adding a protocol to synchronize client/servers and a little bit of code to test it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13208 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
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@ -104,6 +104,7 @@ src/karts/controller/ai_base_controller.cpp
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src/karts/controller/ai_properties.cpp
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src/karts/controller/controller.cpp
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src/karts/controller/end_controller.cpp
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src/karts/controller/network_player_controller.cpp
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src/karts/controller/player_controller.cpp
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src/karts/controller/skidding_ai.cpp
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src/karts/explosion_animation.cpp
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@ -142,6 +143,7 @@ src/network/http_functions.cpp
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src/network/network_interface.cpp
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src/network/network_manager.cpp
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src/network/network_string.cpp
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src/network/network_world.cpp
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src/network/protocol.cpp
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src/network/protocol_manager.cpp
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src/network/protocols/connect_to_peer.cpp
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@ -156,8 +158,10 @@ src/network/protocols/ping_protocol.cpp
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src/network/protocols/quick_join_protocol.cpp
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src/network/protocols/request_connection.cpp
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src/network/protocols/show_public_address.cpp
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src/network/protocols/start_game_protocol.cpp
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src/network/protocols/start_server.cpp
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src/network/protocols/stop_server.cpp
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src/network/protocols/synchronization_protocol.cpp
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src/network/server_network_manager.cpp
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src/network/stk_host.cpp
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src/network/stk_peer.cpp
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@ -378,6 +382,7 @@ src/karts/controller/ai_properties.hpp
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src/karts/controller/controller.hpp
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src/karts/controller/end_controller.hpp
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src/karts/controller/kart_control.hpp
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src/karts/controller/network_player_controller.hpp
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src/karts/controller/player_controller.hpp
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src/karts/controller/skidding_ai.hpp
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src/karts/explosion_animation.hpp
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@ -415,6 +420,7 @@ src/network/http_functions.hpp
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src/network/network_interface.hpp
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src/network/network_manager.hpp
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src/network/network_string.hpp
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src/network/network_world.hpp
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src/network/protocol.hpp
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src/network/protocol_manager.hpp
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src/network/protocols/connect_to_peer.hpp
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@ -429,8 +435,10 @@ src/network/protocols/ping_protocol.hpp
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src/network/protocols/quick_join_protocol.hpp
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src/network/protocols/request_connection.hpp
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src/network/protocols/show_public_address.hpp
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src/network/protocols/start_game_protocol.hpp
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src/network/protocols/start_server.hpp
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src/network/protocols/stop_server.hpp
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src/network/protocols/synchronization_protocol.hpp
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src/network/remote_kart_info.hpp
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src/network/server_network_manager.hpp
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src/network/singleton.hpp
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10
src/main.cpp
10
src/main.cpp
@ -606,7 +606,7 @@ int handleCmdLine(int argc, char **argv)
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{
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int n;
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char s[1024];
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bool try_login = false;
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irr::core::stringw login, password;
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@ -1104,7 +1104,7 @@ int handleCmdLine(int argc, char **argv)
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UserConfigParams::m_sfx = false; // Disable sound effects
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UserConfigParams::m_music = false;// and music when profiling
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}
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if (try_login)
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{
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irr::core::stringw s;
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@ -1240,7 +1240,7 @@ void cleanSuperTuxKart()
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if(news_manager) delete news_manager;
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if(addons_manager) delete addons_manager;
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NetworkManager::kill();
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if(grand_prix_manager) delete grand_prix_manager;
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if(highscore_manager) delete highscore_manager;
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if(attachment_manager) delete attachment_manager;
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@ -1382,10 +1382,10 @@ int main(int argc, char *argv[] )
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//handleCmdLine() needs InitTuxkart() so it can't be called first
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if(!handleCmdLine(argc, argv)) exit(0);
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// load the network manager
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// If the server has been created (--server option), this will do nothing (just a warning):
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NetworkManager::getInstance<ClientNetworkManager>();
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NetworkManager::getInstance<ClientNetworkManager>();
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NetworkManager::getInstance()->run();
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if (NetworkManager::getInstance()->isServer())
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{
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@ -29,6 +29,7 @@
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#include "input/wiimote_manager.hpp"
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#include "modes/profile_world.hpp"
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#include "modes/world.hpp"
