Improve kart.cpp/hpp code organization.

No functional change
This commit is contained in:
Alayan 2019-10-22 16:09:04 +02:00
parent 80c2bb1eaa
commit be0df77be9
2 changed files with 200 additions and 207 deletions

View File

@ -3465,20 +3465,12 @@ void Kart::setOnScreenText(const core::stringw& text)
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** Returns the normal of the terrain the kart is over atm. This is /** Returns the normal of the terrain the kart is over atm. This is
* defined even if the kart is flying. * defined even if the kart is flying. */
*/
const Vec3& Kart::getNormal() const const Vec3& Kart::getNormal() const
{ {
return m_terrain_info->getNormal(); return m_terrain_info->getNormal();
} // getNormal } // getNormal
// ------------------------------------------------------------------------
/** Returns the position 0.25s before */
const Vec3& Kart::getPreviousXYZ() const
{
return m_previous_xyz[m_xyz_history_size-1];
} // getPreviousXYZ
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** Returns a more recent different previous position */ /** Returns a more recent different previous position */
const Vec3& Kart::getRecentPreviousXYZ() const const Vec3& Kart::getRecentPreviousXYZ() const
@ -3488,13 +3480,6 @@ const Vec3& Kart::getRecentPreviousXYZ() const
return m_previous_xyz[m_xyz_history_size/5]; return m_previous_xyz[m_xyz_history_size/5];
} // getRecentPreviousXYZ } // getRecentPreviousXYZ
// ------------------------------------------------------------------------
/** Returns the time at which the recent previoux position occured */
const float Kart::getRecentPreviousXYZTime() const
{
return m_previous_xyz_times[m_xyz_history_size/5];
} // getRecentPreviousXYZTime
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
void Kart::playSound(SFXBuffer* buffer) void Kart::playSound(SFXBuffer* buffer)
{ {

View File

@ -301,8 +301,6 @@ public:
virtual void kartIsInRestNow() OVERRIDE; virtual void kartIsInRestNow() OVERRIDE;
virtual void updateGraphics(float dt) OVERRIDE; virtual void updateGraphics(float dt) OVERRIDE;
virtual void createPhysics (); virtual void createPhysics ();
virtual float getSpeedForTurnRadius(float radius) const OVERRIDE;
virtual float getMaxSteerAngle(float speed) const;
virtual bool isInRest () const OVERRIDE; virtual bool isInRest () const OVERRIDE;
virtual void applyEngineForce (float force); virtual void applyEngineForce (float force);
@ -310,18 +308,6 @@ public:
virtual void flyDown() OVERRIDE; virtual void flyDown() OVERRIDE;
virtual void startEngineSFX () OVERRIDE; virtual void startEngineSFX () OVERRIDE;
virtual void adjustSpeed (float f) OVERRIDE;
virtual void increaseMaxSpeed(unsigned int category, float add_speed,
float engine_force, int duration,
int fade_out_time) OVERRIDE;
virtual void instantSpeedIncrease(unsigned int category, float add_max_speed,
float speed_boost, float engine_force,
int duration, int fade_out_time) OVERRIDE;
virtual void setSlowdown(unsigned int category, float max_speed_fraction,
int fade_in_time) OVERRIDE;
virtual int getSpeedIncreaseTicksLeft(unsigned int category) const OVERRIDE;
virtual void setBoostAI (bool boosted) OVERRIDE;
virtual bool getBoostAI () const OVERRIDE;
virtual void collectedItem(ItemState *item) OVERRIDE; virtual void collectedItem(ItemState *item) OVERRIDE;
virtual float getStartupBoostFromStartTicks(int ticks) const OVERRIDE; virtual float getStartupBoostFromStartTicks(int ticks) const OVERRIDE;
virtual float getStartupBoost() const OVERRIDE { return m_startup_boost; } virtual float getStartupBoost() const OVERRIDE { return m_startup_boost; }
@ -346,7 +332,7 @@ public:
virtual void setPosition (int p) OVERRIDE; virtual void setPosition (int p) OVERRIDE;
virtual void beep () OVERRIDE; virtual void beep () OVERRIDE;
virtual void showZipperFire () OVERRIDE; virtual void showZipperFire () OVERRIDE;
virtual float getCurrentMaxSpeed() const OVERRIDE;
virtual bool playCustomSFX (unsigned int type) OVERRIDE; virtual bool playCustomSFX (unsigned int type) OVERRIDE;
virtual void setController(Controller *controller) OVERRIDE; virtual void setController(Controller *controller) OVERRIDE;
@ -354,147 +340,99 @@ public:
