonWidget::add()
|
||||
m_id = m_element->getID();
|
||||
if (m_tab_stop) m_element->setTabOrder(m_id);
|
||||
m_element->setTabGroup(false);
|
||||
|
||||
if (!m_is_visible)
|
||||
m_element->setVisible(false);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
@ -136,8 +136,9 @@ void ModelViewWidget::update(float delta)
|
||||
distance_with_negative_rotation = (int)(angle - m_rotation_target);
|
||||
}
|
||||
|
||||
//std::cout << "distance_with_positive_rotation=" << distance_with_positive_rotation <<
|
||||
//" distance_with_negative_rotation=" << distance_with_negative_rotation << " angle="<< angle <<std::endl;
|
||||
//Log::info("ModelViewWidget", "distance_with_positive_rotation = %d; "
|
||||
// "distance_with_negative_rotation = %d; angle = %f", distance_with_positive_rotation,
|
||||
// distance_with_negative_rotation, angle);
|
||||
|
||||
if (distance_with_positive_rotation < distance_with_negative_rotation)
|
||||
{
|
||||
@ -242,7 +243,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
|
||||
node->setAnimationSpeed(0);
|
||||
node->updateAbsolutePosition();
|
||||
node->setScale(mesh_scale[n].toIrrVector());
|
||||
//std::cout << "(((( set frame " << model_frames[n] << " ))))\n";
|
||||
//Log::info("ModelViewWidget", "Set frame %d", model_frames[n]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,14 +141,8 @@ void RibbonWidget::add()
|
||||
total_needed_space += m_active_children[i].m_w;
|
||||
}
|
||||
|
||||
int free_w_space = m_w - total_needed_space;
|
||||
|
||||
//int biggest_y = 0;
|
||||
const int button_y = 10;
|
||||
float global_zoom = 1;
|
||||
|
||||
const int min_free_space = 50;
|
||||
global_zoom = (float)m_w / (float)( m_w - free_w_space + min_free_space );
|
||||
|
||||
const int one_button_space =
|
||||
int(roundf((float)m_w / (float)subbuttons_amount));
|
||||
@ -320,22 +314,10 @@ void RibbonWidget::add()
|
||||
|
||||
float image_h = (float)image->getSize().Height;
|
||||
float image_w = image_h*imageRatio;
|
||||
|
||||
// scale to fit (FIXME: calculate the right value directly...)
|
||||
float zoom = global_zoom;
|
||||
|
||||
if (button_y + image_h*zoom + needed_space_under_button > m_h)
|
||||
{
|
||||
// scale down
|
||||
while (button_y + image_h*zoom +
|
||||
needed_space_under_button > m_h) zoom -= 0.01f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// scale up
|
||||
while (button_y + image_h*zoom +
|
||||
needed_space_under_button < m_h) zoom += 0.01f;
|
||||
}
|
||||
float zoom = (float) (m_h - button_y - needed_space_under_button) / image_h;
|
||||
float zoom_x = (float) one_button_space / image_w;
|
||||
if(zoom_x < zoom)
|
||||
zoom = zoom_x;
|
||||
|
||||
// ---- add bitmap button part
|
||||
// backup and restore position in case the same object is added
|
||||
@ -612,7 +594,7 @@ EventPropagation RibbonWidget::mouseHovered(Widget* child,
|
||||
|
||||
if (m_ribbon_type == RIBBON_COMBO || m_ribbon_type == RIBBON_TABS)
|
||||
{
|
||||
//std::cout << "SETTING m_mouse_focus\n";
|
||||
//Log::info("RibbonWidget", "Setting m_mouse_focus");
|
||||
m_mouse_focus = child;
|
||||
}
|
||||
|
||||
@ -660,7 +642,6 @@ void RibbonWidget::updateSelection()
|
||||
|
||||
// FIXME: m_selection, m_selected, m_mouse_focus... what a mess...
|
||||
|
||||
//std::cout << "----\n";
|
||||
// Update selection flags for mouse player
|
||||
for (unsigned int p=0; p<MAX_PLAYER_COUNT; p++)
|
||||
{
|
||||
|
@ -231,7 +231,7 @@ EventPropagation SpinnerWidget::rightPressed(const int playerID)
|
||||
// if widget is deactivated, do nothing
|
||||
if (m_deactivated) return EVENT_BLOCK;
|
||||
|
||||
//std::cout << "Right pressed\n";
|
||||
//Log::info("SpinnerWidget", "Right pressed");
|
||||
if (m_value+1 <= m_max)
|
||||
{
|
||||
setValue(m_value+1);
|
||||
@ -253,7 +253,7 @@ EventPropagation SpinnerWidget::leftPressed(const int playerID)
|
||||
// if widget is deactivated, do nothing
|
||||
if (m_deactivated) return EVENT_BLOCK;
|
||||
|
||||
//std::cout << "Left pressed\n";
|
||||
//Log::info("SpinnerWidget", "Left pressed");
|
||||
if (m_value-1 >= m_min)
|
||||
{
|
||||
setValue(m_value-1);
|
||||
@ -386,9 +386,7 @@ void SpinnerWidget::setValue(irr::core::stringw new_value)
|
||||
}
|
||||
}
|
||||
|
||||
std::cerr << "ERROR [SpinnerWidget::setValue] : cannot find element named '"
|
||||
<< irr::core::stringc(new_value.c_str()).c_str() << "'\n";
|
||||
assert(false);
|
||||
Log::fatal("SpinnerWidget::setValue", "Cannot find element named '%s'", irr::core::stringc(new_value.c_str()).c_str());
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
@ -145,9 +145,9 @@ void DeviceManager::setAssignMode(const PlayerAssignMode assignMode)
|
||||
m_assign_mode = assignMode;
|
||||
|
||||
#if INPUT_MODE_DEBUG
|
||||
if (assignMode == NO_ASSIGN) std::cout << "====== DeviceManager::setAssignMode(NO_ASSIGN) ======\n";
|
||||
if (assignMode == ASSIGN) std::cout << "====== DeviceManager::setAssignMode(ASSIGN) ======\n";
|
||||
if (assignMode == DETECT_NEW) std::cout << "====== DeviceManager::setAssignMode(DETECT_NEW) ======\n";
|
||||
if (assignMode == NO_ASSIGN) Log::info("DeviceManager::setAssignMode(NO_ASSIGN)");
|
||||
if (assignMode == ASSIGN) Log::info("DeviceManager::setAssignMode(ASSIGN)");
|
||||
if (assignMode == DETECT_NEW) Log::info("DeviceManager::setAssignMode(DETECT_NEW)");
|
||||
#endif
|
||||
|
||||
