Refactored handling of rescue: this removed a lot of

duplicated code, and also allows non-race mode rescue
positions to be tested in track-debug mode.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13165 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2013-07-10 22:47:12 +00:00
parent 5e70f409af
commit b20cebfee0
18 changed files with 319 additions and 528 deletions

View File

@ -416,37 +416,11 @@ bool CutsceneWorld::isRaceOver()
return m_time > m_duration;
} // isRaceOver
//-----------------------------------------------------------------------------
/** Called when the race finishes, i.e. after playing (if necessary) an
* end of race animation. It updates the time for all karts still racing,
* and then updates the ranks.
*/
void CutsceneWorld::terminateRace()
{
World::terminateRace();
} // terminateRace
//-----------------------------------------------------------------------------
/** Returns the data to display in the race gui.
*/
void CutsceneWorld::getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info)
{
} // getKartDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void CutsceneWorld::moveKartAfterRescue(AbstractKart* kart)
{
} // moveKartAfterRescue
//-----------------------------------------------------------------------------
void CutsceneWorld::createRaceGUI()
{
m_race_gui = new CutsceneGUI();
}
} // createRaceGUI

View File

@ -68,17 +68,6 @@ public:
// clock events
virtual bool isRaceOver() OVERRIDE;
virtual void terminateRace() OVERRIDE;
void setParts(std::vector<std::string> parts)
{
m_parts = parts;
}
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info) OVERRIDE;
virtual bool raceHasLaps() OVERRIDE { return false; }
virtual void moveKartAfterRescue(AbstractKart* kart) OVERRIDE;
virtual const std::string& getIdent() const OVERRIDE;
@ -88,8 +77,35 @@ public:
virtual void enterRaceOverState() OVERRIDE;
// ------------------------------------------------------------------------
virtual bool raceHasLaps() OVERRIDE { return false; }
// ------------------------------------------------------------------------
virtual unsigned int getNumberOfRescuePositions() const OVERRIDE
{
return 0;
} // getNumberOfRescuePositions
// ------------------------------------------------------------------------
virtual unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE
{
return 0;
} // getRescuePositionIndex
// ------------------------------------------------------------------------
virtual btTransform getRescueTransform(unsigned int index) const OVERRIDE
{
return btTransform();
} // getRescueTransform
// ------------------------------------------------------------------------
virtual void onFirePressed(Controller* who) OVERRIDE { abortCutscene(); }
// ------------------------------------------------------------------------
void setParts(std::vector<std::string> parts) { m_parts = parts; }
// ------------------------------------------------------------------------
/** Returns the data to display in the race gui.
*/
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info) OVERRIDE
{
};
// ------------------------------------------------------------------------
virtual void escapePressed() OVERRIDE { abortCutscene(); }
}; // CutsceneWorld

View File

@ -206,15 +206,3 @@ void EasterEggHunt::getKartsDisplayInfo(
}
} // getKartDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void EasterEggHunt::moveKartAfterRescue(AbstractKart* kart)
{
int start_position = kart->getInitialPosition();
btTransform start_pos = getTrack()->getStartTransform(start_position-1);
kart->getBody()->setCenterOfMassTransform(start_pos);
} // moveKartAfterRescue

View File

@ -54,7 +54,6 @@ public:
virtual void reset();
virtual bool raceHasLaps(){ return false; }
virtual void moveKartAfterRescue(AbstractKart* kart);
virtual const std::string& getIdent() const;

