Add vertical tabs (#3314)
* Add vertical tabs to ribbon widget types * Update GUI engine for vertical tabs * Add the ability to get a ribbon's active children number * Add full looping for vertical tabs
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@ -99,7 +99,8 @@ namespace GUIEngine
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\n
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\subsection widget1 WTYPE_RIBBON
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<em> Names in XML files: </em> \c "ribbon", \c "buttonbar", \c "tabs"
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<em> Names in XML files: </em> \c "ribbon", \c "buttonbar", \c "tabs",
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\c"vertical-tabs"
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Appears as an horizontal bar containing elements laid in a row, each being
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and icon and/or a label
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@ -351,9 +352,9 @@ namespace GUIEngine
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size (parent size means the parent \<div\> or the whole screen if none). A
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negative value can also be passed to start coordinate from right and/or
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bottom, instead of starting from top-left corner as usual.
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Note that in many cases, it is not necessary to manually a position. Div
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Note that in many cases, it is not necessary to manually set a position. Div
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layouts will often manage that for you (see PROP_LAYOUT). Other widgets will
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also automativally manage the position and size of their children, for
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also automatically manage the position and size of their children, for
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instance ribbons.
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\n
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@ -367,7 +368,7 @@ namespace GUIEngine
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Note that in many cases, it is not necessary to manually a size. Div layouts
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will often manage that for you (see PROP_LAYOUT). In addition, sizes are
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automatically calculated for widgets made of icons and/or text like labels
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and plain icons. Other widgets will also automativally manage the position
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and plain icons. Other widgets will also automatically manage the position
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and size of their children, for instance ribbons.
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Another possible value is "fit", which will make a \<div\> fit to its
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@ -433,12 +433,12 @@ void EventHandler::sendNavigationEvent(const NavigationDirection nav, const int
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else if (nav == NAV_DOWN)
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propagation_state = widget_to_call->downPressed(playerID);
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if (propagation_state == EVENT_LET)
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sendEventToUser(widget_to_call, widget_to_call->m_properties[PROP_ID], playerID);
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if (propagation_state == EVENT_LET || propagation_state == EVENT_BLOCK_BUT_HANDLED)
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handled_by_widget = true;
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if (propagation_state == EVENT_LET)
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sendEventToUser(widget_to_call, widget_to_call->m_properties[PROP_ID], playerID);
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if (widget_to_call->m_event_handler == NULL)
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break;
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@ -476,6 +476,20 @@ void EventHandler::navigate(const NavigationDirection nav, const int playerID)
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assert(list != NULL);
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list->setSelectionID(nav == NAV_UP ? list->getItemCount() - 1 : 0);
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}
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// Similar exception for vertical tabs, only apply when entering with down/up
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if (closest_widget->m_type == GUIEngine::WTYPE_RIBBON && (nav == NAV_UP || nav == NAV_DOWN))
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{
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RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(closest_widget);
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assert(ribbon != NULL);
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if (ribbon->getRibbonType() == GUIEngine::RibbonType::RIBBON_VERTICAL_TABS)
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{
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int new_selection = (nav == NAV_UP) ?
