Fixed non-hd textures in legacy pipeline
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@ -2006,7 +2006,7 @@ void COpenGLDriver::draw2DImageBatch(const video::ITexture* texture,
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const u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
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const u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
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const core::dimension2d<u32>& ss = texture->getOriginalSize();
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const core::dimension2d<u32>& ss = texture->getSize();
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
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const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
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@ -2225,7 +2225,7 @@ void COpenGLDriver::draw2DImage(const video::ITexture* texture,
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// ok, we've clipped everything.
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// ok, we've clipped everything.
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// now draw it.
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// now draw it.
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const core::dimension2d<u32>& ss = texture->getOriginalSize();
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const core::dimension2d<u32>& ss = texture->getSize();
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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const core::rect<f32> tcoords(
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const core::rect<f32> tcoords(
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@ -2268,7 +2268,7 @@ void COpenGLDriver::draw2DImage(const video::ITexture* texture, const core::rect
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if (!texture)
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if (!texture)
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return;
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return;
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const core::dimension2d<u32>& ss = texture->getOriginalSize();
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const core::dimension2d<u32>& ss = texture->getSize();
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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const core::rect<f32> tcoords(
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const core::rect<f32> tcoords(
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@ -2361,7 +2361,7 @@ void COpenGLDriver::draw2DImage(const video::ITexture* texture,
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clipRect->getWidth(),clipRect->getHeight());
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clipRect->getWidth(),clipRect->getHeight());
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}
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}
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const core::dimension2d<u32>& ss = texture->getOriginalSize();
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const core::dimension2d<u32>& ss = texture->getSize();
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core::position2d<s32> targetPos(pos);
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core::position2d<s32> targetPos(pos);
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invW = 1.f / static_cast<f32>(ss.Width);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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const f32 invH = 1.f / static_cast<f32>(ss.Height);
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