Clarified one method by using a enum type instead of simply 'int'
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -311,7 +311,7 @@ void ThreeStrikesBattle::raceResultOrder( int* order )
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} // raceResultOrder
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//-----------------------------------------------------------------------------
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bool ThreeStrikesBattle::acceptPowerup(const int type) const
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bool ThreeStrikesBattle::acceptPowerup(const PowerupType type) const
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{
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// these powerups don't make much sense in battle mode
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if(type == POWERUP_PARACHUTE || type == POWERUP_ANVIL ||
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@ -59,7 +59,7 @@ public:
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virtual RaceGUI::KartIconDisplayInfo* getKartsDisplayInfo();
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virtual bool raceHasLaps(){ return false; }
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virtual void moveKartAfterRescue(Kart* kart, btRigidBody* body);
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virtual bool acceptPowerup(const int type) const;
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virtual bool acceptPowerup(const PowerupType type) const;
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virtual std::string getIdent() const;
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@ -205,7 +205,7 @@ public:
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/** called when a bonus box is hit, to determine which types of powerups are allowed
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in each game mode. By default all are accepted, override in child classes to get
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a different behaviour */
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virtual bool acceptPowerup(const int type) const { return true; }
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virtual bool acceptPowerup(const PowerupType type) const { return true; }
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/** Called by the code that draws the list of karts on the race GUI
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* to know what needs to be drawn in the current mode
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