Swap YZ when applying explosion forces.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4987 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
mbjornstk 2010-03-12 02:55:31 +00:00
parent 5b7a48217d
commit bbb58408e4

View File

@ -603,7 +603,7 @@ void Kart::handleExplosion(const Vec3& pos, bool direct_hit)
float sign_d = (sign_bits & (0x1 << 11)) ? 1.0f : -1.0f;
float sign_e = (sign_bits & (0x1 << 12)) ? 1.0f : -1.0f;
btVector3 diff(sign_a * float(rand()%16) / 16.0f, sign_b * float(rand()%16) / 16.0f, 2.0f);
btVector3 diff(sign_a * float(rand()%16) / 16.0f, 2.0f, sign_b * float(rand()%16) / 16.0f);
diff.normalize();
diff *= stk_config->m_explosion_impulse / 5.0f;
m_uprightConstraint->setDisableTime(10.0f);
@ -621,9 +621,9 @@ void Kart::handleExplosion(const Vec3& pos, bool direct_hit)
else // only affected by a distant explosion
{
btVector3 diff=getXYZ()-pos;
//if the z component is negative, the resulting impulse could push the
// kart through the floor. So in this case ignore z.
if(diff.getZ()<0.0f) diff.setZ(0.0f);
// If the Y component is negative, the resulting impulse could push the
// kart through the floor. So in this case ignore Y.
if(diff.getY()<0.0f) diff.setY(0.0f);
float len2=diff.length2();
// Protect against "near zero" distances
@ -640,9 +640,8 @@ void Kart::handleExplosion(const Vec3& pos, bool direct_hit)
getVehicle()->getRigidBody()->applyCentralImpulse(diff);
// Even if just pushed, give some random rotation to simulate the lost of control by the shake
float sign_a = (sign_bits & (0x1 << 8)) ? 1.0f : -1.0f;
getVehicle()->getRigidBody()->applyTorqueImpulse(btVector3(0, 0, sign_a * float(rand()%32*5)));
}
getVehicle()->getRigidBody()->applyTorqueImpulse(btVector3(0, sign_a * float(rand()%32*5), 0));
} // if direct_hit
} // handleExplosion
//-----------------------------------------------------------------------------