Always use GESPMBuffer for GEVulkanDrawCall::m_materials key
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@ -225,12 +225,7 @@ void GEVulkanDrawCall::generate()
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const irr::video::ITexture** list = &textures[0];
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const int material_id = m_texture_descriptor->getTextureID(list);
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if (!GEVulkanFeatures::supportsBindMeshTexturesAtOnce())
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{
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if (use_base_vertex)
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m_materials[p.first->getVBOOffset()] = material_id;
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else
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m_materials[(size_t)p.first] = material_id;
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}
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m_materials[p.first] = material_id;
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const bool skinning = p.first->hasSkinning();
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for (auto& q : p.second)
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@ -270,26 +265,13 @@ void GEVulkanDrawCall::generate()
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}
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}
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if (!GEVulkanFeatures::supportsBindMeshTexturesAtOnce())
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{
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if (use_base_vertex)
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{
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std::stable_sort(m_cmds.begin(), m_cmds.end(),
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[this](const DrawCallData& a, const DrawCallData& b)
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{
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return m_materials[a.m_cmd.vertexOffset] <
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m_materials[b.m_cmd.vertexOffset];
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return m_materials[a.m_mb] < m_materials[b.m_mb];
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});
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}
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else
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{
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std::stable_sort(m_cmds.begin(), m_cmds.end(),
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[this](const DrawCallData& a, const DrawCallData& b)
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{
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return m_materials[(size_t)a.m_mb] <
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m_materials[(size_t)b.m_mb];
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});
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}
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}
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std::stable_sort(m_cmds.begin(), m_cmds.end(),
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[](const DrawCallData& a, const DrawCallData& b)
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@ -1036,11 +1018,7 @@ void GEVulkanDrawCall::render(GEVulkanDriver* vk, GEVulkanCameraSceneNode* cam,
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}
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else
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{
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int cur_mid = 0;
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if (use_base_vertex)
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cur_mid = m_materials[m_cmds[0].m_cmd.vertexOffset];
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else
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cur_mid = m_materials[(size_t)m_cmds[0].m_mb];
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int cur_mid = m_materials[m_cmds[0].m_mb];
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bindPipeline(cmd, cur_pipeline);
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if (!GEVulkanFeatures::supportsBindMeshTexturesAtOnce())
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{
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@ -1077,11 +1055,7 @@ void GEVulkanDrawCall::render(GEVulkanDriver* vk, GEVulkanCameraSceneNode* cam,
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}
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}
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int mid = 0;
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if (use_base_vertex)
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mid = m_materials[cur_cmd.vertexOffset];
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else
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mid = m_materials[(size_t)m_cmds[i].m_mb];
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int mid = m_materials[m_cmds[i].m_mb];
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if (!GEVulkanFeatures::supportsBindMeshTexturesAtOnce() &&
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cur_mid != mid)
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{
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@ -104,7 +104,7 @@ private:
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std::unordered_map<std::string, std::pair<VkPipeline, PipelineSettings> >
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m_graphics_pipelines;
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std::unordered_map<size_t, int> m_materials;
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std::unordered_map<GESPMBuffer*, int> m_materials;
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GEVulkanTextureDescriptor* m_texture_descriptor;
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