Merge branch 'master' into kart-properties

This commit is contained in:
Flakebi 2015-08-16 16:25:44 +02:00
commit b51eadae28
101 changed files with 2753 additions and 2308 deletions

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@ -20,7 +20,7 @@ option(USE_FRIBIDI "Support for right-to-left languages" ON)
option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
if(MSVC)
if(MSVC AND (MSVC_VERSION LESS 1900))
# Normally hide the option to build wiiuse on VS, since it depends
# on the installation of the Windows DDK (Driver Developer Kit),
# which also needs an absolute path :(
@ -211,6 +211,11 @@ if(WIN32)
# And shut up about unsafe stuff
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
# Avoid timespec structure redeclaration on Visual Studio 2015
if (MSVC_VERSION EQUAL 1900)
add_definitions(-DHAVE_STRUCT_TIMESPEC)
endif()
endif()
if(MSVC)

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@ -52,7 +52,7 @@
chassis-angular-damping="0"
downward-impulse-factor="5"
track-connection-accel="2"
smooth-flying-impulse="25" />
smooth-flying-impulse="250" />
<!-- Turning
radius: The turn radius of the kart at

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@ -2,6 +2,8 @@ uniform sampler2D tex_128;
uniform sampler2D tex_256;
uniform sampler2D tex_512;
uniform sampler2D tex_dust;
out vec4 FragColor;
void main()
@ -10,5 +12,13 @@ void main()
vec4 col = .125 * texture(tex_128, uv);
col += .25 * texture(tex_256, uv);
col += .5 * texture(tex_512, uv);
/* Lens dust effect ---- */
vec4 col2 = texture(tex_128, uv);
col2 += col2;
col2 += col2;
//float dustMask = max(col2.r,max(col2.g,col2.b));
col += texture(tex_dust, uv) * col2;
FragColor = vec4(col.xyz, 1.);
}

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@ -1,4 +1,5 @@
uniform int dt;
uniform mat4 previous_frame_sourcematrix;
uniform mat4 sourcematrix;
uniform int level;
uniform float size_increase_factor;
@ -32,31 +33,48 @@ out float new_size;
void main(void)
{
float updated_lifetime = lifetime + (float(dt)/lifetime_initial);
if (updated_lifetime > 1.)
{
if (gl_VertexID < level)
float updated_lifetime = lifetime + (float(dt)/lifetime_initial);
if (updated_lifetime > 1.)
{
float dt_from_last_frame = fract(updated_lifetime) * lifetime_initial;
vec4 updated_initialposition = sourcematrix * vec4(particle_position_initial, 1.0);
vec4 updated_initial_velocity = sourcematrix * vec4(particle_position_initial + particle_velocity_initial, 1.0) - updated_initialposition;
new_particle_position = updated_initialposition.xyz + updated_initial_velocity.xyz * float(dt_from_last_frame);
new_particle_velocity = updated_initial_velocity.xyz;
new_lifetime = fract(updated_lifetime);
new_size = mix(size_initial, size_initial * size_increase_factor, fract(updated_lifetime));
if (gl_VertexID < level)
{
float dt_from_last_frame = fract(updated_lifetime) * lifetime_initial;
float coeff = dt_from_last_frame / dt;
vec4 previous_frame_position = previous_frame_sourcematrix * vec4(particle_position_initial, 1.0);
vec4 current_frame_position = sourcematrix * vec4(particle_position_initial, 1.0);
vec4 updated_initialposition = mix(current_frame_position,
previous_frame_position,
coeff);
vec4 updated_initial_velocity = mix(sourcematrix * vec4(particle_velocity_initial, 0.0),
previous_frame_sourcematrix * vec4(particle_velocity_initial, 0.0),
coeff);
//+ (current_frame_position - previous_frame_position) / dt;
//To be accurate, emitter speed should be added.
//But the simple formula ( (current_frame_position - previous_frame_position) / dt ) with a constant speed
//between 2 frames creates visual artifacts when the framerate is low, and a more accurate formula would need
//more complex computations.
new_particle_position = updated_initialposition.xyz + dt_from_last_frame * updated_initial_velocity.xyz;
new_particle_velocity = updated_initial_velocity.xyz;
new_lifetime = fract(updated_lifetime);
new_size = mix(size_initial, size_initial * size_increase_factor, fract(updated_lifetime));
}
else
{
new_lifetime = fract(updated_lifetime);
new_size = 0;
}
}
else
{
new_lifetime = fract(updated_lifetime);
new_size = 0;
new_particle_position = particle_position + particle_velocity.xyz * float(dt);
new_particle_velocity = particle_velocity;
new_lifetime = updated_lifetime;
new_size = (size == 0) ? 0. : mix(size_initial, size_initial * size_increase_factor, updated_lifetime);
}
}
else
{
new_particle_position = particle_position + particle_velocity.xyz * float(dt);
new_particle_velocity = particle_velocity;
new_lifetime = updated_lifetime;
new_size = (size == 0) ? 0. : mix(size_initial, size_initial * size_increase_factor, updated_lifetime);
}
gl_Position = vec4(0.);
gl_Position = vec4(0.);
}

2
data/supertuxkart.git Normal file
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@ -0,0 +1,2 @@
This file is only here to help STK finding the right directory,
and to avoid problems with other directories called 'data'.

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@ -584,8 +584,8 @@ BEGIN_AS_NAMESPACE
template<typename T>
asUINT asGetTypeTraits()
{
#if defined(_MSC_VER) || defined(_LIBCPP_TYPE_TRAITS)
// MSVC & XCode/Clang
#if defined(_MSC_VER) || defined(_LIBCPP_TYPE_TRAITS) || (__GNUC__ >= 5)
// MSVC & XCode/Clang, and gnuc 5+
// C++11 compliant code
bool hasConstructor = std::is_default_constructible<T>::value && !std::is_trivially_default_constructible<T>::value;
bool hasDestructor = std::is_destructible<T>::value && !std::is_trivially_destructible<T>::value;

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@ -61,7 +61,7 @@ namespace scene
//! Get the name of the bone
/** \deprecated Use getName instead. This method may be removed by Irrlicht 1.9 */
_IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
//~ _IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
//! Get the index of the bone
virtual u32 getBoneIndex() const = 0;

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@ -11,6 +11,9 @@
#include "IVideoDriver.h"
#include "rect.h"
#define CJK_START 12287
#define CJK_END 40960
namespace irr
{
namespace gui
@ -360,6 +363,20 @@ void CGUIStaticText::breakText()
{
// part of a word
word += c;
//Check for CJK, show them first if out of range of displaying area
if (Text[i] > CJK_START && Text[i] < CJK_END)
{
const s32 cjklgth = font->getDimension(word.c_str()).Width;
if (cjklgth > (elWidth - 23))
{
BrokenText.push_back(line);
length = cjklgth;
line = word;
word = L"";
whitespace = L"";
}
}
}
if ( isWhitespace || i == (size-1))

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@ -2081,11 +2081,13 @@ void CIrrDeviceLinux::pollJoysticks()
for (u32 j= 0; j< ActiveJoysticks.size(); ++j)
{
JoystickInfo & info = ActiveJoysticks[j];
bool event_received = false;
#ifdef __FreeBSD__
struct joystick js;
if (read(info.fd, &js, sizeof(js)) == sizeof(js))
{
event_received = true;
info.persistentData.JoystickEvent.ButtonStates = js.b1 | (js.b2 << 1); /* should be a two-bit field */
info.persistentData.JoystickEvent.Axis[0] = js.x; /* X axis */
info.persistentData.JoystickEvent.Axis[1] = js.y; /* Y axis */
@ -2098,14 +2100,23 @@ void CIrrDeviceLinux::pollJoysticks()
{
case JS_EVENT_BUTTON:
if (event.value)
info.persistentData.JoystickEvent.ButtonStates |= (1 << event.number);
{
event_received = true;
info.persistentData.JoystickEvent.ButtonStates |= (1 << event.number);
}
else
info.persistentData.JoystickEvent.ButtonStates &= ~(1 << event.number);
{
event_received = true;
info.persistentData.JoystickEvent.ButtonStates &= ~(1 << event.number);
}
break;
case JS_EVENT_AXIS:
if (event.number < SEvent::SJoystickEvent::NUMBER_OF_AXES)
{
event_received = true;
info.persistentData.JoystickEvent.Axis[event.number] = event.value;
}
break;
default:
@ -2116,6 +2127,13 @@ void CIrrDeviceLinux::pollJoysticks()
// Send an irrlicht joystick event once per ::run() even if no new data were received.
(void)postEventFromUser(info.persistentData);
#ifdef _IRR_COMPILE_WITH_X11_
if (event_received)
{
XResetScreenSaver(display);
}
#endif
}
#endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
}

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@ -978,7 +978,8 @@ SFXBase* SFXManager::quickSound(const std::string &sound_type)
else
{
SFXBase *base_sound = sound->second;
base_sound->play();
if (base_sound->getStatus() != SFXBase::SFX_PLAYING)
base_sound->play();
return base_sound;
}

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@ -53,7 +53,7 @@ ChallengeData::ChallengeData(const std::string& filename)
// we are using auto_ptr to make sure the XML node is released when leaving
// the scope
std::auto_ptr<XMLNode> root(new XMLNode( filename ));
std::unique_ptr<XMLNode> root(new XMLNode( filename ));
if(root.get() == NULL || root->getName()!="challenge")
{

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@ -173,9 +173,10 @@ void SavedGrandPrix::loadKarts(std::vector<RaceManager::KartStatus> & kart_list)
{
if(kart_list[x].m_local_player_id == m_karts[i].m_local_player_id)
{
if(kp) kart_list[x].m_ident = m_karts[i].m_ident;
kart_list[x].m_score = m_karts[i].m_score;
kart_list[x].m_overall_time = m_karts[i].m_overall_time;
} // if kart_list[x].m_local_player_id == m_karts[i].,_local
} // if kart_list[x].m_local_player_id == m_karts[i].local
} // for x
} // if m_local_player_id == -1
} // for i

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@ -1,444 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/IBL.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/gl_headers.hpp"
#include "graphics/shaders.hpp"
#include "graphics/shared_gpu_objects.hpp"
#include <cmath>
#include <set>
class SpecularIBLGenerator : public TextureShader<SpecularIBLGenerator, 1,
core::matrix4, float >
{
public:
GLuint m_tu_samples;
SpecularIBLGenerator()
{
loadProgram(OBJECT, GL_VERTEX_SHADER, "screenquad.vert",
GL_FRAGMENT_SHADER, "importance_sampling_specular.frag");
assignUniforms("PermutationMatrix", "ViewportSize");
m_tu_samples = 1;
assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
assignTextureUnit(m_tu_samples, "samples");
}
}; // SpecularIBLGenerator
// ============================================================================
static void getXYZ(GLenum face, float i, float j, float &x, float &y, float &z)
{
switch (face)
{
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
x = 1.;
y = -i;
z = -j;
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
x = -1.;
y = -i;
z = j;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
x = j;
y = 1.;
z = i;
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
x = j;
y = -1;
z = -i;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
x = j;
y = -i;
z = 1;
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
x = -j;
y = -i;
z = -1;
break;
}
float norm = sqrt(x * x + y * y + z * z);
x /= norm, y /= norm, z /= norm;
return;
} // getXYZ
// ----------------------------------------------------------------------------
static void getYml(GLenum face, size_t edge_size,
float *Y00,
float *Y1minus1, float *Y10, float *Y11,
float *Y2minus2, float *Y2minus1, float *Y20, float *Y21, float *Y22)
{
#pragma omp parallel for
for (int i = 0; i < int(edge_size); i++)
{
for (unsigned j = 0; j < edge_size; j++)
{
float x, y, z;
float fi = float(i), fj = float(j);
fi /= edge_size, fj /= edge_size;
fi = 2 * fi - 1, fj = 2 * fj - 1;
getXYZ(face, fi, fj, x, y, z);
// constant part of Ylm
float c00 = 0.282095f;
float c1minus1 = 0.488603f;
float c10 = 0.488603f;
float c11 = 0.488603f;
float c2minus2 = 1.092548f;
float c2minus1 = 1.092548f;
float c21 = 1.092548f;
float c20 = 0.315392f;
float c22 = 0.546274f;
size_t idx = i * edge_size + j;
Y00[idx] = c00;
Y1minus1[idx] = c1minus1 * y;
Y10[idx] = c10 * z;
Y11[idx] = c11 * x;
Y2minus2[idx] = c2minus2 * x * y;
Y2minus1[idx] = c2minus1 * y * z;
Y21[idx] = c21 * x * z;
Y20[idx] = c20 * (3 * z * z - 1);
Y22[idx] = c22 * (x * x - y * y);
}
}
}
// ----------------------------------------------------------------------------
static void projectSH(Color *cubemap_face[6], size_t edge_size, float *Y00[],
float *Y1minus1[], float *Y10[], float *Y11[],
float *Y2minus2[], float *Y2minus1[], float * Y20[],
float *Y21[], float *Y22[], float *blue_sh_coeff,
float *green_sh_coeff, float *red_sh_coeff)
{
for (unsigned i = 0; i < 9; i++)
{
blue_sh_coeff[i] = 0;
green_sh_coeff[i] = 0;
red_sh_coeff[i] = 0;
}
float wh = float(edge_size * edge_size);
float b0 = 0., b1 = 0., b2 = 0., b3 = 0., b4 = 0., b5 = 0., b6 = 0., b7 = 0., b8 = 0.;
float r0 = 0., r1 = 0., r2 = 0., r3 = 0., r4 = 0., r5 = 0., r6 = 0., r7 = 0., r8 = 0.;
float g0 = 0., g1 = 0., g2 = 0., g3 = 0., g4 = 0., g5 = 0., g6 = 0., g7 = 0., g8 = 0.;
for (unsigned face = 0; face < 6; face++)
{
#pragma omp parallel for reduction(+ : b0, b1, b2, b3, b4, b5, b6, b7, b8, \
r0, r1, r2, r3, r4, r5, r6, r7, r8, \
g0, g1, g2, g3, g4, g5, g6, g7, g8)
for (int i = 0; i < int(edge_size); i++)
{
for (unsigned j = 0; j < edge_size; j++)
{
int idx = i * edge_size + j;
float fi = float(i), fj = float(j);
fi /= edge_size, fj /= edge_size;
fi = 2 * fi - 1, fj = 2 * fj - 1;
float d = sqrt(fi * fi + fj * fj + 1);
// Constant obtained by projecting unprojected ref values
float solidangle = 2.75f / (wh * pow(d, 1.5f));
// pow(., 2.2) to convert from srgb
float b = cubemap_face[face][edge_size * i + j].Blue;
float g = cubemap_face[face][edge_size * i + j].Green;
float r = cubemap_face[face][edge_size * i + j].Red;
b0 += b * Y00[face][idx] * solidangle;
b1 += b * Y1minus1[face][idx] * solidangle;
b2 += b * Y10[face][idx] * solidangle;
b3 += b * Y11[face][idx] * solidangle;
b4 += b * Y2minus2[face][idx] * solidangle;
b5 += b * Y2minus1[face][idx] * solidangle;
b6 += b * Y20[face][idx] * solidangle;
b7 += b * Y21[face][idx] * solidangle;
b8 += b * Y22[face][idx] * solidangle;
g0 += g * Y00[face][idx] * solidangle;
g1 += g * Y1minus1[face][idx] * solidangle;
g2 += g * Y10[face][idx] * solidangle;
g3 += g * Y11[face][idx] * solidangle;
g4 += g * Y2minus2[face][idx] * solidangle;
g5 += g * Y2minus1[face][idx] * solidangle;
g6 += g * Y20[face][idx] * solidangle;
g7 += g * Y21[face][idx] * solidangle;
g8 += g * Y22[face][idx] * solidangle;
r0 += r * Y00[face][idx] * solidangle;
r1 += r * Y1minus1[face][idx] * solidangle;
r2 += r * Y10[face][idx] * solidangle;
r3 += r * Y11[face][idx] * solidangle;
r4 += r * Y2minus2[face][idx] * solidangle;
r5 += r * Y2minus1[face][idx] * solidangle;
r6 += r * Y20[face][idx] * solidangle;
r7 += r * Y21[face][idx] * solidangle;
r8 += r * Y22[face][idx] * solidangle;
}
}
}
blue_sh_coeff[0] = b0;
blue_sh_coeff[1] = b1;
blue_sh_coeff[2] = b2;
blue_sh_coeff[3] = b3;
blue_sh_coeff[4] = b4;
blue_sh_coeff[5] = b5;
blue_sh_coeff[6] = b6;
blue_sh_coeff[7] = b7;
blue_sh_coeff[8] = b8;
red_sh_coeff[0] = r0;
red_sh_coeff[1] = r1;
red_sh_coeff[2] = r2;
red_sh_coeff[3] = r3;
red_sh_coeff[4] = r4;
red_sh_coeff[5] = r5;
red_sh_coeff[6] = r6;
red_sh_coeff[7] = r7;
red_sh_coeff[8] = r8;
green_sh_coeff[0] = g0;
green_sh_coeff[1] = g1;
green_sh_coeff[2] = g2;
green_sh_coeff[3] = g3;
green_sh_coeff[4] = g4;
green_sh_coeff[5] = g5;
green_sh_coeff[6] = g6;
green_sh_coeff[7] = g7;
green_sh_coeff[8] = g8;
} // projectSH
// ----------------------------------------------------------------------------
/** Generate the 9 first SH coefficients for each color channel
* using the cubemap provided by CubemapFace.
* \param textures sequence of 6 square textures.
* \param row/columns count of textures.
*/
void generateSphericalHarmonics(Color *cubemap_face[6], size_t edge_size,
float *blue_sh_coeff, float *green_sh_coeff,
float *red_sh_coeff)
{
float *Y00[6];
float *Y1minus1[6];
float *Y10[6];
float *Y11[6];
float *Y2minus2[6];
float *Y2minus1[6];
float *Y20[6];
float *Y21[6];
float *Y22[6];
for (unsigned face = 0; face < 6; face++)
{
Y00[face] = new float[edge_size * edge_size];
Y1minus1[face] = new float[edge_size * edge_size];
Y10[face] = new float[edge_size * edge_size];
Y11[face] = new float[edge_size * edge_size];
Y2minus2[face] = new float[edge_size * edge_size];
Y2minus1[face] = new float[edge_size * edge_size];
Y20[face] = new float[edge_size * edge_size];
Y21[face] = new float[edge_size * edge_size];
Y22[face] = new float[edge_size * edge_size];
getYml(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, edge_size, Y00[face],
Y1minus1[face], Y10[face], Y11[face], Y2minus2[face],
Y2minus1[face], Y20[face], Y21[face], Y22[face]);
}
projectSH(cubemap_face, edge_size, Y00, Y1minus1, Y10, Y11, Y2minus2,
Y2minus1, Y20, Y21, Y22, blue_sh_coeff, green_sh_coeff,
red_sh_coeff);
for (unsigned face = 0; face < 6; face++)
{
delete[] Y00[face];
delete[] Y1minus1[face];
delete[] Y10[face];
delete[] Y11[face];
delete[] Y2minus2[face];
delete[] Y2minus1[face];
delete[] Y20[face];
delete[] Y21[face];
delete[] Y22[face];
}
} // generateSphericalHarmonics
// ----------------------------------------------------------------------------
// From http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html
/** Returns the index-th pair from Hammersley set of pseudo random set.
Hammersley set is a uniform distribution between 0 and 1 for 2 components.
We use the natural indexation on the set to avoid storing the whole set.
\param index of the pair
\param size of the set. */
std::pair<float, float> getHammersleySequence(int index, int samples)
{
float InvertedBinaryRepresentation = 0.;
for (size_t i = 0; i < 32; i++)
{
InvertedBinaryRepresentation += ((index >> i) & 0x1)
* powf(.5, (float) (i + 1.));
}
return std::make_pair(float(index) / float(samples),
InvertedBinaryRepresentation);
} // HammersleySequence
// ----------------------------------------------------------------------------
/** Returns a pseudo random (theta, phi) generated from a probability density
* function modeled after Phong function.
* \param a pseudo random float pair from a uniform density function between
* 0 and 1.
* \param exponent from the Phong formula.
*/
std::pair<float, float> getImportanceSamplingPhong(std::pair<float, float> Seeds,
float exponent)
{
return std::make_pair(acosf(powf(Seeds.first, 1.f / (exponent + 1.f))),
2.f * 3.14f * Seeds.second);
} // getImportanceSamplingPhong
// ----------------------------------------------------------------------------
static core::matrix4 getPermutationMatrix(size_t indexX, float valX,
size_t indexY, float valY,
size_t indexZ, float valZ)
{
core::matrix4 result_mat;
float *M = result_mat.pointer();
memset(M, 0, 16 * sizeof(float));
assert(indexX < 4);
assert(indexY < 4);
assert(indexZ < 4);
M[indexX] = valX;
M[4 + indexY] = valY;
M[8 + indexZ] = valZ;
return result_mat;
} // getPermutationMatrix
// ----------------------------------------------------------------------------
GLuint generateSpecularCubemap(GLuint probe)
{
GLuint cubemap_texture;
glGenTextures(1, &cubemap_texture);
glBindTexture(GL_TEXTURE_CUBE_MAP, cubemap_texture);
size_t cubemap_size = 256;
for (int i = 0; i < 6; i++)
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA16F,
cubemap_size, cubemap_size, 0, GL_BGRA, GL_FLOAT, 0);
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
if (!CVS->isDefferedEnabled())
return cubemap_texture;
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, cubemap_size, cubemap_size);
GLenum bufs[] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, bufs);
SpecularIBLGenerator::getInstance()->use();
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
core::matrix4 M[6] = {
getPermutationMatrix(2, -1., 1, -1., 0, 1.),
getPermutationMatrix(2, 1., 1, -1., 0, -1.),
getPermutationMatrix(0, 1., 2, 1., 1, 1.),
getPermutationMatrix(0, 1., 2, -1., 1, -1.),
getPermutationMatrix(0, 1., 1, -1., 2, 1.),
getPermutationMatrix(0, -1., 1, -1., 2, -1.),
};
for (unsigned level = 0; level < 8; level++)
{
// Blinn Phong can be approximated by Phong with 4x the specular
// coefficient
// See http://seblagarde.wordpress.com/2012/03/29/relationship-between-phong-and-blinn-lighting-model/
// NOTE : Removed because it makes too sharp reflexion
float roughness = (8 - level) * pow(2.f, 10.f) / 8.f;
float viewportSize = float(1 << (8 - level));
float *tmp = new float[2048];
for (unsigned i = 0; i < 1024; i++)
{
std::pair<float, float> sample =
getImportanceSamplingPhong(getHammersleySequence(i, 1024),
roughness);
tmp[2 * i] = sample.first;
tmp[2 * i + 1] = sample.second;
}
glBindVertexArray(0);
glActiveTexture(GL_TEXTURE0 +
SpecularIBLGenerator::getInstance()->m_tu_samples);
GLuint sampleTex, sampleBuffer;
glGenBuffers(1, &sampleBuffer);
glBindBuffer(GL_TEXTURE_BUFFER, sampleBuffer);
glBufferData(GL_TEXTURE_BUFFER, 2048 * sizeof(float), tmp,
GL_STATIC_DRAW);
glGenTextures(1, &sampleTex);
glBindTexture(GL_TEXTURE_BUFFER, sampleTex);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, sampleBuffer);
glBindVertexArray(SharedGPUObjects::getFullScreenQuadVAO());
for (unsigned face = 0; face < 6; face++)
{
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
cubemap_texture, level);
GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
assert(status == GL_FRAMEBUFFER_COMPLETE);
SpecularIBLGenerator::getInstance()->setTextureUnits(probe);
SpecularIBLGenerator::getInstance()->setUniforms(M[face],
viewportSize);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
glActiveTexture( GL_TEXTURE0
+ SpecularIBLGenerator::getInstance()->m_tu_samples);
glBindBuffer(GL_TEXTURE_BUFFER, 0);
glBindTexture(GL_TEXTURE_BUFFER, 0);
delete[] tmp;
glDeleteTextures(1, &sampleTex);
glDeleteBuffers(1, &sampleBuffer);
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo);
return cubemap_texture;
} // generateSpecularCubemap

