Use theme color for textbox cursor and fix #4947
- Change the colors of the background and borders of the textbox to ensure they always contrast with each other - Make the color of the textbox cursor the same as the skin's text color - this ensure it always has good contrast - Offset the display of text slightly in the textbox. This avoids the cursor 'blending in' with the textbox border
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@ -338,12 +338,12 @@ to specify all types of ttf.
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<color type="tips_background" state="neutral" a="120" r="0" g="0" b="0" />
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<!-- Text field color -->
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<color type="text_field" state="background" a="255" r="35" g="35" b="35" />
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<color type="text_field" state="background" a="255" r="50" g="50" b="50" />
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<color type="text_field" state="background_focused" a="255" r="15" g="15" b="15" />
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<color type="text_field" state="background_deactivated" a="255" r="90" g="90" b="90" />
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<color type="text_field" state="background_deactivated" a="255" r="120" g="120" b="120" />
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<color type="text_field" state="background_marked" a="128" r="220" g="220" b="220" />
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<color type="text_field" state="neutral" a="255" r="35" g="35" b="35" />
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<color type="text_field" state="focused" a="255" r="15" g="15" b="15" />
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<color type="text_field" state="neutral" a="255" r="20" g="20" b="20" />
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<color type="text_field" state="focused" a="255" r="235" g="235" b="235" />
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<color type="text_field" state="deactivated" a="255" r="90" g="90" b="90" />
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<!-- Rating star image -->
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@ -2918,7 +2918,15 @@ u32 Skin::getIcon (EGUI_DEFAULT_ICON icon) const
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s32 Skin::getSize (EGUI_DEFAULT_SIZE texture_size) const
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{
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return m_fallback_skin->getSize(texture_size);
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switch(texture_size)
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{
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// TODO : make this depend on the text-size parameter and/or skin
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// and perhaps rename it
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case EGDS_TEXT_DISTANCE_X:
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return 10;
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default:
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return m_fallback_skin->getSize(texture_size);
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}
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}
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// -----------------------------------------------------------------------------
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@ -1017,7 +1017,7 @@ void CGUIEditBox::draw()
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core::rect< s32 > caret_rect = CurrentTextRect;
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caret_rect.UpperLeftCorner.X += m_cursor_distance - 1;
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caret_rect.LowerRightCorner.X = caret_rect.UpperLeftCorner.X + 2;
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GL32_draw2DRectangle(video::SColor(255, 0, 0, 0), caret_rect);
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GL32_draw2DRectangle(skin->getColor(EGDC_BUTTON_TEXT), caret_rect);
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}
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// Return the override color information to its previous settings.
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