virtual void changeKart(const std::string& new_ident, virtual void changeKart(const std::string& new_ident,
PerPlayerDifficulty difficulty, PerPlayerDifficulty difficulty,
std::shared_ptr<RenderInfo> ri) OVERRIDE; std::shared_ptr<RenderInfo> ri) OVERRIDE;
// ========================================================================
// Powerup related functions. // ========================================================================================
// ------------------------------------------------------------------------ // SPEED and speed-boost related functions
// ----------------------------------------------------------------------------------------
virtual void adjustSpeed (float f) OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual void increaseMaxSpeed(unsigned int category, float add_speed,
float engine_force, int duration,
int fade_out_time) OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual void instantSpeedIncrease(unsigned int category, float add_max_speed,
float speed_boost, float engine_force,
int duration, int fade_out_time) OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual void setSlowdown(unsigned int category, float max_speed_fraction,
int fade_in_time) OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual int getSpeedIncreaseTicksLeft(unsigned int category) const OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual float getSpeed() const OVERRIDE { return m_speed; }
// ----------------------------------------------------------------------------------------
virtual float getCurrentMaxSpeed() const OVERRIDE;
// ----------------------------------------------------------------------------------------
/** This is used on the client side only to set the speed of the kart
* from the server information. */
virtual void setSpeed(float s) OVERRIDE { m_speed = s; }
// ========================================================================================
// STEERING and skidding related functions
// ----------------------------------------------------------------------------------------
/** Returns the maximum steering angle for this kart, which depends on the
* speed. */
virtual float getMaxSteerAngle () const OVERRIDE
{ return getMaxSteerAngle(getSpeed()); }
// ----------------------------------------------------------------------------------------
/** Returns the time till full steering is reached for this kart.
* \param steer Current steer value (must be >=0), on which the time till
* full steer depends. */
virtual float getTimeFullSteer(float steer) const OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual float getSpeedForTurnRadius(float radius) const OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual float getMaxSteerAngle(float speed) const;
// ----------------------------------------------------------------------------------------
/** Returns the skidding object for this kart (which can be used to query
* skidding related values). */
virtual const Skidding *getSkidding() const OVERRIDE { return m_skidding.get(); }
// ----------------------------------------------------------------------------------------
/** Returns the skidding object for this kart (which can be used to query
* skidding related values) - non-const. */
virtual Skidding *getSkidding() OVERRIDE { return m_skidding.get(); }
// ========================================================================================
// NITRO related functions.
// ----------------------------------------------------------------------------------------
/** Returns the remaining collected energy. */
virtual float getEnergy() const OVERRIDE { return m_collected_energy; }
// ----------------------------------------------------------------------------------------
/** Sets the energy the kart has collected. */
virtual void setEnergy(float val) OVERRIDE { m_collected_energy = val; }
// ----------------------------------------------------------------------------------------
/** Return whether nitro is being used despite the nitro button not being
* pressed due to minimal use time requirements
*/
virtual bool isOnMinNitroTime() const OVERRIDE { return m_min_nitro_ticks > 0; }
// ========================================================================================
// POWERUP related functions.