// when going back to no-assign mode, do some cleanup
|
||||
@ -289,7 +289,7 @@ InputDevice* DeviceManager::mapKeyboardInput( int btnID, InputManager::InputDriv
|
||||
{
|
||||
const int keyboard_amount = m_keyboards.size();
|
||||
|
||||
//std::cout << "mapKeyboardInput " << btnID << " to " << keyboard_amount << " keyboards\n";
|
||||
//Log::info("DeviceManager::mapKeyboardInput", "Map %d to %d", btnID, keyboard_amount);
|
||||
|
||||
for (int n=0; n<keyboard_amount; n++)
|
||||
{
|
||||
@ -297,10 +297,10 @@ InputDevice* DeviceManager::mapKeyboardInput( int btnID, InputManager::InputDriv
|
||||
|
||||
if (keyboard->processAndMapInput(btnID, mode, action))
|
||||
{
|
||||
//std::cout << " binding found in keyboard #" << (n+1) << "; action is " << KartActionStrings[*action] << "\n";
|
||||
//Log::info("DeviceManager::mapKeyboardInput", "Binding found in keyboard #%d; action is %s", n + 1, KartActionStrings[*action]);
|
||||
if (m_single_player != NULL)
|
||||
{
|
||||
//printf("Single player\n");
|
||||
//Log::info("DeviceManager", "Single player");
|
||||
*player = m_single_player;
|
||||
}
|
||||
else if (m_assign_mode == NO_ASSIGN) // Don't set the player in NO_ASSIGN mode
|
||||
@ -423,7 +423,7 @@ InputDevice* DeviceManager::getLatestUsedDevice()
|
||||
|
||||
if (m_latest_used_device == NULL)
|
||||
{
|
||||
//std::cout<< "========== No latest device, returning keyboard ==========\n";
|
||||
//Log::info("DeviceManager", "No latest device, returning keyboard);
|
||||
return m_keyboards.get(0); // FIXME: is this right?
|
||||
}
|
||||
|
||||
|
@ -298,7 +298,7 @@ void InputManager::inputSensing(Input::InputType type, int deviceID,
|
||||
int value)
|
||||
{
|
||||
#if INPUT_MODE_DEBUG
|
||||
std::cout << "INPUT SENSING... ";
|
||||
Log::info("InputManager::inputSensing", "Start sensing input");
|
||||
#endif
|
||||
|
||||
// don't store if we're trying to do something like bindings keyboard
|
||||
@ -310,7 +310,7 @@ void InputManager::inputSensing(Input::InputType type, int deviceID,
|
||||
return;
|
||||
|
||||
#if INPUT_MODE_DEBUG
|
||||
std::cout << (store_new ? "storing it" : "ignoring it") << "\n";
|
||||
Log::info("InputManager::inputSensing", store_new ? "storing it" : "ignoring it");
|
||||
#endif
|
||||
|
||||
|
||||
@ -350,10 +350,9 @@ void InputManager::inputSensing(Input::InputType type, int deviceID,
|
||||
break;
|
||||
case Input::IT_STICKMOTION:
|
||||
{
|
||||
std::cout << "%% storing new axis binding, value=" << value <<
|
||||
" deviceID=" << deviceID << " button=" << button <<
|
||||
" axisDirection=" <<
|
||||
(axisDirection == Input::AD_NEGATIVE ? "-" : "+") << "\n";
|
||||
Log::info("InputManager::inputSensing", "Storing new axis binding, value = %d; "
|
||||
"deviceID = %d; button = %d; axisDirection = %s", value, deviceID, button,
|
||||
axisDirection == Input::AD_NEGATIVE ? "-" : "+");
|
||||
// We have to save the direction in which the axis was moved.
|
||||
// This is done by storing it as a sign (and since button can
|
||||
// be zero, we add one before changing the sign).
|
||||
@ -573,8 +572,7 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
|
||||
InputDevice *device = NULL;
|
||||
if (type == Input::IT_KEYBOARD)
|
||||
{
|
||||
//std::cout << "==== New Player Joining with Key " <<
|
||||
// button << " ====" << std::endl;
|
||||
//Log::info("InputManager", "New Player Joining with Key %d", button);
|
||||
device = m_device_manager->getKeyboardFromBtnID(button);
|
||||
}
|
||||
else if (type == Input::IT_STICKBUTTON ||
|
||||
@ -609,8 +607,8 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
|
||||
|
||||
if (pk == NULL)
|
||||
{
|
||||
std::cerr <<
|
||||
"Error, trying to process action for an unknown player\n";
|
||||
Log::error("InputManager::dispatchInput", "Trying to process "
|
||||
"action for an unknown player");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -700,8 +698,7 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
|
||||
void InputManager::setMasterPlayerOnly(bool enabled)
|
||||
{
|
||||
#if INPUT_MODE_DEBUG
|
||||
std::cout <<
|
||||
"====== InputManager::setMasterPlayerOnly(" << enabled << ") ======\n";
|
||||
Log::info("InputManager::setMasterPlayerOnly", enabled ? "enabled" : "disabled");
|
||||
#endif
|
||||
m_master_player_only = enabled;
|
||||
}
|
||||
@ -955,7 +952,7 @@ void InputManager::setMode(InputDriverMode new_mode)
|
||||
{
|
||||
case MENU:
|
||||
#if INPUT_MODE_DEBUG
|
||||
std::cout << "====== InputManager::setMode(MENU) ======\n";
|
||||
Log::info("InputManager::setMode", "MENU");
|
||||
#endif
|
||||
switch (m_mode)
|
||||
{
|
||||
@ -1017,7 +1014,7 @@ void InputManager::setMode(InputDriverMode new_mode)
|
||||
break;
|
||||
case INGAME:
|
||||
#if INPUT_MODE_DEBUG
|
||||
std::cout << "====== InputManager::setMode(INGAME) ======\n";
|
||||
Log::info("InputManager::setMode", "INGAME");
|
||||
#endif
|
||||
// We must be in menu mode now in order to switch.
|
||||
assert (m_mode == MENU);
|
||||
@ -1036,7 +1033,7 @@ void InputManager::setMode(InputDriverMode new_mode)
|
||||
case INPUT_SENSE_KEYBOARD:
|
||||
case INPUT_SENSE_GAMEPAD:
|
||||
#if INPUT_MODE_DEBUG
|
||||
std::cout << "====== InputManager::setMode(INPUT_SENSE_*) ======\n";
|
||||
Log::info("InputManager::setMode", "INPUT_SENSE_*");
|
||||
#endif
|
||||
// We must be in menu mode now in order to switch.