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ribbon->getActiveChildrenNumber(playerID) - 1 : 0;
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ribbon->setSelection(new_selection, playerID);
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// The tab selection triggers an action
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sendEventToUser(ribbon, ribbon->m_properties[PROP_ID], playerID);
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}
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}
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}
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return;
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@ -535,6 +549,7 @@ int EventHandler::findIDClosestWidget(const NavigationDirection nav, const int p
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}
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int offset = 0;
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int rightmost = w_test->m_x + w_test->m_w;
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if (nav == NAV_UP || nav == NAV_DOWN)
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{
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@ -564,7 +579,7 @@ int EventHandler::findIDClosestWidget(const NavigationDirection nav, const int p
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// we substract the smaller from the bigger
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// else, the smaller is 0 and we keep the bigger
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int right_offset = std::max(0, w_test->m_x - w->m_x);
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int left_offset = std::max(0, (w->m_x + w->m_w) - (w_test->m_x + w_test->m_w));
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int left_offset = std::max(0, (w->m_x + w->m_w) - rightmost);
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offset = std::max (right_offset - left_offset, left_offset - right_offset);
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}
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else if (nav == NAV_LEFT || nav == NAV_RIGHT)
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@ -572,7 +587,7 @@ int EventHandler::findIDClosestWidget(const NavigationDirection nav, const int p
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if (nav == NAV_LEFT)
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{
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// compare current leftmost point with other widget rightmost
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distance = w->m_x - (w_test->m_x + w_test->m_w);
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distance = w->m_x - rightmost;
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}
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else
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{
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@ -585,9 +600,28 @@ int EventHandler::findIDClosestWidget(const NavigationDirection nav, const int p
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int up_offset = std::max(0, (w->m_y + w->m_h) - (w_test->m_y + w_test->m_h));
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offset = std::max (down_offset - up_offset, up_offset - down_offset);
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// Special case for vertical tabs : select the top element of the body
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if (w->m_type == GUIEngine::WTYPE_RIBBON)
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{
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RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(w);
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if (ribbon->getRibbonType() == GUIEngine::RibbonType::RIBBON_VERTICAL_TABS)
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{
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offset = w_test->m_y;
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offset *= 100;
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// Don't count elements above the tabs or too high as valid
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if (!(w_test->m_x > (w->m_x + w->m_w) || rightmost < w->m_x) ||
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(w_test->m_y + w_test->m_h) < w->m_y)
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{
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distance = BIG_DISTANCE;
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wrapping_distance = BIG_DISTANCE;
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}
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}
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}
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// No lateral selection if there is not at least partial alignement
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// >= because we don't want it to trigger if two widgets touch each other
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if (offset >= w->m_h)
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else if (offset >= w->m_h)
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{
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distance = BIG_DISTANCE;
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wrapping_distance = BIG_DISTANCE;
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@ -912,4 +946,3 @@ EventPropagation EventHandler::onGUIEvent(const SEvent& event)
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}
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// -----------------------------------------------------------------------------
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@ -102,6 +102,10 @@ void Screen::parseScreenFileDiv(irr::io::IXMLReader* xml, PtrVector<Widget>& app
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{
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append_to.push_back(new RibbonWidget(RIBBON_TABS));
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}
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else if (wcscmp(L"vertical-tabs", xml->getNodeName()) == 0)
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{
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append_to.push_back(new RibbonWidget(RIBBON_VERTICAL_TABS));
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}
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else if (wcscmp(L"spinner", xml->getNodeName()) == 0)
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{
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append_to.push_back(new SpinnerWidget());
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@ -270,9 +274,10 @@ if(prop_name != NULL) widget.m_properties[prop_flag] = core::stringc(prop_name).
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// We're done parsing this 'ribbon', return one step back in
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// the recursive call.
