Change the detail map to a more usefull decal shader. Now we can add easily details to texture
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8c5c85245f
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@ -23,7 +23,8 @@ void main(void)
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#endif
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#endif
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#endif
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#endif
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vec4 detail = texture(Detail, uv_bis);
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vec4 detail = texture(Detail, uv_bis);
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color *= detail;
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detail.rgb = detail.a * detail.rgb;
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color.rgb = detail.rgb + color.rgb * (1 - detail.a);
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float specmap = texture(SpecMap, uv).g;
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float specmap = texture(SpecMap, uv).g;
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FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap, 0.), 1.);
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FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap, 0.), 1.);
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}
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}
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@ -29,6 +29,7 @@ void main(void)
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vec4 detail = texture(Detail, uv_bis);
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vec4 detail = texture(Detail, uv_bis);
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float specmap = texture(SpecMap, uv).g;
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float specmap = texture(SpecMap, uv).g;
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#endif
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#endif
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color *= detail;
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detail.rgb = detail.a * detail.rgb;
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color.rgb = detail.rgb + color.rgb * (1 - detail.a);
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FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap, 0.), 1.);
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FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap, 0.), 1.);
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}
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}
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