|
||||
assert (m_mode == MENU);
|
||||
@ -1050,7 +1047,7 @@ void InputManager::setMode(InputDriverMode new_mode)
|
||||
/*
|
||||
case LOWLEVEL:
|
||||
#if INPUT_MODE_DEBUG
|
||||
std::cout << "====== InputManager::setMode(LOWLEVEL) ======\n";
|
||||
Log::info("InputManager::setMode", "LOWLEVEL");
|
||||
#endif
|
||||
// We must be in menu mode now in order to switch.
|
||||
assert (m_mode == MENU);
|
||||
|
@ -2018,10 +2018,10 @@ void Kart::updatePhysics(float dt)
|
||||
m_skidding->getSkidState() == Skidding::SKID_ACCUMULATE_RIGHT ) &&
|
||||
m_skidding->getGraphicalJumpOffset()==0)
|
||||
{
|
||||
if(m_skid_sound->getStatus() != SFXManager::SFX_PLAYING &&!isWheeless())
|
||||
if(!m_skid_sound->isPlaying() && !isWheeless())
|
||||
m_skid_sound->play();
|
||||
}
|
||||
else if(m_skid_sound->getStatus() == SFXManager::SFX_PLAYING)
|
||||
else if(m_skid_sound->isPlaying())
|
||||
{
|
||||
m_skid_sound->stop();
|
||||
}
|
||||
|
@ -441,7 +441,6 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
obj.m_node = irr_driver->addAnimatedMesh(obj.m_model, node);
|
||||
obj.m_node->grab();
|
||||
|
||||
obj.m_node->setAnimationStrength(0.0f);
|
||||
obj.m_node->setFrameLoop(m_animation_frame[AF_SPEED_WEIGHTED_START], m_animation_frame[AF_SPEED_WEIGHTED_END]);
|
||||
|
||||
#ifdef DEBUG
|
||||
@ -826,7 +825,6 @@ void KartModel::update(float dt, float rotation_dt, float steer, float speed)
|
||||
strength = speed * strength_factor;
|
||||
btClamp<float>(strength, 0.0f, 1.0f);
|
||||
}
|
||||
obj.m_node->setAnimationStrength(strength);
|
||||
|
||||
// Animation speed
|
||||
const float speed_factor = GET_VALUE(obj, m_speed_factor);
|
||||
|
@ -1206,7 +1206,14 @@ int main(int argc, char *argv[] )
|
||||
// Get into menu mode initially.
|
||||
input_manager->setMode(InputManager::MENU);
|
||||
main_loop = new MainLoop();
|
||||
material_manager -> loadMaterial ();
|
||||
material_manager->loadMaterial();
|
||||
|
||||
// Load the font textures - they are all lazily loaded
|
||||
// so no need to push a texture search path. They will actually
|
||||
// be loaded from ScalableFont.
|
||||
material_manager->addSharedMaterial(
|
||||
file_manager->getAsset(FileManager::FONT,"materials.xml"));
|
||||
|
||||
GUIEngine::addLoadingIcon( irr_driver->getTexture(FileManager::GUI,
|
||||
"options_video.png"));
|
||||
kart_properties_manager -> loadAllKarts ();
|
||||
|
@ -1229,7 +1229,7 @@ void World::escapePressed()
|
||||
|
||||
bool World::isFogEnabled() const
|
||||
{
|
||||
return m_track != NULL && m_track->isFogEnabled();
|
||||
return !m_force_disable_fog && (m_track != NULL && m_track->isFogEnabled());
|
||||
}
|
||||
|
||||
/* EOF */
|
||||
|
@ -92,6 +92,7 @@ protected:
|
||||
RandomGenerator m_random;
|
||||
|
||||
Physics* m_physics;
|
||||
bool m_force_disable_fog;
|
||||
AbstractKart* m_fastest_kart;
|
||||
/** Number of eliminated karts. */
|
||||
int m_eliminated_karts;
|
||||
@ -332,6 +333,8 @@ public:
|
||||
{
|
||||
m_clear_color = color;
|
||||
}
|
||||
/** Override track fog value to force disabled */
|
||||
void forceFogDisabled(bool v) { m_force_disable_fog = v; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Override if you want to know when a kart presses fire */
|
||||
virtual void onFirePressed(Controller* who) {}
|
||||
|
@ -94,6 +94,7 @@ void* waitInput(void* data)
|
||||
std::cin >> cnt;
|
||||
clrp->voteRaceCount(cnt);
|
||||
}
|
||||
std::cout << "\n";
|
||||
}
|
||||
// If STK shuts down, but should receive an input after the network
|
||||
// manager was deleted, the getInstance call will return NULL.
