Fix camera tilting (some debug left-over broke it).
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@ -556,7 +556,6 @@ void Camera::positionCamera(float dt, float above_kart, float cam_angle,
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// Rotate the up vector (0,1,0) by the rotation ... which is just column 1
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Vec3 up = m_kart->getTrans().getBasis().getColumn(1);
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float f = 0.04f; // weight for new up vector to reduce shaking
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f = 0;
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m_camera->setUpVector(f * up.toIrrVector() +
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(1.0f - f) * m_camera->getUpVector());
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} // kart && !flying
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