More from feedback on RC1 : rescue removes the plunger from your face
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6884 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -433,6 +433,7 @@ void Kart::reset()
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m_bounce_back_time = 0.0f;
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m_skidding = 1.0f;
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m_time_last_crash = 0.0f;
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m_view_blocked_by_plunger = 0.0f;
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if(m_terrain_sound)
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{
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@ -864,16 +865,23 @@ void Kart::update(float dt)
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if(m_kart_properties->hasSkidmarks())
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m_skidmarks->update(dt);
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const bool emergency = playingEmergencyAnimation();
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if (emergency)
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{
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m_view_blocked_by_plunger = 0.0f;
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}
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// Remove the shadow if the kart is not on the ground (if a kart
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// is rescued isOnGround might still be true, since the kart rigid
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// body was removed from the physics, but still retain the old
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// values for the raycasts).
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if( (!isOnGround() || playingEmergencyAnimation()) && m_shadow_enabled)
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if( (!isOnGround() || emergency) && m_shadow_enabled)
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{
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m_shadow_enabled = false;
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m_shadow->disableShadow();
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}
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if(!m_shadow_enabled && isOnGround() && !playingEmergencyAnimation())
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if(!m_shadow_enabled && isOnGround() && !emergency)
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{
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m_shadow->enableShadow();
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m_shadow_enabled = true;
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