|
||||
|
@ -218,7 +218,7 @@ void ConnectToServer::asynchronousUpdate()
|
||||
} // while insufficient buffer
|
||||
for(unsigned int i=0; i<table->dwNumEntries; i++)
|
||||
{
|
||||
int ip = ntohl(table->table[i].dwAddr);
|
||||
unsigned int ip = ntohl(table->table[i].dwAddr);
|
||||
if(sender.ip == ip) // this interface is ours
|
||||
{
|
||||
sender.ip = 0x7f000001; // 127.0.0.1
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef __MINGW32__
|
||||
# undef _WIN32_WINNT
|
||||
# define _WIN32_WINNT 0x501
|
||||
#endif
|
||||
|
||||
|
@ -60,7 +60,7 @@ OnlineProfile::OnlineProfile(const uint32_t & userid,
|
||||
const irr::core::stringw & username,
|
||||
bool is_current_user)
|
||||
{
|
||||
m_state = S_READY;
|
||||
m_state = (State)0;
|
||||
m_cache_bit = true;
|
||||
m_id = userid;
|
||||
m_is_current_user = is_current_user;
|
||||
@ -112,7 +112,7 @@ OnlineProfile::OnlineProfile(const XMLNode * xml, ConstructorType type)
|
||||
xml->get("id", &m_id );
|
||||
xml->get("user_name", &m_username);
|
||||
m_is_current_user = (m_id == PlayerManager::getCurrentOnlineId());
|
||||
m_state = S_READY;
|
||||
m_state = (State)0;
|
||||
} // OnlineProfile(XMLNode)
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -132,7 +132,7 @@ void OnlineProfile::fetchAchievements()
|
||||
if (m_has_fetched_achievements || m_is_current_user)
|
||||
return;
|
||||
|
||||
m_state = S_FETCHING;
|
||||
m_state = State(m_state | S_FETCHING_ACHIEVEMENTS);
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** A simple class that receives the achievements, and calls the right
|
||||
@ -173,7 +173,7 @@ void OnlineProfile::storeAchievements(const XMLNode * input)
|
||||
m_achievements = StringUtils::splitToUInt(achieved_string, ' ');
|
||||
}
|
||||
m_has_fetched_achievements = true;
|
||||
m_state = S_READY;
|
||||
m_state = State(m_state & ~S_FETCHING_ACHIEVEMENTS);
|
||||
} // storeAchievements
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -187,7 +187,7 @@ void OnlineProfile::fetchFriends()
|
||||
if (m_has_fetched_friends)
|
||||
return;
|
||||
|
||||
m_state = S_FETCHING;
|
||||
m_state = State(m_state | S_FETCHING_FRIENDS);
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
class FriendsListRequest : public XMLRequest
|
||||
@ -239,7 +239,7 @@ void OnlineProfile::storeFriends(const XMLNode * input)
|
||||
}
|
||||
} // for i in nodes
|
||||
m_has_fetched_friends = true;
|
||||
m_state = S_READY;
|
||||
m_state = State(m_state & ~S_FETCHING_FRIENDS);
|
||||
} // storeFriends
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -296,7 +296,8 @@ void OnlineProfile::deleteRelationalInfo()
|
||||
*/
|
||||
const OnlineProfile::IDList& OnlineProfile::getFriends()
|
||||
{
|
||||
assert(m_has_fetched_friends && m_state == S_READY);
|
||||
assert(m_has_fetched_friends &&
|
||||
(m_state & S_FETCHING_FRIENDS) == 0);
|
||||
return m_friends;
|
||||
} // getFriends
|
||||
|
||||
@ -305,7 +306,9 @@ const OnlineProfile::IDList& OnlineProfile::getFriends()
|
||||
*/
|
||||
const OnlineProfile::IDList& OnlineProfile::getAchievements()
|
||||
{
|
||||
assert(m_has_fetched_achievements && m_state == S_READY && !m_is_current_user);
|
||||
assert(m_has_fetched_achievements &&
|
||||
(m_state & S_FETCHING_ACHIEVEMENTS) == 0 &&
|
||||
!m_is_current_user);
|
||||
return m_achievements;
|
||||
} // getAchievements
|
||||
|
||||
|
@ -78,8 +78,8 @@ private:
|
||||
/** The profile can either be fetching data, or be ready. */
|
||||
enum State
|
||||
{
|
||||
S_FETCHING = 1,
|
||||
S_READY
|
||||
S_FETCHING_ACHIEVEMENTS = 0x01,
|
||||
S_FETCHING_FRIENDS = 0x02,
|
||||
};
|
||||
|
||||
State m_state;
|
||||
@ -125,13 +125,27 @@ public:
|
||||
/** Returns true if the achievements for this profile have been fetched. */
|
||||
bool hasFetchedAchievements() const { return m_has_fetched_achievements; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Unsets the flag that all friends of this profile are in cache. Used
|
||||
* when a profile is pushed out of cache. */
|
||||
void unsetHasFetchedFriends() { m_has_fetched_friends = false; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns true if the friend list for this profile has been fetched. */
|
||||
bool hasFetchedFriends() const { return m_has_fetched_friends; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** True if the profile is not fetching data atm. */
|
||||
bool isReady() const { return m_state == S_READY; }
|
||||
/** True if the profile has fetched friends. */
|
||||
bool finishedFetchingFriends() const
|
||||
{
|
||||
return (m_state & S_FETCHING_FRIENDS) == 0;
|
||||
} // finishedFetchingFriends
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** True if the profile has fetched friends. */
|
||||
bool finishedFetchingAchievements() const
|
||||
{
|
||||
return (m_state & S_FETCHING_ACHIEVEMENTS) == 0;
|
||||
} // hasFetchedAchievements
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns true if this item is the current user. */
|
||||
|
@ -22,9 +22,10 @@
|
||||
#include "utils/log.hpp"
|
||||
#include "utils/translation.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
#include <sstream>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
using namespace Online;
|
||||
|
||||
@ -38,7 +39,7 @@ ProfileManager* ProfileManager::m_profile_manager = NULL;
|
||||
*/
|
||||
ProfileManager::ProfileManager()
|
||||
{
|
||||
m_max_cache_size = 2;
|
||||
m_max_cache_size = 100;
|
||||
m_currently_visiting = NULL;
|
||||
} // ProfileManager
|
||||
|
||||
@ -131,6 +132,7 @@ void ProfileManager::addDirectToCache(OnlineProfile* profile)
|
||||
{
|
||||
if (!iter->second->getCacheBit())
|
||||
{
|
||||
updateAllFriendFlags(iter->second);
|
||||
delete iter->second;
|
||||
iter = m_profiles_cache.erase(iter);
|
||||
// Keep on deleting till enough space is available.
|
||||
@ -163,6 +165,44 @@ bool ProfileManager::isInCache(const uint32_t id)
|
||||
return false;
|
||||
} // isInCache
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** This function is called when the specified profile id is removed from
|
||||
* cache. It will search all currently cached profiles that have the
|
||||
* 'friends fetched' flag set, and reset that flag if the profile id is
|
||||
* one of their friends. This fixes the problem that friend lists can
|
||||
* get shortened if some of their friends are being pushed out of
|
||||
* cache.
|
||||
*/
|
||||
void ProfileManager::updateFriendFlagsInCache(const ProfilesMap &cache,
|
||||
uint32_t profile_id)
|
||||
{
|
||||
ProfilesMap::const_iterator i;
|
||||
for(i=cache.begin(); i!=cache.end(); i++)
|
||||
{
|
||||
// Profile has no friends fetched, no need to test
|
||||
if(!(*i).second->hasFetchedFriends()) continue;
|
||||
const OnlineProfile::IDList &friend_list = (*i).second->getFriends();
|
||||
OnlineProfile::IDList::const_iterator frnd;
|
||||
frnd = std::find(friend_list.begin(), friend_list.end(), profile_id);
|
||||
if(frnd!=friend_list.end())
|
||||
(*i).second->unsetHasFetchedFriends();
|
||||
}
|
||||
} // updateFriendFlagsInCache
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** This function is called when the specified profile is removed from
|
||||
* cache. It searches through all caches for profiles X, that have the
|
||||
* given profile as friend, and then reset the 'friends fetched' flag
|
||||
* in profile X. Otherwise if a profile is pushed out of the cache,
|
||||
* all friends of this profile in cache will have an incomplete list
|
||||
* of friends.
