adding a protocol to synchronize client/servers and a little bit of code to test it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13208 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -104,6 +104,7 @@ src/karts/controller/ai_base_controller.cpp
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src/karts/controller/ai_properties.cpp
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src/karts/controller/controller.cpp
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src/karts/controller/end_controller.cpp
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src/karts/controller/network_player_controller.cpp
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src/karts/controller/player_controller.cpp
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src/karts/controller/skidding_ai.cpp
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src/karts/explosion_animation.cpp
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@ -142,6 +143,7 @@ src/network/http_functions.cpp
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src/network/network_interface.cpp
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src/network/network_manager.cpp
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src/network/network_string.cpp
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src/network/network_world.cpp
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src/network/protocol.cpp
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src/network/protocol_manager.cpp
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src/network/protocols/connect_to_peer.cpp
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@ -156,8 +158,10 @@ src/network/protocols/ping_protocol.cpp
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src/network/protocols/quick_join_protocol.cpp
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src/network/protocols/request_connection.cpp
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src/network/protocols/show_public_address.cpp
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src/network/protocols/start_game_protocol.cpp
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src/network/protocols/start_server.cpp
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src/network/protocols/stop_server.cpp
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src/network/protocols/synchronization_protocol.cpp
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src/network/server_network_manager.cpp
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src/network/stk_host.cpp
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src/network/stk_peer.cpp
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@ -378,6 +382,7 @@ src/karts/controller/ai_properties.hpp
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src/karts/controller/controller.hpp
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src/karts/controller/end_controller.hpp
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src/karts/controller/kart_control.hpp
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src/karts/controller/network_player_controller.hpp
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src/karts/controller/player_controller.hpp
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src/karts/controller/skidding_ai.hpp
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src/karts/explosion_animation.hpp
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@ -415,6 +420,7 @@ src/network/http_functions.hpp
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src/network/network_interface.hpp
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src/network/network_manager.hpp
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src/network/network_string.hpp
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src/network/network_world.hpp
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src/network/protocol.hpp
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src/network/protocol_manager.hpp
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src/network/protocols/connect_to_peer.hpp
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@ -429,8 +435,10 @@ src/network/protocols/ping_protocol.hpp
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src/network/protocols/quick_join_protocol.hpp
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src/network/protocols/request_connection.hpp
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src/network/protocols/show_public_address.hpp
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src/network/protocols/start_game_protocol.hpp
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src/network/protocols/start_server.hpp
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src/network/protocols/stop_server.hpp
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src/network/protocols/synchronization_protocol.hpp
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src/network/remote_kart_info.hpp
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src/network/server_network_manager.hpp
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src/network/singleton.hpp
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@ -29,6 +29,7 @@
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#include "input/wiimote_manager.hpp"
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#include "modes/profile_world.hpp"
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#include "modes/world.hpp"
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#include "network/network_world.hpp"
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#include "race/race_manager.hpp"
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#include "states_screens/state_manager.hpp"
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#include "utils/profiler.hpp"
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@ -74,7 +75,7 @@ float MainLoop::getLimitedDt()
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// When in menus, reduce FPS much, it's not necessary to push to the maximum for plain menus
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const int max_fps = (StateManager::get()->throttleFPS() ? 35 : UserConfigParams::m_max_fps);
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const int current_fps = (int)(1000.0f/dt);
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if( current_fps > max_fps && !ProfileWorld::isNoGraphics())
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if( current_fps > max_fps && !ProfileWorld::isProfileMode())
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{
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int wait_time = 1000/max_fps - 1000/current_fps;
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if(wait_time < 1) wait_time = 1;
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@ -95,6 +96,9 @@ void MainLoop::updateRace(float dt)
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{
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if(ProfileWorld::isProfileMode()) dt=1.0f/60.0f;
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if (NetworkWorld::getInstance<NetworkWorld>()->isRunning())
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NetworkWorld::getInstance<NetworkWorld>()->update(dt);
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else
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World::getWorld()->updateWorld(dt);
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} // updateRace
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@ -36,6 +36,8 @@ void* waitInput(void* data)
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std::string str = "";
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bool stop = false;
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int n = 0;
