Let all SFX commands be handled by the sfx manager thread (otherwise
events could be handled in the wrong order, e.g. a delete from the main thread before the play in the manager thread, resulting in a crash). Should fix #1511 and #1604.
This commit is contained in:
parent
216575a732
commit
bfe84612fa
@ -40,9 +40,14 @@ public:
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virtual void position(const Vec3 &position) {}
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virtual void position(const Vec3 &position) {}
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virtual void setLoop(bool status) {}
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virtual void setLoop(bool status) {}
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virtual void play() {}
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virtual void play() {}
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virtual void reallyPlayNow() {}
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virtual void stop() {}
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virtual void stop() {}
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virtual void reallyStopNow() {}
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virtual void pause() {}
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virtual void pause() {}
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virtual void reallyPauseNow() {}
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virtual void resume() {}
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virtual void resume() {}
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virtual void reallyResumeNow() {}
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virtual void deleteSFX() { delete this; }
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virtual void speed(float factor) {}
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virtual void speed(float factor) {}
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virtual void volume(float gain) {}
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virtual void volume(float gain) {}
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virtual SFXManager::SFXStatus getStatus() { return SFXManager::SFX_STOPPED; }
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virtual SFXManager::SFXStatus getStatus() { return SFXManager::SFX_STOPPED; }
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@ -52,8 +52,12 @@ public:
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virtual void play() = 0;
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virtual void play() = 0;
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virtual void reallyPlayNow() = 0;
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virtual void reallyPlayNow() = 0;
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virtual void stop() = 0;
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virtual void stop() = 0;
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virtual void reallyStopNow() = 0;
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virtual void pause() = 0;
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virtual void pause() = 0;
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virtual void reallyPauseNow() = 0;
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virtual void resume() = 0;
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virtual void resume() = 0;
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virtual void reallyResumeNow() = 0;
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virtual void deleteSFX() = 0;
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virtual void speed(float factor) = 0;
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virtual void speed(float factor) = 0;
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virtual void volume(float gain) = 0;
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virtual void volume(float gain) = 0;
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virtual void setMasterVolume(float gain) = 0;
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virtual void setMasterVolume(float gain) = 0;
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@ -124,13 +124,15 @@ SFXManager::~SFXManager()
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pthread_cond_destroy(&m_cond_request);
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pthread_cond_destroy(&m_cond_request);
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// ---- clear m_all_sfx
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// ---- clear m_all_sfx
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const int sfx_amount = (int) m_all_sfx.size();
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// not strictly necessary, but might avoid copy&paste problems
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m_all_sfx.lock();
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const int sfx_amount = (int) m_all_sfx.getData().size();
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for (int n=0; n<sfx_amount; n++)
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for (int n=0; n<sfx_amount; n++)
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{
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{
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delete m_all_sfx[n];
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delete m_all_sfx.getData()[n];
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}
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}
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m_all_sfx.clear();
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m_all_sfx.getData().clear();
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m_all_sfx.unlock();
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// ---- clear m_quick_sounds
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// ---- clear m_quick_sounds
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{
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{
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std::map<std::string, SFXBase*>::iterator i = m_quick_sounds.begin();
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std::map<std::string, SFXBase*>::iterator i = m_quick_sounds.begin();
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@ -227,6 +229,14 @@ void* SFXManager::mainLoop(void *obj)
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switch(current->m_command)
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switch(current->m_command)
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{
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{
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case SFX_PLAY: current->m_sfx->reallyPlayNow(); break;
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case SFX_PLAY: current->m_sfx->reallyPlayNow(); break;
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case SFX_STOP: current->m_sfx->reallyStopNow(); break;
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case SFX_PAUSE: current->m_sfx->reallyPauseNow(); break;
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case SFX_RESUME: current->m_sfx->reallyResumeNow(); break;
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case SFX_DELETE: {
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current->m_sfx->reallyStopNow();
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me->deleteSFX(current->m_sfx);
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break;
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}
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default: assert("Not yet supported.");
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default: assert("Not yet supported.");
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}
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}
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delete current;
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delete current;
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@ -262,12 +272,13 @@ void SFXManager::soundToggled(const bool on)
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}
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}
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resumeAll();
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resumeAll();
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m_all_sfx.lock();
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const int sfx_amount = (int)m_all_sfx.size();
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const int sfx_amount = (int)m_all_sfx.getData().size();
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for (int n=0; n<sfx_amount; n++)
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for (int n=0; n<sfx_amount; n++)
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{
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{
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m_all_sfx[n]->onSoundEnabledBack();