View File

@ -89,7 +89,7 @@ void LinearWorld::reset()
for(unsigned int i=0; i<kart_amount; i++)
{
m_kart_info[i].reset();
m_kart_info[i].getSector()->update(m_karts[i]->getXYZ());
m_kart_info[i].getTrackSector()->update(m_karts[i]->getXYZ());
} // next kart
// At the moment the last kart would be the one that is furthest away
@ -172,7 +172,7 @@ void LinearWorld::update(float dt)
// rescued or eliminated
if(kart->getKartAnimation()) continue;
kart_info.getSector()->update(kart->getXYZ());
kart_info.getTrackSector()->update(kart->getXYZ());
kart_info.m_overall_distance = kart_info.m_race_lap
* m_track->getTrackLength()
+ getDistanceDownTrackForKart(kart->getWorldKartId());
@ -376,7 +376,7 @@ int LinearWorld::getSectorForKart(const AbstractKart *kart) const
{
if(kart->getWorldKartId()>=m_kart_info.size())
return QuadGraph::UNKNOWN_SECTOR;
return m_kart_info[kart->getWorldKartId()].getSector()
return m_kart_info[kart->getWorldKartId()].getTrackSector()
->getCurrentGraphNode();
} // getSectorForKart
@ -388,7 +388,7 @@ int LinearWorld::getSectorForKart(const AbstractKart *kart) const
float LinearWorld::getDistanceDownTrackForKart(const int kart_id) const
{
assert(kart_id < (int)m_kart_info.size());
return m_kart_info[kart_id].getSector()->getDistanceFromStart();
return m_kart_info[kart_id].getTrackSector()->getDistanceFromStart();
} // getDistanceDownTrackForKart
//-----------------------------------------------------------------------------
@ -399,7 +399,7 @@ float LinearWorld::getDistanceDownTrackForKart(const int kart_id) const
float LinearWorld::getDistanceToCenterForKart(const int kart_id) const
{
assert(kart_id < (int)m_kart_info.size());
return m_kart_info[kart_id].getSector()->getDistanceToCenter();
return m_kart_info[kart_id].getTrackSector()->getDistanceToCenter();
} // getDistanceToCenterForKart
//-----------------------------------------------------------------------------
@ -605,58 +605,37 @@ float LinearWorld::estimateFinishTimeForKart(AbstractKart* kart)
return est_time;
} // estimateFinishTimeForKart
//-----------------------------------------------------------------------------
/** Decide where to drop a rescued kart
// ------------------------------------------------------------------------
/** Returns the number of rescue positions on a given track, which in
* linear races is just the number of driveline quads.
*/
void LinearWorld::moveKartAfterRescue(AbstractKart* kart)
unsigned int LinearWorld::getNumberOfRescuePositions() const
{
return QuadGraph::get()->getNumNodes();
} // getNumberOfRescuePositions
// ------------------------------------------------------------------------
unsigned int LinearWorld::getRescuePositionIndex(AbstractKart *kart)
{
KartInfo& info = m_kart_info[kart->getWorldKartId()];
info.getSector()->rescue();
info.getTrackSector()->rescue();
// Setting XYZ for the kart is important since otherwise the kart
// will not detect the right material again when doing the next
// raycast to detect where it is driving on (--> potential rescue loop)
int sector = info.getSector()->getCurrentGraphNode();
kart->setXYZ( QuadGraph::get()->getQuadOfNode(sector).getCenter());
return info.getTrackSector()->getCurrentGraphNode();
} // getRescuePositionIndex
btQuaternion heading(btVector3(0.0f, 1.0f, 0.0f),
m_track->getAngle(sector) );
kart->setRotation(heading);
// A certain epsilon is added here to the Z coordinate, in case
// that the drivelines are somewhat under the track. Otherwise, the
// kart might be placed a little bit under the track, triggering
// a rescue, ... (experimentally found value)
float epsilon = 0.5f * kart->getKartHeight();
const Vec3 &xyz = QuadGraph::get()->getQuadOfNode(sector).getCenter();
// ------------------------------------------------------------------------
btTransform LinearWorld::getRescueTransform(unsigned int index) const
{
const Vec3 &xyz = QuadGraph::get()->getQuadOfNode(index).getCenter();
btTransform pos;
pos.setOrigin(xyz+btVector3(0, kart->getKartHeight() + epsilon,0));
pos.setOrigin(xyz);
pos.setRotation(btQuaternion(btVector3(0.0f, 1.0f, 0.0f),
m_track->getAngle(sector)));
kart->getBody()->setCenterOfMassTransform(pos);
kart->setXYZ(pos.getOrigin());
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset =
kart->getKartProperties()->getVertRescueOffset()
* kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
// Also correctly set the graphics, otherwise the kart will
// be displayed for one frame at the incorrect position.
kart->updateGraphics(0, Vec3(0,0,0), btQuaternion(0, 0, 0, 1));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s "
"on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue
m_track->getAngle(index)));
return pos;
} // getRescueTransform
//-----------------------------------------------------------------------------
/** Find the position (rank) of every kart. ATM it uses a stable O(n^2)
@ -849,14 +828,14 @@ void LinearWorld::updateRacePosition()
void LinearWorld::checkForWrongDirection(unsigned int i)
{
if(!m_karts[i]->getController()->isPlayerController()) return;
if(!m_kart_info[i].getSector()->isOnRoad()||
if(!m_kart_info[i].getTrackSector()->isOnRoad()||
m_karts[i]->getKartAnimation()) return;
const AbstractKart *kart=m_karts[i];
// If the kart can go in more than one directions from the current track
// don't do any reverse message handling, since it is likely that there
// will be one direction in which it isn't going backwards anyway.
int sector = m_kart_info[i].getSector()->getCurrentGraphNode();
int sector = m_kart_info[i].getTrackSector()->getCurrentGraphNode();
if(QuadGraph::get()->getNumberOfSuccessors(sector)>1)
return;