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#include "network/network_world.hpp"
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#include "race/race_manager.hpp"
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#include "states_screens/state_manager.hpp"
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#include "utils/profiler.hpp"
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@ -74,7 +75,7 @@ float MainLoop::getLimitedDt()
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// When in menus, reduce FPS much, it's not necessary to push to the maximum for plain menus
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const int max_fps = (StateManager::get()->throttleFPS() ? 35 : UserConfigParams::m_max_fps);
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const int current_fps = (int)(1000.0f/dt);
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if( current_fps > max_fps && !ProfileWorld::isNoGraphics())
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if( current_fps > max_fps && !ProfileWorld::isProfileMode())
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{
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int wait_time = 1000/max_fps - 1000/current_fps;
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if(wait_time < 1) wait_time = 1;
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@ -95,7 +96,10 @@ void MainLoop::updateRace(float dt)
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{
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if(ProfileWorld::isProfileMode()) dt=1.0f/60.0f;
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World::getWorld()->updateWorld(dt);
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if (NetworkWorld::getInstance<NetworkWorld>()->isRunning())
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NetworkWorld::getInstance<NetworkWorld>()->update(dt);
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else
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World::getWorld()->updateWorld(dt);
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} // updateRace
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//-----------------------------------------------------------------------------
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@ -36,6 +36,8 @@ void* waitInput(void* data)
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std::string str = "";
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bool stop = false;
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int n = 0;
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bool success = false;
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uint32_t ping = 0;
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while(!stop)
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{
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@ -64,6 +66,10 @@ void* waitInput(void* data)
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ClientLobbyRoomProtocol* clrp = static_cast<ClientLobbyRoomProtocol*>(protocol);
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clrp->requestKartSelection(str2);
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}
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else if (str == "synchronize")
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{
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ProtocolManager::getInstance()->requestStart(new SynchronizationProtocol(&ping, &success));
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}
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else if (NetworkManager::getInstance()->getPeers().size() > 0)
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{
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NetworkString msg;
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@ -106,11 +112,11 @@ void ClientNetworkManager::run()
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NetworkManager::run();
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}
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void ClientNetworkManager::sendPacket(const NetworkString& data)
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void ClientNetworkManager::sendPacket(const NetworkString& data, bool reliable)
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{
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if (m_peers.size() > 1)
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Log::warn("ClientNetworkManager", "Ambiguous send of data.\n");
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m_peers[0]->sendPacket(data);
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m_peers[0]->sendPacket(data, reliable);
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}
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STKPeer* ClientNetworkManager::getPeer()
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@ -29,19 +29,19 @@ class ClientNetworkManager : public NetworkManager
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{
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return Singleton<NetworkManager>::getInstance<ClientNetworkManager>();
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}
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virtual void run();
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virtual void sendPacket(const NetworkString& data);
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virtual void sendPacket(const NetworkString& data, bool reliable = true);
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STKPeer* getPeer();
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virtual bool isServer() { return false; }
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void setConnected(bool value) { m_connected = value; }
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bool isConnected() { return m_connected; }
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protected:
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ClientNetworkManager();
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virtual ~ClientNetworkManager();
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bool m_connected; //!< Is the user connected to a server
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pthread_t* m_thread_keyboard;
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};
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@ -113,21 +113,21 @@ void NetworkManager::notifyEvent(Event* event)
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//-----------------------------------------------------------------------------
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void NetworkManager::sendPacket(STKPeer* peer, const NetworkString& data)
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void NetworkManager::sendPacket(STKPeer* peer, const NetworkString& data, bool reliable)
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{
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if (peer)
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peer->sendPacket(data);
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peer->sendPacket(data, reliable);
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}
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//-----------------------------------------------------------------------------
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void NetworkManager::sendPacketExcept(STKPeer* peer, const NetworkString& data)
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void NetworkManager::sendPacketExcept(STKPeer* peer, const NetworkString& data, bool reliable)
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{
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for (unsigned int i = 0; i < m_peers.size(); i++)
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{
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if (!m_peers[i]->isSamePeer(peer))
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{
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m_peers[i]->sendPacket(data);
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m_peers[i]->sendPacket(data, reliable);
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}
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}
