1) Applied Stehen's patch to give each kart separate sound effects objects,
and add engine sounds. 2) Added sfx manager so that the buffers for the sfx are shared between all sfx objects. 3) Moved all audio related files into audio subdirectory. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -59,7 +59,7 @@
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;; allows for tighter turns at lower speeds
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(min-speed-angle 0 19)
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(max-speed-angle 12 6.4)
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(engine-power 400 )
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(engine-power 400 )
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(mass 225 )
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(suspension-stiffness 48.0 )
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(wheel-damping-relaxation 2.3 )
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@@ -76,7 +76,7 @@
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(front-wheel-connection 0.38 0.6 0)
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(rear-wheel-connection 0.38 -0.6 0)
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(suspension-rest 0.2 )
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(suspension-travel-cm 500 )
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(suspension-travel-cm 500 )
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;; The z-axis velocity set when a jump is initiated. This will cause the
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;; kart to start rising, till it is pulled back by gravity. A higher value
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@@ -89,8 +89,9 @@
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;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
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;; The next vector contains the increase in max power (to simulate different
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;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
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(gear-switch-ratio 0.25 0.5 0.75)
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(gear-power-increase 2.5 1.8 1.4 )
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;; | first | second | third |
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(gear-switch-ratio 0.25 0.7 1.0)
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(gear-power-increase 2.2 1.7 1.3)
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(upright-tolerance 0.2)
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(upright-max-force 30)
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(camera-max-accel 10)
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