View File

@ -79,7 +79,7 @@ private:
float m_overall_distance;
/** Stores the current graph node and track coordinates etc. */
TrackSector m_current_sector;
TrackSector m_track_sector;
/** Initialises all fields. */
KartInfo() { reset(); }
@ -92,14 +92,14 @@ private:
m_time_at_last_lap = 99999.9f;
m_estimated_finish = -1.0f;
m_overall_distance = 0.0f;
m_current_sector.reset();
m_track_sector.reset();
} // reset
// --------------------------------------------------------------------
/** Returns a pointer to the current node object. */
TrackSector *getSector() {return &m_current_sector; }
TrackSector *getTrackSector() {return &m_track_sector; }
// --------------------------------------------------------------------
/** Returns a pointer to the current node object. */
const TrackSector *getSector() const {return &m_current_sector; }
const TrackSector *getTrackSector() const {return &m_track_sector; }
};
// ------------------------------------------------------------------------
@ -133,7 +133,10 @@ public:
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info) OVERRIDE;
virtual void moveKartAfterRescue(AbstractKart* kart) OVERRIDE;
virtual unsigned int getNumberOfRescuePositions() const OVERRIDE;
virtual unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE;
virtual btTransform getRescueTransform(unsigned int index) const OVERRIDE;
virtual void reset() OVERRIDE;
virtual void newLap(unsigned int kart_index) OVERRIDE;
@ -151,7 +154,7 @@ public:
* \param kart_index Index of the kart. */
bool isOnRoad(unsigned int kart_index) const
{
return m_kart_info[kart_index].getSector()->isOnRoad();
return m_kart_info[kart_index].getTrackSector()->isOnRoad();
} // isOnRoad
// ------------------------------------------------------------------------
@ -168,7 +171,7 @@ public:
* \param kart_index World index of the kart. */
TrackSector& getTrackSector(unsigned int kart_index)
{
return m_kart_info[kart_index].m_current_sector;
return m_kart_info[kart_index].m_track_sector;
} // getTrackSector
// ------------------------------------------------------------------------