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m_all_sfx.getData()[n]->onSoundEnabledBack();
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}
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}
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m_all_sfx.unlock();
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}
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}
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else
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else
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{
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{
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@ -451,7 +462,14 @@ SFXBase* SFXManager::createSoundSource(SFXBuffer* buffer,
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sfx->setMasterVolume(m_master_gain);
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sfx->setMasterVolume(m_master_gain);
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if (add_to_SFX_list) m_all_sfx.push_back(sfx);
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if (add_to_SFX_list)
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{
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m_all_sfx.lock();
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m_all_sfx.getData().push_back(sfx);
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m_all_sfx.unlock();
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}
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else
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printf("");
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return sfx;
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return sfx;
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} // createSoundSource
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} // createSoundSource
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@ -511,21 +529,26 @@ void SFXManager::deleteSFXMapping(const std::string &name)
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*/
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*/
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void SFXManager::deleteSFX(SFXBase *sfx)
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void SFXManager::deleteSFX(SFXBase *sfx)
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{
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{
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if(sfx) sfx->stop();
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if(sfx) sfx->reallyStopNow();
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std::vector<SFXBase*>::iterator i;
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std::vector<SFXBase*>::iterator i;
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i=std::find(m_all_sfx.begin(), m_all_sfx.end(), sfx);
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if(i==m_all_sfx.end())
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// The whole block needs to be locked, otherwise the iterator
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// could become invalid.
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m_all_sfx.lock();
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i=std::find(m_all_sfx.getData().begin(), m_all_sfx.getData().end(), sfx);
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if(i==m_all_sfx.getData().end())
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{
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{
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Log::warn("SFXManager",
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Log::warn("SFXManager",
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"SFXManager::deleteSFX : Warning: sfx not found in list.");
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"SFXManager::deleteSFX : Warning: sfx '%s' %lx not found in list.",
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sfx->getBuffer()->getFileName().c_str(), sfx);
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return;
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return;
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}
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}
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m_all_sfx.getData().erase(i);
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delete sfx;
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delete sfx;
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m_all_sfx.erase(i);
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m_all_sfx.unlock();
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} // deleteSFX
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} // deleteSFX
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -535,11 +558,13 @@ void SFXManager::deleteSFX(SFXBase *sfx)
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*/
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*/
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void SFXManager::pauseAll()
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void SFXManager::pauseAll()
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{
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{
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for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
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m_all_sfx.lock();
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i!=m_all_sfx.end(); i++)
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for (std::vector<SFXBase*>::iterator i= m_all_sfx.getData().begin();
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i!=m_all_sfx.getData().end(); i++)
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{
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{
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(*i)->pause();
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(*i)->pause();
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} // for i in m_all_sfx
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} // for i in m_all_sfx
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m_all_sfx.unlock();
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} // pauseAll
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} // pauseAll
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -551,13 +576,15 @@ void SFXManager::resumeAll()
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// ignore unpausing if sound is disabled
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// ignore unpausing if sound is disabled
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if (!sfxAllowed()) return;
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if (!sfxAllowed()) return;
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for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
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m_all_sfx.lock();
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i!=m_all_sfx.end(); i++)
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for (std::vector<SFXBase*>::iterator i =m_all_sfx.getData().begin();
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i!=m_all_sfx.getData().end(); i++)
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{
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{
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SFXStatus status = (*i)->getStatus();
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SFXStatus status = (*i)->getStatus();
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// Initial happens when
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// Initial happens when
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if (status==SFX_PAUSED) (*i)->resume();
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if (status==SFX_PAUSED) (*i)->resume();
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} // for i in m_all_sfx
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} // for i in m_all_sfx
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m_all_sfx.unlock();
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} // resumeAll
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} // resumeAll
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -594,11 +621,13 @@ void SFXManager::setMasterSFXVolume(float gain)
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// regular SFX
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// regular SFX
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{
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{
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for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
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m_all_sfx.lock();
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i!=m_all_sfx.end(); i++)
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for (std::vector<SFXBase*>::iterator i =m_all_sfx.getData().begin();
