Fixed kart rotation ... again :)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3476 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -109,6 +109,13 @@ void Moveable::update(float dt)
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m_motion_state->getWorldTransform(m_transform);
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m_velocityLC = getVelocity()*getTrans().getBasis();
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m_hpr.setHPR(m_transform.getBasis());
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// roll is not set correctly, I assume due to a different HPR order.
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// So we compute the proper roll (by taking the angle between the up
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// vector and the rotated up vector).
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Vec3 up(0,0,1);
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Vec3 roll_vec = m_transform.getBasis()*up;
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float roll = atan2(roll_vec.getX(), roll_vec.getZ());
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m_hpr.setRoll(roll);
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updateGraphics(Vec3(0,0,0), Vec3(0,0,0));
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m_first_time = false ;
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