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if (wcscmp(L"ribbon", xml->getNodeName()) == 0 ||
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wcscmp(L"buttonbar", xml->getNodeName()) == 0 ||
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wcscmp(L"tabs", xml->getNodeName()) == 0)
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if (wcscmp(L"ribbon", xml->getNodeName()) == 0 ||
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wcscmp(L"buttonbar", xml->getNodeName()) == 0 ||
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wcscmp(L"tabs", xml->getNodeName()) == 0 ||
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wcscmp(L"vertical-tabs", xml->getNodeName()) == 0)
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return;
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}
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break;
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@ -1003,6 +1003,56 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
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material2D.UseMipMaps = true;
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}
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}
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/* vertical tab-bar ribbons */
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else if (type == RIBBON_VERTICAL_TABS)
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{
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video::SMaterial& material2D =
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irr_driver->getVideoDriver()->getMaterial2D();
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for (unsigned int n=0; n<MATERIAL_MAX_TEXTURES; n++)
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{
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material2D.UseMipMaps = false;
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}
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const bool mouseIn = rect.isPointInside(irr_driver->getDevice()
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->getCursorControl()
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->getPosition() );
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BoxRenderParams* params;
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if (mark_selected && (focused || parent_focused))
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params = &SkinConfig::m_render_params["verticalTab::focused"];
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else if (parentRibbon->m_mouse_focus == widget && mouseIn)
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params = &SkinConfig::m_render_params["verticalTab::focused"];
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else if (mark_selected)
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params = &SkinConfig::m_render_params["verticalTab::down"];
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else
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params = &SkinConfig::m_render_params["verticalTab::neutral"];
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// automatically guess from position on-screen if tabs go left or right
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unsigned int screen_width = irr_driver->getActualScreenSize().Width;
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const bool horizontal_flip =
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(unsigned int)rect.UpperLeftCorner.X > screen_width/ 2;
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params->m_vertical_flip = false;
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core::recti rect2 = rect;
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if (mark_selected)
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{
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// the selected tab should be slighlty bigger than others
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if (horizontal_flip) rect2.UpperLeftCorner.X -= screen_width/50;
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else rect2.LowerRightCorner.X += screen_width/50;
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}
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drawBoxFromStretchableTexture(widget, rect2, *params,
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parentRibbon->m_deactivated ||
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widget->m_deactivated);
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for (unsigned int n=0; n<MATERIAL_MAX_TEXTURES; n++)
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{
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material2D.UseMipMaps = true;
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}
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}
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/* icon ribbons */
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else
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{
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@ -115,7 +115,7 @@ void RibbonWidget::add()
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if (m_active_children[i].m_type != WTYPE_ICON_BUTTON &&
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m_active_children[i].m_type != WTYPE_BUTTON)
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{
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Log::warn("RiggonWidget", "Ribbon widgets can only have "
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Log::warn("RibbonWidget", "Ribbon widgets can only have "
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"(icon)button widgets as children");
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continue;
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}
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@ -144,19 +144,26 @@ void RibbonWidget::add()
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//int biggest_y = 0;
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const int button_y = 10;
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const int one_button_space = (subbuttons_amount == 0 ? m_w :
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const int one_button_width = (subbuttons_amount == 0 ? m_w :
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int(roundf((float)m_w / (float)subbuttons_amount)));
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const int one_button_height = (subbuttons_amount == 0 ? m_h :
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int(roundf((float)m_h / (float)subbuttons_amount)));
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int widget_x = -1;
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int widget_y = -1;
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// ---- add children
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// TODO : the content of the ifs is way too large, separate functions would be better.
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// Several pre-loop variables are used inside the ifs,
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// so care must be taken to not break things
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for (int i=0; i<subbuttons_amount; i++)
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{
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// ---- tab ribbons
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if (getRibbonType() == RIBBON_TABS)
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{
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const int large_tab = (int)((with_label + without_label)
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*one_button_space
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*one_button_width
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/ (with_label + without_label/2.0f));
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const int small_tab = large_tab/2;
