Make Mosquito Hunter use a generic counter
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@ -62,7 +62,7 @@
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name="It's secret" description="Really ... a secret.">
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</achievement>
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<achievement id="11" check-type="all-at-least" reset-type="race"
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name="Mosquito Hunter" description="Take your opponents for mosquitos! With the swatter, squash at least 5 of them in a race.">
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name="Mosquito Hunter" description="Take your opponents for mosquitos! With the swatter, squash them at least 5 times in a race.">
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<swatter goal="5"/>
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</achievement>
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<achievement id="12" check-type="all-at-least" reset-type="never"
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@ -319,6 +319,13 @@ void AchievementsStatus::updateAchievementsProgress(unsigned int achieve_data_id
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strike->increase("ball", "ball", m_variables[BOWLING_HIT].counter);
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}
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Achievement *mosquito = PlayerManager::getCurrentAchievementsStatus()->getAchievement(AchievementInfo::ACHIEVE_MOSQUITO);
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if (!mosquito->isAchieved())
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{
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mosquito->reset();
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mosquito->increase("swatter", "swatter", m_variables[SWATTER_HIT_1RACE].counter);
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}
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Achievement *columbus = PlayerManager::getCurrentAchievementsStatus()->getAchievement(AchievementInfo::ACHIEVE_COLUMBUS);
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if (!columbus->isAchieved())
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{
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@ -386,6 +393,7 @@ void AchievementsStatus::onRaceEnd(bool aborted)
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m_variables[ACHIEVE_BANANA_1RACE].counter = 0;
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m_variables[ACHIEVE_SKIDDING_1RACE].counter = 0;
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m_variables[BOWLING_HIT_1RACE].counter = 0;
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m_variables[SWATTER_HIT_1RACE].counter = 0;
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// Prevent restart from being abused to get consecutive wins achievement
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@ -78,8 +78,11 @@ public :
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// Count how many times a bowling ball from the player hit a kart
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BOWLING_HIT = 21,
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BOWLING_HIT_1RACE = 22,
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// Count how many times a swatter from the player hit a kart
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SWATTER_HIT = 23,
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SWATTER_HIT_1RACE = 24,
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ACHIEVE_DATA_NUM = 23
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ACHIEVE_DATA_NUM = 25
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};
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private:
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@ -25,7 +25,7 @@
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// TODO: move some constants to KartProperties, use all constants from KartProperties
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#include "items/swatter.hpp"
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#include "achievements/achievement_info.hpp"
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#include "achievements/achievements_status.hpp"
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_manager.hpp"
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#include "config/player_manager.hpp"
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@ -362,8 +362,8 @@ void Swatter::squashThingsAround()
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// Handle achievement if the swatter is used by the current player
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if (m_kart->getController()->canGetAchievements())
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{
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PlayerManager::increaseAchievement(AchievementInfo::ACHIEVE_MOSQUITO,
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"swatter", 1);
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PlayerManager::increaseAchievement(AchievementsStatus::SWATTER_HIT, 1);
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PlayerManager::increaseAchievement(AchievementsStatus::SWATTER_HIT_1RACE, 1);
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}
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if (m_closest_kart->getAttachment()->getType()==Attachment::ATTACH_BOMB)
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