Add emit map to object pass 2 shader
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@ -24,5 +24,6 @@ void main(void)
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#endif
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col.xyz *= pow(color.xyz, vec3(2.2));
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float specmap = texture(SpecMap, uv).g;
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FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap, 0.), 1.);
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float emitmap = texture(SpecMap, uv).b;
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FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap, emitmap), 1.);
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}
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