Os emoji in lobby (#4298)
* first version, not work with old version server * fix bug of sending extra byte * delete the extra line
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@ -3807,10 +3807,24 @@ void ServerLobby::updatePlayerList(bool update_when_reset_server)
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.addUInt8((uint8_t)(game_started ? 1 : 0))
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.addUInt8((uint8_t)all_profiles.size());
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for (auto profile : all_profiles)
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{
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// get OS information
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auto version_os = StringUtils::extractVersionOS(profile->getPeer()->getUserVersion());
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std::string os_type_str = version_os.second;
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// if mobile OS
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if (os_type_str == "iOS" || os_type_str == "Android")
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{ // Add a Mobile emoji for mobile OS
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pl->addUInt32(profile->getHostId()).addUInt32(profile->getOnlineId())
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.addUInt8(profile->getLocalPlayerId())
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.encodeString(StringUtils::utf32ToWide({0x1F4F1}) + profile->getName());
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}
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else
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{
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pl->addUInt32(profile->getHostId()).addUInt32(profile->getOnlineId())
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.addUInt8(profile->getLocalPlayerId())
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.encodeString(profile->getName());
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}
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std::shared_ptr<STKPeer> p = profile->getPeer();
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uint8_t boolean_combine = 0;
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if (p && p->isWaitingForGame())
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