1) Updated project file for latest changes.
2) Removed compiler warnings. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4270 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -572,7 +572,7 @@ void ScalableFont::draw(const core::stringw& text, const core::rect<s32>& positi
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offsets.push_back(offset);
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}
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offset.X += (area.width + area.overhang + GlobalKerningWidth) * m_scale;
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offset.X += (int)((area.width + area.overhang + GlobalKerningWidth) * m_scale);
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}
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//SpriteBank->draw2DSpriteBatch(indices, offsets, clip, color);
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@ -589,12 +589,12 @@ void Skin::drawButton(Widget* w, const core::rect< s32 > &rect, const bool press
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{
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core::rect< s32 > sized_rect = rect;
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core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
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const float size = sin(m_dialog_size*M_PI_2);
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const float size = sin(m_dialog_size*M_PI*0.5f);
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sized_rect.UpperLeftCorner.X = center.X + (int)(rect.UpperLeftCorner.X - center.X)*size;
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sized_rect.UpperLeftCorner.Y = center.Y + (int)(rect.UpperLeftCorner.Y - center.Y)*size;
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sized_rect.LowerRightCorner.X = center.X + (int)(rect.LowerRightCorner.X - center.X)*size;
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sized_rect.LowerRightCorner.Y = center.Y + (int)(rect.LowerRightCorner.Y - center.Y)*size;
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sized_rect.UpperLeftCorner.X = center.X + (int)((rect.UpperLeftCorner.X - center.X)*size);
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sized_rect.UpperLeftCorner.Y = center.Y + (int)((rect.UpperLeftCorner.Y - center.Y)*size);
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sized_rect.LowerRightCorner.X = center.X + (int)((rect.LowerRightCorner.X - center.X)*size);
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sized_rect.LowerRightCorner.Y = center.Y + (int)((rect.LowerRightCorner.Y - center.Y)*size);
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if (focused)
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drawBoxFromStretchableTexture(w, sized_rect, SkinConfig::m_render_params["button::focused"]);
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@ -1140,12 +1140,12 @@ void Skin::draw3DSunkenPane (IGUIElement *element, video::SColor bgcolor, bool f
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if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL && widget->m_parent->getType() == gui::EGUIET_WINDOW)
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{
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core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
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const float size = sin(m_dialog_size*M_PI_2);
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const float size = sin(m_dialog_size*M_PI*0.5f);
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borderArea.UpperLeftCorner.X = center.X + (int)(rect.UpperLeftCorner.X - center.X)*size;
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borderArea.UpperLeftCorner.Y = center.Y + (int)(rect.UpperLeftCorner.Y - center.Y)*size;
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borderArea.LowerRightCorner.X = center.X + (int)(rect.LowerRightCorner.X - center.X)*size;
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borderArea.LowerRightCorner.Y = center.Y + (int)(rect.LowerRightCorner.Y - center.Y)*size;
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borderArea.UpperLeftCorner.X = center.X + (int)((rect.UpperLeftCorner.X - center.X)*size);
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borderArea.UpperLeftCorner.Y = center.Y + (int)((rect.UpperLeftCorner.Y - center.Y)*size);
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borderArea.LowerRightCorner.X = center.X + (int)((rect.LowerRightCorner.X - center.X)*size);
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borderArea.LowerRightCorner.Y = center.Y + (int)((rect.LowerRightCorner.Y - center.Y)*size);
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}
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GUIEngine::getDriver()->draw2DRectangle( colorFocus, borderArea );
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@ -1160,12 +1160,12 @@ void Skin::draw3DSunkenPane (IGUIElement *element, video::SColor bgcolor, bool f
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if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL && widget->m_parent->getType() == gui::EGUIET_WINDOW)
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{
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core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
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const float size = sin(m_dialog_size*M_PI_2);
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const float size = sin(m_dialog_size*M_PI*0.5f);
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core::rect< s32 > sizedRect;
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sizedRect.UpperLeftCorner.X = center.X + (int)(rect.UpperLeftCorner.X - center.X)*size;
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sizedRect.UpperLeftCorner.Y = center.Y + (int)(rect.UpperLeftCorner.Y - center.Y)*size;
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sizedRect.LowerRightCorner.X = center.X + (int)(rect.LowerRightCorner.X - center.X)*size;
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sizedRect.LowerRightCorner.Y = center.Y + (int)(rect.LowerRightCorner.Y - center.Y)*size;
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sizedRect.UpperLeftCorner.X = center.X + (int)((rect.UpperLeftCorner.X - center.X)*size);
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sizedRect.UpperLeftCorner.Y = center.Y + (int)((rect.UpperLeftCorner.Y - center.Y)*size);