// ----------------------------------------------------------------------------------------
/** Sets a new powerup. */ /** Sets a new powerup. */
virtual void setPowerup (PowerupManager::PowerupType t, int n) OVERRIDE; virtual void setPowerup (PowerupManager::PowerupType t, int n) OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Sets the last used powerup. */ /** Sets the last used powerup. */
virtual void setLastUsedPowerup (PowerupManager::PowerupType t); virtual void setLastUsedPowerup (PowerupManager::PowerupType t);
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the current powerup. */ /** Returns the current powerup. */
virtual const Powerup* getPowerup() const OVERRIDE { return m_powerup; } virtual const Powerup* getPowerup() const OVERRIDE { return m_powerup; }
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the current powerup. */ /** Returns the current powerup. */
virtual Powerup* getPowerup() OVERRIDE { return m_powerup; } virtual Powerup* getPowerup() OVERRIDE { return m_powerup; }
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the last used powerup. */ /** Returns the last used powerup. */
virtual PowerupManager::PowerupType getLastUsedPowerup() OVERRIDE virtual PowerupManager::PowerupType getLastUsedPowerup() OVERRIDE
{ {
return m_last_used_powerup; return m_last_used_powerup;
} }
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the number of powerups. */ /** Returns the number of powerups. */
virtual int getNumPowerup() const OVERRIDE; virtual int getNumPowerup() const OVERRIDE;
// ------------------------------------------------------------------------
/** Returns a points to this kart's graphical effects. */ // ========================================================================================
virtual KartGFX* getKartGFX() OVERRIDE { return m_kart_gfx.get(); } // SPECIAL-STATUS related functions (plunger, squash, shield, immunity).
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the remaining collected energy. */
virtual float getEnergy() const OVERRIDE
{
return m_collected_energy;
}
// ------------------------------------------------------------------------
/** Returns the current position of this kart in the race. */
virtual int getPosition() const OVERRIDE
{
return m_race_position;
}
// ------------------------------------------------------------------------
/** Returns the coordinates of the front of the kart. This is used for
* determining when the lap line is crossed. */
virtual const Vec3& getFrontXYZ() const OVERRIDE { return m_xyz_front; }
// ------------------------------------------------------------------------
/** Returns the initial position of this kart. */
virtual int getInitialPosition () const OVERRIDE
{
return m_initial_position;
}
// ------------------------------------------------------------------------
/** Returns the finished time for a kart. */
virtual float getFinishTime () const OVERRIDE
{
return m_finish_time;
}
// ------------------------------------------------------------------------
/** Returns true if this kart has finished the race. */
virtual bool hasFinishedRace () const OVERRIDE
{
return m_finished_race;
}
// ------------------------------------------------------------------------
/** Returns true if the kart has a plunger attached to its face. */
virtual int getBlockedByPlungerTicks() const OVERRIDE
{ return m_view_blocked_by_plunger; }
// ------------------------------------------------------------------------
/** Sets that the view is blocked by a plunger. The duration depends on
* the difficulty, see KartPorperties getPlungerInFaceTime. */
virtual void blockViewWithPlunger() OVERRIDE;
// -------------------------------------------------------------------------
/** Returns a bullet transform object located at the kart's position
and oriented in the direction the kart is going. Can be useful
e.g. to calculate the starting point and direction of projectiles. */
virtual btTransform getAlignedTransform(const float customPitch=-1) OVERRIDE;
// -------------------------------------------------------------------------
/** Returns the color used for this kart. */
const irr::video::SColor &getColor() const;
// ------------------------------------------------------------------------
/** Returns the time till full steering is reached for this kart.