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i!=m_all_sfx.getData().end(); i++)
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{
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{
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(*i)->setMasterVolume(m_master_gain);
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(*i)->setMasterVolume(m_master_gain);
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} // for i in m_all_sfx
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} // for i in m_all_sfx
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m_all_sfx.unlock();
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}
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}
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// quick SFX
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// quick SFX
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@ -122,7 +122,7 @@ private:
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std::map<std::string, SFXBuffer*> m_all_sfx_types;
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std::map<std::string, SFXBuffer*> m_all_sfx_types;
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/** The actual instances (sound sources) */
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/** The actual instances (sound sources) */
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std::vector<SFXBase*> m_all_sfx;
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Synchronised<std::vector<SFXBase*> > m_all_sfx;
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/** The list of sound effects to be played in the next update. */
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/** The list of sound effects to be played in the next update. */
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Synchronised< std::vector<SFXCommand*> > m_sfx_commands;
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Synchronised< std::vector<SFXCommand*> > m_sfx_commands;
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@ -150,6 +150,7 @@ private:
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virtual ~SFXManager();
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virtual ~SFXManager();
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static void* mainLoop(void *obj);
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static void* mainLoop(void *obj);
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void deleteSFX(SFXBase *sfx);
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public:
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public:
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static void create();
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static void create();
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static void destroy();
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static void destroy();
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@ -182,7 +183,6 @@ public:
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SFXBase* createSoundSource(const std::string &name,
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SFXBase* createSoundSource(const std::string &name,
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const bool addToSFXList=true);
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const bool addToSFXList=true);
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void deleteSFX(SFXBase *sfx);
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void deleteSFXMapping(const std::string &name);
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void deleteSFXMapping(const std::string &name);
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void pauseAll();
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void pauseAll();
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void resumeAll();
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void resumeAll();
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@ -182,9 +182,16 @@ void SFXOpenAL::setLoop(bool status)
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} // loop
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} // loop
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/** Stops playing this sound effect.
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/** Queues a stop for this effect to the sound manager.
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*/
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*/
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void SFXOpenAL::stop()
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void SFXOpenAL::stop()
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{
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SFXManager::get()->queue(SFXManager::SFX_STOP, this);
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} // stop
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//-----------------------------------------------------------------------------
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/** The sfx manager thread executes a stop for this sfx.
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*/
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void SFXOpenAL::reallyStopNow()
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{
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{
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if(!m_ok) return;
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if(!m_ok) return;
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@ -193,23 +200,39 @@ void SFXOpenAL::stop()
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alSourcei(m_soundSource, AL_LOOPING, AL_FALSE);
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alSourcei(m_soundSource, AL_LOOPING, AL_FALSE);
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alSourceStop(m_soundSource);
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alSourceStop(m_soundSource);
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SFXManager::checkError("stoping");
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SFXManager::checkError("stoping");
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} // stop
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} // reallyStopNow
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//-----------------------------------------------------------------------------
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/** Queues up a pause command for this sfx.
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*/
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void SFXOpenAL::pause()
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{
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SFXManager::get()->queue(SFXManager::SFX_PAUSE, this);
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} // pause
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/** Pauses a SFX that's currently played. Nothing happens it the effect is
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/** Pauses a SFX that's currently played. Nothing happens it the effect is
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* currently not being played.
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* currently not being played.
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*/
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*/
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void SFXOpenAL::pause()
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void SFXOpenAL::reallyPauseNow()
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{
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{
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if(!m_ok) return;
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if(!m_ok) return;
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alSourcePause(m_soundSource);
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alSourcePause(m_soundSource);
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SFXManager::checkError("pausing");
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SFXManager::checkError("pausing");
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} // pause
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} // reallyPauseNow
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//-----------------------------------------------------------------------------
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/** Queues up a resume command for this sound effect.
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*/
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void SFXOpenAL::resume()
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{
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SFXManager::get()->queue(SFXManager::SFX_RESUME, this);
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} // resume
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/** Resumes a sound effect.
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/** Resumes a sound effect.