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@ -277,11 +284,108 @@ void RibbonWidget::add()
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if (message.size() == 0) widget_x += small_tab/2;
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else widget_x += large_tab/2;
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}
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} // tabs
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// ---- vertical tab ribbons
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else if (getRibbonType() == RIBBON_VERTICAL_TABS)
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{
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const int tab_width = (int)((with_label + without_label)
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*m_w
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/ (with_label + without_label/2.0f));
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stringw& message = m_active_children[i].m_text;
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widget_x = tab_width/2;
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if (widget_y == -1)
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widget_y = 0;
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else
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widget_y += one_button_height;
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IGUIButton * subbtn = NULL;
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// The buttons will overlap without this,
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// as drawBoxFromStretchableTexture draw the borders outside
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// of a widget's reserved area
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int VERT_BORDER_MARGIN = 8;
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rect<s32> subbtn_rec = rect<s32>(widget_x - tab_width/2+2, widget_y + VERT_BORDER_MARGIN,
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widget_x + tab_width/2-2, widget_y - VERT_BORDER_MARGIN + one_button_height);
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// TODO Add support for BUTTON type when needed
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if (m_active_children[i].m_type == WTYPE_ICON_BUTTON)
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{
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// The icon will take 1/3rd of the tab width at most, less if height is lacking
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int icon_size = std::min(m_w/3, subbtn_rec.getHeight()+2*VERT_BORDER_MARGIN);
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rect<s32> icon_part = rect<s32>(5,
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one_button_height/2 - icon_size/2-VERT_BORDER_MARGIN,
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icon_size+5,
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one_button_height/2 + icon_size/2-VERT_BORDER_MARGIN);
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// label at the *right* of the icon (for tabs)
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rect<s32> label_part = rect<s32>(icon_size+5,
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5-VERT_BORDER_MARGIN,
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subbtn_rec.getWidth()-5,
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one_button_height-5-VERT_BORDER_MARGIN);
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// use the same ID for all subcomponents; since event handling
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// is done per-ID, no matter which one your hover, this
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// widget will get it
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int same_id = getNewNoFocusID();
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subbtn = GUIEngine::getGUIEnv()->addButton(subbtn_rec, btn,
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same_id, L"", L"");
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IGUIButton* icon =
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GUIEngine::getGUIEnv()->addButton(icon_part, subbtn,
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same_id, L"");
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icon->setScaleImage(true);
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std::string filename = file_manager->getAsset(
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m_active_children[i].m_properties[PROP_ICON]);
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icon->setImage( irr_driver->getTexture(filename.c_str()) );
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icon->setUseAlphaChannel(true);
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icon->setDrawBorder(false);
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icon->setTabStop(false);
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IGUIStaticText* label =
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GUIEngine::getGUIEnv()->addStaticText(message.c_str(),
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label_part,
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false /* border */,
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true /* word wrap */,
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subbtn, same_id);
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if ((int)GUIEngine::getFont()->getDimension(message.c_str())
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.Width > label_part.getWidth()&&
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message.findFirst(L' ') == -1 &&
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message.findFirst(L'\u00AD') == -1 )
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{
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// if message too long and contains no space and no soft
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// hyphen, make the font smaller
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label->setOverrideFont(GUIEngine::getSmallFont());
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}
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label->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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label->setTabStop(false);
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label->setNotClipped(true);
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label->setRightToLeft(translations->isRTLText(message));
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m_labels.push_back(label);
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subbtn->setTabStop(false);
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subbtn->setTabGroup(false);
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}
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else
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{
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Log::error("RibbonWidget", "Invalid tab bar contents");
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}
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m_active_children[i].m_element = subbtn;
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} // vertical-tabs
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// ---- icon ribbons
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else if (m_active_children[i].m_type == WTYPE_ICON_BUTTON)
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{
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if (widget_x == -1) widget_x = one_button_space/2;
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if (widget_x == -1) widget_x = one_button_width/2;
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// find how much space to keep for the label under the button.
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// consider font size, whether the label is multiline, etc...