* \param steer Current steer value (must be >=0), on which the time till
* full steer depends. */
virtual float getTimeFullSteer(float steer) const OVERRIDE;
// ------------------------------------------------------------------------
/** Returns the maximum steering angle for this kart, which depends on the
* speed. */
virtual float getMaxSteerAngle () const OVERRIDE
{ return getMaxSteerAngle(getSpeed()); }
// ------------------------------------------------------------------------
/** Returns the skidding object for this kart (which can be used to query
* skidding related values). */
virtual const Skidding *getSkidding() const OVERRIDE
{ return m_skidding.get(); }
// ------------------------------------------------------------------------
/** Returns the skidding object for this kart (which can be used to query
* skidding related values) - non-const. */
virtual Skidding *getSkidding() OVERRIDE { return m_skidding.get(); }
// ------------------------------------------------------------------------
virtual RaceManager::KartType getType() const OVERRIDE { return m_type; }
// ------------------------------------------------------------------------
/** Returns the bullet vehicle which represents this kart. */
virtual btKart *getVehicle() const OVERRIDE { return m_vehicle.get(); }
// ------------------------------------------------------------------------
/** Returns the speed of the kart in meters/second. */
virtual float getSpeed() const OVERRIDE { return m_speed; }
// ------------------------------------------------------------------------
/** This is used on the client side only to set the speed of the kart
* from the server information. */
virtual void setSpeed(float s) OVERRIDE { m_speed = s; }
// ------------------------------------------------------------------------
virtual btQuaternion getVisualRotation() const OVERRIDE;
// ------------------------------------------------------------------------
/** Returns the slipstream object of this kart. */
virtual const SlipStream* getSlipstream() const OVERRIDE
{ return m_slipstream.get(); }
// ------------------------------------------------------------------------
/** Returns the slipstream object of this kart. */
virtual SlipStream* getSlipstream() OVERRIDE {return m_slipstream.get(); }
// ------------------------------------------------------------------------
/** Activates a slipstream effect, atm that is display some nitro. */
virtual void setSlipstreamEffect(float f) OVERRIDE;
// ------------------------------------------------------------------------
/** Returns the start transform, i.e. position and rotation. */
const btTransform& getResetTransform() const {return m_reset_transform;}
// ------------------------------------------------------------------------
/** Returns the controller of this kart. */
virtual Controller* getController() OVERRIDE { return m_controller; }
// ------------------------------------------------------------------------
/** Returns the controller of this kart (const version). */
const Controller* getController() const OVERRIDE { return m_controller; }
// ------------------------------------------------------------------------
/** True if the wheels are touching the ground. */
virtual bool isOnGround() const OVERRIDE;
// ------------------------------------------------------------------------
/** Returns true if the kart is close to the ground, used to dis/enable
* the upright constraint to allow for more realistic explosions. */
bool isNearGround() const;
// ------------------------------------------------------------------------
/** Returns true if the kart is eliminated. */
virtual bool isEliminated() const OVERRIDE { return m_eliminated; }
// ------------------------------------------------------------------------
virtual void eliminate() OVERRIDE;
// ------------------------------------------------------------------------
/** Makes a kart invulnerable for a certain amount of time. */ /** Makes a kart invulnerable for a certain amount of time. */
virtual void setInvulnerableTicks(int ticks) OVERRIDE virtual void setInvulnerableTicks(int ticks) OVERRIDE
{ {
@ -503,82 +441,152 @@ public:
ticks = 32767; ticks = 32767;
m_invulnerable_ticks = ticks; m_invulnerable_ticks = ticks;
} // setInvulnerableTicks } // setInvulnerableTicks
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns if the kart is invulnerable. */ /** Returns if the kart is invulnerable. */
virtual bool isInvulnerable() const OVERRIDE virtual bool isInvulnerable() const OVERRIDE { return m_invulnerable_ticks > 0; }
{ // ----------------------------------------------------------------------------------------
return m_invulnerable_ticks > 0; /** Returns true if the kart has a plunger attached to its face. */
} virtual int getBlockedByPlungerTicks() const OVERRIDE
// ------------------------------------------------------------------------ { return m_view_blocked_by_plunger; }
// ----------------------------------------------------------------------------------------
/** Sets the view to blocked by a plunger. The duration depends on
* the difficulty, see KartProperties getPlungerInFaceTime. */
virtual void blockViewWithPlunger() OVERRIDE;
// ----------------------------------------------------------------------------------------
/** Enables a kart shield protection for a certain amount of time. */ /** Enables a kart shield protection for a certain amount of time. */
virtual void setShieldTime(float t) OVERRIDE; virtual void setShieldTime(float t) OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns if the kart is protected by a shield. */ /** Returns if the kart is protected by a shield. */