View File

@ -34,9 +34,9 @@
#include "tracks/track.hpp"
//-----------------------------------------------------------------------------
OverWorld::OverWorld() : LinearWorld()
OverWorld::OverWorld() : WorldWithRank()
{
m_return_to_garage = false;
m_return_to_garage = false;
m_stop_music_when_dialog_open = false;
} // Overworld
@ -115,7 +115,7 @@ void OverWorld::update(float dt)
music_manager->getCurrentMusic()->startMusic();
m_karts[0]->startEngineSFX();
}
LinearWorld::update(dt);
WorldWithRank::update(dt);
const unsigned int kart_amount = m_karts.size();
// isn't it cool, on the overworld nitro is free!
@ -136,6 +136,15 @@ void OverWorld::update(float dt)
}
} // update
//-----------------------------------------------------------------------------
/** This function is not used in the overworld race gui.
*/
void OverWorld::getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info)
{
assert(false);
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Override the base class method to change behavior. We don't want wrong
* direction messages in the overworld since there is no direction there.
@ -191,96 +200,6 @@ void OverWorld::onFirePressed(Controller* who)
} // end for
} // onFirePressed
//-----------------------------------------------------------------------------
btTransform OverWorld::getClosestStartPoint(float currentKart_x,
float currentKart_z)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount =
world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
int closest_id = -1;
float closest_distance = 999999999.0f;
for (int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const Vec3 &v = s.getOrigin();
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKart_z - v.getZ());
if (absDistance < closest_distance)
{
closest_distance = absDistance;
closest_id = n;
}
}
assert(closest_id != -1);
return world->getTrack()->getStartTransform(closest_id);
} // getClosestStartPoint
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void OverWorld::moveKartAfterRescue(AbstractKart* kart)
{
moveKartAfterRescue(kart, 0);
} // moveKartAfterRescue(AbstractKart*)
//-----------------------------------------------------------------------------
void OverWorld::moveKartAfterRescue(AbstractKart* kart, float angle)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount =
world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
const float currentKart_x = kart->getXYZ().getX();
const float currentKart_z = kart->getXYZ().getZ();
const btTransform& s = getClosestStartPoint(currentKart_x, currentKart_z);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin( kart->getXYZ()
+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f) );
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), angle) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset =
kart->getKartProperties()->getVertRescueOffset()
* kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
Log::warn("overworld", "Invalid position after rescue for kart %s "
"on track %s.", (kart->getIdent().c_str()),
m_track->getIdent().c_str());
}
} // moveKartAfterRescue
//-----------------------------------------------------------------------------
/** Called when a mouse click happens. If the click happened while the mouse
* was hovering on top of a challenge, the kart will be teleported to
@ -294,14 +213,19 @@ void OverWorld::onMouseClick(int x, int y)
if(challenge)
{
// Use the 'get closest start point' rescue function
// from WorldWithRank by setting the kart's position to
// be the location of the challenge bubble.
AbstractKart* kart = getKart(0);
const btTransform& s = getClosestStartPoint(challenge->m_position.X,
challenge->m_position.Z);
const Vec3 &xyz = s.getOrigin();
float angle = atan2(challenge->m_position.X - xyz[0],
challenge->m_position.Z - xyz[2]);
kart->setXYZ(xyz);
moveKartAfterRescue(kart, angle);
kart->setXYZ(challenge->m_position);
unsigned int index = getRescuePositionIndex(kart);
btTransform s = getRescueTransform(index);
const btVector3 &xyz = s.getOrigin();
float angle = atan2(challenge->m_position.X - xyz[0],
challenge->m_position.Z - xyz[2]);
s.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), angle) );
moveKartTo(kart, s);
return;
}
} // onMouseClick

View File

@ -20,7 +20,7 @@
#include <vector>
#include "modes/linear_world.hpp"
#include "modes/world_with_rank.hpp"
#include "utils/aligned_array.hpp"
#include "LinearMath/btTransform.h"
@ -32,7 +32,7 @@
* linear.
* \ingroup modes
*/
class OverWorld : public LinearWorld
class OverWorld : public WorldWithRank
{
protected:
@ -41,10 +41,6 @@ protected:
bool m_return_to_garage;
void moveKartAfterRescue(AbstractKart* kart, float angle);
btTransform getClosestStartPoint(float currentKart_x, float currentKart_z);
public:
OverWorld();
virtual ~OverWorld();
@ -52,7 +48,8 @@ public:
static void enterOverWorld();
virtual void update(float delta) OVERRIDE;
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info) OVERRIDE;
// ------------------------------------------------------------------------
/** Returns if this race mode has laps. */
virtual bool raceHasLaps() OVERRIDE { return false; }
@ -77,8 +74,6 @@ public:
// ------------------------------------------------------------------------
void scheduleSelectKart() { m_return_to_garage = true; }
// ------------------------------------------------------------------------
virtual void moveKartAfterRescue(AbstractKart* kart) OVERRIDE;
// ------------------------------------------------------------------------
virtual void onMouseClick(int x, int y) OVERRIDE;
};