View File

@ -1,35 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef IBL_HPP
#define IBL_HPP
#include "gl_headers.hpp"
struct Color
{
float Red;
float Green;
float Blue;
};
void generateSphericalHarmonics(Color *CubemapFace[6], size_t edge_size,
float *blue_sh_coeff, float *green_sh_coeff,
float *red_sh_coeff);
GLuint generateSpecularCubemap(GLuint probe);
#endif

View File

@ -37,7 +37,7 @@
/** Transform feedback shader that simulates the particles on GPU.
*/
class PointEmitterShader : public Shader
< PointEmitterShader, core::matrix4, int, int, float >
< PointEmitterShader, core::matrix4, core::matrix4, int, int, float >
{
public:
PointEmitterShader()
@ -45,7 +45,8 @@ public:
const char *varyings[] = { "new_particle_position", "new_lifetime",
"new_particle_velocity", "new_size" };
loadTFBProgram("pointemitter.vert", varyings, 4);
assignUniforms("sourcematrix", "dt", "level", "size_increase_factor");
assignUniforms("previous_frame_sourcematrix", "sourcematrix",
"dt", "level", "size_increase_factor");
} // PointEmitterShader
}; // PointEmitterShader
@ -262,7 +263,7 @@ void ParticleSystemProxy::generateParticlesFromPointEmitter(scene::IParticlePoin
ParticleParams[i].PositionZ = 0;
// Initial lifetime is >1
InitialValues[i].Lifetime = 2.;
memcpy(&(InitialValues[i].PositionX), &(ParticleParams[i].PositionX), 3 * sizeof(float));
generateLifetimeSizeDirection(emitter, ParticleParams[i].Lifetime, ParticleParams[i].Size,
@ -466,11 +467,11 @@ void ParticleSystemProxy::CommonSimulationVAO(GLuint position_vbo, GLuint initia
}
void ParticleSystemProxy::simulate()
{
{
int timediff = int(GUIEngine::getLatestDt() * 1000.f);
int active_count = getEmitter()->getMaxLifeTime() * getEmitter()->getMaxParticlesPerSecond() / 1000;
core::matrix4 matrix = getAbsoluteTransformation();
glEnable(GL_RASTERIZER_DISCARD);
if (has_height_map)
{
@ -482,9 +483,10 @@ void ParticleSystemProxy::simulate()
else
{
PointEmitterShader::getInstance()->use();
PointEmitterShader::getInstance()->setUniforms(matrix, timediff, active_count, size_increase_factor);
PointEmitterShader::getInstance()->setUniforms(m_previous_frame_matrix, matrix, timediff, active_count, size_increase_factor);
}
m_previous_frame_matrix = matrix;
glBindVertexArray(current_simulation_vao);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfb_buffers[1]);
@ -617,8 +619,14 @@ void ParticleSystemProxy::render() {
return;
}
if (m_first_execution)
{
generateVAOs();
m_first_execution = false;
simulate();
draw();
m_previous_frame_matrix = getAbsoluteTransformation();
m_first_execution = false;
}
else
{
simulate();
draw();
}
}

View File

@ -40,9 +40,12 @@ protected:
float m_color_to[3];
bool m_first_execution;
bool m_randomize_initial_y;
GLuint texture;
/** Previous frame particles emitter source matrix */
core::matrix4 m_previous_frame_matrix;
/** Current count of particles. */
unsigned m_count;
/** Previous count - for error handling only. */

View File

@ -121,10 +121,13 @@ IrrDriver::IrrDriver()
m_rtts = NULL;
m_post_processing = NULL;
m_wind = new Wind();
m_skybox = NULL;
m_spherical_harmonics = NULL;
m_mipviz = m_wireframe = m_normals = m_ssaoviz = false;
m_lightviz = m_shadowviz = m_distortviz = m_rsm = m_rh = m_gi = false;
m_boundingboxesviz = false;
SkyboxCubeMap = m_last_light_bucket_distance = 0;
m_last_light_bucket_distance = 0;
memset(object_count, 0, sizeof(object_count));
} // IrrDriver
@ -156,6 +159,7 @@ IrrDriver::~IrrDriver()
m_shadow_matrices = NULL;
Shaders::destroy();
delete m_wind;
delete m_spherical_harmonics;
} // ~IrrDriver
// ----------------------------------------------------------------------------
@ -504,6 +508,7 @@ void IrrDriver::initDevice()
CVS->init();
m_spherical_harmonics = new SphericalHarmonics(m_scene_manager->getAmbientLight().toSColor());
if (UserConfigParams::m_shadows_resolution != 0 &&
(UserConfigParams::m_shadows_resolution < 512 ||
@ -1359,14 +1364,16 @@ scene::ISceneNode *IrrDriver::addSkyDome(video::ITexture *texture,
* \param back: Texture for the back plane of the box.
*/
scene::ISceneNode *IrrDriver::addSkyBox(const std::vector<video::ITexture*> &texture,
const std::vector<video::ITexture*> &sphericalHarmonics)
const std::vector<video::ITexture*> &spherical_harmonics_textures)
{
assert(texture.size() == 6);
SkyboxTextures = texture;
SphericalHarmonicsTextures = sphericalHarmonics;
SkyboxCubeMap = 0;
SkyboxSpecularProbe = 0;
m_skybox_ready = false;
m_skybox = new Skybox(texture);
if(spherical_harmonics_textures.size() == 6)
{
m_spherical_harmonics->setTextures(spherical_harmonics_textures);
}
return m_scene_manager->addSkyBoxSceneNode(texture[0], texture[1],
texture[2], texture[3],
texture[4], texture[5]);
@ -1374,16 +1381,8 @@ scene::ISceneNode *IrrDriver::addSkyBox(const std::vector<video::ITexture*> &tex
void IrrDriver::suppressSkyBox()
{
SkyboxTextures.clear();
SphericalHarmonicsTextures.clear();
m_skybox_ready = false;
if ((SkyboxCubeMap) && (!ProfileWorld::isNoGraphics()))
{
glDeleteTextures(1, &SkyboxCubeMap);
glDeleteTextures(1, &SkyboxSpecularProbe);
}
SkyboxCubeMap = 0;
SkyboxSpecularProbe = 0;
delete m_skybox;
m_skybox = NULL;
}
// ----------------------------------------------------------------------------
@ -1763,7 +1762,7 @@ void IrrDriver::onUnloadWorld()
void IrrDriver::setAmbientLight(const video::SColorf &light)
{
m_scene_manager->setAmbientLight(light);
m_skybox_ready = false;
m_spherical_harmonics->setAmbientLight(light.toSColor());
} // setAmbientLight
video::SColorf IrrDriver::getAmbientLight() const
@ -2345,7 +2344,7 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
}
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 35, 35, 35) );
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
m_light = irr_driver->getSceneManager()
->addLightSceneNode(NULL, spot_pos, video::SColorf(1.0f,1.0f,1.0f),

View File

@ -36,8 +36,10 @@
#include <SColor.h>
#include "IrrlichtDevice.h"
#include "ISkinnedMesh.h"
#include "graphics/wind.hpp"
#include "graphics/gl_headers.hpp"
#include "graphics/skybox.hpp"
#include "graphics/sphericalHarmonics.hpp"
#include "graphics/wind.hpp"
#include "io/file_manager.hpp"
#include "utils/aligned_array.hpp"
#include "utils/no_copy.hpp"
@ -214,14 +216,9 @@ private:
/** Matrixes used in several places stored here to avoid recomputation. */
core::matrix4 m_ViewMatrix, m_InvViewMatrix, m_ProjMatrix, m_InvProjMatrix, m_ProjViewMatrix, m_InvProjViewMatrix;
std::vector<video::ITexture *> SkyboxTextures;
std::vector<video::ITexture *> SphericalHarmonicsTextures;
bool m_skybox_ready;
Skybox *m_skybox;
SphericalHarmonics *m_spherical_harmonics;
public:
float blueSHCoeff[9];
float greenSHCoeff[9];
float redSHCoeff[9];
private:
/** Keep a trace of the origin file name of a texture. */
@ -238,8 +235,6 @@ private:
ShadowMatrices *m_shadow_matrices;
public:
GLuint SkyboxCubeMap;
GLuint SkyboxSpecularProbe;
/** A simple class to store video resolutions. */
class VideoMode
{
@ -348,8 +343,6 @@ public:
void getOpenGLData(std::string *vendor, std::string *renderer,
std::string *version);
void prepareSkybox();
void generateDiffuseCoefficients();
void renderSkybox(const scene::ICameraSceneNode *camera);
void setPhase(STKRenderingPass);
STKRenderingPass getPhase() const;
@ -407,7 +400,7 @@ public:
int vert_res, float texture_percent,
float sphere_percent);
scene::ISceneNode *addSkyBox(const std::vector<video::ITexture*> &texture_names,
const std::vector<video::ITexture*> &sphericalHarmonics);
const std::vector<video::ITexture*> &spherical_harmonics_textures);
void suppressSkyBox();
void removeNode(scene::ISceneNode *node);
void removeMeshFromCache(scene::IMesh *mesh);
@ -531,6 +524,12 @@ public:
// ------------------------------------------------------------------------
inline core::vector3df getWind() {return m_wind->getWind();}
// -----------------------------------------------------------------------
/** Returns a pointer to the skybox. */
inline Skybox *getSkybox() {return m_skybox;}
// -----------------------------------------------------------------------
/** Returns a pointer to spherical harmonics. */
inline SphericalHarmonics *getSphericalHarmonics() {return m_spherical_harmonics;}
// -----------------------------------------------------------------------
const core::vector3df& getSunDirection() const { return m_sun_direction; };
// -----------------------------------------------------------------------
void setSunDirection(const core::vector3df &SunPos)
@ -766,6 +765,7 @@ public:
size_t width, size_t height);
void uploadLightingData();
// --------------------- OLD RTT --------------------
/**
* THIS IS THE OLD OPENGL 1 RTT PROVIDER, USE THE SHADER-BASED

View File

@ -84,21 +84,19 @@ Material::Material(const XMLNode *node, bool deprecated)
std::string s;
//node->get("adjust-image", &s );
//if(s=="premultiply")
// m_adjust_image = ADJ_PREMUL;
//else if (s=="divide")
// m_adjust_image = ADJ_DIV;
//else if (s=="" || s=="none")
// m_adjust_image = ADJ_NONE;
//else
// Log::warn("material",
// "Incorrect adjust-image specification: '%s' - ignored.",
// s.c_str());
node->get("high-adhesion", &m_high_tire_adhesion);
node->get("reset", &m_drive_reset );
node->get("high-adhesion", &m_high_tire_adhesion );
node->get("reset", &m_drive_reset );
s = "";
node->get("mirror-axis", &s);
if (s == "u")
s = "U";
else if (s == "v")
s = "V";
if (s != "U" && s != "V")
m_mirror_axis_when_reverse = ' ';
else
m_mirror_axis_when_reverse = s[0];
// backwards compatibility
bool crash_reset = false;
node->get("crash-reset", &crash_reset );
@ -433,6 +431,7 @@ void Material::init()
m_surface = false;
m_ignore = false;
m_drive_reset = false;
m_mirror_axis_when_reverse = ' ';
m_collision_reaction = NORMAL;
m_disable_z_write = false;
m_water_shader_speed_1 = 6.6667f;

View File

@ -156,6 +156,11 @@ private:
bool m_fog;
/** Either ' ' (no mirroring), 'U' or 'V' if a texture needs to be
* mirrored when driving in reverse. Typically used for arrows indicating
* the direction. */
char m_mirror_axis_when_reverse;
ParticleKind* m_particles_effects[EMIT_KINDS_COUNT];
/** For normal maps */
@ -373,6 +378,9 @@ public:
// ------------------------------------------------------------------------
ShaderType getShaderType() const { return m_shader_type; }
// ------------------------------------------------------------------------
/** True if this texture should have the U coordinates mirrored. */
char getMirrorAxisInReverse() const { return m_mirror_axis_when_reverse; }
// ------------------------------------------------------------------------
} ;

View File

@ -332,25 +332,32 @@ public:
} // render
}; // BloomShader
static video::ITexture *lensDustTex = 0;
// ============================================================================
class BloomBlendShader : public TextureShader<BloomBlendShader, 3>
class BloomBlendShader : public TextureShader<BloomBlendShader, 4>
{
public:
BloomBlendShader()
{
if (!lensDustTex)
lensDustTex = irr_driver->getTexture(FileManager::TEXTURE, "gfx_lensDust_a.png");
loadProgram(OBJECT, GL_VERTEX_SHADER, "screenquad.vert",
GL_FRAGMENT_SHADER, "bloomblend.frag");
assignUniforms();
assignSamplerNames(0, "tex_128", ST_BILINEAR_FILTERED,
1, "tex_256", ST_BILINEAR_FILTERED,
2, "tex_512", ST_BILINEAR_FILTERED);
2, "tex_512", ST_BILINEAR_FILTERED,
3, "tex_dust", ST_BILINEAR_FILTERED);
} // BloomBlendShader
// ------------------------------------------------------------------------
void render()
{
setTextureUnits(irr_driver->getRenderTargetTexture(RTT_BLOOM_128),
irr_driver->getRenderTargetTexture(RTT_BLOOM_256),
irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
irr_driver->getRenderTargetTexture(RTT_BLOOM_512),
getTextureGLuint(lensDustTex));
drawFullScreenEffect();
} // render
}; // BloomBlendShader
@ -987,8 +994,7 @@ static void renderBloom(GLuint in)
} // renderBloom
// ----------------------------------------------------------------------------
void PostProcessing::renderEnvMap(const float *bSHCoeff, const float *gSHCoeff,
const float *rSHCoeff, GLuint skybox)
void PostProcessing::renderEnvMap(GLuint skybox)
{
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);

View File

@ -79,8 +79,7 @@ public:
const video::SColorf &col);
void renderSSAO();
void renderEnvMap(const float *bSHCoeff, const float *gSHCoeff,
const float *rSHCoeff, unsigned skycubemap);
void renderEnvMap(unsigned skycubemap);
void renderRHDebug(unsigned SHR, unsigned SHG, unsigned SHB,
const core::matrix4 &rh_matrix,
const core::vector3df &rh_extend);

View File

@ -186,15 +186,9 @@ void IrrDriver::renderGLSL(float dt)
const core::recti &viewport = camera->getViewport();
if (World::getWorld() && World::getWorld()->getTrack()->hasShadows() && !SphericalHarmonicsTextures.empty())
if (World::getWorld() && World::getWorld()->getTrack()->hasShadows() && m_spherical_harmonics->has6Textures())
irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
// TODO: put this outside of the rendering loop
if (!m_skybox_ready)
{
prepareSkybox();
m_skybox_ready = true;
}
if (!CVS->isDefferedEnabled())
glEnable(GL_FRAMEBUFFER_SRGB);
@ -623,6 +617,17 @@ void IrrDriver::renderFixed(float dt)
m_video_driver->endScene();
}
// ----------------------------------------------------------------------------
void IrrDriver::renderSkybox(const scene::ICameraSceneNode *camera)
{
if(m_skybox)
{
m_skybox->render(camera);
}
} // renderSkybox
// ----------------------------------------------------------------------------
void IrrDriver::renderParticles()

File diff suppressed because it is too large Load Diff

View File

@ -1,333 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "central_settings.hpp"
#include "graphics/IBL.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/shaders.hpp"
#include "modes/world.hpp"
#include "utils/profiler.hpp"
#define MAX2(a, b) ((a) > (b) ? (a) : (b))
#define MIN2(a, b) ((a) > (b) ? (b) : (a))
class SkyboxShader : public TextureShader<SkyboxShader,1>
{
private:
GLuint m_vao;
public:
SkyboxShader()
{
loadProgram(OBJECT, GL_VERTEX_SHADER, "sky.vert",
GL_FRAGMENT_SHADER, "sky.frag");
assignUniforms();
assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glBindBuffer(GL_ARRAY_BUFFER, SharedGPUObjects::getSkyTriVBO());
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0);
glBindVertexArray(0);
} // SkyboxShader
// ------------------------------------------------------------------------
void bindVertexArray()
{
glBindVertexArray(m_vao);
} // bindVertexArray
}; // SkyboxShader
// ============================================================================
//***************************************************************************
// Currently unused functions, they will be used later so please DON'T remove
//***************************************************************************
/*static float getTexelValue(unsigned i, unsigned j, size_t width, size_t height,
float *Coeff, float *Y00, float *Y1minus1,
float *Y10, float *Y11, float *Y2minus2,
float * Y2minus1, float * Y20, float *Y21,
float *Y22)
{
float solidangle = 1.;
size_t idx = i * height + j;
float reconstructedVal = Y00[idx] * Coeff[0];
reconstructedVal += Y1minus1[i * height + j] * Coeff[1]
+ Y10[i * height + j] * Coeff[2]
+ Y11[i * height + j] * Coeff[3];
reconstructedVal += Y2minus2[idx] * Coeff[4]
+ Y2minus1[idx] * Coeff[5] + Y20[idx] * Coeff[6]
+ Y21[idx] * Coeff[7] + Y22[idx] * Coeff[8];
reconstructedVal /= solidangle;
return MAX2(255.0f * reconstructedVal, 0.f);
}*/ // getTexelValue
// ----------------------------------------------------------------------------
/*static void unprojectSH(float *output[], size_t width, size_t height,
float *Y00[], float *Y1minus1[], float *Y10[],
float *Y11[], float *Y2minus2[], float *Y2minus1[],
float * Y20[], float *Y21[], float *Y22[],
float *blueSHCoeff, float *greenSHCoeff,
float *redSHCoeff)
{
for (unsigned face = 0; face < 6; face++)
{
for (unsigned i = 0; i < width; i++)
{
for (unsigned j = 0; j < height; j++)
{
float fi = float(i), fj = float(j);
fi /= width, fj /= height;
fi = 2 * fi - 1, fj = 2 * fj - 1;
output[face][4 * height * i + 4 * j + 2] =
getTexelValue(i, j, width, height, redSHCoeff, Y00[face],
Y1minus1[face], Y10[face], Y11[face],
Y2minus2[face], Y2minus1[face], Y20[face],
Y21[face], Y22[face]);
output[face][4 * height * i + 4 * j + 1] =
getTexelValue(i, j, width, height, greenSHCoeff, Y00[face],
Y1minus1[face], Y10[face], Y11[face],
Y2minus2[face], Y2minus1[face], Y20[face],
Y21[face], Y22[face]);
output[face][4 * height * i + 4 * j] =
getTexelValue(i, j, width, height, blueSHCoeff, Y00[face],
Y1minus1[face], Y10[face], Y11[face],
Y2minus2[face], Y2minus1[face], Y20[face],
Y21[face], Y22[face]);
}
}
}
}*/ // unprojectSH
// ----------------------------------------------------------------------------
/*static void displayCoeff(float *SHCoeff)
{
printf("L00:%f\n", SHCoeff[0]);
printf("L1-1:%f, L10:%f, L11:%f\n", SHCoeff[1], SHCoeff[2], SHCoeff[3]);
printf("L2-2:%f, L2-1:%f, L20:%f, L21:%f, L22:%f\n",
SHCoeff[4], SHCoeff[5], SHCoeff[6], SHCoeff[7], SHCoeff[8]);
}*/ // displayCoeff
// ----------------------------------------------------------------------------
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
unsigned old_j, unsigned new_i, unsigned new_j)
{
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
} // swapPixels
// ----------------------------------------------------------------------------
/** Generate an opengl cubemap texture from 6 2d textures.
Out of legacy the sequence of textures maps to :
- 1st texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- 2nd texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- 3rd texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_X
- 4th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- 5th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- 6th texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
* \param textures sequence of 6 textures.
*/
GLuint generateCubeMapFromTextures(const std::vector<video::ITexture *> &textures)
{
assert(textures.size() == 6);
GLuint result;
glGenTextures(1, &result);
unsigned size = 0;
for (unsigned i = 0; i < 6; i++)
{
size = MAX2(size, textures[i]->getSize().Width);
size = MAX2(size, textures[i]->getSize().Height);
}
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
char *rgba[6];
for (unsigned i = 0; i < 6; i++)
rgba[i] = new char[size * size * 4];
for (unsigned i = 0; i < 6; i++)
{
unsigned idx = texture_permutation[i];
video::IImage* image = irr_driver->getVideoDriver()
->createImageFromData(textures[idx]->getColorFormat(),
textures[idx]->getSize(),
textures[idx]->lock(), false );
textures[idx]->unlock();
image->copyToScaling(rgba[i], size, size);
image->drop();
if (i == 2 || i == 3)
{
char *tmp = new char[size * size * 4];
memcpy(tmp, rgba[i], size * size * 4);
for (unsigned x = 0; x < size; x++)
{
for (unsigned y = 0; y < size; y++)
{
swapPixels(tmp, rgba[i], size, x, y, (size - y - 1), x);
}
}
delete[] tmp;
}
glBindTexture(GL_TEXTURE_CUBE_MAP, result);
if (CVS->isTextureCompressionEnabled())
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_COMPRESSED_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
else
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
for (unsigned i = 0; i < 6; i++)
delete[] rgba[i];
return result;
} // generateCubeMapFromTextures
// ----------------------------------------------------------------------------
void IrrDriver::prepareSkybox()
{
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
generateDiffuseCoefficients();
if (!SkyboxTextures.empty())
{
SkyboxCubeMap = generateCubeMapFromTextures(SkyboxTextures);
SkyboxSpecularProbe = generateSpecularCubemap(SkyboxCubeMap);
}
} // prepareSkybox
// ----------------------------------------------------------------------------
void IrrDriver::generateDiffuseCoefficients()
{
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
unsigned sh_w = 0, sh_h = 0;
unsigned char *sh_rgba[6];
if (SphericalHarmonicsTextures.size() == 6)
{
for (unsigned i = 0; i < 6; i++)
{
sh_w = MAX2(sh_w, SphericalHarmonicsTextures[i]->getSize().Width);
sh_h = MAX2(sh_h, SphericalHarmonicsTextures[i]->getSize().Height);
}
for (unsigned i = 0; i < 6; i++)
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
for (unsigned i = 0; i < 6; i++)
{
unsigned idx = texture_permutation[i];
video::IImage* image = getVideoDriver()->createImageFromData(
SphericalHarmonicsTextures[idx]->getColorFormat(),
SphericalHarmonicsTextures[idx]->getSize(),
SphericalHarmonicsTextures[idx]->lock(),
false
);
SphericalHarmonicsTextures[idx]->unlock();
image->copyToScaling(sh_rgba[i], sh_w, sh_h);
delete image;
}
}
else
{
sh_w = 16;
sh_h = 16;
video::SColor ambient = m_scene_manager->getAmbientLight().toSColor();
for (unsigned i = 0; i < 6; i++)
{
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
for (unsigned j = 0; j < sh_w * sh_h * 4; j += 4)
{
sh_rgba[i][j] = ambient.getBlue();
sh_rgba[i][j + 1] = ambient.getGreen();
sh_rgba[i][j + 2] = ambient.getRed();
sh_rgba[i][j + 3] = 255;
}
}
}
// Convert to float texture
Color *FloatTexCube[6];
for (unsigned i = 0; i < 6; i++)
{
FloatTexCube[i] = new Color[sh_w * sh_h];
for (unsigned j = 0; j < sh_w * sh_h; j++)
{
FloatTexCube[i][j].Blue = powf(float(0xFF & sh_rgba[i][4 * j]) / 255.f, 2.2f);
FloatTexCube[i][j].Green = powf(float(0xFF & sh_rgba[i][4 * j + 1]) / 255.f, 2.2f);
FloatTexCube[i][j].Red = powf(float(0xFF & sh_rgba[i][4 * j + 2]) / 255.f, 2.2f);
}
}
generateSphericalHarmonics(FloatTexCube, sh_w, blueSHCoeff, greenSHCoeff, redSHCoeff);
for (unsigned i = 0; i < 6; i++)
{
delete[] sh_rgba[i];
delete[] FloatTexCube[i];
}
if (SphericalHarmonicsTextures.size() != 6)
{
// Diffuse env map is x 0.25, compensate
for (unsigned i = 0; i < 9; i++)
{
blueSHCoeff[i] *= 4;
greenSHCoeff[i] *= 4;
redSHCoeff[i] *= 4;
}
}
} // generateDiffuseCoefficients
// ----------------------------------------------------------------------------
void IrrDriver::renderSkybox(const scene::ICameraSceneNode *camera)
{
if (SkyboxTextures.empty())
return;
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
assert(SkyboxTextures.size() == 6);
glDisable(GL_BLEND);
SkyboxShader::getInstance()->use();
SkyboxShader::getInstance()->bindVertexArray();
SkyboxShader::getInstance()->setUniforms();
SkyboxShader::getInstance()->setTextureUnits(SkyboxCubeMap);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
} // renderSkybox