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}
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@ -34,17 +34,17 @@ class NetworkManager : public Singleton<NetworkManager>
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{
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friend class Singleton<NetworkManager>;
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public:
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virtual void run();
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virtual void run();
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// network management functions
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virtual bool connect(TransportAddress peer);
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virtual void setManualSocketsMode(bool manual);
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// message/packets related functions
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virtual void notifyEvent(Event* event);
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virtual void sendPacket(const NetworkString& data) = 0;
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virtual void sendPacket(STKPeer* peer, const NetworkString& data);
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virtual void sendPacketExcept(STKPeer* peer, const NetworkString& data);
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virtual void sendPacket(const NetworkString& data, bool reliable = true) = 0;
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virtual void sendPacket(STKPeer* peer, const NetworkString& data, bool reliable = true);
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virtual void sendPacketExcept(STKPeer* peer, const NetworkString& data, bool reliable = true);
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// Game related functions
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virtual GameSetup* setupNewGame(); //!< Creates a new game setup and returns it
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@ -53,29 +53,30 @@ class NetworkManager : public Singleton<NetworkManager>
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void setLogin(std::string username, std::string password);
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void setPublicAddress(TransportAddress addr);
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void removePeer(STKPeer* peer);
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// getters
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virtual bool peerExists(TransportAddress peer);
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virtual bool isConnectedTo(TransportAddress peer);
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virtual bool isServer() = 0;
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inline bool isClient() { return !isServer(); }
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bool isPlayingOnline() { return m_playing_online; }
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STKHost* getHost() { return m_localhost; }
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std::vector<STKPeer*> getPeers() { return m_peers; }
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unsigned int getPeerCount() { return m_peers.size(); }
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TransportAddress getPublicAddress() { return m_public_address; }
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GameSetup* getGameSetup() { return m_game_setup; }
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protected:
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NetworkManager();
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virtual ~NetworkManager();
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// protected members
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std::vector<STKPeer*> m_peers;
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STKHost* m_localhost;
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bool m_playing_online;
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GameSetup* m_game_setup;
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TransportAddress m_public_address;
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PlayerLogin m_player_login;
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};
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PROTOCOL_NONE = 0, //!< No protocol type assigned.
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PROTOCOL_CONNECTION = 1, //!< Protocol that deals with client-server connection.
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PROTOCOL_LOBBY_ROOM = 2, //!< Protocol that is used during the lobby room phase.
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PROTOCOL_START_GAME = 3, //!< Protocol used when starting the game.
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PROTOCOL_SYNCHRONIZATION = 4,//!<Protocol used to synchronize clocks.
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PROTOCOL_SILENT = 0xffff //!< Used for protocols that do not subscribe to any network event.
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};
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pthread_mutex_unlock(&m_events_mutex);
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}
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void ProtocolManager::sendMessage(Protocol* sender, const NetworkString& message)
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void ProtocolManager::sendMessage(Protocol* sender, const NetworkString& message, bool reliable)
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{
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NetworkString newMessage;
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newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
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newMessage += message;
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NetworkManager::getInstance()->sendPacket(newMessage);
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NetworkManager::getInstance()->sendPacket(newMessage, reliable);
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}
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void ProtocolManager::sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message)
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void ProtocolManager::sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable)
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{
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NetworkString newMessage;
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newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
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newMessage += message;
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NetworkManager::getInstance()->sendPacket(peer, newMessage);
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NetworkManager::getInstance()->sendPacket(peer, newMessage, reliable);
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}
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void ProtocolManager::sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message)
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void ProtocolManager::sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable)
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{
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NetworkString newMessage;
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newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
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newMessage += message;
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NetworkManager::getInstance()->sendPacketExcept(peer, newMessage);
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NetworkManager::getInstance()->sendPacketExcept(peer, newMessage, reliable);
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}
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uint32_t ProtocolManager::requestStart(Protocol* protocol)
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@ -104,15 +104,15 @@ class ProtocolManager : public Singleton<ProtocolManager>
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/*!