virtual bool isShielded() const OVERRIDE; virtual bool isShielded() const OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the remaining time the kart is protected by a shield. */ /** Returns the remaining time the kart is protected by a shield. */
virtual float getShieldTime() const OVERRIDE; virtual float getShieldTime() const OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Decreases the kart's shield time. */ /** Decreases the kart's shield time. */
virtual void decreaseShieldTime() OVERRIDE; virtual void decreaseShieldTime() OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Sets the energy the kart has collected. */
virtual void setEnergy(float val) OVERRIDE { m_collected_energy = val; }
// ------------------------------------------------------------------------
/** Return whether nitro is being used despite the nitro button not being
* pressed due to minimal use time requirements
*/
virtual bool isOnMinNitroTime() const OVERRIDE { return m_min_nitro_ticks > 0; }
// ------------------------------------------------------------------------
/** Returns if the kart is currently being squashed. */ /** Returns if the kart is currently being squashed. */
virtual bool isSquashed() const OVERRIDE; virtual bool isSquashed() const OVERRIDE;
// ------------------------------------------------------------------------
/** Shows the star effect for a certain time. */ // ========================================================================================
virtual void showStarEffect(float t) OVERRIDE; // CONTROLLER related functions
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the terrain info oject. */ virtual void setBoostAI (bool boosted) OVERRIDE;
virtual const TerrainInfo *getTerrainInfo() const OVERRIDE // ----------------------------------------------------------------------------------------
{ virtual bool getBoostAI () const OVERRIDE;
return m_terrain_info; // ----------------------------------------------------------------------------------------
} /** Returns the controller of this kart. */
// ------------------------------------------------------------------------ virtual Controller* getController() OVERRIDE { return m_controller; }
virtual void setOnScreenText(const core::stringw& text) OVERRIDE; // ----------------------------------------------------------------------------------------
// ------------------------------------------------------------------------ /** Returns the controller of this kart (const version). */
const Controller* getController() const OVERRIDE { return m_controller; }
// ========================================================================================
// LOCATION ON-TRACK related functions
// ----------------------------------------------------------------------------------------
/** Returns the coordinates of the front of the kart. This is used for
* determining when the lap line is crossed. */
virtual const Vec3& getFrontXYZ() const OVERRIDE { return m_xyz_front; }
// -----------------------------------------------------------------------------------------
/** Returns a bullet transform object located at the kart's position
and oriented in the direction the kart is going. Can be useful
e.g. to calculate the starting point and direction of projectiles. */
virtual btTransform getAlignedTransform(const float customPitch=-1) OVERRIDE;
// ----------------------------------------------------------------------------------------
/** Returns the start transform, i.e. position and rotation. */
const btTransform& getResetTransform() const {return m_reset_transform;}
// ----------------------------------------------------------------------------------------
/** True if the wheels are touching the ground. */
virtual bool isOnGround() const OVERRIDE;
// ----------------------------------------------------------------------------------------
/** Returns true if the kart is close to the ground, used to dis/enable
* the upright constraint to allow for more realistic explosions. */
bool isNearGround() const;
// ----------------------------------------------------------------------------------------
/** Returns the normal of the terrain the kart is over atm. This is /** Returns the normal of the terrain the kart is over atm. This is
* defined even if the kart is flying. */ * defined even if the kart is flying. */
virtual const Vec3& getNormal() const OVERRIDE; virtual const Vec3& getNormal() const OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the position 0.25s before */ /** Returns the position 0.25s before */
virtual const Vec3& getPreviousXYZ() const OVERRIDE; virtual const Vec3& getPreviousXYZ() const OVERRIDE
// ------------------------------------------------------------------------ { return m_previous_xyz[m_xyz_history_size-1]; }
// ----------------------------------------------------------------------------------------
/** Returns a more recent different previous position */ /** Returns a more recent different previous position */
virtual const Vec3& getRecentPreviousXYZ() const OVERRIDE; virtual const Vec3& getRecentPreviousXYZ() const OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns the time at which the recent previous position occured */ /** Returns the time at which the recent previous position occured */
virtual const float getRecentPreviousXYZTime() const OVERRIDE; virtual const float getRecentPreviousXYZTime() const OVERRIDE
