Work around crashes when visting overworld twice. However I'm pretty sure this 'fix' causes a leak
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10773 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -831,7 +831,8 @@ bool Track::loadMainTrack(const XMLNode &root)
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convertTrackToBullet(scene_node);
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convertTrackToBullet(scene_node);
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scene_node->remove();
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scene_node->remove();
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irr_driver->grabAllTextures(original_mesh);
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scene::IMesh* mesh = manip->createMeshWithTangents(original_mesh);
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scene::IMesh* mesh = manip->createMeshWithTangents(original_mesh);
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mesh->grab();
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mesh->grab();
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irr_driver->grabAllTextures(mesh);
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irr_driver->grabAllTextures(mesh);
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