View File

@ -56,7 +56,6 @@ RTT::RTT(size_t width, size_t height)
m_RH_FBO = NULL;
m_RSM = NULL;
m_RH_FBO = NULL;
m_diffuse_coefficients_calculated = false;
using namespace video;
using namespace core;
@ -296,11 +295,6 @@ void RTT::prepareRender(scene::ICameraSceneNode* camera)
irr_driver->setRTT(this);
irr_driver->getSceneManager()->setActiveCamera(camera);
if (!m_diffuse_coefficients_calculated)
{
irr_driver->generateDiffuseCoefficients();
m_diffuse_coefficients_calculated = true;
}
}
FrameBuffer* RTT::render(scene::ICameraSceneNode* camera, float dt)
@ -310,8 +304,6 @@ FrameBuffer* RTT::render(scene::ICameraSceneNode* camera, float dt)
irr_driver->getSceneManager()->setActiveCamera(camera);
std::vector<IrrDriver::GlowData> glows;
// TODO: put this outside of the rendering loop
//irr_driver->generateDiffuseCoefficients();
irr_driver->computeMatrixesAndCameras(camera, m_width, m_height);
unsigned plc = irr_driver->updateLightsInfo(camera, dt);
irr_driver->uploadLightingData();

View File

@ -62,8 +62,6 @@ private:
int m_width;
int m_height;
bool m_diffuse_coefficients_calculated;
unsigned shadowColorTex, shadowDepthTex;
unsigned RSM_Color, RSM_Normal, RSM_Depth;
unsigned RH_Red, RH_Green, RH_Blue;

View File

@ -174,13 +174,16 @@ void ShaderBase::bypassUBO() const
irr_driver->getCurrentScreenSize().Y);
GLint bLmn = glGetUniformLocation(m_program, "blueLmn[0]");
glUniform1fv(bLmn, 9, irr_driver->blueSHCoeff);
const float* blue_SH_coeff = irr_driver->getSphericalHarmonics()->getBlueSHCoeff();
glUniform1fv(bLmn, 9, blue_SH_coeff);
GLint gLmn = glGetUniformLocation(m_program, "greenLmn[0]");
glUniform1fv(gLmn, 9, irr_driver->greenSHCoeff);
const float* green_SH_coeff = irr_driver->getSphericalHarmonics()->getGreenSHCoeff();
glUniform1fv(gLmn, 9, green_SH_coeff);
GLint rLmn = glGetUniformLocation(m_program, "redLmn[0]");
glUniform1fv(rLmn, 9, irr_driver->redSHCoeff);
const float* red_SH_coeff = irr_driver->getSphericalHarmonics()->getRedSHCoeff();
glUniform1fv(rLmn, 9, red_SH_coeff);
GLint sun_dir = glGetUniformLocation(m_program, "sun_direction");
const core::vector3df &sd = irr_driver->getSunDirection();

357
src/graphics/skybox.cpp Normal file
View File

@ -0,0 +1,357 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/skybox.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/shaders.hpp"
#include <algorithm>
#include <cassert>
using namespace irr;
class SkyboxShader : public TextureShader<SkyboxShader,1>
{
private:
GLuint m_vao;
public:
SkyboxShader()
{
loadProgram(OBJECT, GL_VERTEX_SHADER, "sky.vert",
GL_FRAGMENT_SHADER, "sky.frag");
assignUniforms();
assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glBindBuffer(GL_ARRAY_BUFFER, SharedGPUObjects::getSkyTriVBO());
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0);
glBindVertexArray(0);
} // SkyboxShader
// ------------------------------------------------------------------------
void bindVertexArray()
{
glBindVertexArray(m_vao);
} // bindVertexArray
}; // SkyboxShader
class SpecularIBLGenerator : public TextureShader<SpecularIBLGenerator, 1,
core::matrix4, float >
{
public:
GLuint m_tu_samples;
SpecularIBLGenerator()
{
loadProgram(OBJECT, GL_VERTEX_SHADER, "screenquad.vert",
GL_FRAGMENT_SHADER, "importance_sampling_specular.frag");
assignUniforms("PermutationMatrix", "ViewportSize");
m_tu_samples = 1;
assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
assignTextureUnit(m_tu_samples, "samples");
}
}; // SpecularIBLGenerator
namespace {
// ----------------------------------------------------------------------------
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
unsigned old_j, unsigned new_i, unsigned new_j)
{
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
} // swapPixels
// ----------------------------------------------------------------------------
// From http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html
/** Returns the index-th pair from Hammersley set of pseudo random set.
Hammersley set is a uniform distribution between 0 and 1 for 2 components.
We use the natural indexation on the set to avoid storing the whole set.
\param index of the pair
\param size of the set. */
std::pair<float, float> getHammersleySequence(int index, int samples)
{
float InvertedBinaryRepresentation = 0.;
for (size_t i = 0; i < 32; i++)
{
InvertedBinaryRepresentation += ((index >> i) & 0x1)
* powf(.5, (float) (i + 1.));
}
return std::make_pair(float(index) / float(samples),
InvertedBinaryRepresentation);
} // HammersleySequence
// ----------------------------------------------------------------------------
/** Returns a pseudo random (theta, phi) generated from a probability density
* function modeled after Phong function.
* \param a pseudo random float pair from a uniform density function between
* 0 and 1.
* \param exponent from the Phong formula.
*/
std::pair<float, float> getImportanceSamplingPhong(std::pair<float, float> Seeds,
float exponent)
{
return std::make_pair(acosf(powf(Seeds.first, 1.f / (exponent + 1.f))),
2.f * 3.14f * Seeds.second);
} // getImportanceSamplingPhong
// ----------------------------------------------------------------------------
static core::matrix4 getPermutationMatrix(size_t indexX, float valX,
size_t indexY, float valY,
size_t indexZ, float valZ)
{
core::matrix4 result_mat;
float *M = result_mat.pointer();
memset(M, 0, 16 * sizeof(float));
assert(indexX < 4);
assert(indexY < 4);
assert(indexZ < 4);
M[indexX] = valX;
M[4 + indexY] = valY;
M[8 + indexZ] = valZ;
return result_mat;
} // getPermutationMatrix
} //namespace
// ----------------------------------------------------------------------------
/** Generate an opengl cubemap texture from 6 2d textures */
void Skybox::generateCubeMapFromTextures()
{
assert(m_skybox_textures.size() == 6);
glGenTextures(1, &m_cube_map);
unsigned size = 0;
for (unsigned i = 0; i < 6; i++)
{
size = std::max(size, m_skybox_textures[i]->getSize().Width);
size = std::max(size, m_skybox_textures[i]->getSize().Height);
}
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
char *rgba[6];
for (unsigned i = 0; i < 6; i++)
rgba[i] = new char[size * size * 4];
for (unsigned i = 0; i < 6; i++)
{
unsigned idx = texture_permutation[i];
video::IImage* image = irr_driver->getVideoDriver()
->createImageFromData(m_skybox_textures[idx]->getColorFormat(),
m_skybox_textures[idx]->getSize(),
m_skybox_textures[idx]->lock(), false );
m_skybox_textures[idx]->unlock();
image->copyToScaling(rgba[i], size, size);
image->drop();
if (i == 2 || i == 3)
{
char *tmp = new char[size * size * 4];
memcpy(tmp, rgba[i], size * size * 4);
for (unsigned x = 0; x < size; x++)
{
for (unsigned y = 0; y < size; y++)
{
swapPixels(tmp, rgba[i], size, x, y, (size - y - 1), x);
}
}
delete[] tmp;
}
glBindTexture(GL_TEXTURE_CUBE_MAP, m_cube_map);
if (CVS->isTextureCompressionEnabled())
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_COMPRESSED_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
else
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
for (unsigned i = 0; i < 6; i++)
delete[] rgba[i];
} // generateCubeMapFromTextures
// ----------------------------------------------------------------------------
void Skybox::generateSpecularCubemap()
{
glGenTextures(1, &m_specular_probe);
glBindTexture(GL_TEXTURE_CUBE_MAP, m_specular_probe);
size_t cubemap_size = 256;
for (int i = 0; i < 6; i++)
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA16F,
cubemap_size, cubemap_size, 0, GL_BGRA, GL_FLOAT, 0);
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
if (!CVS->isDefferedEnabled())
return;
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, cubemap_size, cubemap_size);
GLenum bufs[] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, bufs);
SpecularIBLGenerator::getInstance()->use();
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
core::matrix4 M[6] = {
getPermutationMatrix(2, -1., 1, -1., 0, 1.),
getPermutationMatrix(2, 1., 1, -1., 0, -1.),
getPermutationMatrix(0, 1., 2, 1., 1, 1.),
getPermutationMatrix(0, 1., 2, -1., 1, -1.),
getPermutationMatrix(0, 1., 1, -1., 2, 1.),
getPermutationMatrix(0, -1., 1, -1., 2, -1.),
};
for (unsigned level = 0; level < 8; level++)
{
// Blinn Phong can be approximated by Phong with 4x the specular
// coefficient
// See http://seblagarde.wordpress.com/2012/03/29/relationship-between-phong-and-blinn-lighting-model/
// NOTE : Removed because it makes too sharp reflexion
float roughness = (8 - level) * pow(2.f, 10.f) / 8.f;
float viewportSize = float(1 << (8 - level));
float *tmp = new float[2048];
for (unsigned i = 0; i < 1024; i++)
{
std::pair<float, float> sample =
getImportanceSamplingPhong(getHammersleySequence(i, 1024),
roughness);
tmp[2 * i] = sample.first;
tmp[2 * i + 1] = sample.second;
}
glBindVertexArray(0);
glActiveTexture(GL_TEXTURE0 +
SpecularIBLGenerator::getInstance()->m_tu_samples);
GLuint sampleTex, sampleBuffer;
glGenBuffers(1, &sampleBuffer);
glBindBuffer(GL_TEXTURE_BUFFER, sampleBuffer);
glBufferData(GL_TEXTURE_BUFFER, 2048 * sizeof(float), tmp,
GL_STATIC_DRAW);
glGenTextures(1, &sampleTex);
glBindTexture(GL_TEXTURE_BUFFER, sampleTex);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, sampleBuffer);
glBindVertexArray(SharedGPUObjects::getFullScreenQuadVAO());
for (unsigned face = 0; face < 6; face++)
{
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
m_specular_probe, level);
GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
assert(status == GL_FRAMEBUFFER_COMPLETE);
SpecularIBLGenerator::getInstance()->setTextureUnits(m_cube_map);
SpecularIBLGenerator::getInstance()->setUniforms(M[face],
viewportSize);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
glActiveTexture( GL_TEXTURE0
+ SpecularIBLGenerator::getInstance()->m_tu_samples);
glBindBuffer(GL_TEXTURE_BUFFER, 0);
glBindTexture(GL_TEXTURE_BUFFER, 0);
delete[] tmp;
glDeleteTextures(1, &sampleTex);
glDeleteBuffers(1, &sampleBuffer);
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo);
} // generateSpecularCubemap
// ----------------------------------------------------------------------------
/** Generate a skybox from 6 2d textures.
Out of legacy the sequence of textures maps to:
- 1st texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- 2nd texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- 3rd texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_X
- 4th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- 5th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- 6th texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
* \param skybox_textures sequence of 6 textures.
*/
Skybox::Skybox(const std::vector<video::ITexture *> &skybox_textures)
{
m_skybox_textures = skybox_textures;
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
if (!skybox_textures.empty())
{
generateCubeMapFromTextures();
generateSpecularCubemap();
}
}
Skybox::~Skybox()
{
glDeleteTextures(1, &m_cube_map);
glDeleteTextures(1, &m_specular_probe);
}
// ----------------------------------------------------------------------------
void Skybox::render(const scene::ICameraSceneNode *camera) const
{
if (m_skybox_textures.empty())
return;
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
assert(m_skybox_textures.size() == 6);
glDisable(GL_BLEND);
SkyboxShader::getInstance()->use();
SkyboxShader::getInstance()->bindVertexArray();
SkyboxShader::getInstance()->setUniforms();
SkyboxShader::getInstance()->setTextureUnits(m_cube_map);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
} // renderSkybox

55
src/graphics/skybox.hpp Normal file
View File

@ -0,0 +1,55 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SKYBOX_HPP
#define HEADER_SKYBOX_HPP
#include "graphics/gl_headers.hpp"
#include <ICameraSceneNode.h>
#include <ITexture.h>
#include <IVideoDriver.h>
#include <vector>
class Skybox
{
private:
/** The 6 skybox textures */
std::vector<irr::video::ITexture *> m_skybox_textures;
/** The skybox texture id */
GLuint m_cube_map;
/** The specular probe texture id */
GLuint m_specular_probe;
void generateCubeMapFromTextures ();
void generateSpecularCubemap ();
public:
Skybox(const std::vector<irr::video::ITexture *> &skybox_textures);
~Skybox();
void render(const irr::scene::ICameraSceneNode *camera) const;
inline GLuint getSpecularProbe() const {return m_specular_probe; }
};
#endif //HEADER_SKYBOX_HPP