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* \brief WILL BE COMMENTED LATER
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*/
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virtual void sendMessage(Protocol* sender, const NetworkString& message);
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virtual void sendMessage(Protocol* sender, const NetworkString& message, bool reliable = true);
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/*!
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* \brief WILL BE COMMENTED LATER
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*/
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virtual void sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message);
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virtual void sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable = true);
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/*!
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* \brief WILL BE COMMENTED LATER
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*/
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virtual void sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message);
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virtual void sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable = true);
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/*!
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* \brief Asks the manager to start a protocol.
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@ -50,15 +50,15 @@ void* waitInput2(void* data)
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ServerNetworkManager::getInstance()->kickAllPlayers();
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}
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}
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uint32_t id = ProtocolManager::getInstance()->requestStart(new StopServer());
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while(ProtocolManager::getInstance()->getProtocolState(id) != PROTOCOL_STATE_TERMINATED)
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{
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}
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main_loop->abort();
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exit(0);
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return NULL;
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}
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@ -76,7 +76,7 @@ ServerNetworkManager::~ServerNetworkManager()
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void ServerNetworkManager::run()
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{
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if (enet_initialize() != 0)
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if (enet_initialize() != 0)
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{
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Log::error("ServerNetworkManager", "Could not initialize enet.\n");
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return;
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@ -84,11 +84,11 @@ void ServerNetworkManager::run()
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m_localhost = new STKHost();
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m_localhost->setupServer(STKHost::HOST_ANY, 7321, 16, 2, 0, 0);
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m_localhost->startListening();
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// listen keyboard console input
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m_thread_keyboard = (pthread_t*)(malloc(sizeof(pthread_t)));
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pthread_create(m_thread_keyboard, NULL, waitInput2, NULL);
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NetworkManager::run();
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}
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@ -100,7 +100,7 @@ void ServerNetworkManager::kickAllPlayers()
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}
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}
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void ServerNetworkManager::sendPacket(const NetworkString& data)
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void ServerNetworkManager::sendPacket(const NetworkString& data, bool reliable)
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{
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m_localhost->broadcastPacket(data);
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m_localhost->broadcastPacket(data, reliable);
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}
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@ -30,21 +30,21 @@ class ServerNetworkManager : public NetworkManager
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{
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return Singleton<NetworkManager>::getInstance<ServerNetworkManager>();
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}
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virtual void run();
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void kickAllPlayers();
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virtual void sendPacket(const NetworkString& data);
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virtual void sendPacket(const NetworkString& data, bool reliable = true);
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virtual bool isServer() { return true; }
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protected:
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ServerNetworkManager();
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virtual ~ServerNetworkManager();
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pthread_t* m_thread_keyboard;
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};
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#endif // SERVER_NETWORK_MANAGER_HPP
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|
@ -26,9 +26,9 @@ class Singleton
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{
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protected:
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Singleton () { m_singleton = NULL; }
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virtual ~Singleton ()
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{
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Log::info("Singleton", "Destroyed singleton.");
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virtual ~Singleton ()
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{
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Log::info("Singleton", "Destroyed singleton.");
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}
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public:
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@ -37,7 +37,7 @@ class Singleton
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{
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if (m_singleton == NULL)
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m_singleton = new S;
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S* result = (dynamic_cast<S*> (m_singleton));
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if (result == NULL)
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Log::debug("Singleton", "THE SINGLETON HAS NOT BEEN REALOCATED, IT IS NOT OF THE REQUESTED TYPE.");
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|
@ -203,10 +203,10 @@ uint8_t* STKHost::receiveRawPacket(TransportAddress sender)
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// ----------------------------------------------------------------------------
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void STKHost::broadcastPacket(const NetworkString& data)
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void STKHost::broadcastPacket(const NetworkString& data, bool reliable)
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{
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ENetPacket* packet = enet_packet_create(data.c_str(), data.size()+1,
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ENET_PACKET_FLAG_RELIABLE);
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(reliable ? ENET_PACKET_FLAG_RELIABLE : ENET_PACKET_FLAG_UNSEQUENCED));
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enet_host_broadcast(m_host, 0, packet);
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}
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|
@ -31,12 +31,12 @@
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/*! \class STKHost
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* \brief Represents the local host.