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*/
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*/
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void SFXOpenAL::resume()
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void SFXOpenAL::reallyResumeNow()
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{
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{
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if (!m_ok)
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if (!m_ok)
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{
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{
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@ -222,7 +245,17 @@ void SFXOpenAL::resume()
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alSourcePlay(m_soundSource);
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alSourcePlay(m_soundSource);
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SFXManager::checkError("resuming");
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SFXManager::checkError("resuming");
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} // resume
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} // reallyResumeNow
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//-----------------------------------------------------------------------------
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/** Queues up a delete request for this object. This is necessary to avoid
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* a crash if the sfx manager thread might be delayed and access this object
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* after it was deleted.
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*/
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void SFXOpenAL::deleteSFX()
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{
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SFXManager::get()->queue(SFXManager::SFX_DELETE, this);
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} // deleteSFX
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/** This actually queues up the sfx in the sfx manager. It will be started
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/** This actually queues up the sfx in the sfx manager. It will be started
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@ -77,8 +77,12 @@ public:
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virtual void setLoop(bool status);
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virtual void setLoop(bool status);
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virtual bool isPlaying();
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virtual bool isPlaying();
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virtual void stop();
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virtual void stop();
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virtual void reallyStopNow();
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virtual void pause();
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virtual void pause();
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virtual void reallyPauseNow();
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virtual void resume();
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virtual void resume();
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virtual void reallyResumeNow();
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virtual void deleteSFX();
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virtual void speed(float factor);
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virtual void speed(float factor);
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virtual void position(const Vec3 &position);
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virtual void position(const Vec3 &position);
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virtual void volume(float gain);
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virtual void volume(float gain);
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@ -42,10 +42,7 @@ HitSFX::HitSFX(const Vec3& coord, const char* explosion_sound)
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*/
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*/
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HitSFX::~HitSFX()
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HitSFX::~HitSFX()
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{
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{
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if (m_sfx->getStatus() == SFXManager::SFX_PLAYING)
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m_sfx->deleteSFX();
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m_sfx->stop();
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SFXManager::get()->deleteSFX(m_sfx);
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} // ~HitEffect
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} // ~HitEffect
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -51,11 +51,11 @@ Weather::Weather(bool lightning, std::string sound)