View File

@ -0,0 +1,521 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/irr_driver.hpp"
#include "graphics/sphericalHarmonics.hpp"
#include "utils/log.hpp"
#include <algorithm>
#include <cassert>
#include <irrlicht.h>
using namespace irr;
namespace
{
/** Convert an unsigned char cubemap texture to a float texture
* \param sh_rgba The 6 faces of the cubemap texture
* \param sh_w Texture width
* \param sh_h Texture height
* \param[out] float_tex_cube The converted float cubemap texture
*/
void convertToFloatTexture(unsigned char *sh_rgba[6], unsigned sh_w, unsigned sh_h, Color *float_tex_cube[6])
{
for (unsigned i = 0; i < 6; i++)
{
float_tex_cube[i] = new Color[sh_w * sh_h];
for (unsigned j = 0; j < sh_w * sh_h; j++)
{
float_tex_cube[i][j].Blue = powf(float(0xFF & sh_rgba[i][4 * j]) / 255.f, 2.2f);
float_tex_cube[i][j].Green = powf(float(0xFF & sh_rgba[i][4 * j + 1]) / 255.f, 2.2f);
float_tex_cube[i][j].Red = powf(float(0xFF & sh_rgba[i][4 * j + 2]) / 255.f, 2.2f);
}
}
} //convertToFloatTexture
// ------------------------------------------------------------------------
/** Print the nine first spherical harmonics coefficients
* \param SH_coeff The nine spherical harmonics coefficients
*/
void displayCoeff(float *SH_coeff)
{
Log::debug("SphericalHarmonics", "L00:%f", SH_coeff[0]);
Log::debug("SphericalHarmonics", "L1-1:%f, L10:%f, L11:%f",
SH_coeff[1], SH_coeff[2], SH_coeff[3]);
Log::debug("SphericalHarmonics", "L2-2:%f, L2-1:%f, L20:%f, L21:%f, L22:%f",
SH_coeff[4], SH_coeff[5], SH_coeff[6], SH_coeff[7], SH_coeff[8]);
} // displayCoeff
// ------------------------------------------------------------------------
/** Compute the value of the (i,j) texel of the environment map
* from the spherical harmonics coefficients
* \param i The texel line
* \param j The texel column
* \param width The texture width
* \param height The texture height
* \param Coeff The 9 first SH coefficients for a color channel (blue, green or red)
* \param Yml The sphericals harmonics functions values on each texel of the cubemap
*/
float getTexelValue(unsigned i, unsigned j, size_t width, size_t height,
float *Coeff, float *Y00, float *Y1minus1,
float *Y10, float *Y11, float *Y2minus2,
float * Y2minus1, float * Y20, float *Y21,
float *Y22)
{
float solidangle = 1.;
size_t idx = i * height + j;
float reconstructedVal = Y00[idx] * Coeff[0];
reconstructedVal += Y1minus1[i * height + j] * Coeff[1]
+ Y10[i * height + j] * Coeff[2]
+ Y11[i * height + j] * Coeff[3];
reconstructedVal += Y2minus2[idx] * Coeff[4]
+ Y2minus1[idx] * Coeff[5] + Y20[idx] * Coeff[6]
+ Y21[idx] * Coeff[7] + Y22[idx] * Coeff[8];
reconstructedVal /= solidangle;
return std::max(255.0f * reconstructedVal, 0.f);
} // getTexelValue
// ------------------------------------------------------------------------
/** Return a normalized vector aiming at a texel on a cubemap
* \param face The face of the cubemap
* \param j The texel line in the face
* \param j The texel column in the face
* \param x The x vector component
* \param y The y vector component
* \param z The z vector component
*/
void getXYZ(GLenum face, float i, float j, float &x, float &y, float &z)
{
switch (face)
{
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
x = 1.;
y = -i;
z = -j;
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
x = -1.;
y = -i;
z = j;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
x = j;
y = 1.;
z = i;
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
x = j;
y = -1;
z = -i;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
x = j;
y = -i;
z = 1;
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
x = -j;
y = -i;
z = -1;
break;
}
float norm = sqrt(x * x + y * y + z * z);
x /= norm, y /= norm, z /= norm;
return;
} // getXYZ
// ------------------------------------------------------------------------
/** Compute the value of the spherical harmonics basis functions (Yml)
* on each texel of a cubemap face
* \param face Face of the cubemap
* \param edge_size Size of the cubemap face
* \param[out] Yml The sphericals harmonics functions values on each texel of the cubemap
*/
void getYml(GLenum face, size_t edge_size,
float *Y00,
float *Y1minus1, float *Y10, float *Y11,
float *Y2minus2, float *Y2minus1, float *Y20, float *Y21, float *Y22)
{
#pragma omp parallel for
for (int i = 0; i < int(edge_size); i++)
{
for (unsigned j = 0; j < edge_size; j++)
{
float x, y, z;
float fi = float(i), fj = float(j);
fi /= edge_size, fj /= edge_size;
fi = 2 * fi - 1, fj = 2 * fj - 1;
getXYZ(face, fi, fj, x, y, z);
// constant part of Ylm
float c00 = 0.282095f;
float c1minus1 = 0.488603f;
float c10 = 0.488603f;
float c11 = 0.488603f;
float c2minus2 = 1.092548f;
float c2minus1 = 1.092548f;
float c21 = 1.092548f;
float c20 = 0.315392f;
float c22 = 0.546274f;
size_t idx = i * edge_size + j;
Y00[idx] = c00;
Y1minus1[idx] = c1minus1 * y;
Y10[idx] = c10 * z;
Y11[idx] = c11 * x;
Y2minus2[idx] = c2minus2 * x * y;
Y2minus1[idx] = c2minus1 * y * z;
Y21[idx] = c21 * x * z;
Y20[idx] = c20 * (3 * z * z - 1);
Y22[idx] = c22 * (x * x - y * y);
}
}
}
} //namespace
// ----------------------------------------------------------------------------
/** Compute m_red_SH_coeff, m_green_SH_coeff and m_blue_SH_coeff from Yml values
* \param cubemap_face The 6 cubemap faces (float textures)
* \param edge_size Size of the cubemap face
* \param Yml The sphericals harmonics functions values on each texel of the cubemap
*/
void SphericalHarmonics::projectSH(Color *cubemap_face[6], size_t edge_size,
float *Y00[],
float *Y1minus1[], float *Y10[], float *Y11[],
float *Y2minus2[], float *Y2minus1[], float * Y20[],
float *Y21[], float *Y22[])
{
for (unsigned i = 0; i < 9; i++)
{
m_blue_SH_coeff[i] = 0;
m_green_SH_coeff[i] = 0;
m_red_SH_coeff[i] = 0;
}
float wh = float(edge_size * edge_size);
float b0 = 0., b1 = 0., b2 = 0., b3 = 0., b4 = 0., b5 = 0., b6 = 0., b7 = 0., b8 = 0.;
float r0 = 0., r1 = 0., r2 = 0., r3 = 0., r4 = 0., r5 = 0., r6 = 0., r7 = 0., r8 = 0.;
float g0 = 0., g1 = 0., g2 = 0., g3 = 0., g4 = 0., g5 = 0., g6 = 0., g7 = 0., g8 = 0.;
for (unsigned face = 0; face < 6; face++)
{
#pragma omp parallel for reduction(+ : b0, b1, b2, b3, b4, b5, b6, b7, b8, \
r0, r1, r2, r3, r4, r5, r6, r7, r8, \
g0, g1, g2, g3, g4, g5, g6, g7, g8)
for (int i = 0; i < int(edge_size); i++)
{
for (unsigned j = 0; j < edge_size; j++)
{
int idx = i * edge_size + j;
float fi = float(i), fj = float(j);
fi /= edge_size, fj /= edge_size;
fi = 2 * fi - 1, fj = 2 * fj - 1;
float d = sqrt(fi * fi + fj * fj + 1);
// Constant obtained by projecting unprojected ref values
float solidangle = 2.75f / (wh * pow(d, 1.5f));
// pow(., 2.2) to convert from srgb
float b = cubemap_face[face][edge_size * i + j].Blue;
float g = cubemap_face[face][edge_size * i + j].Green;
float r = cubemap_face[face][edge_size * i + j].Red;
b0 += b * Y00[face][idx] * solidangle;
b1 += b * Y1minus1[face][idx] * solidangle;
b2 += b * Y10[face][idx] * solidangle;
b3 += b * Y11[face][idx] * solidangle;
b4 += b * Y2minus2[face][idx] * solidangle;
b5 += b * Y2minus1[face][idx] * solidangle;
b6 += b * Y20[face][idx] * solidangle;
b7 += b * Y21[face][idx] * solidangle;
b8 += b * Y22[face][idx] * solidangle;
g0 += g * Y00[face][idx] * solidangle;
g1 += g * Y1minus1[face][idx] * solidangle;
g2 += g * Y10[face][idx] * solidangle;
g3 += g * Y11[face][idx] * solidangle;
g4 += g * Y2minus2[face][idx] * solidangle;
g5 += g * Y2minus1[face][idx] * solidangle;
g6 += g * Y20[face][idx] * solidangle;
g7 += g * Y21[face][idx] * solidangle;
g8 += g * Y22[face][idx] * solidangle;
r0 += r * Y00[face][idx] * solidangle;
r1 += r * Y1minus1[face][idx] * solidangle;
r2 += r * Y10[face][idx] * solidangle;
r3 += r * Y11[face][idx] * solidangle;
r4 += r * Y2minus2[face][idx] * solidangle;
r5 += r * Y2minus1[face][idx] * solidangle;
r6 += r * Y20[face][idx] * solidangle;
r7 += r * Y21[face][idx] * solidangle;
r8 += r * Y22[face][idx] * solidangle;
}
}
}
m_blue_SH_coeff[0] = b0;
m_blue_SH_coeff[1] = b1;
m_blue_SH_coeff[2] = b2;
m_blue_SH_coeff[3] = b3;
m_blue_SH_coeff[4] = b4;
m_blue_SH_coeff[5] = b5;
m_blue_SH_coeff[6] = b6;
m_blue_SH_coeff[7] = b7;
m_blue_SH_coeff[8] = b8;
m_red_SH_coeff[0] = r0;
m_red_SH_coeff[1] = r1;
m_red_SH_coeff[2] = r2;
m_red_SH_coeff[3] = r3;
m_red_SH_coeff[4] = r4;
m_red_SH_coeff[5] = r5;
m_red_SH_coeff[6] = r6;
m_red_SH_coeff[7] = r7;
m_red_SH_coeff[8] = r8;
m_green_SH_coeff[0] = g0;
m_green_SH_coeff[1] = g1;
m_green_SH_coeff[2] = g2;
m_green_SH_coeff[3] = g3;
m_green_SH_coeff[4] = g4;
m_green_SH_coeff[5] = g5;
m_green_SH_coeff[6] = g6;
m_green_SH_coeff[7] = g7;
m_green_SH_coeff[8] = g8;
} // projectSH
// ----------------------------------------------------------------------------
/** Generate the 9 first SH coefficients for each color channel
* using the cubemap provided by CubemapFace.
* \param cubemap_face The 6 cubemap faces (float textures)
* \param edge_size Size of the cubemap face
*/
void SphericalHarmonics::generateSphericalHarmonics(Color *cubemap_face[6], size_t edge_size)
{
float *Y00[6];
float *Y1minus1[6];
float *Y10[6];
float *Y11[6];
float *Y2minus2[6];
float *Y2minus1[6];
float *Y20[6];
float *Y21[6];
float *Y22[6];
for (unsigned face = 0; face < 6; face++)
{
Y00[face] = new float[edge_size * edge_size];
Y1minus1[face] = new float[edge_size * edge_size];
Y10[face] = new float[edge_size * edge_size];
Y11[face] = new float[edge_size * edge_size];
Y2minus2[face] = new float[edge_size * edge_size];
Y2minus1[face] = new float[edge_size * edge_size];
Y20[face] = new float[edge_size * edge_size];
Y21[face] = new float[edge_size * edge_size];
Y22[face] = new float[edge_size * edge_size];
getYml(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, edge_size, Y00[face],
Y1minus1[face], Y10[face], Y11[face], Y2minus2[face],
Y2minus1[face], Y20[face], Y21[face], Y22[face]);
}
projectSH(cubemap_face, edge_size, Y00, Y1minus1, Y10, Y11, Y2minus2,
Y2minus1, Y20, Y21, Y22);
for (unsigned face = 0; face < 6; face++)
{
delete[] Y00[face];
delete[] Y1minus1[face];
delete[] Y10[face];
delete[] Y11[face];
delete[] Y2minus2[face];
delete[] Y2minus1[face];
delete[] Y20[face];
delete[] Y21[face];
delete[] Y22[face];
}
} // generateSphericalHarmonics
// ----------------------------------------------------------------------------
SphericalHarmonics::SphericalHarmonics(const std::vector<video::ITexture *> &spherical_harmonics_textures)
{
setTextures(spherical_harmonics_textures);
}
// ----------------------------------------------------------------------------
/** When spherical harmonics textures are not defined, SH coefficents are computed
* from ambient light
*/
SphericalHarmonics::SphericalHarmonics(const video::SColor &ambient)
{
//make sure m_ambient and ambient are not equal
m_ambient = (ambient==0) ? 1 : 0;
setAmbientLight(ambient);
}
/** Compute spherical harmonics coefficients from 6 textures */
void SphericalHarmonics::setTextures(const std::vector<video::ITexture *> &spherical_harmonics_textures)
{
assert(spherical_harmonics_textures.size() == 6);
m_spherical_harmonics_textures = spherical_harmonics_textures;
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
unsigned char *sh_rgba[6];
unsigned sh_w = 0, sh_h = 0;
for (unsigned i = 0; i < 6; i++)
{
sh_w = std::max(sh_w, m_spherical_harmonics_textures[i]->getSize().Width);
sh_h = std::max(sh_h, m_spherical_harmonics_textures[i]->getSize().Height);
}
for (unsigned i = 0; i < 6; i++)
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
for (unsigned i = 0; i < 6; i++)
{
unsigned idx = texture_permutation[i];
video::IImage* image = irr_driver->getVideoDriver()->createImageFromData(
m_spherical_harmonics_textures[idx]->getColorFormat(),
m_spherical_harmonics_textures[idx]->getSize(),
m_spherical_harmonics_textures[idx]->lock(),
false
);
m_spherical_harmonics_textures[idx]->unlock();
image->copyToScaling(sh_rgba[i], sh_w, sh_h);
delete image;
} //for (unsigned i = 0; i < 6; i++)
Color *float_tex_cube[6];
convertToFloatTexture(sh_rgba, sh_w, sh_h, float_tex_cube);
generateSphericalHarmonics(float_tex_cube, sh_w);
for (unsigned i = 0; i < 6; i++)
{
delete[] sh_rgba[i];
delete[] float_tex_cube[i];
}
} //setSphericalHarmonicsTextures
/** Compute spherical harmonics coefficients from ambient light */
void SphericalHarmonics::setAmbientLight(const video::SColor &ambient)
{
//do not recompute SH coefficients if we already use the same ambient light
if((m_spherical_harmonics_textures.size() != 6) && (ambient == m_ambient))
return;
m_spherical_harmonics_textures.clear();
m_ambient = ambient;
unsigned char *sh_rgba[6];
unsigned sh_w = 16;
unsigned sh_h = 16;
for (unsigned i = 0; i < 6; i++)
{
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
for (unsigned j = 0; j < sh_w * sh_h * 4; j += 4)
{
sh_rgba[i][j] = ambient.getBlue();
sh_rgba[i][j + 1] = ambient.getGreen();
sh_rgba[i][j + 2] = ambient.getRed();
sh_rgba[i][j + 3] = 255;
}
}
Color *float_tex_cube[6];
convertToFloatTexture(sh_rgba, sh_w, sh_h, float_tex_cube);
generateSphericalHarmonics(float_tex_cube, sh_w);
for (unsigned i = 0; i < 6; i++)
{
delete[] sh_rgba[i];
delete[] float_tex_cube[i];
}
// Diffuse env map is x 0.25, compensate
for (unsigned i = 0; i < 9; i++)
{
m_blue_SH_coeff[i] *= 4;
m_green_SH_coeff[i] *= 4;
m_red_SH_coeff[i] *= 4;
}
} //setAmbientLight
// ----------------------------------------------------------------------------
/** Print spherical harmonics coefficients (debug) */
void SphericalHarmonics::printCoeff() {
Log::debug("SphericalHarmonics", "Blue_SH:");
displayCoeff(m_blue_SH_coeff);
Log::debug("SphericalHarmonics", "Green_SH:");
displayCoeff(m_green_SH_coeff);
Log::debug("SphericalHarmonics", "Red_SH:");
displayCoeff(m_red_SH_coeff);
} //printCoeff
// ----------------------------------------------------------------------------
/** Compute the the environment map from the spherical harmonics coefficients
* \param width The texture width
* \param height The texture height
* \param Yml The sphericals harmonics functions values
* \param[out] output The environment map texels values
*/
void SphericalHarmonics::unprojectSH(size_t width, size_t height,
float *Y00[], float *Y1minus1[], float *Y10[],
float *Y11[], float *Y2minus2[], float *Y2minus1[],
float *Y20[], float *Y21[], float *Y22[],
float *output[])
{
for (unsigned face = 0; face < 6; face++)
{
for (unsigned i = 0; i < width; i++)
{
for (unsigned j = 0; j < height; j++)
{
float fi = float(i), fj = float(j);
fi /= width, fj /= height;
fi = 2 * fi - 1, fj = 2 * fj - 1;
output[face][4 * height * i + 4 * j + 2] =
getTexelValue(i, j, width, height, m_red_SH_coeff, Y00[face],
Y1minus1[face], Y10[face], Y11[face],
Y2minus2[face], Y2minus1[face], Y20[face],
Y21[face], Y22[face]);
output[face][4 * height * i + 4 * j + 1] =
getTexelValue(i, j, width, height, m_green_SH_coeff, Y00[face],
Y1minus1[face], Y10[face], Y11[face],
Y2minus2[face], Y2minus1[face], Y20[face],
Y21[face], Y22[face]);
output[face][4 * height * i + 4 * j] =
getTexelValue(i, j, width, height, m_blue_SH_coeff, Y00[face],
Y1minus1[face], Y10[face], Y11[face],
Y2minus2[face], Y2minus1[face], Y20[face],
Y21[face], Y22[face]);
}
}
}
} // unprojectSH

View File

@ -0,0 +1,77 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SPHERICAL_HARMONICS_HPP
#define HEADER_SPHERICAL_HARMONICS_HPP
#include <ITexture.h>
#include <vector>
struct Color
{
float Red;
float Green;
float Blue;
};
class SphericalHarmonics
{
private:
/** The 6 spherical harmonics textures */
std::vector<irr::video::ITexture *> m_spherical_harmonics_textures;
/** Ambient light is used for tracks without spherical harmonics textures */
irr::video::SColor m_ambient;
/** The spherical harmonics coefficients */
float m_blue_SH_coeff[9];
float m_green_SH_coeff[9];
float m_red_SH_coeff[9];
void projectSH(Color *cubemap_face[6], size_t edge_size, float *Y00[],
float *Y1minus1[], float *Y10[], float *Y11[],
float *Y2minus2[], float *Y2minus1[], float * Y20[],
float *Y21[], float *Y22[]);
void generateSphericalHarmonics(Color *cubemap_face[6], size_t edge_size);
public:
SphericalHarmonics(const std::vector<irr::video::ITexture *> &spherical_harmonics_textures);
SphericalHarmonics(const irr::video::SColor &ambient);
void setTextures(const std::vector<irr::video::ITexture *> &spherical_harmonics_textures);
void setAmbientLight(const irr::video::SColor &ambient);
inline const float* getBlueSHCoeff () const {return m_blue_SH_coeff; }
inline const float* getGreenSHCoeff() const {return m_green_SH_coeff; }
inline const float* getRedSHCoeff () const {return m_red_SH_coeff; }
inline bool has6Textures() const {return m_spherical_harmonics_textures.size()==6;}
void printCoeff();
void unprojectSH (size_t width, size_t height,
float *Y00[], float *Y1minus1[], float *Y10[],
float *Y11[], float *Y2minus2[], float *Y2minus1[],
float * Y20[], float *Y21[], float *Y22[],
float *output[]);
};
#endif //HEADER_SPHERICAL_HARMONICS_HPP

View File

@ -44,7 +44,7 @@ IconButtonWidget::IconButtonWidget(ScaleMode scale_mode, const bool tab_stop,
m_texture = NULL;
m_deactivated_texture = NULL;
m_highlight_texture = NULL;
m_custom_aspect_ratio = 1.0f;
m_texture_w = 0;
@ -112,7 +112,7 @@ void IconButtonWidget::add()
// irrlicht widgets don't support scaling while keeping aspect ratio
// so, happily, let's implement it ourselves
float useAspectRatio = -1.0f;
if (m_properties[PROP_CUSTOM_RATIO] != "")
{
StringUtils::fromString(m_properties[PROP_CUSTOM_RATIO],
@ -182,7 +182,7 @@ void IconButtonWidget::add()
x1 += diff;
x2 += diff;
}
else if (x2 > irr_driver->getActualScreenSize().Width)
else if (x2 > (int)irr_driver->getActualScreenSize().Width)
{
int diff = x2 - irr_driver->getActualScreenSize().Width;
x2 -= diff;
@ -227,7 +227,7 @@ void IconButtonWidget::add()
m_id = m_element->getID();
if (m_tab_stop) m_element->setTabOrder(m_id);
m_element->setTabGroup(false);
if (!m_is_visible)
m_element->setVisible(false);
}
@ -334,7 +334,7 @@ video::ITexture* IconButtonWidget::getDeactivatedTexture(video::ITexture* textur
std::string name = texture->getName().getPath().c_str();
name += "_disabled";
t = irr_driver->getTexture(name, /*premul*/false, /*prediv*/false,
t = irr_driver->getTexture(name, /*premul*/false, /*prediv*/false,
/*compain_if_not_found*/false);
if (t == NULL)
{
@ -342,7 +342,7 @@ video::ITexture* IconButtonWidget::getDeactivatedTexture(video::ITexture* textur
u32 g;
video::IVideoDriver* driver = irr_driver->getVideoDriver();
std::auto_ptr<video::IImage> image (driver->createImageFromData (texture->getColorFormat(),
std::unique_ptr<video::IImage> image (driver->createImageFromData (texture->getColorFormat(),
texture->getSize(), texture->lock(), false));
texture->unlock();

View File

@ -251,7 +251,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
}
}
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 35, 35, 35));
irr_driver->setAmbientLight(video::SColor(255, 35, 35, 35));
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
m_light = irr_driver->addLight(spot_pos, 0.3f /* energy */, 10 /* distance */, 1.0f /* r */, 1.0f /* g */, 1.0f /* g*/, true, NULL);

View File

@ -560,7 +560,9 @@ EventPropagation RibbonWidget::focused(const int playerID)
{
if (m_selection[playerID] != -1)
{
m_active_children.get(m_selection[playerID])->focused(playerID);
int selection = m_selection[playerID];
if (selection < (int)m_active_children.size())
m_active_children.get(selection)->focused(playerID);
}
}

View File

@ -110,45 +110,85 @@ irr::core::stringw Binding::getAsString() const
case 221: s="]"; break;
case 222: s="'"; break;
#endif
case irr::KEY_LBUTTON : s = "left mouse button"; break;
case irr::KEY_RBUTTON : s = "right mouse button"; break;
case irr::KEY_CANCEL : s = "cancel"; break;
case irr::KEY_MBUTTON : s = "middle mouse button"; break;
case irr::KEY_XBUTTON1 : s = "X1 mouse button"; break;
case irr::KEY_XBUTTON2 : s = "X2 mouse button"; break;
case irr::KEY_BACK : s = "backspace"; break;
case irr::KEY_TAB : s = "tab"; break;
case irr::KEY_CLEAR : s = "clear"; break;
case irr::KEY_RETURN : s = "return"; break;
case irr::KEY_SHIFT : s = "shift"; break;
case irr::KEY_CONTROL : s = "control"; break;
case irr::KEY_MENU : s = "alt/menu"; break;
case irr::KEY_PAUSE : s = "pause"; break;
case irr::KEY_CAPITAL : s = "caps lock"; break;
case irr::KEY_KANA : s = "kana"; break;
case irr::KEY_JUNJA : s = "junja"; break;
case irr::KEY_FINAL : s = "final"; break;
case irr::KEY_ESCAPE : s = "escape"; break;
case irr::KEY_CONVERT : s = "convert"; break;
case irr::KEY_NONCONVERT : s = "nonconvert"; break;
case irr::KEY_ACCEPT : s = "accept"; break;
case irr::KEY_MODECHANGE : s = "modechange"; break;
case irr::KEY_SPACE : s = "space"; break;
case irr::KEY_PRIOR : s = "page up"; break;
case irr::KEY_NEXT : s = "page down"; break;
case irr::KEY_END : s = "end"; break;
case irr::KEY_HOME : s = "home"; break;
case irr::KEY_LEFT : s = "left"; break;
case irr::KEY_UP : s = "up"; break;
case irr::KEY_RIGHT : s = "right"; break;
case irr::KEY_DOWN : s = "down"; break;
case irr::KEY_SELECT : s = "select"; break;
case irr::KEY_PRINT : s = "print"; break;
case irr::KEY_EXECUT : s = "exec"; break;
case irr::KEY_SNAPSHOT : s = "print screen"; break;
case irr::KEY_INSERT : s = "insert"; break;
case irr::KEY_DELETE : s = "delete"; break;
case irr::KEY_HELP : s = "help"; break;
//I18N: input configuration screen: mouse button
case irr::KEY_LBUTTON : s = _("Left Mouse Button"); break;
//I18N: input configuration screen: mouse button
case irr::KEY_RBUTTON : s = _("Right Mouse Button"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_CANCEL : s = _("Cancel"); break;
//I18N: input configuration screen: mouse button
case irr::KEY_MBUTTON : s = _("Middle Mouse Button"); break;
//I18N: input configuration screen: mouse button
case irr::KEY_XBUTTON1 : s = _("X1 Mouse Button"); break;
//I18N: input configuration screen: mouse button
case irr::KEY_XBUTTON2 : s = _("X2 Mouse Button"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_BACK : s = _("Backspace"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_TAB : s = _("Tab"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_CLEAR : s = _("Clear"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_RETURN : s = _("Return"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SHIFT : s = _("Shift"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_CONTROL : s = _("Control"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_MENU : s = _("Alt/Menu"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_PAUSE : s = _("Pause"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_CAPITAL : s = _("Caps Lock"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_KANA : s = _("Kana"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_JUNJA : s = _("Junja"); break;
//I18N: input configuration screen: keyboard key
//I18N: input configuration screen: keyboard key
case irr::KEY_FINAL : s = _("Final"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_ESCAPE : s = _("Escape"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_CONVERT : s = _("Convert"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NONCONVERT : s = _("Nonconvert"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_ACCEPT : s = _("Accept"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_MODECHANGE : s = _("Modechange"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SPACE : s = _("Space"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_PRIOR : s = _("Page Up"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NEXT : s = _("Page Down"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_END : s = _("End"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_HOME : s = _("Home"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_LEFT : s = _("Left"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_UP : s = _("Up"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_RIGHT : s = _("Right"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_DOWN : s = _("Down"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SELECT : s = _("Select"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_PRINT : s = _("Print"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_EXECUT : s = _("Exec"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SNAPSHOT : s = _("Print Screen"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_INSERT : s = _("Insert"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_DELETE : s = _("Delete"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_HELP : s = _("Help"); break;
case irr::KEY_KEY_0 : s = "0"; break;
case irr::KEY_KEY_1 : s = "1"; break;
case irr::KEY_KEY_2 : s = "2"; break;
@ -185,26 +225,44 @@ irr::core::stringw Binding::getAsString() const
case irr::KEY_KEY_X : s = "X"; break;
case irr::KEY_KEY_Y : s = "Y"; break;
case irr::KEY_KEY_Z : s = "Z"; break;
case irr::KEY_LWIN : s = "Left Logo"; break;
case irr::KEY_RWIN : s = "Right Logo"; break;
case irr::KEY_APPS : s = "apps"; break;
case irr::KEY_SLEEP : s = "sleep"; break;
case irr::KEY_NUMPAD0 : s = "numpad 0"; break;
case irr::KEY_NUMPAD1 : s = "numpad 1"; break;
case irr::KEY_NUMPAD2 : s = "numpad 2"; break;
case irr::KEY_NUMPAD3 : s = "numpad 3"; break;
case irr::KEY_NUMPAD4 : s = "numpad 4"; break;
case irr::KEY_NUMPAD5 : s = "numpad 5"; break;
case irr::KEY_NUMPAD6 : s = "numpad 6"; break;
case irr::KEY_NUMPAD7 : s = "numpad 7"; break;
case irr::KEY_NUMPAD8 : s = "numpad 8"; break;
case irr::KEY_NUMPAD9 : s = "numpad 9"; break;
//I18N: input configuration screen: keyboard key
case irr::KEY_LWIN : s = _("Left Logo"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_RWIN : s = _("Right Logo"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_APPS : s = _("Apps"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SLEEP : s = _("Sleep"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD0 : s = _("Numpad 0"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD1 : s = _("Numpad 1"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD2 : s = _("Numpad 2"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD3 : s = _("Numpad 3"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD4 : s = _("Numpad 4"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD5 : s = _("Numpad 5"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD6 : s = _("Numpad 6"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD7 : s = _("Numpad 7"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD8 : s = _("Numpad 8"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMPAD9 : s = _("Numpad 9"); break;
case irr::KEY_MULTIPLY : s = "*"; break;
case irr::KEY_ADD : s = "+"; break;
case irr::KEY_SEPARATOR : s = "separator"; break;
case irr::KEY_SUBTRACT : s = "- (subtract)"; break;
case irr::KEY_DECIMAL : s = "decimal"; break;
case irr::KEY_DIVIDE : s = "/ (divide)"; break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SEPARATOR : s = _("Separator"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SUBTRACT : s = _("- (Subtract)"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_DECIMAL : s = _("Decimal"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_DIVIDE : s = _("/ (Divide)"); break;
case irr::KEY_F1 : s = "F1"; break;
case irr::KEY_F2 : s = "F2"; break;
case irr::KEY_F3 : s = "F3"; break;
@ -229,26 +287,42 @@ irr::core::stringw Binding::getAsString() const
case irr::KEY_F22 : s = "F22"; break;
case irr::KEY_F23 : s = "F23"; break;
case irr::KEY_F24 : s = "F24"; break;
case irr::KEY_NUMLOCK : s = "num lock"; break;
case irr::KEY_SCROLL : s = "scroll lock"; break;
case irr::KEY_LSHIFT : s = "left shift"; break;
case irr::KEY_RSHIFT : s = "right shift"; break;
case irr::KEY_LCONTROL : s = "left control"; break;
case irr::KEY_RCONTROL : s = "right control"; break;
case irr::KEY_LMENU : s = "left menu"; break;
case irr::KEY_RMENU : s = "right menu"; break;
//I18N: input configuration screen: keyboard key
case irr::KEY_NUMLOCK : s = _("Num Lock"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_SCROLL : s = _("Scroll Lock"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_LSHIFT : s = _("Left Shift"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_RSHIFT : s = _("Right Shift"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_LCONTROL : s = _("Left Control"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_RCONTROL : s = _("Right Control"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_LMENU : s = _("Left Menu"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_RMENU : s = _("Right Menu"); break;
case irr::KEY_PLUS : s = "+"; break;
case irr::KEY_COMMA : s = ","; break;
case irr::KEY_MINUS : s = "-"; break;
case irr::KEY_PERIOD : s = "."; break;
case irr::KEY_ATTN : s = "attn"; break;
case irr::KEY_CRSEL : s = "crsel"; break;
case irr::KEY_EXSEL : s = "exsel"; break;
case irr::KEY_EREOF : s = "ereof"; break;
case irr::KEY_PLAY : s = "play"; break;
case irr::KEY_ZOOM : s = "zoom"; break;
case irr::KEY_PA1 : s = "pa1"; break;
case irr::KEY_OEM_CLEAR : s = "oem clear"; break;
//I18N: input configuration screen: keyboard key
case irr::KEY_ATTN : s = _("Attn"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_CRSEL : s = _("Crsel"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_EXSEL : s = _("Exsel"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_EREOF : s = _("Ereof"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_PLAY : s = _("Play"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_ZOOM : s = _("Zoom"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_PA1 : s = _("Pa1"); break;
//I18N: input configuration screen: keyboard key
case irr::KEY_OEM_CLEAR : s = _("Oem Clear"); break;
}
break;