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@ -316,7 +420,7 @@ void RibbonWidget::add()
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float image_h = (float)image->getSize().Height;
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float image_w = image_h*imageRatio;
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float zoom = (float) (m_h - button_y - needed_space_under_button) / image_h;
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float zoom_x = (float) one_button_space / image_w;
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float zoom_x = (float) one_button_width / image_w;
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if(zoom_x < zoom)
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zoom = zoom_x;
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@ -338,7 +442,7 @@ void RibbonWidget::add()
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if (icon->m_properties[PROP_EXTEND_LABEL].size() == 0)
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{
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icon->m_properties[PROP_EXTEND_LABEL] =
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StringUtils::toString(one_button_space - icon->m_w);
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StringUtils::toString(one_button_width - icon->m_w);
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}
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m_active_children.get(i)->m_parent = btn;
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@ -354,7 +458,7 @@ void RibbonWidget::add()
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// adds the label outside of the widget area it is assigned to,
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// the label will appear in the area we want at the bottom
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widget_x += one_button_space;
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widget_x += one_button_width;
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}
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else
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{
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@ -373,7 +477,7 @@ void RibbonWidget::add()
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if (!m_is_visible)
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setVisible(false);
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} // add
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} // add
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// ----------------------------------------------------------------------------
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@ -460,65 +564,64 @@ void RibbonWidget::select(std::string item, const int mousePlayerID)
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// ----------------------------------------------------------------------------
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EventPropagation RibbonWidget::rightPressed(const int playerID)
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{
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EventPropagation result = m_ribbon_type != RIBBON_TOOLBAR ? EVENT_LET : EVENT_BLOCK_BUT_HANDLED;
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if (m_deactivated) return result;
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// empty ribbon, or only one item (can't move right)
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if (m_active_children.size() < 2) return result;
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m_selection[playerID]++;
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if (m_selection[playerID] >= int(m_active_children.size()))
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{
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if (m_listener != NULL) m_listener->onRibbonWidgetScroll(1);
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m_selection[playerID] = m_event_handler ? m_active_children.size()-1 : 0;
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}
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updateSelection();
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if (m_ribbon_type == RIBBON_COMBO || m_ribbon_type == RIBBON_TABS)
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{