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Weather::~Weather()
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Weather::~Weather()
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{
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{
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if (m_thunder_sound != NULL)
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if (m_thunder_sound != NULL)
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SFXManager::get()->deleteSFX(m_thunder_sound);
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m_thunder_sound->deleteSFX();
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if (m_weather_sound != NULL)
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if (m_weather_sound != NULL)
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SFXManager::get()->deleteSFX(m_weather_sound);
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m_weather_sound->deleteSFX();
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}
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} // ~Weather
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -80,13 +80,13 @@ Attachment::~Attachment()
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if (m_bomb_sound)
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if (m_bomb_sound)
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{
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{
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SFXManager::get()->deleteSFX(m_bomb_sound);
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m_bomb_sound->deleteSFX();
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m_bomb_sound = NULL;
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m_bomb_sound = NULL;
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}
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}
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if (m_bubble_explode_sound)
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if (m_bubble_explode_sound)
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{
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{
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SFXManager::get()->deleteSFX(m_bubble_explode_sound);
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m_bubble_explode_sound->deleteSFX();
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m_bubble_explode_sound = NULL;
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m_bubble_explode_sound = NULL;
|
||||||
}
|
}
|
||||||
} // ~Attachment
|
} // ~Attachment
|
||||||
@ -139,7 +139,7 @@ void Attachment::set(AttachmentType type, float time,
|
|||||||
break;
|
break;
|
||||||
case ATTACH_BOMB:
|
case ATTACH_BOMB:
|
||||||
m_node->setMesh(attachment_manager->getMesh(type));
|
m_node->setMesh(attachment_manager->getMesh(type));
|
||||||
if (m_bomb_sound) SFXManager::get()->deleteSFX(m_bomb_sound);
|
if (m_bomb_sound) m_bomb_sound->deleteSFX();
|
||||||
m_bomb_sound = SFXManager::get()->createSoundSource("clock");
|
m_bomb_sound = SFXManager::get()->createSoundSource("clock");
|
||||||
m_bomb_sound->setLoop(true);
|
m_bomb_sound->setLoop(true);
|
||||||
m_bomb_sound->position(m_kart->getXYZ());
|
m_bomb_sound->position(m_kart->getXYZ());
|
||||||
@ -198,8 +198,7 @@ void Attachment::clear()
|
|||||||
|
|
||||||
if (m_bomb_sound)
|
if (m_bomb_sound)
|
||||||
{
|
{
|
||||||
m_bomb_sound->stop();
|
m_bomb_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_bomb_sound);
|
|
||||||
m_bomb_sound = NULL;
|
m_bomb_sound = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -460,8 +459,7 @@ void Attachment::update(float dt)
|
|||||||
|
|
||||||
if (m_bomb_sound)
|
if (m_bomb_sound)
|
||||||
{
|
{
|
||||||
m_bomb_sound->stop();
|
m_bomb_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_bomb_sound);
|
|
||||||
m_bomb_sound = NULL;
|
m_bomb_sound = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -474,7 +472,7 @@ void Attachment::update(float dt)
|
|||||||
if (m_time_left < 0)
|
if (m_time_left < 0)
|
||||||
{
|
{
|
||||||
m_time_left = 0.0f;
|
m_time_left = 0.0f;
|
||||||
if (m_bubble_explode_sound) SFXManager::get()->deleteSFX(m_bubble_explode_sound);
|
if (m_bubble_explode_sound) m_bubble_explode_sound->deleteSFX();
|
||||||
m_bubble_explode_sound = SFXManager::get()->createSoundSource("bubblegum_explode");
|
m_bubble_explode_sound = SFXManager::get()->createSoundSource("bubblegum_explode");
|
||||||
m_bubble_explode_sound->position(m_kart->getXYZ());
|
m_bubble_explode_sound->position(m_kart->getXYZ());
|
||||||
m_bubble_explode_sound->play();
|
m_bubble_explode_sound->play();
|
||||||
|
@ -87,9 +87,9 @@ Bowling::Bowling(AbstractKart *kart)
|
|||||||
*/
|
*/
|
||||||
Bowling::~Bowling()
|
Bowling::~Bowling()
|
||||||
{
|
{
|
||||||
if(m_roll_sfx->getStatus()==SFXManager::SFX_PLAYING)
|
// This will stop the sfx and delete the object.
|
||||||
m_roll_sfx->stop();
|
m_roll_sfx->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_roll_sfx);
|
|
||||||
} // ~RubberBall
|
} // ~RubberBall
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
