Remove unused file
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef SERVER_ONLY
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#include "graphics/stk_scene_manager.hpp"
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#include <SViewFrustum.h>
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#include <vector>
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using namespace irr;
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// From irrlicht code
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static
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bool isBoxInFrontOfPlane(const core::plane3df &plane, const core::vector3df edges[8])
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{
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for (u32 j = 0; j<8; ++j)
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if (plane.classifyPointRelation(edges[j]) != core::ISREL3D_FRONT)
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return false;
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return true;
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}
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std::vector<float> BoundingBoxes;
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void addEdge(const core::vector3df &P0, const core::vector3df &P1)
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{
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BoundingBoxes.push_back(P0.X);
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BoundingBoxes.push_back(P0.Y);
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BoundingBoxes.push_back(P0.Z);
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BoundingBoxes.push_back(P1.X);
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BoundingBoxes.push_back(P1.Y);
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BoundingBoxes.push_back(P1.Z);
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}
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bool isCulledPrecise(const scene::ICameraSceneNode *cam, const scene::ISceneNode *node)
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{
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if (!node->getAutomaticCulling())
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return false;
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const core::matrix4 &trans = node->getAbsoluteTransformation();
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const scene::SViewFrustum &frust = *cam->getViewFrustum();
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core::vector3df edges[8];
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node->getBoundingBox().getEdges(edges);
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for (unsigned i = 0; i < 8; i++)
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trans.transformVect(edges[i]);
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for (s32 i = 0; i < scene::SViewFrustum::VF_PLANE_COUNT; ++i)
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if (isBoxInFrontOfPlane(frust.planes[i], edges))
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return true;
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return false;
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}
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#endif // !SERVER_ONLY
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@ -1,37 +0,0 @@
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// Not really a scene manager yet but hold algorithm that
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// rework scene manager output
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#ifndef SERVER_ONLY
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#ifndef HEADER_STKSCENEMANAGER_HPP
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#define HEADER_STKSCENEMANAGER_HPP
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#include <ICameraSceneNode.h>
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#include <ISceneNode.h>
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#include <vector3d.h>
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void addEdge(const irr::core::vector3df &P0, const irr::core::vector3df &P1);
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bool isCulledPrecise(const irr::scene::ICameraSceneNode *cam, const irr::scene::ISceneNode *node);
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#endif
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#endif // supertuxkart
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