Clarified one method by using a enum type instead of simply 'int'

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2010-02-17 23:35:25 +00:00
parent d4095bf3be
commit bbd2ecb4c4
3 changed files with 3 additions and 3 deletions

View File

@ -311,7 +311,7 @@ void ThreeStrikesBattle::raceResultOrder( int* order )
} // raceResultOrder
//-----------------------------------------------------------------------------
bool ThreeStrikesBattle::acceptPowerup(const int type) const
bool ThreeStrikesBattle::acceptPowerup(const PowerupType type) const
{
// these powerups don't make much sense in battle mode
if(type == POWERUP_PARACHUTE || type == POWERUP_ANVIL ||

View File

@ -59,7 +59,7 @@ public:
virtual RaceGUI::KartIconDisplayInfo* getKartsDisplayInfo();
virtual bool raceHasLaps(){ return false; }
virtual void moveKartAfterRescue(Kart* kart, btRigidBody* body);
virtual bool acceptPowerup(const int type) const;
virtual bool acceptPowerup(const PowerupType type) const;
virtual std::string getIdent() const;

View File

@ -205,7 +205,7 @@ public:
/** called when a bonus box is hit, to determine which types of powerups are allowed
in each game mode. By default all are accepted, override in child classes to get
a different behaviour */
virtual bool acceptPowerup(const int type) const { return true; }
virtual bool acceptPowerup(const PowerupType type) const { return true; }
/** Called by the code that draws the list of karts on the race GUI
* to know what needs to be drawn in the current mode