Minimap and powerup icon settings in user settings
- add size and display settings for powerup icon in user settings - move minimap display settings in user settings - fix some comments in stk_config.xml
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@ -145,7 +145,6 @@
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visual-time: How long it takes for the visual skid to reach maximum.
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revert-visual-time: how long it takes when stopping a skid to revert
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the visual skid and bring visuals and physics in sync again.
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angular-velocity: Angular velocity to be used for the kart when skidding.
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min-speed: Minimum speed a kart must have before it can skid. Must be
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>0, otherwise the kart can skid at the start of the race.
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time-till-bonus: How long a kart needs to skid in order to get a bonus.
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@ -102,7 +102,8 @@
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it will be ignored. -->
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<news max-display="10"/>
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<!-- smooth-normals: If the normals (for wheel raycasts) should be smoothened.
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<!-- Physics
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smooth-normals: If the normals (for wheel raycasts) should be smoothened.
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This is a global setting, it still needs to be activated for each
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track individually.
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smooth-angle-limits: If the angle between the normal of a vertex and
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@ -188,13 +189,7 @@
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<replay max-frames="12000" delta-t="0.100" delta-speed="0.6"
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delta-steering="0.26" />
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<!-- Determines the minimap related values.
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size: The size of the minimap (scaled afterwards) 480 = full screen height)
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ai-icon: The size of the icons for the AI karts on the minimap.
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player-icon: The size of the icons for the player karts. -->
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<minimap size="180.0" ai-icon="16.0" player-icon="20.0"/>
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<!-- Special urls -->
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<urls donate="https://supertuxkart.net/Donate"
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password-reset="https://online.supertuxkart.net/password-reset.php"
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assets-download="https://github.com/supertuxkart/stk-assets-mobile/releases/download/"/>
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@ -229,14 +224,15 @@
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differently for bonus (gift) boxes, nitro, bananas and bubble gums -->
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<item-return-time bonusbox="2.0" nitro="2.0" banana="2.0" bubblegum="2.0"/>
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<!-- Powerup collect-mode decides what is collected if a kart has already an
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powerup: same: get one more item of the same type.
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new: always get a new item.
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only-if-same: if the random item is the same one as the
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<!-- Powerup
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collect-mode : decides what is collected if a kart has already an
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same: get one more item of the same type.
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new: always get a new item.
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only-if-same: if the random item is the same one as the
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one currently owned, increase the number, otherwise
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no more/new item s are given to the kart.
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no-explosive-items-timeout determines if world time is less than this value
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then no cake or basketball is given by bonus boxes. -->
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then no cake or basketball is given by bonus boxes. -->
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<powerup collect-mode="new" no-explosive-items-timeout="15.0"/>
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<!-- time: How long a switch is being effective.
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items for each item list the index of the item it is switched with.
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@ -244,7 +240,8 @@
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easter egg-->
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<switch time="5" items="1 0 4 4 2 2 6"/>
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<!-- disappear-counter: How often bubblegum gets driven over before it disappears.
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<!-- Bubblegum
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disappear-counter: How often bubblegum gets driven over before it disappears.
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shield-time: How long the bubblegum shield lasts
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restrict-weapons: If true, using weapons will destroy the user's shield -->
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<bubblegum disappear-counter="1" shield-time="10.0" restrict-weapons="false"/>
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@ -264,12 +261,14 @@
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<networking steering-reduction="1.0"
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max-moveable-objects="15"/>
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<!-- The field od views for 1-4 player split screen. fov-3 is
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<!-- Camera
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The field of views for 1-4 player split screen. fov-3 is
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actually not used (since 3 player split screen uses the
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same layout as 4 player split screen) -->
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<camera fov-1="80" fov-2="65" fov-3="50" fov-4="75" cutscene-fov="0.61" />
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<!-- disable-while-unskid: Disable steering when stop skidding during
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<!-- Steer
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disable-while-unskid: Disable steering when stop skidding during
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the time it takes to adjust the physical body with the graphics.
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camera-follow-skid: If true the camera will stay behind the kart,
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potentially making it easier to see where the kart is going to
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@ -281,40 +280,7 @@
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============================ -->
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<general-kart-defaults>
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<!-- Skidding: increase: multiplicative increase of skidding factor in each frame.
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decrease: multiplicative decrease of skidding factor in each frame.
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max: maximum skidding factor = maximum increase of steering angle.
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time-till-max: Time till maximum skidding is reached.
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visual: Additional graphical rotation of kart. The graphical rotation
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of the kart also determines the direction the kart is driving to
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when skidding is stopped.
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visual-time: How long it takes for the visual skid to reach maximum.
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revert-visual-time: how long it takes when stopping a skid to revert
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the visual skid and bring visuals and physics in sync again.
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angular-velocity: Angular velocity to be used for the kart when skidding.
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min-speed: Minimum speed a kart must have before it can skid. Must be
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>0, otherwise the kart can skid at the start of the race.
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time-till-bonus: How long a kart needs to skid in order to get a bonus.
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bonus-force: A speedup applied to the kart whick skidded for a while.