|
@ -53,7 +53,7 @@ Powerup::Powerup(AbstractKart* kart)
|
|||||||
*/
|
*/
|
||||||
Powerup::~Powerup()
|
Powerup::~Powerup()
|
||||||
{
|
{
|
||||||
if(m_sound_use) SFXManager::get()->deleteSFX(m_sound_use);
|
if(m_sound_use) m_sound_use->deleteSFX();
|
||||||
} // ~Powerup
|
} // ~Powerup
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@ -88,7 +88,7 @@ void Powerup::set(PowerupManager::PowerupType type, int n)
|
|||||||
|
|
||||||
if(m_sound_use != NULL)
|
if(m_sound_use != NULL)
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_sound_use);
|
m_sound_use->deleteSFX();
|
||||||
m_sound_use = NULL;
|
m_sound_use = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -109,7 +109,7 @@ RubberBall::~RubberBall()
|
|||||||
{
|
{
|
||||||
if(m_ping_sfx->getStatus()==SFXManager::SFX_PLAYING)
|
if(m_ping_sfx->getStatus()==SFXManager::SFX_PLAYING)
|
||||||
m_ping_sfx->stop();
|
m_ping_sfx->stop();
|
||||||
SFXManager::get()->deleteSFX(m_ping_sfx);
|
m_ping_sfx->deleteSFX();
|
||||||
} // ~RubberBall
|
} // ~RubberBall
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
@ -100,7 +100,7 @@ Swatter::~Swatter()
|
|||||||
}
|
}
|
||||||
if (m_swat_sound)
|
if (m_swat_sound)
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_swat_sound);
|
m_swat_sound->deleteSFX();
|
||||||
}
|
}
|
||||||
} // ~Swatter
|
} // ~Swatter
|
||||||
|
|
||||||
|
@ -74,11 +74,11 @@ PlayerController::PlayerController(AbstractKart *kart,
|
|||||||
*/
|
*/
|
||||||
PlayerController::~PlayerController()
|
PlayerController::~PlayerController()
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_bzzt_sound);
|
m_bzzt_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_wee_sound );
|
m_wee_sound ->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_ugh_sound );
|
m_ugh_sound ->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_grab_sound);
|
m_grab_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_full_sound);
|
m_full_sound->deleteSFX();
|
||||||
} // ~PlayerController
|
} // ~PlayerController
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
@ -246,15 +246,15 @@ Kart::~Kart()
|
|||||||
SFXManager::get()->deleteSFX(m_custom_sounds[n]);
|
SFXManager::get()->deleteSFX(m_custom_sounds[n]);
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
SFXManager::get()->deleteSFX(m_engine_sound );
|
m_engine_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_crash_sound );
|
m_crash_sound ->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_skid_sound );
|
m_skid_sound ->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_goo_sound );
|
m_goo_sound ->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_beep_sound );
|
m_beep_sound ->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_boing_sound );
|
m_boing_sound ->deleteSFX();
|
||||||
delete m_kart_gfx;
|
delete m_kart_gfx;
|
||||||
if(m_terrain_sound) SFXManager::get()->deleteSFX(m_terrain_sound);
|
if(m_terrain_sound) m_terrain_sound->deleteSFX();
|
||||||
if(m_previous_terrain_sound) SFXManager::get()->deleteSFX(m_previous_terrain_sound);
|
if(m_previous_terrain_sound) m_previous_terrain_sound->deleteSFX();
|
||||||
if(m_collision_particles) delete m_collision_particles;
|
if(m_collision_particles) delete m_collision_particles;
|
||||||
if(m_slipstream) delete m_slipstream;
|
if(m_slipstream) delete m_slipstream;
|
||||||
if(m_sky_particles_emitter) delete m_sky_particles_emitter;
|
if(m_sky_particles_emitter) delete m_sky_particles_emitter;
|
||||||
@ -363,15 +363,14 @@ void Kart::reset()
|
|||||||
|
|
||||||
if(m_terrain_sound)
|
if(m_terrain_sound)
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_terrain_sound);
|
m_terrain_sound->deleteSFX();
|
||||||
|
m_terrain_sound = NULL;
|
||||||
}
|
}
|
||||||
if(m_previous_terrain_sound)
|
if(m_previous_terrain_sound)
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
|
m_previous_terrain_sound->deleteSFX();
|
||||||
}
|
|
||||||
|
|
||||||
m_terrain_sound = NULL;
|
|
||||||
m_previous_terrain_sound = NULL;
|
m_previous_terrain_sound = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
if(m_engine_sound)
|
if(m_engine_sound)
|
||||||
m_engine_sound->stop();
|
m_engine_sound->stop();
|
||||||
@ -1430,7 +1429,7 @@ void Kart::handleMaterialSFX(const Material *material)
|
|||||||
// can be used again.
|
// can be used again.
|
||||||
if(m_previous_terrain_sound)
|
if(m_previous_terrain_sound)
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
|
m_previous_terrain_sound->deleteSFX();
|
||||||
}
|
}
|
||||||
m_previous_terrain_sound = m_terrain_sound;
|
m_previous_terrain_sound = m_terrain_sound;
|
||||||
if(m_previous_terrain_sound)
|
if(m_previous_terrain_sound)
|
||||||
@ -1467,7 +1466,7 @@ void Kart::handleMaterialSFX(const Material *material)
|
|||||||
// We don't modify the position of m_previous_terrain_sound
|
// We don't modify the position of m_previous_terrain_sound
|
||||||
// anymore, so that it keeps on playing at the place where the
|
// anymore, so that it keeps on playing at the place where the
|
||||||
// kart left the material.
|
// kart left the material.