View File

@ -142,7 +142,7 @@ FileManager::FileManager()
m_file_system = irr::io::createFileSystem();
irr::io::path exe_path;
std::string exe_path;
// Search for the root directory
// =============================
@ -151,8 +151,11 @@ FileManager::FileManager()
// This is esp. useful for Visual Studio, since it's not necessary
// to define the working directory when debugging, it works automatically.
std::string root_dir;
if(m_file_system->existFile(CommandLine::getExecName().c_str()))
exe_path = m_file_system->getFileDir(CommandLine::getExecName().c_str());
const std::string version = std::string("supertuxkart.") + STK_VERSION;
if (fileExists(CommandLine::getExecName()))
{
exe_path = StringUtils::getPath(CommandLine::getExecName());
}
if(exe_path.size()==0 || exe_path[exe_path.size()-1]!='/')
exe_path += "/";
if ( getenv ( "SUPERTUXKART_DATADIR" ) != NULL )
@ -160,19 +163,19 @@ FileManager::FileManager()
#ifdef __APPLE__
else if( macSetBundlePathIfRelevant( root_dir ) ) { root_dir = root_dir + "data/"; }
#endif
else if(m_file_system->existFile("data/stk_config.xml"))
else if(fileExists("data/", version))
root_dir = "data/" ;
else if(m_file_system->existFile("../data/stk_config.xml"))
else if(fileExists("../data/", version))
root_dir = "../data/" ;
else if(m_file_system->existFile("../../data/stk_config.xml"))
else if(fileExists("../../data/", version))
root_dir = "../../data/" ;
// Test for old style build environment, with executable in root of stk
else if(m_file_system->existFile(exe_path+"data/stk_config.xml"))
else if(fileExists(exe_path+"data/"+version))
root_dir = (exe_path+"data/").c_str();
// Check for windows cmake style: bld/Debug/bin/supertuxkart.exe
else if (m_file_system->existFile(exe_path + "../../../data/stk_config.xml"))
root_dir = (exe_path + "../../../data/").c_str();
else if (m_file_system->existFile(exe_path + "../data/stk_config.xml"))
else if (fileExists(exe_path + "../../../data/"+version))
root_dir = exe_path + "../../../data/";
else if (fileExists(exe_path + "../data/"+version))
{
root_dir = exe_path.c_str();
root_dir += "../data/";
@ -181,14 +184,22 @@ FileManager::FileManager()
{
#ifdef SUPERTUXKART_DATADIR
root_dir = SUPERTUXKART_DATADIR"/data/";
if(root_dir.size()==0 || root_dir[root_dir.size()-1]!='/')
root_dir+='/';
#else
root_dir = "/usr/local/share/games/supertuxkart/";
#endif
}
if (!m_file_system->existFile((root_dir + version).c_str()))
{
Log::error("FileManager", "Could not file '%s'in any "
"standard location (esp. ../data).", version.c_str());
Log::error("FileManager",
"Last location checked '%s'.", root_dir.c_str());
Log::fatal("FileManager",
"Set $SUPERTUXKART_DATADIR to point to the data directory.");
// fatal will exit the application
}
addRootDirs(root_dir);
if( fileExists(root_dir+"../../stk-assets"))
addRootDirs(root_dir+"../../stk-assets");

View File

@ -134,6 +134,14 @@ public:
std::string searchTexture(const std::string& fname) const;
std::string getUserConfigFile(const std::string& fname) const;
bool fileExists(const std::string& path) const;
// ------------------------------------------------------------------------
/** Convenience function to save some typing in the
* file manager constructor. */
bool fileExists(const char *prefix, const std::string& path) const
{
return fileExists(std::string(prefix) + path);
}
// ------------------------------------------------------------------------
void listFiles (std::set<std::string>& result,
const std::string& dir,
bool make_full_path=false) const;

View File

@ -108,11 +108,8 @@ ExplosionAnimation::ExplosionAnimation(AbstractKart *kart,
// Set invulnerable time, and graphical effects
float t = m_kart->getCharacteristic()->getExplosionInvulnerabilityTime();
m_kart->setInvulnerableTime(t);
if ( UserConfigParams::m_graphical_effects )
{
m_kart->showStarEffect(t);
}
m_kart->showStarEffect(t);
m_kart->getAttachment()->clear();
}; // ExplosionAnimation

View File

@ -1124,11 +1124,8 @@ void Kart::update(float dt)
m_max_speed->getCurrentMaxSpeed());
#endif
if ( UserConfigParams::m_graphical_effects )
{
// update star effect (call will do nothing if stars are not activated)
m_stars_effect->update(dt);
}
// update star effect (call will do nothing if stars are not activated)
m_stars_effect->update(dt);
if(m_squash_time>=0)
{
@ -1915,29 +1912,6 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
push[1] = 0.1f;
m_body->applyCentralImpulse( -4000.0f*push );
m_bounce_back_time = 2.0f;
core::stringw msg = _("You need more points\n"
"to enter this challenge!\n"
"Check the minimap for\n"
"available challenges.");
std::vector<core::stringw> parts =
StringUtils::split(msg, '\n', false);
// For now, until we have scripting, special-case
// the overworld... (TODO)
if (dynamic_cast<OverWorld*>(World::getWorld()) != NULL)
{
SFXManager::get()->quickSound("forcefield");
World::getWorld()->getRaceGUI()->clearAllMessages();
for (unsigned int n = 0; n < parts.size(); n++)
{
World::getWorld()->getRaceGUI()
->addMessage(parts[n], NULL, 4.0f,
video::SColor(255, 255,255,255),
true, true);
} // for n<parts.size()
} // if world exist
} // if m_bounce_back_time <= 0.2f
} // if (m->getCollisionReaction() == Material::PUSH_BACK)
} // if(m && m->getCollisionReaction() != Material::NORMAL &&
@ -2635,9 +2609,8 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
// the normal maximum speed of the kart.
if(nitro_frac>1.0f) nitro_frac = 1.0f;
}
// speed * dt is the new size of the box in which particles start
m_kart_gfx->updateNitroGraphics(nitro_frac, getSpeed()*dt);
m_kart_gfx->updateNitroGraphics(nitro_frac);
// Handle leaning of karts
// -----------------------
// Note that we compare with maximum speed of the kart, not

View File

@ -350,11 +350,10 @@ void KartGFX::update(float dt)
} // update
// ----------------------------------------------------------------------------
/** Updates nitro dependent particle effects (and box sizes).
/** Updates nitro dependent particle effects.
* \param nitro_frac Nitro fraction/
* \param new_size New size of the box in which new particles are emitted.
*/
void KartGFX::updateNitroGraphics(float nitro_frac, float new_size)
void KartGFX::updateNitroGraphics(float nitro_frac)
{
// Upate particle effects (creation rate, and emitter size
// depending on speed)
@ -375,11 +374,6 @@ void KartGFX::updateNitroGraphics(float nitro_frac, float new_size)
setCreationRateAbsolute(KartGFX::KGFX_NITROSMOKE2, 0);
m_nitro_light->setVisible(false);
}
resizeBox(KartGFX::KGFX_NITRO1, new_size);
resizeBox(KartGFX::KGFX_NITRO2, new_size);
resizeBox(KartGFX::KGFX_NITROSMOKE1, new_size);
resizeBox(KartGFX::KGFX_NITROSMOKE2, new_size);
resizeBox(KartGFX::KGFX_ZIPPER, new_size);
} // updateGraphics

View File

@ -99,7 +99,7 @@ public:
void setCreationRateRelative(const KartGFXType type, float f);
void updateTerrain(const ParticleKind *pk);
void update(float dt);
void updateNitroGraphics(float f, float new_size);
void updateNitroGraphics(float f);
void updateSkidLight(unsigned int level);
}; // KartWGFX

View File

@ -1,71 +0,0 @@
diff --git a/src/karts/kart.cpp b/src/karts/kart.cpp
index de14bbe..47bbee9 100644
--- a/src/karts/kart.cpp
+++ b/src/karts/kart.cpp
@@ -2476,11 +2476,12 @@ void Kart::kartIsInRestNow()
for(int i=0; i<m_vehicle->getNumWheels(); i++)
{
const btWheelInfo &wi = m_vehicle->getWheelInfo(i);
- f += wi.m_chassisConnectionPointCS.getY()
- - wi.m_raycastInfo.m_suspensionLength - wi.m_wheelsRadius;
+ f += wi.m_raycastInfo.m_suspensionLength;
}
+ m_terrain_info->update(getTrans());
m_graphical_y_offset = f/m_vehicle->getNumWheels()
+ getKartProperties()->getGraphicalYOffset();
+ m_graphical_y_offset = m_kart_model->getLowestPoint() - (getXYZ().getY() - m_terrain_info->getHoT());
m_kart_model->setDefaultSuspension();
} // kartIsInRestNow
@@ -2595,11 +2596,6 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
} // for i<num_wheels
const btWheelInfo &w = getVehicle()->getWheelInfo(0);
- // Determine the shadow position from the terrain Y position. This
- // leaves the shadow on the ground even if the kart is jumping because
- // of skidding (shadows are disabled when wheel are not on the track).
- m_shadow->update(m_terrain_info->getHoT() - getXYZ().getY()
- -m_skidding->getGraphicalJumpOffset());
// Recompute the default average suspension length, see
// kartIsInRestNow() how to get from y-offset to susp. len.
float av_sus_len = -m_graphical_y_offset
@@ -2628,6 +2624,9 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
+ lean_height
- m_kart_model->getLowestPoint());
+ center_shift.setY(m_skidding->getGraphicalJumpOffset()
+ + lean_height
+ +m_graphical_y_offset);
center_shift = getTrans().getBasis() * center_shift;
Moveable::updateGraphics(dt, center_shift,
@@ -2637,6 +2636,14 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
// how much the wheels need to rotate.
m_kart_model->update(dt, m_speed*dt, getSteerPercent(), m_speed);
+ // Determine the shadow position from the terrain Y position. This
+ // leaves the shadow on the ground even if the kart is jumping because
+ // of skidding (shadows are disabled when wheel are not on the track).
+ m_shadow->update( m_terrain_info->getHoT() - getXYZ().getY()
+ - m_skidding->getGraphicalJumpOffset()
+ - m_graphical_y_offset
+ - m_kart_model->getLowestPoint());
+
#ifdef XX
// cheap wheelie effect
if (m_controls.m_nitro)
diff --git a/src/karts/kart_model.cpp b/src/karts/kart_model.cpp
index 65879d3..36b03b7 100644
--- a/src/karts/kart_model.cpp
+++ b/src/karts/kart_model.cpp
@@ -813,7 +813,9 @@ void KartModel::update(float dt, float distance, float steer, float speed)
core::vector3df pos = m_wheel_graphics_position[i].toIrrVector();
const btWheelInfo &wi = m_kart->getVehicle()->getWheelInfo(i);
- pos.Y = -wi.m_raycastInfo.m_suspensionLength + m_wheel_graphics_radius[i] + getLowestPoint();
+ pos.Y += m_default_physics_suspension[i]
+ - wi.m_raycastInfo.m_suspensionLength
+ - getLowestPoint();
m_wheel_node[i]->setPosition(pos);
// Now calculate the new rotation: (old + change) mod 360

View File

@ -1078,7 +1078,7 @@ int handleCmdLine()
void initUserConfig()
{
file_manager = new FileManager();
user_config = new UserConfig(); // needs file_manager
user_config = new UserConfig(); // needs file_manager
user_config->loadConfig();
// Some parts of the file manager needs user config (paths for models
// depend on artist debug flag). So init the rest of the file manager

View File

@ -77,13 +77,8 @@ void CutsceneWorld::init()
m_duration = -1.0f;
//const btTransform &s = getTrack()->getStartTransform(0);
//const Vec3 &v = s.getOrigin();
Camera* stk_cam = Camera::createCamera(NULL);
m_camera = stk_cam->getCameraSceneNode();
//m_camera = irr_driver->getSceneManager()
// ->addCameraSceneNode(NULL, core::vector3df(0.0f, 0.0f, 0.0f),
// core::vector3df(0.0f, 0.0f, 0.0f));
m_camera->setFOV(0.61f);
m_camera->bindTargetAndRotation(true); // no "look-at"

View File

@ -53,6 +53,7 @@ FollowTheLeaderRace::FollowTheLeaderRace() : LinearWorld()
*/
void FollowTheLeaderRace::init()
{
m_last_eliminated_time = 0;
LinearWorld::init();
// WorldWithRank determines the score based on getNumKarts(), but since
// we ignore the leader, the points need to be based on number of karts -1
@ -100,11 +101,23 @@ int FollowTheLeaderRace::getScoreForPosition(int p)
return m_score_for_position[p - 2];
} // getScoreForPosition
//-----------------------------------------------------------------------------
const btTransform &FollowTheLeaderRace::getStartTransform(int index)
{
if (index == 0) // Leader start position
return m_track->getStartTransform(index);
// Otherwise the karts will start at the rear starting positions
int start_index = stk_config->m_max_karts
- race_manager->getNumberOfKarts() + index;
return m_track->getStartTransform(start_index);
} // getStartTransform
//-----------------------------------------------------------------------------
/** Returns the original time at which the countdown timer started. This is
* used by the race_gui to display the music credits in FTL mode correctly.
*/
float FollowTheLeaderRace::getClockStartTime()
float FollowTheLeaderRace::getClockStartTime() const
{
return m_leader_intervals[0];
} // getClockStartTime
@ -114,6 +127,7 @@ float FollowTheLeaderRace::getClockStartTime()
*/
void FollowTheLeaderRace::countdownReachedZero()
{
m_last_eliminated_time += m_leader_intervals[0];
if(m_leader_intervals.size()>1)
m_leader_intervals.erase(m_leader_intervals.begin());
WorldStatus::setTime(m_leader_intervals[0]);
@ -162,7 +176,7 @@ void FollowTheLeaderRace::countdownReachedZero()
updateRacePosition();
}
// Time doesn't make any sense in FTL (and it is not displayed)
kart->finishedRace(-1.0f);
kart->finishedRace(m_last_eliminated_time);
// Move any camera for this kart to the leader, facing backwards,
// so that the eliminated player has something to watch.
@ -229,34 +243,31 @@ void FollowTheLeaderRace::terminateRace()
// position 1, the leader now position 2, but the point distribution
// depends on the 'first' (non-leader) kart to be on position 2.
// That situation can also occur during the delay after eliminating
// the last kart before the race result is shown.
// To avoid this problem, adjust the position of any kart that is
// ahead of the leader.
// the last kart before the race result is shown (when the leader
// is overtaken during that time). To avoid this problem, adjust the
// position of any kart that is ahead of the leader.
beginSetKartPositions();
for (unsigned int i = 0; i < getNumKarts(); i++)
{
if (!m_karts[i]->hasFinishedRace() && !m_karts[i]->isEliminated())
if (!m_karts[i]->hasFinishedRace() && !m_karts[i]->isEliminated() &&
m_karts[i]->getPosition() < pos_leader)
{
if (m_karts[i]->getPosition() < pos_leader)
{
setKartPosition(i, m_karts[i]->getPosition() + 1);
}
// Update the estimated finishing time for all karts that haven't
// finished yet.
m_karts[i]->finishedRace(0.0f);
setKartPosition(i, m_karts[i]->getPosition() + 1);
}
} // i < number of karts
setKartPosition(/*kart id*/0, /*position*/1);
endSetKartPositions();
// Mark all still racing karts to be finished.
for (unsigned int n = 0; n < m_karts.size(); n++)
for (int i = m_karts.size(); i>0; i--)
{
if (!m_karts[n]->isEliminated() &&
!m_karts[n]->hasFinishedRace())
{
m_karts[n]->finishedRace(getTime());
}
AbstractKart *kart = getKartAtPosition(i);
if (kart->isEliminated() || kart->hasFinishedRace())
continue;
m_last_eliminated_time += m_leader_intervals[0];
if (m_leader_intervals.size() > 1)
m_leader_intervals.erase(m_leader_intervals.begin());
kart->finishedRace(m_last_eliminated_time);
}

View File

@ -33,6 +33,9 @@ private:
/** A timer used before terminating the race. */
float m_is_over_delay;
/** Time the last kart was eliminated. It is used to assign each
* kart a 'finish' time (i.e. how long they lasted). */
float m_last_eliminated_time;
public:
FollowTheLeaderRace();
@ -45,14 +48,19 @@ public:
// overriding World methods
virtual void reset() OVERRIDE;
virtual const std::string& getIdent() const OVERRIDE;
virtual float getClockStartTime();
virtual bool useFastMusicNearEnd() const OVERRIDE { return false; }
virtual const btTransform &getStartTransform(int index);
virtual float getClockStartTime() const;
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info) OVERRIDE;
virtual void init() OVERRIDE;
virtual void terminateRace() OVERRIDE;
virtual bool isRaceOver() OVERRIDE;
// ------------------------------------------------------------------------
/** Returns if this type of race has laps. */
virtual bool raceHasLaps() OVERRIDE { return false; }
// ------------------------------------------------------------------------
/** Returns if faster music should be used at the end. */
virtual bool useFastMusicNearEnd() const OVERRIDE { return false; }
}; // FollowTheLeader

View File

@ -160,6 +160,37 @@ void OverWorld::update(float dt)
}
} // update
// ----------------------------------------------------------------------------
/** Finds the starting position which is closest to the kart.
* \param kart The kart for which a rescue position needs to be determined.
*/
unsigned int OverWorld::getRescuePositionIndex(AbstractKart *kart)
{
// find closest point to drop kart on
const int start_spots_amount = getNumberOfRescuePositions();
assert(start_spots_amount > 0);
int closest_id = -1;
float closest_distance = 999999999.0f;
for (int n=0; n<start_spots_amount; n++)
{
const btTransform &s = getStartTransform(n);
const Vec3 &v = s.getOrigin();
float abs_distance = (v - kart->getXYZ()).length();
if (abs_distance < closest_distance)
{
closest_distance = abs_distance;
closest_id = n;
}
}
assert(closest_id != -1);
return closest_id;
} // getRescuePositionIndex
//-----------------------------------------------------------------------------
/** This function is not used in the overworld race gui.
*/
@ -193,10 +224,6 @@ void OverWorld::onFirePressed(Controller* who)
for (unsigned int n=0; n<challenges.size(); n++)
{
if ( challenges[n].isForceFieldSet() &&
challenges[n].getForceField().m_is_locked )
continue;
if ( (kart_xyz - Vec3(challenges[n].m_position)).length2_2d()
< CHALLENGE_DISTANCE_SQUARED)
{
@ -207,9 +234,22 @@ void OverWorld::onFirePressed(Controller* who)
}
else
{
race_manager->setKartLastPositionOnOverworld(kart_xyz);
new SelectChallengeDialog(0.8f, 0.8f,
challenges[n].m_challenge_id);
const ChallengeData* challenge = unlock_manager->getChallengeData(challenges[n].m_challenge_id);
if (challenge == NULL)
{
Log::error("track", "Cannot find challenge named '%s'\n",
challenges[n].m_challenge_id.c_str());
continue;
}
const unsigned int val = challenge->getNumTrophies();
bool unlocked = (PlayerManager::getCurrentPlayer()->getPoints() >= val);
if (unlocked)
{
race_manager->setKartLastPositionOnOverworld(kart_xyz);
new SelectChallengeDialog(0.8f, 0.8f,
challenges[n].m_challenge_id);
}
}
} // end if
} // end for

View File

@ -48,6 +48,7 @@ public:
static void enterOverWorld();
virtual void update(float delta) OVERRIDE;
unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE;
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info) OVERRIDE;
// ------------------------------------------------------------------------

View File

@ -108,7 +108,7 @@ AbstractKart *ProfileWorld::createKart(const std::string &kart_ident, int index,
RaceManager::KartType type,
PerPlayerDifficulty difficulty)
{
btTransform init_pos = m_track->getStartTransform(index);
btTransform init_pos = getStartTransform(index);
Kart *new_kart = new KartWithStats(kart_ident,
/*world kart id*/ index,

View File

@ -316,88 +316,6 @@ void SoccerWorld::getKartsDisplayInfo(
*/
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void SoccerWorld::moveKartAfterRescue(AbstractKart* kart)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount = world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
const float kart_x = kart->getXYZ().getX();
const float kart_z = kart->getXYZ().getZ();
for(int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulatedDistance = .0f;
bool spawnPointClear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
const AbstractKart *currentKart = World::getWorld()->getKart(k);
const float currentKart_x = currentKart->getXYZ().getX();
const float currentKartk_z = currentKart->getXYZ().getZ();
if(kart_x!=currentKart_x && kart_z !=currentKartk_z)
{
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKartk_z - v.getZ());
if(absDistance < CLEAR_SPAWN_RANGE)
{
spawnPointClear = false;
break;
}
accumulatedDistance += absDistance;
}
}
if(largest_accumulated_distance_found < accumulatedDistance && spawnPointClear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulatedDistance;
}
}
assert(furthest_id_found != -1);
const btTransform &s = world->getTrack()->getStartTransform(furthest_id_found);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin(kart->getXYZ()+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f));
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), 0 /* angle */) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset = kart->getCharacteristic()->getRescueVertOffset() *
kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
Log::warn("[SoccerWorld]", " Invalid position after rescue for kart %s on track %s.",
kart->getIdent().c_str(), m_track->getIdent().c_str());
}
} // moveKartAfterRescue
//-----------------------------------------------------------------------------
/** Set position and team for the karts */
void SoccerWorld::initKartList()
@ -482,7 +400,7 @@ AbstractKart *SoccerWorld::createKart(const std::string &kart_ident, int index,
if(index % 2 != 0) posIndex += 1;
}
btTransform init_pos = m_track->getStartTransform(posIndex);
btTransform init_pos = getStartTransform(posIndex);
AbstractKart *new_kart = new Kart(kart_ident, index, position, init_pos,
difficulty);