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bonus-time: How long the bonus-force is applied.
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bonus-force: Additional engine force (this is used to offset the fact
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that turning after skidding (e.g. to correct direction) often uses
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up the skid bonus).
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post-skid-rotate-factor: a factor to be used to determine how much
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the chassis of a kart should rotate to match the graphical view.
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A factor of 1 is identical, a smaller factor will rotate the kart
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less (which might feel better).
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physical-jump-time: Time for a physical jump at the beginning of a skid.
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graphical-jump-time: Time for a graphics-only jump at the beginning
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of a skid.
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reduce-turn-min/max: The steering done by the controller (which is in
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[-1,1]) is mapped to [reduce-turn-min, reduce-turn-max] when skidding
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is active (for left turn, right turn will use [-max, -min]). The
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effect is that while you skid (say left) you can adjust the direction
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of the turn the kart is doing somewhat by steering to the left and right,
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but you will always keep on doing a left turn, just more or less. -->
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<!-- Kart-specific settings used by the AI.
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<!-- Kart-specific settings used by the AI.
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use-slipstream: if the AI should try to overtake karts using slipstream.
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disable-slipstream-usage: even if the AI is not trying to use slipstream,
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it can get a lot of bonus, esp. on easy since the AI creates trains.
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@ -337,8 +303,6 @@
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skidding-threshold: only for old-style skidding: when sharp turn
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should be triggered. Smaller values means it will sharp turn
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earlier, resulting in better driving in thight curves.
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max-item-angle: Items that would need more than this change in
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direction are not considered for collection.
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time-full-steer is the time for the AI to go from neutral steering to
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@ -356,10 +320,8 @@
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direction.
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straight-length-for-zipper is the minimum length a straight
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section of the track should have in order to activate a zipper.
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competitive when ahead of the player, or more competitive
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when behind the player.
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skid-probability: Since the AI is usually very good at using
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skidding, this is used to implement some rubber-banding for
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the AI: depending on distance to the player, the AI will
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@ -517,7 +479,8 @@
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restitution="0:1.0 5:1.0 20:0.2" bevel-factor="0.5 0.0 0.3"
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physical-wheel-position="0" />
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<!-- Skidding: increase: multiplicative increase of skidding factor in each frame.
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<!-- Skidding
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increase: multiplicative increase of skidding factor in each frame.
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decrease: multiplicative decrease of skidding factor in each frame.
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max: maximum skidding factor = maximum increase of steering angle.
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time-till-max: Time till maximum skidding is reached.
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@ -527,11 +490,10 @@
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visual-time: How long it takes for the visual skid to reach maximum.
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revert-visual-time: how long it takes when stopping a skid to revert
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the visual skid and bring visuals and physics in sync again.
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angular-velocity: Angular velocity to be used for the kart when skidding.
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min-speed: Minimum speed a kart must have before it can skid. Must be
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>0, otherwise the kart can skid at the start of the race.
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time-till-bonus: How long a kart needs to skid in order to get a bonus.
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bonus-force: A speedup applied to the kart whick skidded for a while.
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bonus-speed: A speedup applied to the kart whick skidded for a while.
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bonus-time: How long the bonus-force is applied.
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bonus-force: Additional engine force (this is used to offset the fact
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that turning after skidding (e.g. to correct direction) often uses
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@ -174,9 +174,6 @@ void STKConfig::load(const std::string &filename)
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CHECK_NEG(m_replay_delta_steering, "replay delta-steering" );
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CHECK_NEG(m_replay_delta_speed, "replay delta-speed " );
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CHECK_NEG(m_replay_dt, "replay delta-t" );
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CHECK_NEG(m_minimap_size, "minimap size" );
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CHECK_NEG(m_minimap_ai_icon, "minimap ai_icon" );
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CHECK_NEG(m_minimap_player_icon, "minimap player_icon" );
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CHECK_NEG(m_smooth_angle_limit, "physics smooth-angle-limit" );
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CHECK_NEG(m_default_track_friction, "physics default-track-friction");
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CHECK_NEG(m_physics_fps, "physics fps" );
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@ -231,9 +228,6 @@ void STKConfig::init_defaults()
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m_replay_delta_steering = -100;
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m_replay_delta_speed = -100;
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m_replay_dt = -100;
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m_minimap_size = -100;
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m_minimap_ai_icon = -100;
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m_minimap_player_icon = -100;
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m_donate_url = "";
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m_password_reset_url = "";
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m_no_explosive_items_timeout = -100.0f;
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@ -558,13 +552,6 @@ void STKConfig::getAllData(const XMLNode * root)
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}