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sizedRect.LowerRightCorner.X = center.X + (int)((rect.LowerRightCorner.X - center.X)*size);
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sizedRect.LowerRightCorner.Y = center.Y + (int)((rect.LowerRightCorner.Y - center.Y)*size);
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GUIEngine::getDriver()->draw2DRectangle( color, sizedRect );
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}
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else
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@ -1190,7 +1190,7 @@ void Skin::drawBGFadeColor()
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{
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// fade out background
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SColor color = SkinConfig::m_colors["dialog_background::neutral"];
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if (m_dialog_size < 1.0f) color.setAlpha( color.getAlpha()*m_dialog_size );
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if (m_dialog_size < 1.0f) color.setAlpha( (unsigned int)(color.getAlpha()*m_dialog_size ));
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GUIEngine::getDriver()->draw2DRectangle( color,
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core::rect< s32 >(position2d< s32 >(0,0) ,
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GUIEngine::getDriver()->getCurrentRenderTargetSize()) );
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@ -1207,7 +1207,7 @@ core::rect< s32 > Skin::draw3DWindowBackground (IGUIElement *element, bool drawT
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core::position2d<s32> center = sized_rect.getCenter();
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const int w = sized_rect.getWidth();
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const int h = sized_rect.getHeight();
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const float size = sin(m_dialog_size*M_PI_2);
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const float size = sin(m_dialog_size*M_PI*0.5f);
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sized_rect.UpperLeftCorner.X = (int)(center.X - (w/2.0f)*size);
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sized_rect.UpperLeftCorner.Y = (int)(center.Y - (h/2.0f)*size);
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sized_rect.LowerRightCorner.X = (int)(center.X + (w/2.0f)*size);
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@ -296,6 +296,10 @@
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RelativePath="..\..\guiengine\abstract_state_manager.cpp"
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>
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</File>
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<File
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RelativePath="..\..\guiengine\CGUIFont.cpp"
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>
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</File>
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<File
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RelativePath="..\..\guiengine\engine.cpp"
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>
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@ -982,6 +986,10 @@
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RelativePath="..\..\guiengine\abstract_state_manager.hpp"
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>
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</File>
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<File
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RelativePath="..\..\guiengine\CGUIFont.h"
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>
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</File>
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<File
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RelativePath="..\..\guiengine\engine.hpp"
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>
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@ -189,13 +189,13 @@ void FeatureUnlockedCutScene::onUpdate(float dt, irr::video::IVideoDriver* drive
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//printf("m_key_angle = %f\n", m_key_angle);
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m_key->setRotation( core::vector3df(0, m_key_angle*90.0f, -m_key_angle*90.0f) );
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const int GIFT_EXIT_FROM = 7.0f;
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const int GIFT_EXIT_TO = 20.0f;
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const int GIFT_EXIT_FROM = 7;
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const int GIFT_EXIT_TO = 20;
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if (m_global_time > GIFT_EXIT_FROM && m_global_time < GIFT_EXIT_TO && m_root_gift_node != NULL)
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{
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const double chest_top_angle = ((double)(m_global_time - GIFT_EXIT_FROM)*3/(double)GIFT_EXIT_TO)*110.0;
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m_chest_top->setRotation( core::vector3df( 360-std::min(110.0, chest_top_angle), 0, 0 ));
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m_chest_top->setRotation( core::vector3df( 360.0f-(float)std::min(110.0, chest_top_angle), 0, 0 ));
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if (chest_top_angle < 110.0)
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{
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core::vector3df chestpos = m_chest_top->getPosition();
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@ -204,7 +204,7 @@ void FeatureUnlockedCutScene::onUpdate(float dt, irr::video::IVideoDriver* drive
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}
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core::vector3df pos = m_root_gift_node->getPosition();
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pos.Y = sin( (m_global_time - GIFT_EXIT_FROM)*M_PI*1.5/GIFT_EXIT_TO )*50;
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pos.Y = sin( (float)((m_global_time - GIFT_EXIT_FROM)*M_PI*1.5/GIFT_EXIT_TO) )*50.0f;
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pos.X += 5*dt;
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pos.Z += 5*dt;
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