View File

@ -76,8 +76,7 @@ public:
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info);
int getScore(unsigned int i);
virtual bool raceHasLaps(){ return false; }
virtual void moveKartAfterRescue(AbstractKart* kart);
virtual bool raceHasLaps() { return false; }
virtual const std::string& getIdent() const;

View File

@ -477,53 +477,3 @@ void ThreeStrikesBattle::getKartsDisplayInfo(
}
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Determines the rescue position for a kart. The rescue position is the
* start position which is has the biggest accumulated distance to all other
* karts, and which has no other kart very close. The latter avoids dropping
* a kart on top of another kart.
* \param kart The kart that is going to be rescued.
* \returns The index of the start position to which the rescued kart
* should be moved to.
*/
unsigned int ThreeStrikesBattle::getRescuePositionIndex(AbstractKart *kart)
{
const int start_spots_amount = getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
for(int n=0; n<start_spots_amount; n++)
{
const btTransform &s = getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulated_distance = .0f;
bool spawn_point_clear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
if(kart->getWorldKartId()==k) continue;
float abs_distance2 = (getKart(k)->getXYZ()-v).length2_2d();
const float CLEAR_SPAWN_RANGE2 = 5*5;
if( abs_distance2 < CLEAR_SPAWN_RANGE2)
{
spawn_point_clear = false;
break;
}
accumulated_distance += sqrt(abs_distance2);
}
if(accumulated_distance > largest_accumulated_distance_found &&
spawn_point_clear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulated_distance;
}
}
assert(furthest_id_found != -1);
return furthest_id_found;
} // getRescuePositionIndex

View File

@ -97,7 +97,6 @@ public:
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info);
virtual bool raceHasLaps(){ return false; }
virtual unsigned int getRescuePositionIndex(AbstractKart *kart);
virtual const std::string& getIdent() const;

View File

@ -26,3 +26,29 @@ TutorialWorld::TutorialWorld()
{
m_stop_music_when_dialog_open = false;
} // TutorialWorld
unsigned int TutorialWorld::getRescuePositionIndex(AbstractKart *kart)
{
const int start_spots_amount = getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float closest_distance = 999999.0f;
int closest_id_found = 0;
Vec3 kart_pos = kart->getFrontXYZ();
for (int n = 0; n<start_spots_amount; n++)
{
const btTransform &s = getStartTransform(n);
const Vec3 &v = s.getOrigin();
float distance = (v - kart_pos).length2_2d();
if (n == 0 || distance < closest_distance)
{
closest_id_found = n;
closest_distance = distance;
}
}
return closest_id_found;
}

View File

@ -35,12 +35,7 @@ public:
}
// ------------------------------------------------------------------------
/** Determines the rescue position index of the specified kart. */
virtual unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE
{
// Don't use LinearWorld's function, but WorldWithRank, since the
// latter is based on rescuing to start positions
return WorldWithRank::getRescuePositionIndex(kart);
}
virtual unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE;
// ------------------------------------------------------------------------
/** Returns the bullet transformation for the specified rescue index. */
virtual btTransform getRescueTransform(unsigned int index) const OVERRIDE
@ -50,6 +45,8 @@ public:
return WorldWithRank::getRescueTransform(index);
}
}; // class TutorialWorld
#endif

View File

@ -209,8 +209,6 @@ void World::init()
m_weather = new Weather(m_track->getWeatherLightning(),
m_track->getWeatherSound());
}
m_script_engine->compileLoadedScripts();
} // init
//-----------------------------------------------------------------------------
@ -303,9 +301,9 @@ AbstractKart *World::createKart(const std::string &kart_ident, int index,
PerPlayerDifficulty difficulty)
{
int position = index+1;
btTransform init_pos = m_track->getStartTransform(index);
btTransform init_pos = getStartTransform(index);
AbstractKart *new_kart = new Kart(kart_ident, index, position, init_pos,
difficulty);
difficulty);
new_kart->init(race_manager->getKartType(index));
Controller *controller = NULL;
switch(kart_type)
@ -335,6 +333,14 @@ AbstractKart *World::createKart(const std::string &kart_ident, int index,
return new_kart;
} // createKart
//-----------------------------------------------------------------------------
/** Returns the start coordinates for a kart with a given index.
* \param index Index of kart ranging from 0 to kart_num-1. */
const btTransform &World::getStartTransform(int index)
{
return m_track->getStartTransform(index);
} // getStartTransform
//-----------------------------------------------------------------------------
/** Creates an AI controller for the kart.
* \param kart The kart to be controlled by an AI.

View File

@ -231,7 +231,7 @@ public:
/** Returns the bullet transformation for the specified rescue index. */
virtual btTransform getRescueTransform(unsigned int index) const = 0;
// ------------------------------------------------------------------------
void moveKartAfterRescue(AbstractKart* kart);
virtual void moveKartAfterRescue(AbstractKart* kart);
// ------------------------------------------------------------------------
/** Called when it is needed to know whether this kind of race involves
* counting laps. */
@ -294,6 +294,7 @@ public:
PhysicalObject *object);
AbstractKart* getPlayerKart(unsigned int player) const;
AbstractKart* getLocalPlayerKart(unsigned int n) const;
virtual const btTransform &getStartTransform(int index);
// ------------------------------------------------------------------------
/** Returns a pointer to the race gui. */
RaceGUIBase *getRaceGUI() const { return m_race_gui;}

View File

@ -134,35 +134,54 @@ unsigned int WorldWithRank::getNumberOfRescuePositions() const
return getTrack()->getNumberOfStartPositions();
} // getNumberOfRescuePositions
// ----------------------------------------------------------------------------
/** Finds the starting position which is closest to the kart.
* \param kart The kart for which a rescue position needs to be determined.
//-----------------------------------------------------------------------------
/** Determines the rescue position for a kart. The rescue position is the
* start position which is has the biggest accumulated distance to all other
* karts, and which has no other kart very close. The latter avoids dropping
* a kart on top of another kart. This is the method used
* \param kart The kart that is going to be rescued.
* \returns The index of the start position to which the rescued kart
* should be moved to.
*/
unsigned int WorldWithRank::getRescuePositionIndex(AbstractKart *kart)
{
// find closest point to drop kart on
const int start_spots_amount = getNumberOfRescuePositions();
const int start_spots_amount = getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
int closest_id = -1;
float closest_distance = 999999999.0f;
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
for (int n=0; n<start_spots_amount; n++)
for(int n=0; n<start_spots_amount; n++)
{
const btTransform &s = getTrack()->getStartTransform(n);
const Vec3 &v = s.getOrigin();
const btTransform &s = getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulated_distance = .0f;
bool spawn_point_clear = true;
float abs_distance = (v - kart->getXYZ()).length();
if (abs_distance < closest_distance)
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
closest_distance = abs_distance;
closest_id = n;
if(kart->getWorldKartId()==k) continue;
float abs_distance2 = (getKart(k)->getXYZ()-v).length2_2d();
const float CLEAR_SPAWN_RANGE2 = 5*5;
if( abs_distance2 < CLEAR_SPAWN_RANGE2)
{
spawn_point_clear = false;
break;
}
accumulated_distance += sqrt(abs_distance2);
}
if(accumulated_distance > largest_accumulated_distance_found &&
spawn_point_clear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulated_distance;
}
}
assert(closest_id != -1);
return closest_id;
assert(furthest_id_found != -1);
return furthest_id_found;
} // getRescuePositionIndex
// ----------------------------------------------------------------------------

View File

@ -211,7 +211,11 @@ namespace Online
int userid_fetched = input->get("userid", &userid);
setLastOnlineName(username);
m_profile = new OnlineProfile(userid, username, true);
OnlineProfile* profile = new OnlineProfile(userid, username, true);
// Note that addPersistent might decide to merge profile with an
// existing profile, and then delete profile. Only the returned
// pointer is save to use.
m_profile = ProfileManager::get()->addPersistent(profile);
assert(token_fetched && username_fetched && userid_fetched);
m_online_state = OS_SIGNED_IN;
if(rememberPassword())
@ -219,7 +223,6 @@ namespace Online
saveSession(getOnlineId(), getToken());
}
ProfileManager::get()->addPersistent(m_profile);
std::string achieved_string("");
// Even if no achievements were sent, we have to call sync

View File

@ -253,7 +253,7 @@ bool ProfileManager::inPersistent(const uint32_t id)
* the friends, while the other could have fetched the achievements.)
* \param profile The profile to make persistent.
*/
void ProfileManager::addPersistent(OnlineProfile * profile)
OnlineProfile* ProfileManager::addPersistent(OnlineProfile * profile)
{
if (inPersistent(profile->getID()))
{
@ -263,6 +263,8 @@ void ProfileManager::addPersistent(OnlineProfile * profile)
{
m_profiles_persistent[profile->getID()] = profile;
}
return m_profiles_persistent[profile->getID()];
} // addPersistent
// ------------------------------------------------------------------------

View File

@ -103,7 +103,7 @@ public:
// ----------------------------------------------------------------
void addToCache(OnlineProfile *profile);
void addPersistent(OnlineProfile *profile);
OnlineProfile* addPersistent(OnlineProfile *profile);
void deleteFromPersistent(const uint32_t id);
void clearPersistent();
void moveToCache(const uint32_t id);

View File

@ -447,9 +447,12 @@ void btKart::updateVehicle( btScalar step )
{
btVector3 kart_up = getChassisWorldTransform().getBasis().getColumn(1);
btVector3 terrain_up(0,1,0);
// Length of axis depends on the angle - i.e. the further awat
// the kart is from being upright, the larger the applied impulse
// will be, resulting in fast changes when the kart is on its
// side, but not overcompensating (and therefore shaking) when
// the kart is not much away from being upright.
btVector3 axis = kart_up.cross(terrain_up);
if(!axis.fuzzyZero())
axis.normalize();
// To avoid the kart going backwards/forwards (or rolling sideways),
// set the pitch/roll to 0 before applying the 'straightening' impulse.

View File

@ -129,7 +129,7 @@ PhysicalObject::PhysicalObject(bool is_dynamic,
m_object = object;
m_init_xyz = object->getAbsolutePosition();
m_init_xyz = object->getAbsoluteCenterPosition();
m_init_hpr = object->getRotation();
m_init_scale = object->getScale();
@ -252,8 +252,14 @@ void PhysicalObject::init()
Log::fatal("PhysicalObject", "Unknown node type");
}
max = max * Vec3(m_init_scale);
min = min * Vec3(m_init_scale);
Vec3 parent_scale(1.0f, 1.0f, 1.0f);
if (m_object->getParentLibrary() != NULL)
{
parent_scale = m_object->getParentLibrary()->getScale();
}
max = max * (Vec3(m_init_scale) * parent_scale);
min = min * (Vec3(m_init_scale) * parent_scale);
Vec3 extend = max-min;
// Adjust the mesth of the graphical object so that its center is where it
@ -461,8 +467,31 @@ void PhysicalObject::init()
// 2. Create the rigid object
// --------------------------
// m_init_pos is the point on the track - add the offset
m_init_pos.setOrigin(m_init_pos.getOrigin() +
btVector3(0,extend.getY()*0.5f, 0));
if (m_is_dynamic)
{
m_init_pos.setOrigin(m_init_pos.getOrigin() +
btVector3(0, extend.getY()*0.5f, 0));
}
// If this object has a parent, apply the parent's rotation
if (m_object->getParentLibrary() != NULL)
{
core::vector3df parent_rot_hpr = m_object->getParentLibrary()->getInitRotation();
core::matrix4 parent_rot_matrix;
parent_rot_matrix.setRotationDegrees(parent_rot_hpr);
btQuaternion child_rot_quat = m_init_pos.getRotation();
core::matrix4 child_rot_matrix;
Vec3 axis = child_rot_quat.getAxis();
child_rot_matrix.setRotationAxisRadians(child_rot_quat.getAngle(), axis.toIrrVector());
irr::core::quaternion tempQuat(parent_rot_matrix * child_rot_matrix);
btQuaternion q(tempQuat.X, tempQuat.Y, tempQuat.Z, tempQuat.W);
m_init_pos.setRotation(q);
}
m_motion_state = new btDefaultMotionState(m_init_pos);
btVector3 inertia(1,1,1);
if (m_body_type != MP_EXACT)

View File

@ -106,7 +106,7 @@ void GrandPrixData::changeTrackNumber(const unsigned int number_of_tracks,
// Ignore no-racing tracks:
if(!track->isRaceTrack())
continue;
if (PlayerManager::getCurrentPlayer()->isLocked(track->getIdent()))
continue;
@ -132,10 +132,10 @@ void GrandPrixData::changeTrackNumber(const unsigned int number_of_tracks,
const Track *track = track_manager->getTrack(track_index);
std::string id = track->getIdent();
if (PlayerManager::getCurrentPlayer()->isLocked(track->getIdent()))
continue;
bool is_already_added = false;
for (unsigned int i = 0; i < m_tracks.size(); i++)
{
@ -145,7 +145,7 @@ void GrandPrixData::changeTrackNumber(const unsigned int number_of_tracks,
break;
}
}
if (!is_already_added)
{
m_tracks.push_back(id);
@ -251,7 +251,7 @@ void GrandPrixData::reload()
m_laps.clear();
m_reversed.clear();
std::auto_ptr<XMLNode> root(file_manager->createXMLTree(m_filename));
std::unique_ptr<XMLNode> root(file_manager->createXMLTree(m_filename));
if (root.get() == NULL)
{
Log::error("GrandPrixData",

View File

@ -39,8 +39,6 @@ GrandPrixManager::GrandPrixManager()
// ----------------------------------------------------------------------------
GrandPrixManager::~GrandPrixManager()
{
for(unsigned int i=0; i<m_gp_data.size(); i++)
delete m_gp_data[i];
} // ~GrandPrixManager
// ----------------------------------------------------------------------------
@ -84,9 +82,10 @@ void GrandPrixManager::loadDir(const std::string& dir, enum GrandPrixData::GPGro
// ----------------------------------------------------------------------------
void GrandPrixManager::load(const std::string& filename, enum GrandPrixData::GPGroupType group)
{
GrandPrixData* gp = NULL;
try
{
GrandPrixData* gp = new GrandPrixData(filename, group);
gp = new GrandPrixData(filename, group);
m_gp_data.push_back(gp);
Log::debug("GrandPrixManager",
"Grand Prix '%s' loaded from %s",
@ -94,6 +93,8 @@ void GrandPrixManager::load(const std::string& filename, enum GrandPrixData::GPG
}
catch (std::runtime_error& e)
{
if (gp != NULL)
delete gp;
Log::error("GrandPrixManager",
"Ignoring Grand Prix %s (%s)\n", filename.c_str(), e.what());
}
@ -102,9 +103,7 @@ void GrandPrixManager::load(const std::string& filename, enum GrandPrixData::GPG
// ----------------------------------------------------------------------------
void GrandPrixManager::reload()
{
for(unsigned int i=0; i<m_gp_data.size(); i++)
delete m_gp_data[i];
m_gp_data.clear();
m_gp_data.clearAndDeleteAll();
loadFiles();
} // reload
@ -124,7 +123,7 @@ std::string GrandPrixManager::generateId()
unique = true;
for (unsigned int i = 0; i < m_gp_data.size(); i++)
{
if (m_gp_data[i]->getId() == s.str())
if (m_gp_data[i].getId() == s.str())
{
unique = false;
break;
@ -139,25 +138,31 @@ std::string GrandPrixManager::generateId()
bool GrandPrixManager::existsName(const irr::core::stringw& name) const
{
for (unsigned int i = 0; i < m_gp_data.size(); i++)
if (m_gp_data[i]->getName() == name)
if (m_gp_data[i].getName() == name)
return true;
return false;
} // existsName
// ----------------------------------------------------------------------------
GrandPrixData* GrandPrixManager::getGrandPrix(const std::string& s) const
const GrandPrixData* GrandPrixManager::getGrandPrix(const std::string& s) const
{
return editGrandPrix(s);
for (unsigned int i = 0; i<m_gp_data.size(); i++)
{
if (m_gp_data[i].getId() == s)
return m_gp_data.get(i);
} // for i in m_gp_data
return NULL;
} // getGrandPrix
// ----------------------------------------------------------------------------
GrandPrixData* GrandPrixManager::editGrandPrix(const std::string& s) const
GrandPrixData* GrandPrixManager::editGrandPrix(const std::string& s)
{
for(unsigned int i=0; i<m_gp_data.size(); i++)
{
if(m_gp_data[i]->getId() == s)
return m_gp_data[i];
if (m_gp_data[i].getId() == s)
return m_gp_data.get(i);
} // for i in m_gp_data
return NULL;
@ -166,13 +171,12 @@ GrandPrixData* GrandPrixManager::editGrandPrix(const std::string& s) const
// ----------------------------------------------------------------------------
void GrandPrixManager::checkConsistency()
{
for(unsigned int i=0; i<m_gp_data.size(); i++)
for (int i = (int)m_gp_data.size() - 1; i >= 0; i--)
{
if(!m_gp_data[i]->checkConsistency())
if (!m_gp_data[i].checkConsistency())
{
// delete this GP, since a track is missing
delete *(m_gp_data.erase(m_gp_data.begin()+i));
i--;
m_gp_data.erase(i);
}
}
} // checkConsistency

View File

@ -23,6 +23,7 @@
#include <vector>
#include <string>
#include "utils/ptr_vector.hpp"
#include "irrlicht.h"
class GrandPrixData;
@ -35,7 +36,7 @@ class GrandPrixManager
private:
static const char* SUFFIX;
std::vector<GrandPrixData*> m_gp_data;
PtrVector<GrandPrixData> m_gp_data;
/** Load all the grands prix from the 3 directories known */
void loadFiles();
@ -51,20 +52,23 @@ public:
GrandPrixManager();
~GrandPrixManager();
void reload();
GrandPrixData* getGrandPrix(const std::string& s) const;
bool existsName(const irr::core::stringw& name) const;
void checkConsistency();
// Methods for the gp editor
GrandPrixData* editGrandPrix(const std::string& s) const;
GrandPrixData* editGrandPrix(const std::string& s);
GrandPrixData* createNewGP(const irr::core::stringw& newName);
GrandPrixData* copy(const std::string& id,
const irr::core::stringw& newName);
void remove(const std::string& id);
// ------------------------------------------------------------------------
/** Returns a pointer to the data for the specified GP.
* \param i Index of the GP. */
const GrandPrixData* getGrandPrix(const std::string& s) const;
// ------------------------------------------------------------------------
/** Returns a pointer to the data for the specified GP.
* \param i Index of the GP. */
GrandPrixData* getGrandPrix(const int i) const { return m_gp_data[i]; }
const GrandPrixData* getGrandPrix(const int i) const { return m_gp_data.get(i); }
// ------------------------------------------------------------------------
/** Returns the number of GPs. */
unsigned int getNumberOfGrandPrix() const { return (int)m_gp_data.size(); }

View File

@ -182,6 +182,8 @@ void History::Save()
fprintf(fd, "numkarts: %d\n", num_karts);
fprintf(fd, "numplayers: %d\n", race_manager->getNumPlayers());
fprintf(fd, "difficulty: %d\n", race_manager->getDifficulty());
fprintf(fd, "reverse: %c\n", race_manager->getReverseTrack() ? 'y' : 'n');
fprintf(fd, "track: %s\n", world->getTrack()->getIdent().c_str());
assert(num_karts > 0);
@ -269,7 +271,17 @@ void History::Load()
Log::fatal("History", "No difficulty found in history file.");
race_manager->setDifficulty((RaceManager::Difficulty)n);
// Optional (not supported in older history files): include reverse
fgets(s, 1023, fd);
char r;
if (!sscanf(s, "reverse: %c", &r) != 1)
{
fgets(s, 1023, fd);
race_manager->setReverseTrack(r == 'y');
}
if(sscanf(s, "track: %1023s",s1)!=1)
Log::warn("History", "Track not found in history file.");
race_manager->setTrack(s1);

View File

@ -546,7 +546,7 @@ void RaceManager::saveGP()
m_saved_gp->setKarts(m_kart_status);
m_saved_gp->setNextTrack(m_track_number);
}
else
else if(!m_grand_prix.isRandomGP())
{
m_saved_gp = new SavedGrandPrix(
StateManager::get()->getActivePlayerProfile(0)->getUniqueID(),
@ -556,12 +556,30 @@ void RaceManager::saveGP()
m_track_number,
m_grand_prix.getReverseType(),
m_kart_status);
// If a new GP is saved, delete any other saved data for this
// GP at the same difficulty (even if #karts is different, otherwise
// the user has to remember the number of AI karts, with no indication
// on which ones are saved).
for (unsigned int i = 0;
i < UserConfigParams::m_saved_grand_prix_list.size();)
{
// Delete other save files (and random GP, which should never
// have been saved in the first place)
const SavedGrandPrix &sgp = UserConfigParams::m_saved_grand_prix_list[i];
if (sgp.getGPID() == "random" ||
(sgp.getGPID() == m_saved_gp->getGPID() &&
sgp.getDifficulty() == m_saved_gp->getDifficulty()) )
{
UserConfigParams::m_saved_grand_prix_list.erase(i);
}
else i++;
}
UserConfigParams::m_saved_grand_prix_list.push_back(m_saved_gp);
}
user_config->saveConfig();
}
} // saveGP
//-----------------------------------------------------------------------------

View File

@ -19,10 +19,14 @@
#include "script_track.hpp"
#include "animations/three_d_animation.hpp"
#include "input/device_manager.hpp"
#include "input/input_device.hpp"
#include "input/input_manager.hpp"
#include "challenges/unlock_manager.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/stk_text_billboard.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/scalable_font.hpp"
#include "modes/world.hpp"
#include "config/player_manager.hpp"
#include "states_screens/dialogs/tutorial_message_dialog.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object.hpp"
@ -30,6 +34,8 @@
#include <angelscript.h>
#include <assert.h>
#include <ISceneManager.h>
#include <IBillboardTextSceneNode.h>
/** \cond DOXYGEN_IGNORE */
namespace Scripting
@ -58,6 +64,38 @@ namespace Scripting
return track->getChallengeList().size();
}
int getChallengeRequiredPoints(std::string* challenge_name)
{
::Track* track = World::getWorld()->getTrack();
const ChallengeData* challenge = unlock_manager->getChallengeData(*challenge_name);
if (challenge == NULL)
{
if (*challenge_name != "tutorial")
Log::error("track", "Cannot find challenge named '%s'\n",
challenge_name->c_str());
return false;
}
return challenge->getNumTrophies();
}
bool isChallengeUnlocked(std::string* challenge_name)
{
::Track* track = World::getWorld()->getTrack();
const ChallengeData* challenge = unlock_manager->getChallengeData(*challenge_name);
if (challenge == NULL)
{
if (*challenge_name != "tutorial")
Log::error("track", "Cannot find challenge named '%s'\n",
challenge_name->c_str());
return false;
}
const unsigned int val = challenge->getNumTrophies();
bool shown = (PlayerManager::getCurrentPlayer()->getPoints() >= val);
return shown;
}
/** @}*/
/** @}*/
@ -69,6 +107,8 @@ namespace Scripting
r = engine->RegisterGlobalFunction("int getCompletedChallengesCount()", asFUNCTION(getCompletedChallengesCount), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("int getChallengeCount()", asFUNCTION(getChallengeCount), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("bool isChallengeUnlocked(string &in)", asFUNCTION(isChallengeUnlocked), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("int getChallengeRequiredPoints(string &in)", asFUNCTION(getChallengeRequiredPoints), asCALL_CDECL); assert(r >= 0);
}
}