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if(const XMLNode *replay_node = root->getNode("minimap"))
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{
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replay_node->get("size", &m_minimap_size );
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replay_node->get("ai-icon", &m_minimap_ai_icon );
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replay_node->get("player-icon", &m_minimap_player_icon );
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}
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if (const XMLNode *urls = root->getNode("urls"))
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{
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urls->get("donate", &m_donate_url);
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@ -1211,9 +1211,38 @@ namespace UserConfigParams
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PARAM_DEFAULT( StringUserConfigParam("peach", "skin_name",
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"Name of the skin to use") );
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// ---- settings for minimap display
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PARAM_PREFIX GroupUserConfigParam m_minimap_setup_group
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PARAM_DEFAULT( GroupUserConfigParam("Minimap",
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"Minimap Setup Settings") );
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PARAM_PREFIX IntUserConfigParam m_minimap_display
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PARAM_DEFAULT(IntUserConfigParam(0, "minimap_display",
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"Minimap: 0 bottom-left, 1 middle-right, 2 hidden, 3 center"));
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PARAM_DEFAULT(IntUserConfigParam(0, "display",
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&m_minimap_setup_group, "display: 0 bottom-left, 1 middle-right, 2 hidden, 3 center"));
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PARAM_PREFIX FloatUserConfigParam m_minimap_size
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PARAM_DEFAULT( FloatUserConfigParam(180.0f, "size",
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&m_minimap_setup_group, "Size of the the minimap (480 = full screen height; scaled afterwards)") );
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PARAM_PREFIX FloatUserConfigParam m_minimap_ai_icon_size
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PARAM_DEFAULT( FloatUserConfigParam(16.0f, "ai-icon",
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&m_minimap_setup_group, "The size of the icons for the AI karts on the minimap.") );
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PARAM_PREFIX FloatUserConfigParam m_minimap_player_icon_size
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PARAM_DEFAULT( FloatUserConfigParam(20.0f, "player-icon",
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&m_minimap_setup_group, "The size of the icons for the player kart.") );
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// ---- settings for powerup display
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PARAM_PREFIX GroupUserConfigParam m_powerup_setup_group
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PARAM_DEFAULT( GroupUserConfigParam("PowerUp",
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"PowerUp Setup Settings") );
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PARAM_PREFIX IntUserConfigParam m_powerup_display
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PARAM_DEFAULT(IntUserConfigParam(0, "display",
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&m_powerup_setup_group, "display: 0 center, 1 right side, 2 hidden (see karts' held powerups)"));
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PARAM_PREFIX FloatUserConfigParam m_powerup_size
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PARAM_DEFAULT( FloatUserConfigParam(64.0f, "powerup-icon-size",
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&m_powerup_setup_group, "Size of the powerup icon (scaled afterwards)") );
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// ---- Settings for spectator camera
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PARAM_PREFIX GroupUserConfigParam m_spectator
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@ -195,7 +195,7 @@ void RaceGUI::calculateMinimapSize()
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// Originally m_map_height was 100, and we take 480 as minimum res
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float scaling = std::min(irr_driver->getFrameSize().Height,
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irr_driver->getFrameSize().Width) / 480.0f;
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const float map_size = stk_config->m_minimap_size * map_size_splitscreen;
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const float map_size = UserConfigParams::m_minimap_size * map_size_splitscreen;
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const float top_margin = 3.5f * m_font_height;
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// Check if we have enough space for minimap when touch steering is enabled
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@ -218,8 +218,8 @@ void RaceGUI::calculateMinimapSize()
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// Marker texture has to be power-of-two for (old) OpenGL compliance
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//m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
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m_minimap_ai_size = (int)( stk_config->m_minimap_ai_icon * scaling);
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m_minimap_player_size = (int)( stk_config->m_minimap_player_icon * scaling);
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m_minimap_ai_size = (int)(UserConfigParams::m_minimap_ai_icon_size * scaling);
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m_minimap_player_size = (int)(UserConfigParams::m_minimap_player_icon_size * scaling);
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m_map_width = (int)(map_size * scaling);
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m_map_height = (int)(map_size * scaling);
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@ -381,6 +381,8 @@ void RaceGUIBase::drawPowerupIcons(const AbstractKart* kart,
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const core::vector2df &scaling)
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{
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#ifndef SERVER_ONLY
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if (UserConfigParams::m_powerup_display == 2) return;
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// If player doesn't have any powerups or has completed race, do nothing.
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const Powerup* powerup = kart->getPowerup();
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if (powerup->getType() == PowerupManager::POWERUP_NOTHING
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@ -397,14 +399,15 @@ void RaceGUIBase::drawPowerupIcons(const AbstractKart* kart,
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float scale = (float)(std::min(scaling.X, scaling.Y));
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int nSize = (int)(64.0f * scale);
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int nSize = (int)(UserConfigParams::m_powerup_size * scale);
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int itemSpacing = (int)(scale * 32.0f);
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int itemSpacing = (int)(scale * UserConfigParams::m_powerup_size / 2);
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int x1, y1;
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// When there is not much height, move items on the side
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if ((float) viewport.getWidth() / (float) viewport.getHeight() > 2.0f)
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// When there is not much height or set by user, move items on the side
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if ((UserConfigParams::m_powerup_display == 1) ||
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((float) viewport.getWidth() / (float) viewport.getHeight() > 2.0f))
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{
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x1 = viewport.UpperLeftCorner.X + 3*(viewport.getWidth()/4)
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- ((n * itemSpacing)/2);
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