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const int mousePlayerID = input_manager->getPlayerKeyboardID();
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if (playerID == mousePlayerID || playerID == PLAYER_ID_GAME_MASTER)
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{
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m_mouse_focus = m_active_children.get(m_selection[playerID]);
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}
|
||||
}
|
||||
|
||||
// if we reached a filler item, move again (but don't wrap)
|
||||
if (getSelectionIDString(playerID) == RibbonWidget::NO_ITEM_ID)
|
||||
{
|
||||
if (m_selection[playerID] + 1 < int(m_active_children.size()))
|
||||
{
|
||||
rightPressed(playerID);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return moveToNextItem(/*horizontal*/ true, /*reverse*/ false, playerID);
|
||||
} // rightPressed
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
EventPropagation RibbonWidget::leftPressed(const int playerID)
|
||||
{
|
||||
EventPropagation result = m_ribbon_type != RIBBON_TOOLBAR ? EVENT_LET : EVENT_BLOCK_BUT_HANDLED;
|
||||
return moveToNextItem(/*horizontal*/ true, /*reverse*/ true, playerID);
|
||||
} // leftPressed
|
||||
|
||||
if (m_deactivated) return result;
|
||||
// empty ribbon, or only one item (can't move left)
|
||||
if (m_active_children.size() < 2) return result;
|
||||
// ----------------------------------------------------------------------------
|
||||
EventPropagation RibbonWidget::downPressed(const int playerID)
|
||||
{
|
||||
return moveToNextItem(/*horizontal*/ false, /*reverse*/ false, playerID);
|
||||
} // downPressed
|
||||
|
||||
m_selection[playerID]--;
|
||||
if (m_selection[playerID] < 0)
|
||||
// ----------------------------------------------------------------------------
|
||||
EventPropagation RibbonWidget::upPressed(const int playerID)
|
||||
{
|
||||
return moveToNextItem(/*horizontal*/ false, /*reverse*/ true, playerID);
|
||||
} // upPressed
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
EventPropagation RibbonWidget::moveToNextItem(const bool horizontally, const bool reverse, const int playerID)
|
||||
{
|
||||
EventPropagation result = propagationType(horizontally);
|
||||
|
||||
// Do nothing and do not block navigating out of the widget
|
||||
if (result == EVENT_BLOCK) return result;
|
||||
|
||||
if (reverse)
|
||||
m_selection[playerID]--;
|
||||
else
|
||||
m_selection[playerID]++;
|
||||
|
||||
if (m_selection[playerID] >= int(m_active_children.size()) || m_selection[playerID] < 0)
|
||||
{
|
||||
if (m_listener != NULL) m_listener->onRibbonWidgetScroll(-1);
|
||||
// In vertical tabs, don't loop when reaching the top or bottom
|
||||
if (!horizontally)
|
||||
{
|
||||
if (reverse)
|
||||
m_selection[playerID]++;
|
||||
else
|
||||
m_selection[playerID]--;
|
||||
|
||||
m_selection[playerID] = m_event_handler
|
||||
? 0
|
||||
: m_active_children.size()-1;
|
||||
return EVENT_BLOCK;
|
||||
}
|
||||
bool left = (m_selection[playerID] < 0);
|
||||
|
||||
if (m_listener != NULL) m_listener->onRibbonWidgetScroll(left ? -1 : 1);
|
||||
|
||||
bool select_zero = (m_event_handler && left) || (!m_event_handler && !left);
|
||||
|
||||
m_selection[playerID] = select_zero ? 0 : m_active_children.size()-1;
|
||||
}
|
||||
|
||||
updateSelection();
|
||||
|
||||
if (m_ribbon_type == RIBBON_COMBO)
|
||||
if (m_ribbon_type == RIBBON_COMBO || m_ribbon_type == RIBBON_TABS ||
|
||||
m_ribbon_type == RIBBON_VERTICAL_TABS)
|
||||
{
|
||||
const int mousePlayerID = input_manager->getPlayerKeyboardID();
|
||||
if (playerID == mousePlayerID || playerID == PLAYER_ID_GAME_MASTER)
|
||||
@ -530,16 +633,38 @@ EventPropagation RibbonWidget::leftPressed(const int playerID)
|
||||
// if we reached a filler item, move again (but don't wrap)
|
||||
if (getSelectionIDString(playerID) == RibbonWidget::NO_ITEM_ID)
|
||||
{
|
||||
if (m_selection[playerID] > 0) leftPressed(playerID);
|
||||
if (((m_selection[playerID] > 0) && reverse ) ||
|
||||
((m_selection[playerID] + 1 < int(m_active_children.size()))&& !reverse) )
|
||||
{
|
||||
moveToNextItem(horizontally, reverse, playerID);
|
||||
}
|
||||
}
|
||||
|
||||
//if (m_ribbon_type != RIBBON_TOOLBAR)
|
||||
//{
|
||||
//GUIEngine::transmitEvent( this, m_properties[PROP_ID], playerID );
|
||||
//}
|
||||