|
||||
*/
|
||||
void ProfileManager::updateAllFriendFlags(const OnlineProfile *profile)
|
||||
{
|
||||
updateFriendFlagsInCache(m_profiles_persistent, profile->getID());
|
||||
updateFriendFlagsInCache(m_profiles_cache, profile->getID());
|
||||
} // updateAllFriendFlags
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** This function updates the cache bits of all cached entries. It will
|
||||
* set the cache bit of the given profile. Then, if the cachen is full
|
||||
|
@ -70,9 +70,11 @@ private:
|
||||
* loaded, to make sure they can be all stored). */
|
||||
unsigned int m_max_cache_size;
|
||||
|
||||
void updateCacheBits(OnlineProfile * profile);
|
||||
void addDirectToCache(OnlineProfile * profile);
|
||||
|
||||
void updateCacheBits(OnlineProfile *profile);
|
||||
void addDirectToCache(OnlineProfile *profile);
|
||||
void updateFriendFlagsInCache(const ProfilesMap &cache,
|
||||
uint32_t profile_id);
|
||||
void updateAllFriendFlags(const OnlineProfile *profile);
|
||||
public:
|
||||
/** Create the singleton instance. */
|
||||
static void create()
|
||||
|
@ -126,7 +126,7 @@ void RaceManager::setDefaultAIKartList(const std::vector<std::string>& ai_list)
|
||||
// player (and therefore the current slot) is not defined yet.
|
||||
//if(unlock_manager->getCurrentSlot()->isLocked(name))
|
||||
//{
|
||||
// printf("Kart '%s' is locked and therefore ignored.\n",
|
||||
// Log::info("RaceManager", "Kart '%s' is locked and therefore ignored.",
|
||||
// name.c_str());
|
||||
// continue;
|
||||
//}
|
||||
@ -240,9 +240,8 @@ void RaceManager::computeRandomKartList()
|
||||
{
|
||||
int n = m_num_karts - (int)m_player_karts.size();
|
||||
if(UserConfigParams::logMisc())
|
||||
std::cout << "AI karts count = " << n << " for m_num_karts="
|
||||
<< m_num_karts << " and m_player_karts.size()="
|
||||
<< m_player_karts.size() << std::endl;
|
||||
Log::info("RaceManager", "AI karts count = %d for m_num_karts = %d and "
|
||||
"m_player_karts.size() = %d", n, m_num_karts, m_player_karts.size());
|
||||
|
||||
// If less kart selected than there are player karts, adjust the number of
|
||||
// karts to the minimum
|
||||
@ -655,8 +654,8 @@ void RaceManager::exitRace(bool delete_world)
|
||||
{
|
||||
if(UserConfigParams::logMisc())
|
||||
{
|
||||
std::cout << m_kart_status[i].m_ident << " has GP final rank "
|
||||
<< m_kart_status[i].m_gp_rank << std::endl;
|
||||
Log::info("RaceManager", "%s has GP final rank %d",
|
||||
m_kart_status[i].m_ident.c_str(), m_kart_status[i].m_gp_rank);
|
||||
}
|
||||
|
||||
const int rank = m_kart_status[i].m_gp_rank;
|
||||
|
@ -146,8 +146,7 @@ void AddonsScreen::init()
|
||||
getWidget<GUIEngine::RibbonWidget>("category")->setDeactivated();
|
||||
|
||||
if(UserConfigParams::logAddons())
|
||||
std::cout << "[addons] Using directory <" + file_manager->getAddonsDir()
|
||||
<< ">\n";
|
||||
Log::info("addons", "Using directory <%s>", file_manager->getAddonsDir().c_str());
|
||||
|
||||
GUIEngine::ListWidget* w_list =
|
||||
getWidget<GUIEngine::ListWidget>("list_addons");
|
||||
|
@ -133,7 +133,7 @@ void ArenasScreen::eventCallback(Widget* widget, const std::string& name, const
|
||||
|
||||
const std::string selection = w2->getSelectionIDString(PLAYER_ID_GAME_MASTER);
|
||||
if (UserConfigParams::logGUI())
|
||||
std::cout << "Clicked on arena " << selection.c_str() << std::endl;
|
||||
Log::info("ArenasScreen", "Clicked on arena %s", selection.c_str());
|
||||
|
||||
|
||||
if (selection == "random_track")
|
||||
|
@ -79,7 +79,7 @@ void ConfirmResolutionDialog::updateMessage()
|
||||
{
|
||||
//I18N: In the 'confirm resolution' dialog, that's shown when switching resoluton
|
||||
stringw msg = _("Confirm resolution within %i seconds", (int)m_remaining_time);
|
||||
//std::cout << stringc(msg.c_str()).c_str() << std::endl;
|
||||
//Log::info("ConfirmResolutionDialog", "stringc(msg.c_str()).c_str());
|
||||
|
||||
LabelWidget* countdown_message = getWidget<LabelWidget>("title");
|
||||
countdown_message->setText( msg.c_str(), false );
|
||||
|
@ -80,29 +80,31 @@ void EnterGPNameDialog::onEnterPressedInternal()
|
||||
//Otherwise, see if we can accept the new name
|
||||
TextBoxWidget* textCtrl = getWidget<TextBoxWidget>("textfield");
|
||||
assert(textCtrl != NULL);
|
||||
LabelWidget* label = getWidget<LabelWidget>("title");
|
||||
assert(label != NULL);
|
||||
|
||||
stringw name = textCtrl->getText().trim();
|
||||
if (name.size() > 0 && name != "Random Grand Prix")
|
||||
if (name.size() == 0)
|
||||
{
|
||||
label->setText(_("Name is empty."), false);
|
||||
SFXManager::get()->quickSound("anvil");
|
||||
}
|
||||
else if (grand_prix_manager->existsName(name) || name == "Random Grand Prix")
|
||||
{
|
||||
// check for duplicate names
|
||||
if (grand_prix_manager->existsName(name))
|
||||
{
|
||||
LabelWidget* label = getWidget<LabelWidget>("title");
|
||||
assert(label != NULL);
|
||||
label->setText(_("Another grand prix with this name already exists."), false);
|
||||
SFXManager::get()->quickSound("anvil");
|
||||
return;
|
||||
}
|
||||
|
||||
// It's unsafe to delete from inside the event handler so we do it
|
||||
// in onUpdate (which checks for m_self_destroy)
|
||||
m_self_destroy = true;
|
||||
label->setText(_("Another grand prix with this name already exists."), false);
|
||||
SFXManager::get()->quickSound("anvil");