|
||||||
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
|
m_previous_terrain_sound->deleteSFX();
|
||||||
m_previous_terrain_sound = NULL;
|
m_previous_terrain_sound = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1592,7 +1591,7 @@ void Kart::handleMaterialGFX()
|
|||||||
(m_terrain_sound == NULL ||
|
(m_terrain_sound == NULL ||
|
||||||
m_terrain_sound->getStatus() == SFXManager::SFX_STOPPED))
|
m_terrain_sound->getStatus() == SFXManager::SFX_STOPPED))
|
||||||
{
|
{
|
||||||
if (m_previous_terrain_sound) SFXManager::get()->deleteSFX(m_previous_terrain_sound);
|
if (m_previous_terrain_sound) m_previous_terrain_sound->deleteSFX();
|
||||||
m_previous_terrain_sound = m_terrain_sound;
|
m_previous_terrain_sound = m_terrain_sound;
|
||||||
if(m_previous_terrain_sound)
|
if(m_previous_terrain_sound)
|
||||||
m_previous_terrain_sound->setLoop(false);
|
m_previous_terrain_sound->setLoop(false);
|
||||||
|
@ -73,7 +73,7 @@ void LinearWorld::init()
|
|||||||
*/
|
*/
|
||||||
LinearWorld::~LinearWorld()
|
LinearWorld::~LinearWorld()
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_last_lap_sfx);
|
m_last_lap_sfx->deleteSFX();
|
||||||
} // ~LinearWorld
|
} // ~LinearWorld
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
@ -60,7 +60,7 @@ SoccerWorld::SoccerWorld() : WorldWithRank()
|
|||||||
*/
|
*/
|
||||||
SoccerWorld::~SoccerWorld()
|
SoccerWorld::~SoccerWorld()
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_goal_sound);
|
m_goal_sound->deleteSFX();
|
||||||
} // ~SoccerWorld
|
} // ~SoccerWorld
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
@ -74,9 +74,9 @@ void WorldStatus::reset()
|
|||||||
*/
|
*/
|
||||||
WorldStatus::~WorldStatus()
|
WorldStatus::~WorldStatus()
|
||||||
{
|
{
|
||||||
SFXManager::get()->deleteSFX(m_prestart_sound);
|
m_prestart_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_start_sound);
|
m_start_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_track_intro_sound);
|
m_track_intro_sound->deleteSFX();
|
||||||
IrrlichtDevice *device = irr_driver->getDevice();
|
IrrlichtDevice *device = irr_driver->getDevice();
|
||||||
|
|
||||||
if (device->getTimer()->isStopped())
|
if (device->getTimer()->isStopped())
|
||||||
|
@ -382,8 +382,9 @@ void TrackObjectPresentationMesh::reset()
|
|||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_node, scene::ISceneNode* parent) :
|
TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_node,
|
||||||
TrackObjectPresentation(xml_node)
|
scene::ISceneNode* parent)
|
||||||
|
: TrackObjectPresentation(xml_node)
|
||||||
{
|
{
|
||||||
// TODO: respect 'parent' if any
|
// TODO: respect 'parent' if any
|
||||||
|
|
||||||
@ -440,8 +441,9 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_no
|
|||||||
{
|
{
|
||||||
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
|
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
|
||||||
}
|
}
|
||||||
}
|
} // TrackObjectPresentationSound
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationSound::update(float dt)
|
void TrackObjectPresentationSound::update(float dt)
|
||||||
{
|
{
|
||||||
if (m_sound != NULL)
|
if (m_sound != NULL)
|
||||||
@ -451,16 +453,18 @@ void TrackObjectPresentationSound::update(float dt)
|
|||||||
// moved
|
// moved
|
||||||
m_sound->position(m_xyz);
|
m_sound->position(m_xyz);
|
||||||
}
|
}
|
||||||
}
|
} // update
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationSound::onTriggerItemApproached(Item* who)
|
void TrackObjectPresentationSound::onTriggerItemApproached(Item* who)
|
||||||
{
|
{
|
||||||
if (m_sound != NULL && m_sound->getStatus() != SFXManager::SFX_PLAYING)
|
if (m_sound != NULL && m_sound->getStatus() != SFXManager::SFX_PLAYING)
|
||||||
{
|
{
|
||||||
m_sound->play();
|
m_sound->play();
|
||||||
}
|
}
|
||||||
}
|
} // onTriggerItemApproached
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationSound::triggerSound(bool loop)
|
void TrackObjectPresentationSound::triggerSound(bool loop)
|
||||||
{
|
{
|
||||||
if (m_sound != NULL)
|
if (m_sound != NULL)
|
||||||
@ -468,34 +472,37 @@ void TrackObjectPresentationSound::triggerSound(bool loop)
|
|||||||
m_sound->setLoop(loop);
|
m_sound->setLoop(loop);
|
||||||
m_sound->play();
|