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bool success = false;
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uint32_t ping = 0;
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while(!stop)
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{
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@ -64,6 +66,10 @@ void* waitInput(void* data)
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ClientLobbyRoomProtocol* clrp = static_cast<ClientLobbyRoomProtocol*>(protocol);
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clrp->requestKartSelection(str2);
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}
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else if (str == "synchronize")
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{
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ProtocolManager::getInstance()->requestStart(new SynchronizationProtocol(&ping, &success));
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}
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else if (NetworkManager::getInstance()->getPeers().size() > 0)
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{
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NetworkString msg;
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@ -106,11 +112,11 @@ void ClientNetworkManager::run()
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NetworkManager::run();
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}
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void ClientNetworkManager::sendPacket(const NetworkString& data)
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void ClientNetworkManager::sendPacket(const NetworkString& data, bool reliable)
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{
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if (m_peers.size() > 1)
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Log::warn("ClientNetworkManager", "Ambiguous send of data.\n");
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m_peers[0]->sendPacket(data);
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m_peers[0]->sendPacket(data, reliable);
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}
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STKPeer* ClientNetworkManager::getPeer()
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@ -31,7 +31,7 @@ class ClientNetworkManager : public NetworkManager
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}
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virtual void run();
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virtual void sendPacket(const NetworkString& data);
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virtual void sendPacket(const NetworkString& data, bool reliable = true);
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STKPeer* getPeer();
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virtual bool isServer() { return false; }
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@ -113,21 +113,21 @@ void NetworkManager::notifyEvent(Event* event)
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//-----------------------------------------------------------------------------
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void NetworkManager::sendPacket(STKPeer* peer, const NetworkString& data)
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void NetworkManager::sendPacket(STKPeer* peer, const NetworkString& data, bool reliable)
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{
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if (peer)
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peer->sendPacket(data);
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peer->sendPacket(data, reliable);
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}
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//-----------------------------------------------------------------------------
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void NetworkManager::sendPacketExcept(STKPeer* peer, const NetworkString& data)
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void NetworkManager::sendPacketExcept(STKPeer* peer, const NetworkString& data, bool reliable)
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{
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for (unsigned int i = 0; i < m_peers.size(); i++)
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{
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if (!m_peers[i]->isSamePeer(peer))
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{
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m_peers[i]->sendPacket(data);
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m_peers[i]->sendPacket(data, reliable);
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}
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}
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}
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@ -42,9 +42,9 @@ class NetworkManager : public Singleton<NetworkManager>
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// message/packets related functions
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virtual void notifyEvent(Event* event);
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virtual void sendPacket(const NetworkString& data) = 0;
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virtual void sendPacket(STKPeer* peer, const NetworkString& data);
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virtual void sendPacketExcept(STKPeer* peer, const NetworkString& data);
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virtual void sendPacket(const NetworkString& data, bool reliable = true) = 0;
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virtual void sendPacket(STKPeer* peer, const NetworkString& data, bool reliable = true);
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virtual void sendPacketExcept(STKPeer* peer, const NetworkString& data, bool reliable = true);
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// Game related functions
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virtual GameSetup* setupNewGame(); //!< Creates a new game setup and returns it
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@ -63,6 +63,7 @@ class NetworkManager : public Singleton<NetworkManager>
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bool isPlayingOnline() { return m_playing_online; }
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STKHost* getHost() { return m_localhost; }
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std::vector<STKPeer*> getPeers() { return m_peers; }
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unsigned int getPeerCount() { return m_peers.size(); }
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TransportAddress getPublicAddress() { return m_public_address; }
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GameSetup* getGameSetup() { return m_game_setup; }
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@ -34,6 +34,8 @@ enum PROTOCOL_TYPE
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PROTOCOL_NONE = 0, //!< No protocol type assigned.
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PROTOCOL_CONNECTION = 1, //!< Protocol that deals with client-server connection.
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PROTOCOL_LOBBY_ROOM = 2, //!< Protocol that is used during the lobby room phase.
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PROTOCOL_START_GAME = 3, //!< Protocol used when starting the game.
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PROTOCOL_SYNCHRONIZATION = 4,//!<Protocol used to synchronize clocks.
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PROTOCOL_SILENT = 0xffff //!< Used for protocols that do not subscribe to any network event.