|
||||
}
|
||||
else if (name.size() > 30)
|
||||
{
|
||||
label->setText(_("Name is too long."), false);
|
||||
SFXManager::get()->quickSound("anvil");
|
||||
}
|
||||
else
|
||||
{
|
||||
LabelWidget* label = getWidget<LabelWidget>("title");
|
||||
assert(label != NULL);
|
||||
label->setText(_("Cannot add a grand prix with this name"), false);
|
||||
SFXManager::get()->quickSound("anvil");
|
||||
// It's unsafe to delete from inside the event handler so we do it
|
||||
// in onUpdate (which checks for m_self_destroy)
|
||||
m_self_destroy = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,6 +44,12 @@ GUIEngine::EventPropagation PressAKeyDialog::processEvent(const std::string& eve
|
||||
dismiss();
|
||||
return GUIEngine::EVENT_BLOCK;
|
||||
}
|
||||
else if (eventSource == "assignNone")
|
||||
{
|
||||
Input simulatedInput;
|
||||
OptionsScreenInput2::getInstance()->gotSensedInput(simulatedInput);
|
||||
return GUIEngine::EVENT_BLOCK;
|
||||
}
|
||||
else if (eventSource == "assignEsc")
|
||||
{
|
||||
Input simulatedInput(Input::IT_KEYBOARD, 0 /* deviceID */, KEY_ESCAPE);
|
||||
|
@ -65,8 +65,7 @@ void EasterEggScreen::eventCallback(Widget* widget, const std::string& name, con
|
||||
{
|
||||
const std::string selection = w2->getSelectionIDString(PLAYER_ID_GAME_MASTER);
|
||||
if(UserConfigParams::logGUI())
|
||||
std::cout << "Clicked on track " << selection.c_str()
|
||||
<< std::endl;
|
||||
Log::info("EasterEggScreen", "Clicked on track %s", selection.c_str());
|
||||
|
||||
UserConfigParams::m_last_track = selection;
|
||||
|
||||
|
@ -250,8 +250,8 @@ void FeatureUnlockedCutScene::addUnlockedPicture(irr::video::ITexture* picture,
|
||||
{
|
||||
if (picture == NULL)
|
||||
{
|
||||
std::cerr << "[FeatureUnlockedCutScene::addUnlockedPicture] WARNING: unlockable has no picture : "
|
||||
<< core::stringc(msg.c_str()).c_str() << "\n";
|
||||
Log::warn("FeatureUnlockedCutScene::addUnlockedPicture", "Unlockable has no picture: %s",
|
||||
core::stringc(msg.c_str()).c_str());
|
||||
picture = irr_driver->getTexture(file_manager->getAsset(FileManager::GUI,"main_help.png"));
|
||||
|
||||
}
|
||||
@ -278,7 +278,8 @@ void FeatureUnlockedCutScene::init()
|
||||
|
||||
const int unlockedStuffCount = m_unlocked_stuff.size();
|
||||
|
||||
if (unlockedStuffCount == 0) std::cerr << "There is nothing in the unlock chest!!!\n";
|
||||
if (unlockedStuffCount == 0)
|
||||
Log::error("FeatureUnlockedCutScene::init", "There is nothing in the unlock chest");
|
||||
|
||||
m_all_kart_models.clearAndDeleteAll();
|
||||
for (int n=0; n<unlockedStuffCount; n++)
|
||||
@ -350,7 +351,7 @@ void FeatureUnlockedCutScene::init()
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Malformed unlocked goody!!!\n";
|
||||
Log::error("FeatureUnlockedCutScene::init", "Malformed unlocked goody");
|
||||
}
|
||||
}
|
||||
|
||||
@ -402,8 +403,8 @@ void FeatureUnlockedCutScene::onUpdate(float dt)
|
||||
else if (n > 1) pos.X += 1.0f*dt*(n - 0.3f);
|
||||
|
||||
//else pos.X += 6.2f*dt*float( int((n + 1)/2) );
|
||||
//std::cout << "Object " << n << " moving by " <<
|
||||
// (n % 2 == 0 ? -4.0f : 4.0f)*float( n/2 + 1 ) << std::endl;
|
||||
//Log::info("FeatureUnlockedCutScene", "Object %d moving by %f", n,
|
||||
// (n % 2 == 0 ? -4.0f : 4.0f)*float( n/2 + 1 ));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -514,7 +515,7 @@ void FeatureUnlockedCutScene::addUnlockedTrack(const Track* track)
|
||||
{
|
||||
if (track == NULL)
|
||||
{
|
||||
std::cerr << "ERROR: Unlocked track does not exist???\n";
|
||||
Log::error("FeatureUnlockedCutScene::addUnlockedTrack", "Unlocked track does not exist");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -531,7 +532,7 @@ void FeatureUnlockedCutScene::addUnlockedGP(const GrandPrixData* gp)
|
||||
std::vector<ITexture*> images;
|
||||
if (gp == NULL)
|
||||
{
|
||||
std::cerr << "ERROR: Unlocked GP does not exist???\n";
|
||||
Log::error("FeatureUnlockedCutScene::addUnlockedGP", "Unlocked GP does not exist");
|
||||
video::ITexture* WTF_image = irr_driver->getTexture( file_manager->getAsset(FileManager::GUI,"main_help.png"));
|
||||
images.push_back(WTF_image);
|
||||
}
|
||||
@ -542,7 +543,7 @@ void FeatureUnlockedCutScene::addUnlockedGP(const GrandPrixData* gp)
|
||||
|
||||
if (track_amount == 0)
|
||||
{
|
||||
std::cerr << "ERROR: Unlocked GP is empty???\n";
|
||||
Log::error("FeatureUnlockedCutScene::addUnlockedGP", "Unlocked GP is empty");
|
||||
video::ITexture* WTF_image = irr_driver->getTexture( file_manager->getAsset(FileManager::GUI,"main_help.png"));
|
||||
images.push_back(WTF_image);
|
||||
}
|
||||
|
@ -103,6 +103,8 @@ void OnlineProfileAchievements::init()
|
||||
{
|
||||
std::vector<ListWidget::ListCell> row;
|
||||
const Achievement *a = it->second;
|
||||
if(a->getInfo()->isSecret() && !a->isAchieved())
|
||||
continue;
|
||||
ListWidget::ListCell title(a->getInfo()->getTitle(), -1, 2);
|
||||
ListWidget::ListCell progress(a->getProgressAsString(), -1, 1);
|
||||
row.push_back(title);
|
||||
@ -157,7 +159,7 @@ void OnlineProfileAchievements::onUpdate(float delta)
|
||||
{
|
||||
if (!m_waiting_for_achievements) return;
|
||||
|
||||
if (!m_visiting_profile->isReady())
|
||||
if (!m_visiting_profile->hasFetchedAchievements())
|
||||
{
|
||||
// This will display an increasing number of dots while waiting.
