If a bubble gum is dropped while items are switched,
immediately switch this item. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4726 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -141,12 +141,16 @@ void ItemManager::loadDefaultItems()
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Item* ItemManager::newItem(Item::ItemType type, const Vec3& xyz,
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const Vec3 &normal, Kart *parent)
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{
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Item* h;
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h = new Item(type, xyz, normal, m_item_mesh[type], m_all_items.size());
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if(parent != NULL) h->setParent(parent);
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m_all_items.push_back(h);
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return h;
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Item* item;
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item = new Item(type, xyz, normal, m_item_mesh[type], m_all_items.size());
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if(parent != NULL) item->setParent(parent);
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if(m_switch_time>=0)
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{
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Item::ItemType new_type = m_switch_to[item->getType()];
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item->switchTo(new_type, m_item_mesh[(int)new_type]);
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}
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m_all_items.push_back(item);
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return item;
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} // newItem
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//-----------------------------------------------------------------------------
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@ -47,15 +47,14 @@ private:
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/** What item is item is switched to. */
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std::vector<Item::ItemType> m_switch_to;
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void setItem(const lisp::Lisp *item_node, const char *colour,
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Item::ItemType type);
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public:
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// DEBUG only, this variable should become private again.
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/** Remaining time that items should remain switched. If the
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* value is <0, it indicates that the items are not switched atm. */
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float m_switch_time;
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void setItem(const lisp::Lisp *item_node, const char *colour,
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Item::ItemType type);
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public:
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ItemManager();
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~ItemManager();
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void loadDefaultItems();
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