return result;
|
||||
} // moveToNextItem
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
EventPropagation RibbonWidget::propagationType(const bool horizontally)
|
||||
{
|
||||
EventPropagation result;
|
||||
|
||||
if (horizontally)
|
||||
{
|
||||
result = m_ribbon_type == RIBBON_VERTICAL_TABS ? EVENT_BLOCK :
|
||||
m_ribbon_type != RIBBON_TOOLBAR ? EVENT_LET :
|
||||
EVENT_BLOCK_BUT_HANDLED;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = m_ribbon_type != RIBBON_VERTICAL_TABS ? EVENT_BLOCK :
|
||||
EVENT_LET;
|
||||
}
|
||||
if (m_deactivated) result = EVENT_BLOCK;
|
||||
// empty ribbon, or only one item (can't move)
|
||||
if (m_active_children.size() < 2) result = EVENT_BLOCK;
|
||||
|
||||
return result;
|
||||
} // leftPressed
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
@ -549,7 +674,8 @@ EventPropagation RibbonWidget::focused(const int playerID)
|
||||
|
||||
if (m_active_children.size() < 1) return EVENT_LET; // empty ribbon
|
||||
|
||||
if (m_ribbon_type == RIBBON_COMBO || m_ribbon_type == RIBBON_TABS)
|
||||
if (m_ribbon_type == RIBBON_COMBO || m_ribbon_type == RIBBON_TABS ||
|
||||
m_ribbon_type == RIBBON_VERTICAL_TABS)
|
||||
{
|
||||
const int mousePlayerID = input_manager->getPlayerKeyboardID();
|
||||
if (m_mouse_focus == NULL && m_selection[playerID] != -1 &&
|
||||
@ -598,7 +724,8 @@ EventPropagation RibbonWidget::mouseHovered(Widget* child,
|
||||
|
||||
const int subbuttons_amount = m_active_children.size();
|
||||
|
||||
if (m_ribbon_type == RIBBON_COMBO || m_ribbon_type == RIBBON_TABS)
|
||||
if (m_ribbon_type == RIBBON_COMBO || m_ribbon_type == RIBBON_TABS ||
|
||||
m_ribbon_type == RIBBON_VERTICAL_TABS)
|
||||
{
|
||||
//Log::info("RibbonWidget", "Setting m_mouse_focus");
|
||||
m_mouse_focus = child;
|
||||
@ -765,12 +892,8 @@ int RibbonWidget::findItemNamed(const char* internalName)
|
||||
{
|
||||
const int size = m_children.size();
|
||||
|
||||
//printf("Ribbon : Looking for %s among %i items\n", internalName, size);
|
||||
|
||||
for (int n=0; n<size; n++)
|
||||
{
|
||||
//printf(" Ribbon : Looking for %s in item %i : %s\n",
|
||||
// internalName, n, m_children[n].m_properties[PROP_ID].c_str());
|
||||
if (m_children[n].m_properties[PROP_ID] == internalName) return n;
|
||||
}
|
||||
return -1;
|
||||
|
@ -37,7 +37,8 @@ namespace GUIEngine
|
||||
{
|
||||
RIBBON_COMBO, //!< select one item out of many, like in a combo box
|
||||
RIBBON_TOOLBAR, //!< a row of individual buttons
|
||||
RIBBON_TABS //!< a tab bar
|
||||
RIBBON_TABS, //!< a tab bar
|
||||
RIBBON_VERTICAL_TABS //!< a vertical tab bar
|
||||
};
|
||||
|
||||
/** \brief A static text/icons/tabs bar widget.
|
||||
@ -66,7 +67,7 @@ namespace GUIEngine
|
||||
|
||||
int m_selection[MAX_PLAYER_COUNT];
|
||||
|
||||
/** The type of this ribbon (toolbar, combo, tabs) */
|
||||
/** The type of this ribbon (toolbar, combo, tabs, vertical tabs) */
|
||||
RibbonType m_ribbon_type;
|
||||
|
||||
/** Each item within the ribbon holds a flag saying whether it is
|
||||
@ -77,6 +78,10 @@ namespace GUIEngine
|
||||
/** Callbacks */
|
||||
virtual EventPropagation rightPressed(const int playerID=0) OVERRIDE;
|
||||
virtual EventPropagation leftPressed(const int playerID=0) OVERRIDE;
|
||||
virtual EventPropagation upPressed(const int playerID=0) OVERRIDE;
|
||||
virtual EventPropagation downPressed(const int playerID=0) OVERRIDE;
|
||||
EventPropagation moveToNextItem(const bool horizontally, const bool reverse, const int playerID);
|
||||
EventPropagation propagationType(const bool horizontally);
|
||||
virtual EventPropagation mouseHovered(Widget* child,
|
||||
const int playerID) OVERRIDE;
|
||||
virtual EventPropagation transmitEvent(Widget* w,
|
||||
@ -121,6 +126,10 @@ namespace GUIEngine
|
||||
* for detailed descriptions) */
|
||||
RibbonType getRibbonType() const { return m_ribbon_type; }
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns the number of active items within the ribbon */
|
||||
int getActiveChildrenNumber(const int playerID) const
|
||||
{ return m_active_children.size(); }
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns the numerical ID of the selected item within the ribbon */
|
||||
int getSelection(const int playerID) const
|
||||
{ return m_selection[playerID]; }
|
||||
|
Loading…
Reference in New Issue
Block a user