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* This host is either a server host or a client host. A client host is in
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* This host is either a server host or a client host. A client host is in
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* charge of connecting to a server. A server opens a socket for incoming
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* connections.
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* connections.
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* By default, this host will use ENet to exchange packets. It also defines an
|
||||
* interface for ENet use. Nevertheless, this class can be used to send and/or
|
||||
* receive packets whithout ENet adding its headers.
|
||||
* receive packets whithout ENet adding its headers.
|
||||
* This class is used by the Network Manager to send packets.
|
||||
*/
|
||||
class STKHost
|
||||
@ -53,20 +53,20 @@ class STKHost
|
||||
HOST_BROADCAST = 0xFFFFFFFF, //!< Defines the broadcast address.
|
||||
PORT_ANY = 0 //!< Any port.
|
||||
};
|
||||
|
||||
|
||||
/*! \brief Constructor */
|
||||
STKHost();
|
||||
/*! \brief Destructor */
|
||||
virtual ~STKHost();
|
||||
|
||||
|
||||
/*! \brief Thread function checking if data is received.
|
||||
* This function tries to get data from network low-level functions as
|
||||
* often as possible. When something is received, it generates an
|
||||
* often as possible. When something is received, it generates an
|
||||
* event and passes it to the Network Manager.
|
||||
* \param self : used to pass the ENet host to the function.
|
||||
*/
|
||||
static void* receive_data(void* self);
|
||||
|
||||
|
||||
/*! \brief Setups the host as a server.
|
||||
* \param address : The IPv4 address of incoming connections.
|
||||
* \param port : The port on which the server listens.
|
||||
@ -75,9 +75,9 @@ class STKHost
|
||||
* \param max_incoming_bandwidth : The maximum incoming bandwidth.
|
||||
* \param max_outgoing_bandwidth : The maximum outgoing bandwidth.
|
||||
*/
|
||||
void setupServer(uint32_t address, uint16_t port,
|
||||
int peer_count, int channel_limit,
|
||||
uint32_t max_incoming_bandwidth,
|
||||
void setupServer(uint32_t address, uint16_t port,
|
||||
int peer_count, int channel_limit,
|
||||
uint32_t max_incoming_bandwidth,
|
||||
uint32_t max_outgoing_bandwidth);
|
||||
/*! \brief Setups the host as a client.
|
||||
* In fact there is only one peer connected to this host.
|
||||
@ -86,10 +86,10 @@ class STKHost
|
||||
* \param max_incoming_bandwidth : The maximum incoming bandwidth.
|
||||
* \param max_outgoing_bandwidth : The maximum outgoing bandwidth.
|
||||
*/
|
||||
void setupClient(int peer_count, int channel_limit,
|
||||
uint32_t max_incoming_bandwidth,
|
||||
void setupClient(int peer_count, int channel_limit,
|
||||
uint32_t max_incoming_bandwidth,
|
||||
uint32_t max_outgoing_bandwidth);
|
||||
|
||||
|
||||
/*! \brief Starts the listening of events from ENet.
|
||||
* Starts a thread that updates it as often as possible.
|
||||
*/
|
||||
@ -98,26 +98,26 @@ class STKHost
|
||||
* Stops the thread that was receiving events.
|
||||
*/
|
||||
void stopListening();
|
||||
|
||||
|
||||
/*! \brief Sends a packet whithout ENet adding its headers.
