Removed unused functions.
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@ -104,21 +104,6 @@ bool NetworkManager::connect(const TransportAddress& address)
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return STKPeer::connectToHost(m_localhost, address, 2, 0);
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} // connect
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//-----------------------------------------------------------------------------
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/** \brief Changes the socket working mode.
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* Sockets can be in two modes : The ENet mode and a mode we will call
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* the 'Raw' mode. In the ENet mode, the socket will be read as
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* \param peer : The transport address which you want to connect to.
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* \return True if we're successfully connected. False elseway.
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*/
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void NetworkManager::setManualSocketsMode(bool manual)
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{
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if (manual)
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m_localhost->stopListening();
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else
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m_localhost->startListening();
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} // setManualSocketsMode
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//-----------------------------------------------------------------------------
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/** Is called from STKHost when an event (i.e. a package) is received. If the
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* event indicates a new connection, the peer is added to the list of peers.
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@ -212,15 +197,6 @@ void NetworkManager::disconnected()
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} // disconnected
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//-----------------------------------------------------------------------------
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void NetworkManager::setLogin(std::string username, std::string password)
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{
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m_player_login.username = username;
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m_player_login.password = password;
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} // setLogin
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//-----------------------------------------------------------------------------
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void NetworkManager::setPublicAddress(const TransportAddress& addr)
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{
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m_public_address.lock();
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@ -74,7 +74,6 @@ public:
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virtual void reset();
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virtual void abort();
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virtual bool connect(const TransportAddress& peer);
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virtual void setManualSocketsMode(bool manual);
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virtual void propagateEvent(Event* event);
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virtual void sendPacket(const NetworkString& data,
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bool reliable = true) = 0;
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@ -91,7 +90,6 @@ public:
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virtual bool isServer() = 0;
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// raw data management
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void setLogin(std::string username, std::string password);
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void setPublicAddress(const TransportAddress& addr);
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void removePeer(STKPeer* peer);
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