View File

@ -107,7 +107,7 @@ namespace Scripting
script.resize(len);
int c = fread(&script[0], len, 1, f);
fclose(f);
if (c == NULL)
if (c != 1)
{
Log::error("Scripting", "Failed to load script file.");
return "";

View File

@ -53,20 +53,40 @@ namespace Scripting
{
InputDevice* device = input_manager->getDeviceManager()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
irr::core::stringw control;
PlayerAction ScriptAction = (PlayerAction)Enum_value;
control = config->getBindingAsString(ScriptAction);
std::string key = std::string(irr::core::stringc(control).c_str());
irr::core::stringw control = config->getBindingAsString(ScriptAction);
std::string key = StringUtils::wide_to_utf8(control.c_str());
return key;
}
/** Show the specified message in a popup */
void displayMessage(std::string* input)
void displayModalMessage(std::string* input)
{
irr::core::stringw out = StringUtils::utf8_to_wide(input->c_str());
new TutorialMessageDialog((out), true);
}
void clearOverlayMessages()
{
World::getWorld()->getRaceGUI()->clearAllMessages();
}
/** Display text in the center of the screen for a few seconds */
void displayOverlayMessage(std::string* input)
{
irr::core::stringw msg = StringUtils::utf8_to_wide(input->c_str());
std::vector<core::stringw> parts =
StringUtils::split(msg, '\n', false);
for (unsigned int n = 0; n < parts.size(); n++)
{
World::getWorld()->getRaceGUI()
->addMessage(parts[n], NULL, 4.0f,
video::SColor(255, 255,255,255),
true, true);
} // for n<parts.size()
}
/** Get translated version of string */
std::string translate(std::string* input)
{
@ -150,7 +170,9 @@ namespace Scripting
{
int r; // of type asERetCodes
engine->SetDefaultNamespace("GUI");
r = engine->RegisterGlobalFunction("void displayMessage(const string &in)", asFUNCTION(displayMessage), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("void displayModalMessage(const string &in)", asFUNCTION(displayModalMessage), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("void displayOverlayMessage(const string &in)", asFUNCTION(displayOverlayMessage), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("void clearOverlayMessages()", asFUNCTION(clearOverlayMessages), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("string getKeyBinding(int input)", asFUNCTION(getKeyBinding), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("string translate(const string &in)", asFUNCTION(proxy_translate), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("string translate(const string &in, const string &in)", asFUNCTION(proxy_translateAndInsertValues1), asCALL_CDECL); assert(r >= 0);

View File

@ -19,6 +19,9 @@
#include "script_track.hpp"
#include "animations/three_d_animation.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/stk_text_billboard.hpp"
#include "guiengine/scalable_font.hpp"
#include "input/device_manager.hpp"
#include "input/input_device.hpp"
#include "input/input_manager.hpp"
@ -29,8 +32,10 @@
#include "tracks/track_object.hpp"
#include "tracks/track_object_manager.hpp"
#include <IBillboardTextSceneNode.h>
#include <angelscript.h>
#include <assert.h>
#include <ISceneManager.h>
/** \cond DOXYGEN_IGNORE */
namespace Scripting
@ -57,13 +62,13 @@ namespace Scripting
* Get a track object by ID.
* @return An object of type @ref Scripting_TrackObject
*/
TrackObject* getTrackObject(std::string* libraryInstance, std::string* objID)
::TrackObject* getTrackObject(std::string* libraryInstance, std::string* objID)
{
return World::getWorld()->getTrack()->getTrackObjectManager()->getTrackObject(*libraryInstance, *objID);
}
/** Creates a trigger at the specified location */
void createTrigger(std::string* triggerID, Vec3* creation_loc, float distance)
void createTrigger(std::string* triggerID, SimpleVec3* creation_loc, float distance)
{
float x = creation_loc->getX();
float y = creation_loc->getY();
@ -73,12 +78,51 @@ namespace Scripting
core::vector3df scale(1.0f, 1.0f, 1.0f);
TrackObjectPresentationActionTrigger* newtrigger =
new TrackObjectPresentationActionTrigger(posi, *triggerID, distance);
TrackObject* tobj = new TrackObject(posi, hpr, scale,
::TrackObject* tobj = new ::TrackObject(posi, hpr, scale,
"none", newtrigger, false /* isDynamic */, NULL /* physics settings */);
tobj->setID(*triggerID);
World::getWorld()->getTrack()->getTrackObjectManager()->insertObject(tobj);
}
void createTextBillboard(std::string* text, SimpleVec3* location)
{
core::stringw wtext = StringUtils::utf8_to_wide(text->c_str());
core::dimension2d<u32> textsize = GUIEngine::getHighresDigitFont()
->getDimension(wtext.c_str());
assert(GUIEngine::getHighresDigitFont() != NULL);
core::vector3df xyz(location->getX(), location->getY(), location->getZ());
if (CVS->isGLSL())
{
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
STKTextBillboard* tb = new STKTextBillboard(wtext.c_str(), font,
video::SColor(255, 255, 225, 0),
video::SColor(255, 255, 89, 0),
irr_driver->getSceneManager()->getRootSceneNode(),
irr_driver->getSceneManager(), -1, xyz,
core::vector3df(1.5f, 1.5f, 1.5f));
World::getWorld()->getTrack()->addNode(tb);
}
else
{
scene::ISceneManager* sm = irr_driver->getSceneManager();
scene::ISceneNode* sn =
sm->addBillboardTextSceneNode(GUIEngine::getHighresDigitFont(),
wtext.c_str(),
NULL,
core::dimension2df(textsize.Width / 35.0f,
textsize.Height / 35.0f),
xyz,
-1, // id
video::SColor(255, 255, 225, 0),
video::SColor(255, 255, 89, 0));
World::getWorld()->getTrack()->addNode(sn);
}
}
/** Exits the race to the main menu */
void exitRace()
{
@ -96,6 +140,21 @@ namespace Scripting
{
/** \endcond */
namespace TrackObject
{
SimpleVec3 getCenterPosition(::TrackObject* obj)
{
core::vector3df pos = obj->getAbsoluteCenterPosition();
return SimpleVec3(pos.X, pos.Y, pos.Z);
}
SimpleVec3 getOrigin(::TrackObject* obj)
{
core::vector3df pos = obj->getAbsolutePosition();
return SimpleVec3(pos.X, pos.Y, pos.Z);
}
}
// ----------- TrackObjectPresentationMesh methods -----------
// TODO: this method is WRONG, we should in most cases move not the presentation but the entire object
//void movePresentation(Vec3 *new_pos, void *memory)
@ -237,19 +296,22 @@ namespace Scripting
//r = engine->RegisterGlobalFunction("void disableTrigger(const string &in)", asFUNCTION(disableTrigger), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("void createTrigger(const string &in, const Vec3 &in, float distance)",
asFUNCTION(createTrigger), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("void createTextBillboard(const string &in, const Vec3 &in)",
asFUNCTION(createTextBillboard), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("TrackObject@ getTrackObject(const string &in, const string &in)", asFUNCTION(getTrackObject), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("void exitRace()", asFUNCTION(exitRace), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("void pauseRace()", asFUNCTION(pauseRace), asCALL_CDECL); assert(r >= 0);
// TrackObject
r = engine->RegisterObjectMethod("TrackObject", "void setEnabled(bool status)", asMETHOD(TrackObject, setEnabled), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "SoundEmitter@ getSoundEmitter()", asMETHOD(TrackObject, getSoundEmitter), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "PhysicalObject@ getPhysics()", asMETHOD(TrackObject, getPhysics), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "Mesh@ getMesh()", asMETHOD(TrackObject, getMesh), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "ParticleEmitter@ getParticleEmitter()", asMETHOD(TrackObject, getParticleEmitter), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "Animator@ getIPOAnimator()", asMETHOD(TrackObject, getIPOAnimator), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "void moveTo(const Vec3 &in, bool)", asMETHOD(TrackObject, moveTo), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "void setEnabled(bool status)", asMETHOD(::TrackObject, setEnabled), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "SoundEmitter@ getSoundEmitter()", asMETHOD(::TrackObject, getSoundEmitter), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "PhysicalObject@ getPhysics()", asMETHOD(::TrackObject, getPhysics), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "Mesh@ getMesh()", asMETHOD(::TrackObject, getMesh), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "ParticleEmitter@ getParticleEmitter()", asMETHOD(::TrackObject, getParticleEmitter), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "Animator@ getIPOAnimator()", asMETHOD(::TrackObject, getIPOAnimator), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "void moveTo(const Vec3 &in, bool)", asMETHOD(::TrackObject, moveTo), asCALL_THISCALL); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "Vec3 getCenterPosition()", asFUNCTION(TrackObject::getCenterPosition), asCALL_CDECL_OBJLAST); assert(r >= 0);
r = engine->RegisterObjectMethod("TrackObject", "Vec3 getOrigin()", asFUNCTION(TrackObject::getOrigin), asCALL_CDECL_OBJLAST); assert(r >= 0);
// PhysicalObject
r = engine->RegisterObjectMethod("PhysicalObject", "bool isFlattenKartObject()", asMETHOD(PhysicalObject, isFlattenKartObject), asCALL_THISCALL); assert(r >= 0);

View File

@ -16,10 +16,10 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "config/user_config.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/scalable_font.hpp"
#include "graphics/2dutils.hpp"
#include "graphics/irr_driver.hpp"
#include "states_screens/cutscene_gui.hpp"
// -----------------------------------------------------------------------------
@ -40,21 +40,23 @@ CutsceneGUI::~CutsceneGUI()
void CutsceneGUI::renderGlobal(float dt)
{
core::dimension2d<u32> screen_size = irr_driver->getActualScreenSize();
if (m_fade_level > 0.0f)
{
GL32_draw2DRectangle(
video::SColor((int)(m_fade_level*255), 0,0,0),
core::rect<s32>(0, 0,
UserConfigParams::m_width,
UserConfigParams::m_height));
screen_size.Width,
screen_size.Height));
}
if (m_subtitle.size() > 0)
{
core::rect<s32> r(0, UserConfigParams::m_height - GUIEngine::getFontHeight()*2,
UserConfigParams::m_width, UserConfigParams::m_height);
core::rect<s32> r(0, screen_size.Height - GUIEngine::getFontHeight()*2,
screen_size.Width, screen_size.Height);
if (GUIEngine::getFont()->getDimension(m_subtitle.c_str()).Width > (unsigned int)UserConfigParams::m_width)
if (GUIEngine::getFont()->getDimension(m_subtitle.c_str()).Width > screen_size.Width)
{
GUIEngine::getSmallFont()->draw(m_subtitle, r,
video::SColor(255,255,255,255), true, true, NULL);

View File

@ -331,12 +331,15 @@ void AddonsLoading::stopDownload()
// (and not uninstalling an installed one):
if(m_download_request)
{
// In case of a cancel we can't free the memory, since
// network_http will potentially update the request. So in
// order to avoid a memory leak, we let network_http free
// the request.
//m_download_request->setManageMemory(true);
// In case of a cancel we can't free the memory, since the
// request manager thread is potentially working on this request. So
// in order to avoid a memory leak, we let the request manager
// free the data. This is thread safe since freeing the data is done
// when the request manager handles the result queue - and this is
// done by the main thread (i.e. this thread).
m_download_request->setManageMemory(true);
m_download_request->cancel();
m_download_request = NULL;
};
} // startDownload

View File

@ -171,16 +171,19 @@ void EditGPScreen::init()
if (edit->getResult())
{
bool reverse = edit->getTrack()->reverseAvailable() ?
edit->getReverse() : false;
if (m_action == "add")
{
m_gp->addTrack(edit->getTrack(), edit->getLaps(), edit->getReverse(),
m_selected);
m_gp->addTrack(edit->getTrack(), edit->getLaps(), reverse,
m_selected);
setSelected(m_selected + 1);
}
else if (m_action == "edit")
{
m_gp->editTrack(m_selected, edit->getTrack(), edit->getLaps(),
edit->getReverse());
reverse);
}
setModified(true);
}

View File

@ -291,6 +291,7 @@ void GrandPrixEditorScreen::onNewGPWithName(const stringw& newName)
{
m_selection->setName(newName);
m_selection->writeToFile();
setSelection(grand_prix_manager->getGrandPrix(m_selection->getId()));
}
else if (m_action == "new")
{

View File

@ -59,7 +59,8 @@ void OptionsScreenAudio::init()
{
Screen::init();
RibbonWidget* ribbon = this->getWidget<RibbonWidget>("options_choice");
if (ribbon != NULL) ribbon->select( "tab_audio", PLAYER_ID_GAME_MASTER );
assert(ribbon != NULL);
ribbon->select( "tab_audio", PLAYER_ID_GAME_MASTER );
ribbon->getRibbonChildren()[0].setTooltip( _("Graphics") );
ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );

View File

@ -133,7 +133,8 @@ void OptionsScreenInput::init()
{
Screen::init();
RibbonWidget* tabBar = this->getWidget<RibbonWidget>("options_choice");
if (tabBar != NULL) tabBar->select( "tab_controls", PLAYER_ID_GAME_MASTER );
assert(tabBar != NULL);
tabBar->select( "tab_controls", PLAYER_ID_GAME_MASTER );
tabBar->getRibbonChildren()[0].setTooltip( _("Graphics") );
tabBar->getRibbonChildren()[1].setTooltip( _("Audio") );

View File

@ -79,8 +79,8 @@ void OptionsScreenInput2::init()
{
Screen::init();
RibbonWidget* tabBar = getWidget<RibbonWidget>("options_choice");
if (tabBar != NULL) tabBar->select( "tab_controls",
PLAYER_ID_GAME_MASTER );
assert(tabBar != NULL);
tabBar->select( "tab_controls", PLAYER_ID_GAME_MASTER );
tabBar->getRibbonChildren()[0].setTooltip( _("Graphics") );
tabBar->getRibbonChildren()[1].setTooltip( _("Audio") );
@ -89,7 +89,7 @@ void OptionsScreenInput2::init()
ButtonWidget* delete_button = getWidget<ButtonWidget>("delete");
if (m_config->isKeyboard())
if (!m_config->isKeyboard())
{
core::stringw label = (m_config->isEnabled()
? //I18N: button to disable a gamepad configuration

View File

@ -112,7 +112,8 @@ void OptionsScreenUI::init()
{
Screen::init();
RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
if (ribbon != NULL) ribbon->select( "tab_ui", PLAYER_ID_GAME_MASTER );
assert(ribbon != NULL);
ribbon->select( "tab_ui", PLAYER_ID_GAME_MASTER );
ribbon->getRibbonChildren()[0].setTooltip( _("Graphics") );
ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );

View File

@ -95,6 +95,13 @@ static GFXPreset GFX_PRESETS[] =
false /* depth of field */, false /* global illumination */, false /* degraded IBL */, 1 /* hd_textures */
},
{
true /* light */, 512 /* shadow */, true /* bloom */, true /* motionblur */,
true /* lightshaft */, true /* glow */, true /* mlaa */, true /* ssao */, true /* weather */,
true /* animatedScenery */, 2 /* animatedCharacters */, 16 /* anisotropy */,
true /* depth of field */, false /* global illumination */, false /* degraded IBL */, 1 /* hd_textures */
},
{
true /* light */, 1024 /* shadow */, true /* bloom */, true /* motionblur */,
true /* lightshaft */, true /* glow */, true /* mlaa */, true /* ssao */, true /* weather */,
@ -103,7 +110,7 @@ static GFXPreset GFX_PRESETS[] =
}
};
static const int GFX_LEVEL_AMOUNT = 5;
static const int GFX_LEVEL_AMOUNT = 6;
struct Resolution
{
@ -159,7 +166,8 @@ void OptionsScreenVideo::init()
{
Screen::init();
RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
if (ribbon != NULL) ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );
assert(ribbon != NULL);
ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );
ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );

View File

@ -400,9 +400,10 @@ void RaceGUIOverworld::drawGlobalMiniMap()
Vec3 draw_at;
track->mapPoint2MiniMap(challenges[n].m_position, &draw_at);
//const ChallengeData* c = unlock_manager->getChallenge(challenges[n].m_challenge_id);
// bool locked = (m_locked_challenges.find(c) != m_locked_challenges.end());
int state = (challenges[n].getForceField().m_is_locked ? LOCKED : OPEN);
const ChallengeData* challenge = unlock_manager->getChallengeData(challenges[n].m_challenge_id);
const unsigned int val = challenge->getNumTrophies();
bool unlocked = (PlayerManager::getCurrentPlayer()->getPoints() >= val);
int state = (unlocked ? OPEN : LOCKED);
const ChallengeStatus* c = PlayerManager::getCurrentPlayer()
->getChallengeStatus(challenges[n].m_challenge_id);
@ -442,8 +443,14 @@ void RaceGUIOverworld::drawGlobalMiniMap()
m_close_to_a_challenge = false;
for (unsigned int n=0; n<challenges.size(); n++)
{
if (challenges[n].m_challenge_id != "tutorial" &&
challenges[n].getForceField().m_is_locked) continue;
if (challenges[n].m_challenge_id != "tutorial")
{
const ChallengeData* challenge = unlock_manager->getChallengeData(challenges[n].m_challenge_id);
const unsigned int val = challenge->getNumTrophies();
bool unlocked = (PlayerManager::getCurrentPlayer()->getPoints() >= val);
if (!unlocked)
continue;
}
if ((kart_xyz - Vec3(challenges[n].m_position)).length2_2d() < CHALLENGE_DISTANCE_SQUARED &&
fabsf(kart_xyz[1] - challenges[n].m_position.Y) < CHALLENGE_HEIGHT)

View File

@ -468,7 +468,9 @@ void RaceResultGUI::determineTableLayout()
kart->getKartProperties()->getIconMaterial()->getTexture();
ri->m_kart_icon = icon;
if (kart->isEliminated())
// FTL karts will get a time assigned, they are not shown as eliminated
if (kart->isEliminated() &&
race_manager->getMinorMode()!=RaceManager::MINOR_MODE_FOLLOW_LEADER)
{
ri->m_finish_time_string = core::stringw(_("Eliminated"));
}
@ -830,16 +832,19 @@ void RaceResultGUI::determineGPLayout()
ri->m_player = ri->m_is_player_kart
? kart->getController()->getPlayer() : NULL;
if (!kart->isEliminated())
// In FTL karts do have a time, which is shown even when the kart
// is eliminated
if (kart->isEliminated() &&
race_manager->getMinorMode()!=RaceManager::MINOR_MODE_FOLLOW_LEADER)
{
ri->m_finish_time_string = core::stringw(_("Eliminated"));
}
else
{
float time = race_manager->getOverallTime(kart_id);
ri->m_finish_time_string
= StringUtils::timeToString(time).c_str();
}
else
{
ri->m_finish_time_string = core::stringw(_("Eliminated"));
}
ri->m_start_at = m_time_between_rows * rank;
ri->m_x_pos = (float)UserConfigParams::m_width;
ri->m_y_pos = (float)(m_top+rank*m_distance_between_rows);
@ -916,15 +921,10 @@ void RaceResultGUI::displayOneEntry(unsigned int x, unsigned int y,
current_x += m_width_kart_name + m_width_column_space;
// Draw the time except in FTL mode
// --------------------------------
if(race_manager->getMinorMode()!=RaceManager::MINOR_MODE_FOLLOW_LEADER)
{
core::recti dest_rect = core::recti(current_x, y, current_x+100, y+10);
m_font->draw(ri->m_finish_time_string, dest_rect, color, false, false,
NULL, true /* ignoreRTL */);
current_x += m_width_finish_time + m_width_column_space;
}
core::recti dest_rect = core::recti(current_x, y, current_x + 100, y + 10);
m_font->draw(ri->m_finish_time_string, dest_rect, color, false, false,
NULL, true /* ignoreRTL */);
current_x += m_width_finish_time + m_width_column_space;
// Only display points in GP mode and when the GP results are displayed.
// =====================================================================

View File

@ -631,7 +631,8 @@ void BaseUserScreen::unloaded()
void TabbedUserScreen::init()
{
RibbonWidget* tab_bar = getWidget<RibbonWidget>("options_choice");
if (tab_bar) tab_bar->select("tab_players", PLAYER_ID_GAME_MASTER);
assert(tab_bar != NULL);
tab_bar->select("tab_players", PLAYER_ID_GAME_MASTER);
tab_bar->getRibbonChildren()[0].setTooltip( _("Graphics") );
tab_bar->getRibbonChildren()[1].setTooltip( _("Audio") );
tab_bar->getRibbonChildren()[2].setTooltip( _("User Interface") );

View File

@ -156,7 +156,7 @@ DictionaryManager::get_dictionary(const Language& language)
std::string pofile = *p + "/" + best_filename;
try
{
std::auto_ptr<std::istream> in = filesystem->open_file(pofile);
std::unique_ptr<std::istream> in = filesystem->open_file(pofile);
if (!in.get())
{
Log::error("tinygettext", "error: failure opening: '%s'.",
@ -252,11 +252,11 @@ DictionaryManager::add_directory(const std::string& pathname)
search_path.push_back(pathname);
}
/*void
DictionaryManager::set_filesystem(std::auto_ptr<FileSystem> filesystem_)
void
DictionaryManager::set_filesystem(std::unique_ptr<FileSystem> filesystem_)
{
filesystem = filesystem_;
}*/
filesystem = std::move(filesystem_);
}
// ----------------------------------------------------------------------------
/** This function converts a .po filename (e.g. zh_TW.po) into a language
* specification (zh_TW). On case insensitive file systems (think windows)

View File

@ -51,7 +51,7 @@ private:
Dictionary empty_dict;
std::auto_ptr<FileSystem> filesystem;
std::unique_ptr<FileSystem> filesystem;
void clear_cache();
@ -89,7 +89,7 @@ public:
/** Return a set of the available languages in their country code */
std::set<Language> get_languages();
//void set_filesystem(std::auto_ptr<FileSystem> filesystem);
void set_filesystem(std::unique_ptr<FileSystem> filesystem);
std::string convertFilename2Language(const std::string &s_in) const;

View File

@ -31,7 +31,7 @@ public:
virtual ~FileSystem() {}
virtual std::vector<std::string> open_directory(const std::string& pathname) =0;
virtual std::auto_ptr<std::istream> open_file(const std::string& filename) =0;
virtual std::unique_ptr<std::istream> open_file(const std::string& filename) =0;
};
} // namespace tinygettext

View File

@ -44,10 +44,10 @@ StkFileSystem::open_directory(const std::string& pathname)
return files;
}
std::auto_ptr<std::istream>
std::unique_ptr<std::istream>
StkFileSystem::open_file(const std::string& filename)
{
return std::auto_ptr<std::istream>(new std::ifstream(filename.c_str()));
return std::unique_ptr<std::istream>(new std::ifstream(filename.c_str()));
}
} // namespace tinygettext

View File

@ -28,7 +28,7 @@ public:
StkFileSystem();
std::vector<std::string> open_directory(const std::string& pathname);
std::auto_ptr<std::istream> open_file(const std::string& filename);
std::unique_ptr<std::istream> open_file(const std::string& filename);
};
} // namespace tinygettext