|
||||
m_achievements_list_widget->renameItem("loading",
|
||||
|
@ -164,7 +164,7 @@ void OnlineProfileFriends::onUpdate(float delta)
|
||||
{
|
||||
if(m_waiting_for_friends)
|
||||
{
|
||||
if(m_visiting_profile->isReady())
|
||||
if(m_visiting_profile->hasFetchedFriends())
|
||||
{
|
||||
displayResults();
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ void OptionsScreenAudio::eventCallback(Widget* widget, const std::string& name,
|
||||
CheckBoxWidget* w = dynamic_cast<CheckBoxWidget*>(widget);
|
||||
|
||||
UserConfigParams::m_music = w->getState();
|
||||
std::cout << "music state is now " << (bool)UserConfigParams::m_music << std::endl;
|
||||
Log::info("OptionsScreenAudio", "Music is now %s", ((bool) UserConfigParams::m_music) ? "on" : "off");
|
||||
|
||||
if(w->getState() == false)
|
||||
music_manager->stopMusic();
|
||||
|
@ -235,7 +235,8 @@ void OptionsScreenInput::eventCallback(Widget* widget, const std::string& name,
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Cannot read internal gamepad input device ID : " << selection.c_str() << std::endl;
|
||||
Log::error("OptionsScreenInput", "Cannot read internal gamepad input device ID: %s",
|
||||
selection.c_str());
|
||||
}
|
||||
}
|
||||
else if (selection.find("keyboard") != std::string::npos)
|
||||
@ -250,12 +251,13 @@ void OptionsScreenInput::eventCallback(Widget* widget, const std::string& name,
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Cannot read internal keyboard input device ID : " << selection.c_str() << std::endl;
|
||||
Log::error("OptionsScreenInput", "Cannot read internal keyboard input device ID: %s",
|
||||
selection.c_str());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Cannot read internal input device ID : " << selection.c_str() << std::endl;
|
||||
Log::error("OptionsScreenInput", "Cannot read internal input device ID: %s", selection.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -394,9 +394,8 @@ void OptionsScreenInput2::gotSensedInput(const Input& sensed_input)
|
||||
{
|
||||
if (UserConfigParams::logMisc())
|
||||
{
|
||||
std::cout << "% Binding " << KartActionStrings[binding_to_set]
|
||||
<< " : setting to keyboard key " << sensed_input.m_button_id
|
||||
<< " \n\n";
|
||||
Log::info("OptionsScreenInput2", "Binding %s: setting to keyboard key %d",
|
||||
KartActionStrings[binding_to_set].c_str(), sensed_input.m_button_id);
|
||||
}
|
||||
|
||||
KeyboardConfig* keyboard = (KeyboardConfig*)m_config;
|
||||
@ -412,24 +411,21 @@ void OptionsScreenInput2::gotSensedInput(const Input& sensed_input)
|
||||
{
|
||||
if (UserConfigParams::logMisc())
|
||||
{
|
||||
std::cout << "% Binding " << KartActionStrings[binding_to_set]
|
||||
<< " : setting to gamepad #"
|
||||
<< sensed_input.m_device_id<< " : ";
|
||||
Log::info("OptionsScreenInput2", "Binding %s: setting to gamepad #%d",
|
||||
KartActionStrings[binding_to_set].c_str(), sensed_input.m_device_id);
|
||||
|
||||
if (sensed_input.m_type == Input::IT_STICKMOTION)
|
||||
{
|
||||
std::cout << "axis " <<sensed_input.m_button_id<< " direction "
|
||||
<< (sensed_input.m_axis_direction==Input::AD_NEGATIVE
|
||||
? "-" : "+")
|
||||
<< "\n\n";
|
||||
Log::info("OptionsScreenInput2", "Axis %d; direction %s", sensed_input.m_button_id,
|
||||
sensed_input.m_axis_direction == Input::AD_NEGATIVE ? "-" : "+");
|
||||
}
|
||||
else if (sensed_input.m_type == Input::IT_STICKBUTTON)
|
||||
{
|
||||
std::cout << "button " << sensed_input.m_button_id<< "\n\n";
|
||||
Log::info("OptionsScreenInput2", "Button %d", sensed_input.m_button_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Sensed unknown gamepad event type??\n";
|
||||
Log::info("OptionsScreenInput2", "Sensed unknown gamepad event type??");
|
||||
}
|
||||
}
|
||||
|
||||
@ -447,6 +443,23 @@ void OptionsScreenInput2::gotSensedInput(const Input& sensed_input)
|
||||
updateInputButtons();
|
||||
}
|
||||
}
|
||||
else if (sensed_input.m_type == Input::IT_NONE)
|
||||
{
|
||||
if (UserConfigParams::logMisc())
|
||||
{
|
||||
Log::info("OptionsScreenInput2", "Binding %s: setting to keyboard key NONE",
|
||||
KartActionStrings[binding_to_set].c_str());
|
||||
}
|
||||
|
||||
KeyboardConfig* keyboard = (KeyboardConfig*)m_config;
|
||||
keyboard->setBinding(binding_to_set, Input::IT_NONE,
|
||||
sensed_input.m_button_id, Input::AD_NEUTRAL,
|
||||
Input::AR_HALF,
|
||||
sensed_input.m_character);
|
||||
|
||||
// refresh display
|
||||
updateInputButtons();
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
@ -524,9 +537,8 @@ void OptionsScreenInput2::eventCallback(Widget* widget,
|
||||
// we found which one. show the "press a key" dialog.