|
||||
* This function is used in particular to achieve the STUN protocol.
|
||||
* \param data : Data to send.
|
||||
* \param length : Length of the sent data.
|
||||
* \param dst : Destination of the packet.
|
||||
*/
|
||||
void sendRawPacket(uint8_t* data, int length,
|
||||
void sendRawPacket(uint8_t* data, int length,
|
||||
TransportAddress dst);
|
||||
/*! \brief Receives a packet directly from the network interface.
|
||||
* Receive a packet whithout ENet processing it.
|
||||
* \return A string containing the data of the received packet.
|
||||
*/
|
||||
uint8_t* receiveRawPacket();
|
||||
/*! \brief Receives a packet directly from the network interface and
|
||||
/*! \brief Receives a packet directly from the network interface and
|
||||
* filter its address.
|
||||
* Receive a packet whithout ENet processing it. Checks that the
|
||||
* sender of the packet is the one that corresponds to the sender
|
||||
* Receive a packet whithout ENet processing it. Checks that the
|
||||
* sender of the packet is the one that corresponds to the sender
|
||||
* parameter. Does not check the port right now.
|
||||
* \param sender : Transport address of the original sender of the
|
||||
* \param sender : Transport address of the original sender of the
|
||||
* wanted packet.
|
||||
* \return A string containing the data of the received packet
|
||||
* matching the sender's ip address.
|
||||
@ -126,8 +126,8 @@ class STKHost
|
||||
/*! \brief Broadcasts a packet to all peers.
|
||||
* \param data : Data to send.
|
||||
*/
|
||||
void broadcastPacket(const NetworkString& data);
|
||||
|
||||
void broadcastPacket(const NetworkString& data, bool reliable = true);
|
||||
|
||||
/*! \brief Tells if a peer is known.
|
||||
* \return True if the peer is known, false elseway.
|
||||
*/
|
||||
@ -139,7 +139,7 @@ class STKHost
|
||||
protected:
|
||||
ENetHost* m_host; //!< ENet host interfacing sockets.
|
||||
pthread_t* m_listening_thread; //!< Thread listening network events.
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // STK_HOST_HPP
|
||||
|
@ -89,14 +89,14 @@ void STKPeer::disconnect()
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void STKPeer::sendPacket(NetworkString const& data)
|
||||
void STKPeer::sendPacket(NetworkString const& data, bool reliable)
|
||||
{
|
||||
Log::verbose("STKPeer", "sending packet of size %d to %i.%i.%i.%i:%i",
|
||||
data.size(), (m_peer->address.host>>0)&0xff,
|
||||
(m_peer->address.host>>8)&0xff,(m_peer->address.host>>16)&0xff,
|
||||
(m_peer->address.host>>24)&0xff,m_peer->address.port);
|
||||
ENetPacket* packet = enet_packet_create(data.c_str(), data.size()+1,
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
(reliable ? ENET_PACKET_FLAG_RELIABLE : ENET_PACKET_FLAG_UNSEQUENCED));
|
||||
|
||||
enet_peer_send(m_peer, 0, packet);
|
||||
}
|
||||
|
@ -32,10 +32,10 @@ class STKPeer
|
||||
STKPeer(const STKPeer& peer);
|
||||
virtual ~STKPeer();
|
||||
|
||||
virtual void sendPacket(const NetworkString& data);
|
||||
virtual void sendPacket(const NetworkString& data, bool reliable = true);
|
||||
static bool connectToHost(STKHost* localhost, TransportAddress host, uint32_t channel_count, uint32_t data);
|
||||
void disconnect();
|
||||
|
||||
|
||||
void setClientServerToken(const uint32_t& token) { *m_client_server_token = token; *m_token_set = true; }
|
||||
void unsetClientServerToken() { *m_token_set = false; }
|
||||
void setPlayerProfile(NetworkPlayerProfile* profile) { *m_player_profile = profile; }
|
||||
|
Loading…
Reference in New Issue
Block a user