View File

@ -69,7 +69,7 @@ void CheckGoal::update(float dt)
continue;
const Vec3 &xyz = obj->getPresentation<TrackObjectPresentationMesh>()->getNode()->getPosition();
if(isTriggered(m_previous_position[ball_index], xyz, ball_index))
if(isTriggered(m_previous_position[ball_index], xyz, -1))
{
if(UserConfigParams::m_check_debug)
Log::info("CheckGoal", "Goal check structure %d triggered for object %s.",
@ -101,7 +101,7 @@ void CheckGoal::trigger(unsigned int kart_index)
// ----------------------------------------------------------------------------
bool CheckGoal::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
unsigned int indx)
unsigned int kartIndex)
{
core::vector2df cross_point;

View File

@ -63,10 +63,6 @@ bool CheckLap::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
{
World* w = World::getWorld();
LinearWorld* lin_world = dynamic_cast<LinearWorld*>(w);
if (lin_world != NULL)
{
lin_world->getTrackSector(kart_index).setLastTriggeredCheckline(m_index);
}
float track_length = w->getTrack()->getTrackLength();
// Can happen if a non-lap based race mode is used with a scene file that
@ -87,10 +83,7 @@ bool CheckLap::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
m_previous_distance[kart_index] = current_distance;
if (result)
{
LinearWorld* lw = dynamic_cast<LinearWorld*>(w);
if (lw != NULL)
lw->setLastTriggeredCheckline(kart_index, m_index);
}
lin_world->setLastTriggeredCheckline(kart_index, m_index);
return result;
} // isTriggered

View File

@ -120,10 +120,11 @@ CheckLine::~CheckLine()
void CheckLine::reset(const Track &track)
{
CheckStructure::reset(track);
for(unsigned int i=0; i<m_previous_sign.size(); i++)
for (unsigned int i = 0; i<m_previous_sign.size(); i++)
{
core::vector2df p = m_previous_position[i].toIrrVector2d();
m_previous_sign[i] = m_line.getPointOrientation(p)>=0;
m_previous_sign[i] = m_line.getPointOrientation(p) >= 0;
}
} // reset
@ -158,9 +159,22 @@ bool CheckLine::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
core::vector2df p=new_pos.toIrrVector2d();
bool sign = m_line.getPointOrientation(p)>=0;
bool result;
bool previous_sign;
if (kart_index == -1)
{
core::vector2df p = old_pos.toIrrVector2d();
previous_sign = (m_line.getPointOrientation(p) >= 0);
}
else
{
previous_sign = m_previous_sign[kart_index];
}
// If the sign has changed, i.e. the infinite line was crossed somewhere,
// check if the finite line was actually crossed:
if (sign != m_previous_sign[kart_index] &&
if (sign != previous_sign &&
m_line.intersectWith(core::line2df(old_pos.toIrrVector2d(),
new_pos.toIrrVector2d()),
m_cross_point) )
@ -188,9 +202,11 @@ bool CheckLine::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
}
else
result = false;
m_previous_sign[kart_index] = sign;
if (result)
if (kart_index != -1)
m_previous_sign[kart_index] = sign;
if (result && kart_index != -1)
{
LinearWorld* lw = dynamic_cast<LinearWorld*>(w);
if (lw != NULL)

View File

@ -168,7 +168,7 @@ int CheckManager::getChecklineTriggering(const Vec3 &from,
// FIXME: why is the lapline skipped?
if (dynamic_cast<CheckLap*>(c) != NULL) continue;
if (c->isTriggered(from, to, 0 /* kart id */))
if (c->isTriggered(from, to, -1 /* kart id */))
return i;
}
return -1;

View File

@ -72,6 +72,7 @@
#include <IMeshManipulator.h>
#include <IMeshSceneNode.h>
#include <ISceneManager.h>
#include <SMeshBuffer.h>
#include <iostream>
#include <stdexcept>
@ -294,6 +295,11 @@ void Track::cleanup()
irr_driver->removeNode(m_all_nodes[i]);
}
m_all_nodes.clear();
for (unsigned int i = 0; i < m_static_physics_only_nodes.size(); i++)
{
m_static_physics_only_nodes[i]->remove();
}
m_static_physics_only_nodes.clear();
m_all_emitters.clearAndDeleteAll();
@ -737,9 +743,32 @@ void Track::createPhysicsModel(unsigned int main_track_count)
for (unsigned int i = 0; i<m_static_physics_only_nodes.size(); i++)
{
convertTrackToBullet(m_static_physics_only_nodes[i]);
irr_driver->removeNode(m_static_physics_only_nodes[i]);
if (UserConfigParams::m_physics_debug &&
m_static_physics_only_nodes[i]->getType() == scene::ESNT_MESH)
{
const video::SColor color(255, 255, 105, 180);
scene::IMesh *mesh = ((scene::IMeshSceneNode*)m_static_physics_only_nodes[i])->getMesh();
scene::IMeshBuffer *mb = mesh->getMeshBuffer(0);
mb->getMaterial().BackfaceCulling = false;
video::S3DVertex * const verts = (video::S3DVertex *) mb->getVertices();
const u32 max = mb->getVertexCount();
for (i = 0; i < max; i++)
{
verts[i].Color = color;
}
// Color
mb->getMaterial().setTexture(0, getUnicolorTexture(video::SColor(255, 255, 105, 180)));
irr_driver->grabAllTextures(mesh);
// Gloss
mb->getMaterial().setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
}
else
irr_driver->removeNode(m_static_physics_only_nodes[i]);
}
m_static_physics_only_nodes.clear();
if (!UserConfigParams::m_physics_debug)
m_static_physics_only_nodes.clear();
for (unsigned int i = 0; i<m_object_physics_only_nodes.size(); i++)
{
@ -835,7 +864,7 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
for(unsigned int i=0; i<mesh->getMeshBufferCount(); i++)
{
scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
// FIXME: take translation/rotation into account
if (mb->getVertexType() != video::EVT_STANDARD &&
mb->getVertexType() != video::EVT_2TCOORDS &&
@ -886,6 +915,18 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
if (mb->getVertexType() == video::EVT_STANDARD)
{
irr::video::S3DVertex* mbVertices=(video::S3DVertex*)mb->getVertices();
if (race_manager->getReverseTrack() &&
material->getMirrorAxisInReverse() != ' ')
{
for (unsigned int i = 0; i < mb->getVertexCount(); i++)
{
core::vector2df &tc = mb->getTCoords(i);
if (material->getMirrorAxisInReverse() == 'V')
tc.Y = 1 - tc.Y;
else
tc.X = 1 - tc.X;
}
} // reverse track and texture needs mirroring
for (unsigned int matrix_index = 0; matrix_index < matrices.size(); matrix_index++)
{
for (unsigned int j = 0; j < mb->getIndexCount(); j += 3)
@ -977,7 +1018,6 @@ bool Track::loadMainTrack(const XMLNode &root)
assert(m_gfx_effect_mesh==NULL);
m_challenges.clear();
m_force_fields.clear();
m_track_mesh = new TriangleMesh();
m_gfx_effect_mesh = new TriangleMesh();
@ -1106,7 +1146,6 @@ bool Track::loadMainTrack(const XMLNode &root)
continue;
}
core::vector3df xyz(0,0,0);
n->get("xyz", &xyz);
core::vector3df hpr(0,0,0);
@ -1114,117 +1153,6 @@ bool Track::loadMainTrack(const XMLNode &root)
core::vector3df scale(1.0f, 1.0f, 1.0f);
n->get("scale", &scale);
// some static meshes are conditional
std::string condition;
n->get("if", &condition);
// TODO: convert "if" and "ifnot" to scripting.
if (condition == "splatting")
{
if (!irr_driver->supportsSplatting()) continue;
}
else if (condition == "trophies")
{
// Associate force fields and challenges
// FIXME: this assumes that challenges will appear before force fields in scene.xml
// (which however seems to be the case atm)
int closest_challenge_id = -1;
float closest_distance = 99999.0f;
for (unsigned int c=0; c<m_challenges.size(); c++)
{
float dist = xyz.getDistanceFromSQ(m_challenges[c].m_position);
if (closest_challenge_id == -1 || dist < closest_distance)
{
closest_challenge_id = c;
closest_distance = dist;
}
}
assert(closest_challenge_id >= 0);
assert(closest_challenge_id < (int)m_challenges.size());
const std::string &s = m_challenges[closest_challenge_id].m_challenge_id;
const ChallengeData* challenge = unlock_manager->getChallengeData(s);
if (challenge == NULL)
{
if (s != "tutorial")
Log::error("track", "Cannot find challenge named '%s'\n",
m_challenges[closest_challenge_id].m_challenge_id.c_str());
continue;
}
const unsigned int val = challenge->getNumTrophies();
bool shown = (PlayerManager::getCurrentPlayer()->getPoints() < val);
m_force_fields.push_back(OverworldForceField(xyz, shown, val));
m_challenges[closest_challenge_id].setForceField(
m_force_fields[m_force_fields.size() - 1]);
core::stringw msg = StringUtils::toWString(val);
core::dimension2d<u32> textsize = GUIEngine::getHighresDigitFont()
->getDimension(msg.c_str());
assert(GUIEngine::getHighresDigitFont() != NULL);
if (CVS->isGLSL())
{
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
STKTextBillboard* tb = new STKTextBillboard(msg.c_str(), font,
video::SColor(255, 255, 225, 0),
video::SColor(255, 255, 89, 0),
irr_driver->getSceneManager()->getRootSceneNode(),
irr_driver->getSceneManager(), -1, xyz,
core::vector3df(1.5f, 1.5f, 1.5f));
m_all_nodes.push_back(tb);
}
else
{
scene::ISceneManager* sm = irr_driver->getSceneManager();
scene::ISceneNode* sn =
sm->addBillboardTextSceneNode(GUIEngine::getHighresDigitFont(),
msg.c_str(),
NULL,
core::dimension2df(textsize.Width / 35.0f,
textsize.Height / 35.0f),
xyz,
-1, // id
video::SColor(255, 255, 225, 0),
video::SColor(255, 255, 89, 0));
m_all_nodes.push_back(sn);
}
if (!shown) continue;
}
else if (condition.size() > 0)
{
unsigned char result = -1;
Scripting::ScriptEngine* script_engine = World::getWorld()->getScriptEngine();
std::function<void(asIScriptContext*)> null_callback;
script_engine->runFunction(true, "bool " + condition + "()", null_callback,
[&](asIScriptContext* ctx) { result = ctx->GetReturnByte(); });
if (result == 0)
continue;
}
std::string neg_condition;
n->get("ifnot", &neg_condition);
if (neg_condition == "splatting")
{
if (irr_driver->supportsSplatting()) continue;
}
else if (neg_condition.size() > 0)
{
unsigned char result = -1;
Scripting::ScriptEngine* script_engine = World::getWorld()->getScriptEngine();
std::function<void(asIScriptContext*)> null_callback;
script_engine->runFunction(true, "bool " + neg_condition + "()", null_callback,
[&](asIScriptContext* ctx) { result = ctx->GetReturnByte(); });
if (result != 0)
continue;
}
bool tangent = false;
n->get("tangents", &tangent);
@ -1242,49 +1170,6 @@ bool Track::loadMainTrack(const XMLNode &root)
bool lod_instance = false;
n->get("lod_instance", &lod_instance);
/*
if (tangent)
{
scene::IMesh* original_mesh = irr_driver->getMesh(full_path);
if (std::find(m_detached_cached_meshes.begin(),
m_detached_cached_meshes.end(),
original_mesh) == m_detached_cached_meshes.end())
{
m_detached_cached_meshes.push_back(original_mesh);
}
// create a node out of this mesh just for bullet; delete it after, normal maps are special
// and require tangent meshes
scene_node = irr_driver->addMesh(original_mesh, "original_mesh");
scene_node->setPosition(xyz);
scene_node->setRotation(hpr);
scene_node->setScale(scale);
convertTrackToBullet(scene_node);
scene_node->remove();
irr_driver->grabAllTextures(original_mesh);
scene::IMesh* mesh = MeshTools::createMeshWithTangents(original_mesh, &MeshTools::isNormalMap);
mesh->grab();
irr_driver->grabAllTextures(mesh);
m_all_cached_meshes.push_back(mesh);
scene_node = irr_driver->addMesh(mesh, "original_mesh_with_tangents");
scene_node->setPosition(xyz);
scene_node->setRotation(hpr);
scene_node->setScale(scale);
#ifdef DEBUG
std::string debug_name = model_name+" (tangent static track-object)";
scene_node->setName(debug_name.c_str());
#endif
handleAnimatedTextures(scene_node, *n);
m_all_nodes.push_back( scene_node );
}
else*/
if (lod_instance)
{
LODNode* node = lodLoader.instanciateAsLOD(n, NULL);
@ -1334,6 +1219,7 @@ bool Track::loadMainTrack(const XMLNode &root)
handleAnimatedTextures(scene_node, *n);
// for challenge orbs, a bit more work to do
// TODO: this is hardcoded for the overworld, convert to scripting
if (challenge.size() > 0)
{
const ChallengeData* c = NULL;
@ -1737,7 +1623,14 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
if (!m_is_arena && !m_is_soccer && !m_is_cutscene)
{
m_start_transforms.resize(race_manager->getNumberOfKarts());
if (race_manager->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER)
{
// In a FTL race the non-leader karts are placed at the end of the
// field, so we need all start positions.
m_start_transforms.resize(stk_config->m_max_karts);
}
else
m_start_transforms.resize(race_manager->getNumberOfKarts());
QuadGraph::get()->setDefaultStartPositions(&m_start_transforms,
karts_per_row,
forwards_distance,
@ -1792,6 +1685,8 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
model_def_loader.cleanLibraryNodesAfterLoad();
World::getWorld()->getScriptEngine()->compileLoadedScripts();
// Init all track objects
m_track_object_manager->init();
@ -1866,7 +1761,9 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
// ---- Set ambient color
m_ambient_color = m_default_ambient_color;
irr_driver->getSceneManager()->setAmbientLight(m_ambient_color);
if (m_spherical_harmonics_textures.size() != 6)
irr_driver->getSphericalHarmonics()->setAmbientLight(m_ambient_color);
// ---- Create sun (non-ambient directional light)
if (m_sun_position.getLengthSQ() < 0.03f)
{

View File

@ -69,30 +69,10 @@ namespace Scripting
const int HEIGHT_MAP_RESOLUTION = 256;
struct OverworldForceField
{
core::vector3df m_position;
bool m_is_locked;
int m_required_points;
OverworldForceField()
{
}
OverworldForceField(core::vector3df position, bool is_locked, int required_points)
{
m_position = position;
m_is_locked = is_locked;
m_required_points = required_points;
}
};
// TODO: eventually remove this and fully replace with scripting
struct OverworldChallenge
{
private:
OverworldForceField m_force_field;
bool m_force_field_set;
public:
core::vector3df m_position;
std::string m_challenge_id;
@ -100,27 +80,6 @@ public:
{
m_position = position;
m_challenge_id = challenge_id;
m_force_field_set = false;
}
void setForceField(OverworldForceField f)
{
m_force_field = f;
m_force_field_set = true;
}
OverworldForceField& getForceField()
{
assert(m_force_field_set);
return m_force_field;
}
bool isForceFieldSet() const { return m_force_field_set; }
const OverworldForceField& getForceField() const
{
assert(m_force_field_set);
return m_force_field;
}
};
@ -160,8 +119,6 @@ private:
/** Will only be used on overworld */
std::vector<OverworldChallenge> m_challenges;
std::vector<OverworldForceField> m_force_fields;
std::vector<Subtitle> m_subtitles;
/** Start transforms of karts (either the default, or the ones taken
@ -523,7 +480,7 @@ public:
// ------------------------------------------------------------------------
/** Returns the start coordinates for a kart with a given index.
* \param index Index of kart ranging from 0 to kart_num-1. */
btTransform getStartTransform (unsigned int index) const
const btTransform& getStartTransform (unsigned int index) const
{
if (index >= m_start_transforms.size())
Log::fatal("Track", "No start position for kart %i.", index);

View File

@ -131,23 +131,11 @@ void TrackObject::init(const XMLNode &xml_node, scene::ISceneNode* parent,
m_type = type;
m_initially_visible = true;
std::string condition;
xml_node.get("if", &condition);
if (condition == "false")
xml_node.get("if", &m_visibility_condition);
if (m_visibility_condition == "false")
{
m_initially_visible = false;
}
else if (condition.size() > 0)
{
unsigned char result = -1;
Scripting::ScriptEngine* script_engine = World::getWorld()->getScriptEngine();
std::function<void(asIScriptContext*)> null_callback;
script_engine->runFunction(true, "bool " + condition + "()", null_callback,
[&](asIScriptContext* ctx) { result = ctx->GetReturnByte(); });
if (result == 0)
m_initially_visible = false;
}
if (!m_initially_visible)
setEnabled(false);
@ -295,6 +283,68 @@ void TrackObject::init(const XMLNode &xml_node, scene::ISceneNode* parent,
// ----------------------------------------------------------------------------
void TrackObject::onWorldReady()
{
if (m_visibility_condition == "false")
{
m_initially_visible = false;
}
else if (m_visibility_condition.size() > 0)
{
unsigned char result = -1;
Scripting::ScriptEngine* script_engine = World::getWorld()->getScriptEngine();
std::ostringstream fn_signature;
std::vector<std::string> arguments;
if (m_visibility_condition.find("(") != std::string::npos &&
m_visibility_condition.find(")") != std::string::npos)
{
// There are arguments to pass to the function
// TODO: For the moment we only support string arguments
// TODO: this parsing could be improved
unsigned first = m_visibility_condition.find("(");
unsigned last = m_visibility_condition.find_last_of(")");
std::string fn_name = m_visibility_condition.substr(0, first);
std::string str_arguments = m_visibility_condition.substr(first + 1, last - first - 1);
arguments = StringUtils::split(str_arguments, ',');
fn_signature << "bool " << fn_name << "(";
for (int i = 0; i < arguments.size(); i++)
{
if (i > 0)
fn_signature << ",";
fn_signature << "string";
}
fn_signature << ",Track::TrackObject@)";
}
else
{
fn_signature << "bool " << m_visibility_condition << "(Track::TrackObject@)";
}
TrackObject* self = this;
script_engine->runFunction(true, fn_signature.str(),
[&](asIScriptContext* ctx)
{
for (int i = 0; i < arguments.size(); i++)
{
ctx->SetArgObject(i, &arguments[i]);
}
ctx->SetArgObject(arguments.size(), self);
},
[&](asIScriptContext* ctx) { result = ctx->GetReturnByte(); });
if (result == 0)
m_initially_visible = false;
}
if (!m_initially_visible)
setEnabled(false);
}
// ----------------------------------------------------------------------------
/** Destructor. Removes the node from the scene graph, and also
* drops the textures of the mesh. Sound buffers are also freed.
*/
@ -456,6 +506,17 @@ const core::vector3df& TrackObject::getPosition() const
return m_init_xyz;
} // getPosition
// ----------------------------------------------------------------------------
const core::vector3df TrackObject::getAbsoluteCenterPosition() const
{
if (m_presentation != NULL)
return m_presentation->getAbsoluteCenterPosition();
else
return m_init_xyz;
} // getAbsolutePosition
// ----------------------------------------------------------------------------
const core::vector3df TrackObject::getAbsolutePosition() const
@ -483,7 +544,7 @@ const core::vector3df& TrackObject::getScale() const
if (m_presentation != NULL)
return m_presentation->getScale();
else
return m_init_xyz;
return m_init_scale;
} // getScale
// ----------------------------------------------------------------------------

View File

@ -94,6 +94,8 @@ protected:
bool m_initially_visible;
std::string m_visibility_condition;
void init(const XMLNode &xml_node, scene::ISceneNode* parent,
ModelDefinitionLoader& model_def_loader,
TrackObject* parent_library);
@ -120,6 +122,7 @@ public:
virtual void reset();
const core::vector3df& getPosition() const;
const core::vector3df getAbsolutePosition() const;
const core::vector3df getAbsoluteCenterPosition() const;
const core::vector3df& getRotation() const;
const core::vector3df& getScale() const;
bool castRay(const btVector3 &from,
@ -135,7 +138,7 @@ public:
// ------------------------------------------------------------------------
/** To finish object constructions. Called after the track model
* is ready. */
virtual void init() {};
virtual void onWorldReady();
// ------------------------------------------------------------------------
/** Called when an explosion happens. As a default does nothing, will
* e.g. be overwritten by physical objects etc. */

View File

@ -66,11 +66,9 @@ void TrackObjectManager::add(const XMLNode &xml_node, scene::ISceneNode* parent,
*/
void TrackObjectManager::init()
{
TrackObject* curr;
for_in (curr, m_all_objects)
for_var_in(TrackObject*, curr, m_all_objects)
{
curr->init();
curr->onWorldReady();
}
} // reset
// ----------------------------------------------------------------------------

View File

@ -88,6 +88,16 @@ const core::vector3df TrackObjectPresentationSceneNode::getAbsolutePosition() co
return m_node->getAbsolutePosition();
} // getAbsolutePosition
// ----------------------------------------------------------------------------
const core::vector3df TrackObjectPresentationSceneNode::getAbsoluteCenterPosition() const
{
if (m_node == NULL) return m_init_xyz;
m_node->updateAbsolutePosition();
core::aabbox3d<f32> bounds = m_node->getTransformedBoundingBox();
return bounds.getCenter();
}
// ----------------------------------------------------------------------------
const core::vector3df& TrackObjectPresentationSceneNode::getRotation() const
{
@ -583,6 +593,7 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(
{
// TODO: respect 'parent' if any
m_enabled = true;
m_sound = NULL;
m_xyz = m_init_xyz;
@ -642,7 +653,7 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::update(float dt)
{
if (m_sound != NULL)
if (m_sound != NULL && m_enabled)
{
// muting when too far is implemented manually since not supported by
// OpenAL so need to call this every frame to update the muting state
@ -654,7 +665,7 @@ void TrackObjectPresentationSound::update(float dt)
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::onTriggerItemApproached()
{
if (m_sound != NULL && m_sound->getStatus() != SFXBase::SFX_PLAYING)
if (m_sound != NULL && m_sound->getStatus() != SFXBase::SFX_PLAYING && m_enabled)
{
m_sound->play();
}
@ -663,7 +674,7 @@ void TrackObjectPresentationSound::onTriggerItemApproached()
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::triggerSound(bool loop)
{
if (m_sound != NULL)
if (m_sound != NULL && m_enabled)
{
m_sound->setLoop(loop);
m_sound->play();
@ -673,7 +684,8 @@ void TrackObjectPresentationSound::triggerSound(bool loop)
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::stopSound()
{
if (m_sound != NULL) m_sound->stop();
if (m_sound != NULL)
m_sound->stop();
} // stopSound
// ----------------------------------------------------------------------------
@ -692,9 +704,24 @@ void TrackObjectPresentationSound::move(const core::vector3df& xyz,
bool isAbsoluteCoord)
{
m_xyz = xyz;
if (m_sound != NULL) m_sound->setPosition(xyz);
if (m_sound != NULL && m_enabled)
m_sound->setPosition(xyz);
} // move
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::setEnable(bool enabled)
{
if (enabled != m_enabled)
{
m_enabled = enabled;
if (enabled)
triggerSound(true);
else
stopSound();
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(
const XMLNode& xml_node,

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