|
||||
if (UserConfigParams::logMisc())
|
||||
{
|
||||
std::cout << "\n% Entering sensing mode for "
|
||||
<< m_config->getName().c_str()
|
||||
<< std::endl;
|
||||
Log::info("OptionsScreenInput2", "Entering sensing mode for %s",
|
||||
m_config->getName().c_str());
|
||||
}
|
||||
|
||||
binding_to_set = (PlayerAction)n;
|
||||
@ -543,8 +555,8 @@ void OptionsScreenInput2::eventCallback(Widget* widget,
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "unknown selection device in options : "
|
||||
<< m_config->getName().c_str() << std::endl;
|
||||
Log::error("OptionsScreenInput2", "Unknown selection device in options: %s",
|
||||
m_config->getName().c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -318,15 +318,10 @@ void OptionsScreenVideo::init()
|
||||
(int)UserConfigParams::m_height);
|
||||
|
||||
|
||||
if (res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
|
||||
if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
|
||||
false /* focus it */, true /* even if deactivated*/))
|
||||
{
|
||||
// ok found
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "[OptionsScreenVideo] Cannot find resolution '"
|
||||
<< searching_for << "'\n";
|
||||
Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
|
||||
}
|
||||
|
||||
|
||||
@ -517,8 +512,7 @@ void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name,
|
||||
int w = -1, h = -1;
|
||||
if (sscanf(res.c_str(), "%ix%i", &w, &h) != 2 || w == -1 || h == -1)
|
||||
{
|
||||
std::cerr << "Failed to decode resolution : " << res.c_str()
|
||||
<< std::endl;
|
||||
Log::error("OptionsScreenVideo", "Failed to decode resolution %s", res.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -187,11 +187,11 @@ void RaceGUIOverworld::renderPlayerView(const Camera *camera, float dt)
|
||||
|
||||
const core::recti &viewport = camera->getViewport();
|
||||
core::vector2df scaling = camera->getScaling();
|
||||
//std::cout << "Applied ratio : " << viewport.getWidth()/800.0f << std::endl;
|
||||
//Log::info("RaceGUIOverworld", "Applied ratio: %f", viewport.getWidth()/800.0f);
|
||||
|
||||
scaling *= viewport.getWidth()/800.0f; // scale race GUI along screen size
|
||||
|
||||
//std::cout << "Scale : " << scaling.X << ", " << scaling.Y << std::endl;
|
||||
//Log::info("RaceGUIOverworld", "Scale: %f, %f", scaling.X, scaling.Y);
|
||||
|
||||
drawAllMessages (kart, viewport, scaling);
|
||||
|
||||
|
@ -171,6 +171,7 @@ void TracksScreen::init()
|
||||
|
||||
// Reset GP list everytime (accounts for locking changes, etc.)
|
||||
gps_widget->clearItems();
|
||||
gps_widget->setMaxLabelLength(30);
|
||||
|
||||
// Ensure that no GP and no track is NULL
|
||||
grand_prix_manager->checkConsistency();
|
||||
|
@ -73,6 +73,15 @@ void BaseUserScreen::init()
|
||||
m_info_widget = getWidget<LabelWidget>("message");
|
||||
assert(m_info_widget);
|
||||
|
||||
// The behaviour of the screen is slightly different at startup, i.e.
|
||||
// when it is the first screen: cancel will exit the game, and in
|
||||
// this case no 'back' error should be shown.
|
||||
bool is_first_screen = StateManager::get()->getMenuStackSize()==1;
|
||||
getWidget<IconButtonWidget>("back")->setVisible(!is_first_screen);
|
||||
getWidget<IconButtonWidget>("cancel")->setLabel(is_first_screen
|
||||
? _("Exit game")
|
||||
: _("Cancel") );
|
||||
|
||||
m_sign_out_name = "";
|
||||
m_sign_in_name = "";
|
||||
|
||||
@ -203,7 +212,11 @@ void BaseUserScreen::makeEntryFieldsVisible()
|
||||
getWidget<LabelWidget>("label_remember")->setVisible(online);
|
||||
getWidget<CheckBoxWidget>("remember-user")->setVisible(online);
|
||||
PlayerProfile *player = getSelectedPlayer();
|
||||
if(player && player->hasSavedSession() && online)
|
||||
// Don't show the password fields if the player wants to be online
|
||||
// and either is the current player (no need to enter a password then)
|
||||
// or has a saved session.
|
||||
if(player && online &&
|
||||
(player->hasSavedSession() || player==PlayerManager::getCurrentPlayer()))
|
||||
{
|
||||
// If we show the online login fields, but the player has a
|
||||
// saved session, don't show the password field.
|
||||
@ -214,6 +227,14 @@ void BaseUserScreen::makeEntryFieldsVisible()
|
||||
{
|
||||
getWidget<LabelWidget>("label_password")->setVisible(online);
|
||||
m_password_tb->setVisible(online);
|
||||
if(player && player->hasSavedSession())
|
||||
{
|
||||
// Even though this field is invisible we need to set
|
||||
// the name, otherwise in update a change of user name
|
||||
// will be detected, causing a clearing of this player
|
||||
// (which then removes the associated online user name).
|
||||
m_username_tb->setText(player->getLastOnlineName());
|
||||
}
|
||||
}
|
||||
} // makeEntryFieldsVisible
|
||||
|
||||
@ -281,8 +302,8 @@ void BaseUserScreen::eventCallback(Widget* widget,
|
||||
}
|
||||
else if (button == "cancel")
|
||||
{
|
||||
StateManager::get()->popMenu();
|
||||
onEscapePressed();
|
||||
// EscapePressed will pop this screen.
|
||||
StateManager::get()->escapePressed();
|
||||
}
|
||||
else if (button == "recover")
|
||||
{
|
||||
|
@ -983,6 +983,7 @@ void QuadGraph::makeMiniMap(const core::dimension2du &dimension,
|
||||
{
|
||||
const SColor oldClearColor = World::getWorld()->getClearColor();
|
||||
World::getWorld()->setClearbackBufferColor(SColor(0, 255, 255, 255));
|
||||
World::getWorld()->forceFogDisabled(true);
|
||||
*oldRttMinimap = NULL;
|
||||
*newRttMinimap = NULL;
|
||||
|
||||
@ -1102,6 +1103,7 @@ void QuadGraph::makeMiniMap(const core::dimension2du &dimension,
|
||||
*oldRttMinimap = texture;
|
||||
*newRttMinimap = frame_buffer;
|
||||
World::getWorld()->setClearbackBufferColor(oldClearColor);
|
||||
World::getWorld()->forceFogDisabled(false);
|
||||
} // makeMiniMap
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -436,7 +436,7 @@ bool onEvent(const SEvent &event)
|
||||
else if (cmdID == DEBUG_HIDE_KARTS)
|
||||
{
|
||||
if (!world) return false;
|
||||
for (int n = 0; n<world->getNumKarts(); n++)
|
||||
for (unsigned int n = 0; n<world->getNumKarts(); n++)
|
||||
{
|
||||
AbstractKart* kart = world->getKart(n);
|
||||
if (kart->getController()->isPlayerController())
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user