m_sound->play();
|
||||||
}
|
}
|
||||||
}
|
} // triggerSound
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationSound::stopSound()
|
void TrackObjectPresentationSound::stopSound()
|
||||||
{
|
{
|
||||||
if (m_sound != NULL) m_sound->stop();
|
if (m_sound != NULL) m_sound->stop();
|
||||||
}
|
} // stopSound
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
TrackObjectPresentationSound::~TrackObjectPresentationSound()
|
TrackObjectPresentationSound::~TrackObjectPresentationSound()
|
||||||
{
|
{
|
||||||
if (m_sound)
|
if (m_sound)
|
||||||
{
|
{
|
||||||
//delete m_sound->getBuffer();
|
m_sound->deleteSFX();
|
||||||
SFXManager::get()->deleteSFX(m_sound);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
} // ~TrackObjectPresentationSound
|
||||||
|
|
||||||
void TrackObjectPresentationSound::move(const core::vector3df& xyz, const core::vector3df& hpr,
|
// ----------------------------------------------------------------------------
|
||||||
|
void TrackObjectPresentationSound::move(const core::vector3df& xyz,
|
||||||
|
const core::vector3df& hpr,
|
||||||
const core::vector3df& scale)
|
const core::vector3df& scale)
|
||||||
{
|
{
|
||||||
m_xyz = xyz;
|
m_xyz = xyz;
|
||||||
if (m_sound != NULL) m_sound->position(xyz);
|
if (m_sound != NULL) m_sound->position(xyz);
|
||||||
}
|
} // move
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode& xml_node,
|
||||||
TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode& xml_node, scene::ISceneNode* parent) :
|
scene::ISceneNode* parent)
|
||||||
TrackObjectPresentationSceneNode(xml_node)
|
: TrackObjectPresentationSceneNode(xml_node)
|
||||||
{
|
{
|
||||||
std::string texture_name;
|
std::string texture_name;
|
||||||
float width, height;
|
float width, height;
|
||||||
@ -529,6 +536,7 @@ TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode
|
|||||||
m_node->setPosition(m_init_xyz);
|
m_node->setPosition(m_init_xyz);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationBillboard::update(float dt)
|
void TrackObjectPresentationBillboard::update(float dt)
|
||||||
{
|
{
|
||||||
if (m_fade_out_when_close)
|
if (m_fade_out_when_close)
|
||||||
@ -554,6 +562,7 @@ void TrackObjectPresentationBillboard::update(float dt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
TrackObjectPresentationBillboard::~TrackObjectPresentationBillboard()
|
TrackObjectPresentationBillboard::~TrackObjectPresentationBillboard()
|
||||||
{
|
{
|
||||||
if (m_node)
|
if (m_node)
|
||||||
@ -613,6 +622,7 @@ TrackObjectPresentationParticles::TrackObjectPresentationParticles(const XMLNode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
TrackObjectPresentationParticles::~TrackObjectPresentationParticles()
|
TrackObjectPresentationParticles::~TrackObjectPresentationParticles()
|
||||||
{
|
{
|
||||||
if (m_emitter)
|
if (m_emitter)
|
||||||
@ -626,6 +636,7 @@ TrackObjectPresentationParticles::~TrackObjectPresentationParticles()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationParticles::update(float dt)
|
void TrackObjectPresentationParticles::update(float dt)
|
||||||
{
|
{
|
||||||
if (m_emitter != NULL)
|
if (m_emitter != NULL)
|
||||||
@ -634,6 +645,7 @@ void TrackObjectPresentationParticles::update(float dt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationParticles::triggerParticles()
|
void TrackObjectPresentationParticles::triggerParticles()
|
||||||
{
|
{
|
||||||
if (m_emitter != NULL)
|
if (m_emitter != NULL)
|
||||||
@ -671,6 +683,7 @@ TrackObjectPresentationLight::TrackObjectPresentationLight(const XMLNode& xml_no
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
TrackObjectPresentationLight::~TrackObjectPresentationLight()
|
TrackObjectPresentationLight::~TrackObjectPresentationLight()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -693,6 +706,7 @@ TrackObjectPresentationActionTrigger::TrackObjectPresentationActionTrigger(const
|
|||||||
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
|
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
|
void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
|
||||||
{
|
{
|
||||||
if (!m_action_active) return;
|
if (!m_action_active) return;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user