// ------------------------------------------------------------------------ { return m_previous_xyz_times[m_xyz_history_size/5]; }
// ----------------------------------------------------------------------------------------
/** For debugging only: check if a kart is flying. */ /** For debugging only: check if a kart is flying. */
bool isFlying() const { return m_flying; } bool isFlying() const { return m_flying; }
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns whether this kart is jumping. */
virtual bool isJumping() const OVERRIDE { return m_is_jumping; }
// ----------------------------------------------------------------------------------------
/** Returns the terrain info oject. */
virtual const TerrainInfo *getTerrainInfo() const OVERRIDE { return m_terrain_info; }
// ========================================================================================
// ----------------------------------------------------------------------------------------
/** Returns a pointer to this kart's graphical effects. */
virtual KartGFX* getKartGFX() OVERRIDE { return m_kart_gfx.get(); }
// ----------------------------------------------------------------------------------------
/** Returns the current position of this kart in the race. */
virtual int getPosition() const OVERRIDE { return m_race_position; }
// ----------------------------------------------------------------------------------------
/** Returns the initial position of this kart. */
virtual int getInitialPosition () const OVERRIDE { return m_initial_position; }
// ----------------------------------------------------------------------------------------
/** Returns the finished time for a kart. */
virtual float getFinishTime () const OVERRIDE { return m_finish_time; }
// ----------------------------------------------------------------------------------------
/** Returns true if this kart has finished the race. */
virtual bool hasFinishedRace () const OVERRIDE { return m_finished_race; }
// -----------------------------------------------------------------------------------------
/** Returns the color used for this kart. */
const irr::video::SColor &getColor() const;
// ----------------------------------------------------------------------------------------
virtual RaceManager::KartType getType() const OVERRIDE { return m_type; }
// ----------------------------------------------------------------------------------------
/** Returns the bullet vehicle which represents this kart. */
virtual btKart *getVehicle() const OVERRIDE { return m_vehicle.get(); }
// ----------------------------------------------------------------------------------------
virtual btQuaternion getVisualRotation() const OVERRIDE;
// ----------------------------------------------------------------------------------------
/** Returns the slipstream object of this kart. */
virtual const SlipStream* getSlipstream() const OVERRIDE { return m_slipstream.get(); }
// ----------------------------------------------------------------------------------------
/** Returns the slipstream object of this kart. */
virtual SlipStream* getSlipstream() OVERRIDE {return m_slipstream.get(); }
// ----------------------------------------------------------------------------------------
/** Activates a slipstream effect, atm that is display some nitro. */
virtual void setSlipstreamEffect(float f) OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual bool isEliminated() const OVERRIDE { return m_eliminated; }
// ----------------------------------------------------------------------------------------
virtual void eliminate() OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual void setOnScreenText(const core::stringw& text) OVERRIDE;
// ----------------------------------------------------------------------------------------
/** Returns whether this kart wins or loses. */ /** Returns whether this kart wins or loses. */
virtual bool getRaceResult() const OVERRIDE { return m_race_result; } virtual bool getRaceResult() const OVERRIDE { return m_race_result; }
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Set this kart race result. */ /** Set this kart race result. */
void setRaceResult(); void setRaceResult();
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns whether this kart is a ghost (replay) kart. */ /** Returns whether this kart is a ghost (replay) kart. */
virtual bool isGhostKart() const OVERRIDE { return false; } virtual bool isGhostKart() const OVERRIDE { return false; }
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Returns whether this kart is jumping. */
virtual bool isJumping() const OVERRIDE { return m_is_jumping; };
// ------------------------------------------------------------------------
SFXBase* getNextEmitter(); SFXBase* getNextEmitter();
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
virtual void playSound(SFXBuffer* buffer) OVERRIDE; virtual void playSound(SFXBuffer* buffer) OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
virtual bool isVisible() const OVERRIDE; virtual bool isVisible() const OVERRIDE;
// ------------------------------------------------------------------------ // ----------------------------------------------------------------------------------------
/** Shows the star effect for a certain time. */
virtual void showStarEffect(float t) OVERRIDE;
// ----------------------------------------------------------------------------------------
virtual Stars* getStarsEffect() const OVERRIDE virtual Stars* getStarsEffect() const OVERRIDE
{ return m_stars_effect.get(); } { return m_stars_effect.get(); }