More minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1424 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -87,6 +87,7 @@ void HighscoreManager::Load()
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}
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}
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catch(std::exception& err)
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catch(std::exception& err)
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{
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{
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(void)err; // remove warning about unused variable
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Save();
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Save();
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if(m_can_write)
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if(m_can_write)
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{
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{
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@ -17,7 +17,6 @@
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// along with this program; if not, write to the Free Software
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifdef BULLET
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#ifndef HEADER_MOVING_PHYSICS_H
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#ifndef HEADER_MOVING_PHYSICS_H
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#define HEADER_MOVING_PHYSICS_H
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#define HEADER_MOVING_PHYSICS_H
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#include <plib/ssg.h>
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#include <plib/ssg.h>
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@ -45,7 +44,6 @@ public:
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const char *getTypeName() {return "moving physics";}
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const char *getTypeName() {return "moving physics";}
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}; // MovingPhysics
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}; // MovingPhysics
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#endif
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#endif
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#endif
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/* EOF */
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/* EOF */
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@ -24,14 +24,11 @@
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#include "world.hpp"
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#include "world.hpp"
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#include "user_config.hpp"
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#include "user_config.hpp"
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#include "btBulletDynamicsCommon.h"
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#ifdef BULLET
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#ifdef __APPLE__
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# include "btBulletDynamicsCommon.h"
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# ifdef __APPLE__
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# include <GLUT/glut.h>
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# include <GLUT/glut.h>
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# else
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#else
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# include <GL/glut.h>
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# include <GL/glut.h>
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# endif
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#endif
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#endif
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#include "scene.hpp"
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#include "scene.hpp"
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@ -132,12 +129,9 @@ void Scene::draw(float dt)
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(*i)->update(dt);
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(*i)->update(dt);
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(*i) -> apply () ;
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(*i) -> apply () ;
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#ifdef BULLET
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if(!user_config->m_bullet_debug)
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if(!user_config->m_bullet_debug)
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{
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{
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#endif
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ssgCullAndDraw ( m_scenegraph );
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ssgCullAndDraw ( m_scenegraph );
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#ifdef BULLET
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}
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}
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else
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else
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{
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{
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@ -187,7 +181,6 @@ void Scene::draw(float dt)
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}
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}
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world->getPhysics()->draw();
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world->getPhysics()->draw();
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} // bullet_debug
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} // bullet_debug
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#endif
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} // for cameras
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} // for cameras
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if (TRACK->useFog())
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if (TRACK->useFog())
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@ -70,11 +70,6 @@ public:
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World(const RaceSetup& raceSetup);
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World(const RaceSetup& raceSetup);
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virtual ~World();
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virtual ~World();
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#ifndef BULLET
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float GetHOT(sgVec3 start, sgVec3 end, ssgLeaf** leaf, sgVec4** nrm)
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{return m_track->GetHOT(start, end, leaf, nrm);}
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int Collision(sgSphere* s, AllHits *a) const {return m_track->Collision(s,a); }
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#endif
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void update(float delta);
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void update(float delta);
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void restartRace();
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void restartRace();
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void disableRace(); // Put race into limbo phase
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void disableRace(); // Put race into limbo phase
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