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};
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@ -88,27 +88,27 @@ void ProtocolManager::notifyEvent(Event* event)
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pthread_mutex_unlock(&m_events_mutex);
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}
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void ProtocolManager::sendMessage(Protocol* sender, const NetworkString& message)
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void ProtocolManager::sendMessage(Protocol* sender, const NetworkString& message, bool reliable)
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{
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NetworkString newMessage;
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newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
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newMessage += message;
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NetworkManager::getInstance()->sendPacket(newMessage);
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NetworkManager::getInstance()->sendPacket(newMessage, reliable);
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}
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void ProtocolManager::sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message)
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void ProtocolManager::sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable)
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{
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NetworkString newMessage;
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newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
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newMessage += message;
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NetworkManager::getInstance()->sendPacket(peer, newMessage);
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NetworkManager::getInstance()->sendPacket(peer, newMessage, reliable);
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}
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void ProtocolManager::sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message)
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void ProtocolManager::sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable)
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{
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NetworkString newMessage;
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newMessage.ai8(sender->getProtocolType()); // add one byte to add protocol type
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newMessage += message;
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NetworkManager::getInstance()->sendPacketExcept(peer, newMessage);
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NetworkManager::getInstance()->sendPacketExcept(peer, newMessage, reliable);
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}
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uint32_t ProtocolManager::requestStart(Protocol* protocol)
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@ -104,15 +104,15 @@ class ProtocolManager : public Singleton<ProtocolManager>
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/*!
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* \brief WILL BE COMMENTED LATER
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*/
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virtual void sendMessage(Protocol* sender, const NetworkString& message);
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virtual void sendMessage(Protocol* sender, const NetworkString& message, bool reliable = true);
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/*!
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* \brief WILL BE COMMENTED LATER
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*/
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virtual void sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message);
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virtual void sendMessage(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable = true);
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/*!
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* \brief WILL BE COMMENTED LATER
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*/
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virtual void sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message);
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virtual void sendMessageExcept(Protocol* sender, STKPeer* peer, const NetworkString& message, bool reliable = true);
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/*!
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* \brief Asks the manager to start a protocol.
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}
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}
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void ServerNetworkManager::sendPacket(const NetworkString& data)
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void ServerNetworkManager::sendPacket(const NetworkString& data, bool reliable)
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{
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m_localhost->broadcastPacket(data);
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m_localhost->broadcastPacket(data, reliable);
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}
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@ -35,7 +35,7 @@ class ServerNetworkManager : public NetworkManager
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void kickAllPlayers();
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virtual void sendPacket(const NetworkString& data);
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virtual void sendPacket(const NetworkString& data, bool reliable = true);
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virtual bool isServer() { return true; }
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@ -203,10 +203,10 @@ uint8_t* STKHost::receiveRawPacket(TransportAddress sender)
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// ----------------------------------------------------------------------------
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void STKHost::broadcastPacket(const NetworkString& data)
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void STKHost::broadcastPacket(const NetworkString& data, bool reliable)
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{
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ENetPacket* packet = enet_packet_create(data.c_str(), data.size()+1,
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ENET_PACKET_FLAG_RELIABLE);
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(reliable ? ENET_PACKET_FLAG_RELIABLE : ENET_PACKET_FLAG_UNSEQUENCED));
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enet_host_broadcast(m_host, 0, packet);
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}
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/*! \brief Broadcasts a packet to all peers.
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* \param data : Data to send.
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*/
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void broadcastPacket(const NetworkString& data);
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void broadcastPacket(const NetworkString& data, bool reliable = true);
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/*! \brief Tells if a peer is known.
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* \return True if the peer is known, false elseway.
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//-----------------------------------------------------------------------------
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void STKPeer::sendPacket(NetworkString const& data)
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void STKPeer::sendPacket(NetworkString const& data, bool reliable)
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{
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Log::verbose("STKPeer", "sending packet of size %d to %i.%i.%i.%i:%i",
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data.size(), (m_peer->address.host>>0)&0xff,
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(m_peer->address.host>>8)&0xff,(m_peer->address.host>>16)&0xff,
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(m_peer->address.host>>24)&0xff,m_peer->address.port);
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ENetPacket* packet = enet_packet_create(data.c_str(), data.size()+1,
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ENET_PACKET_FLAG_RELIABLE);
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(reliable ? ENET_PACKET_FLAG_RELIABLE : ENET_PACKET_FLAG_UNSEQUENCED));
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enet_peer_send(m_peer, 0, packet);
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}
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@ -32,7 +32,7 @@ class STKPeer
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STKPeer(const STKPeer& peer);
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virtual ~STKPeer();
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virtual void sendPacket(const NetworkString& data);
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virtual void sendPacket(const NetworkString& data, bool reliable = true);
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static bool connectToHost(STKHost* localhost, TransportAddress host, uint32_t channel_count, uint32_t data);
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void disconnect();
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