View File

@ -191,88 +191,7 @@ void SoccerWorld::getKartsDisplayInfo(
*/
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void SoccerWorld::moveKartAfterRescue(AbstractKart* kart)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount = world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
const float kart_x = kart->getXYZ().getX();
const float kart_z = kart->getXYZ().getZ();
for(int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulatedDistance = .0f;
bool spawnPointClear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
const AbstractKart *currentKart = World::getWorld()->getKart(k);
const float currentKart_x = currentKart->getXYZ().getX();
const float currentKartk_z = currentKart->getXYZ().getZ();
if(kart_x!=currentKart_x && kart_z !=currentKartk_z)
{
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKartk_z - v.getZ());
if(absDistance < CLEAR_SPAWN_RANGE)
{
spawnPointClear = false;
break;
}
accumulatedDistance += absDistance;
}
}
if(largest_accumulated_distance_found < accumulatedDistance && spawnPointClear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulatedDistance;
}
}
assert(furthest_id_found != -1);
const btTransform &s = world->getTrack()->getStartTransform(furthest_id_found);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin(kart->getXYZ()+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f));
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), 0 /* angle */) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset = kart->getKartProperties()->getVertRescueOffset() *
kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue
// ----------------------------------------------------------------------------
/** Set position and team for the karts */
void SoccerWorld::initKartList()
{

View File

@ -64,7 +64,6 @@ public:
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info);
virtual bool raceHasLaps(){ return false; }
virtual void moveKartAfterRescue(AbstractKart* kart);
virtual const std::string& getIdent() const;

View File

@ -1,3 +1,5 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
@ -477,83 +479,52 @@ void ThreeStrikesBattle::getKartsDisplayInfo(
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
/** Determines the rescue position for a kart. The rescue position is the
* start position which is has the biggest accumulated distance to all other
* karts, and which has no other kart very close. The latter avoids dropping
* a kart on top of another kart.
* \param kart The kart that is going to be rescued.
* \returns The index of the start position to which the rescued kart
* should be moved to.
*/
void ThreeStrikesBattle::moveKartAfterRescue(AbstractKart* kart)
unsigned int ThreeStrikesBattle::getRescuePositionIndex(AbstractKart *kart)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount = world->getTrack()->getNumberOfStartPositions();
const int start_spots_amount = getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
const float kart_x = kart->getXYZ().getX();
const float kart_z = kart->getXYZ().getZ();
int furthest_id_found = -1;
for(int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const btTransform &s = getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulatedDistance = .0f;
bool spawnPointClear = true;
float accumulated_distance = .0f;
bool spawn_point_clear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
const AbstractKart *currentKart = World::getWorld()->getKart(k);
const float currentKart_x = currentKart->getXYZ().getX();
const float currentKartk_z = currentKart->getXYZ().getZ();
if(kart_x!=currentKart_x && kart_z !=currentKartk_z)
if(kart->getWorldKartId()==k) continue;
float abs_distance2 = (getKart(k)->getXYZ()-v).length2_2d();
const float CLEAR_SPAWN_RANGE2 = 5*5;
if( abs_distance2 < CLEAR_SPAWN_RANGE2)
{
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKartk_z - v.getZ());
if(absDistance < CLEAR_SPAWN_RANGE)
{
spawnPointClear = false;
break;
}
accumulatedDistance += absDistance;
spawn_point_clear = false;
break;
}
accumulated_distance += sqrt(abs_distance2);
}
if(largest_accumulated_distance_found < accumulatedDistance && spawnPointClear)
if(accumulated_distance > largest_accumulated_distance_found &&
spawn_point_clear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulatedDistance;
largest_accumulated_distance_found = accumulated_distance;
}
}
assert(furthest_id_found != -1);
const btTransform &s = world->getTrack()->getStartTransform(furthest_id_found);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
return furthest_id_found;
} // getRescuePositionIndex
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin(kart->getXYZ()+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f));
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), 0 /* angle */) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset = kart->getKartProperties()->getVertRescueOffset() *
kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue

View File

@ -16,8 +16,8 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef THREE_STRIKES_HPP
#define THREE_STRIKES_HPP
#ifndef THREE_STRIKES_BATTLE_HPP
#define THREE_STRIKES_BATTLE_HPP
#include "modes/world_with_rank.hpp"
@ -28,8 +28,6 @@
#include <string>
#define CLEAR_SPAWN_RANGE 5
class PhysicalObject;
/**
@ -99,7 +97,7 @@ public:
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info);
virtual bool raceHasLaps(){ return false; }
virtual void moveKartAfterRescue(AbstractKart* kart);
virtual unsigned int getRescuePositionIndex(AbstractKart *kart);
virtual const std::string& getIdent() const;

View File

@ -7,88 +7,4 @@
TutorialWorld::TutorialWorld()
{
m_stop_music_when_dialog_open = false;
}
// -----------------------------------------------------------------------------
void TutorialWorld::moveKartAfterRescue(AbstractKart* kart)
{
float angle = 0;
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount =
world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
const float currentKart_x = kart->getXYZ().getX();
const float currentKart_z = kart->getXYZ().getZ();
const btTransform& s = getClosestStartPoint(currentKart_x, currentKart_z);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin( kart->getXYZ()
+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f));
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), angle) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_track->findGround(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset =
kart->getKartProperties()->getVertRescueOffset()
* kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s"
"on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue
// -----------------------------------------------------------------------------
btTransform TutorialWorld::getClosestStartPoint(float currentKart_x,
float currentKart_z)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount =
world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
int closest_id = -1;
float closest_distance = 999999999.0f;
for (int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const Vec3 &v = s.getOrigin();
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKart_z - v.getZ());
if (absDistance < closest_distance)
{
closest_distance = absDistance;
closest_id = n;
}
}
assert(closest_id != -1);
return world->getTrack()->getStartTransform(closest_id);
} // getClosestStartPoint
} // TutorialWorld

View File

@ -6,13 +6,32 @@
class TutorialWorld : public StandardRace
{
private:
btTransform getClosestStartPoint(float currentKart_x, float currentKart_z);
public:
TutorialWorld();
virtual unsigned int getNumberOfRescuePositions() const OVERRIDE
{
// Don't use LinearWorld's function, but WorldWithRank, since the
// latter is based on rescuing to start positions
return WorldWithRank::getNumberOfRescuePositions();
}
// ------------------------------------------------------------------------
/** Determines the rescue position index of the specified kart. */
virtual unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE
{
// Don't use LinearWorld's function, but WorldWithRank, since the
// latter is based on rescuing to start positions
return WorldWithRank::getRescuePositionIndex(kart);
}
// ------------------------------------------------------------------------
/** Returns the bullet transformation for the specified rescue index. */
virtual btTransform getRescueTransform(unsigned int index) const OVERRIDE
{
// Don't use LinearWorld's function, but WorldWithRank, since the
// latter is based on rescuing to start positions
return WorldWithRank::getRescueTransform(index);
}
virtual void moveKartAfterRescue(AbstractKart* kart) OVERRIDE;
};
}; // class TutorialWorld
#endif

View File

@ -79,7 +79,22 @@ World* World::m_world = NULL;
* of all karts is set (i.e. in a normal race the arrival time for karts
* will be estimated), highscore is updated, and the race result gui
* is being displayed.
* Rescuing is handled via the three functions:
* getNumberOfRescuePositions() - which returns the number of rescue
* positions defined.
* getRescuePositionIndex(AbstractKart *kart) - which determines the
* index of the rescue position to be used for the given kart.
* getRescueTransform(unsigned int index) - which returns the transform
* (i.e. position and rotation) for the specified rescue
* position.
* This allows the world class to do some tests to make sure all rescue
* positions are valid (when started with --track-debug). It tries to
* place all karts on all rescue positions. If there are any problems
* (e.g. a rescue position not over terrain (perhaps because it is too
* low); or the rescue position is on a texture which will immediately
* trigger another rescue), a warning message will be printed.
*/
//-----------------------------------------------------------------------------
/** Constructor. Note that in the constructor it is not possible to call any
* functions that use World::getWorld(), since this is only defined
@ -320,7 +335,7 @@ Controller* World::loadAIController(AbstractKart *kart)
controller = new SkiddingAI(kart);
break;
default:
fprintf(stderr, "Warning: Unknown robot, using default.\n");
Log::warn("World", "Unknown AI, using default.");
controller = new SkiddingAI(kart);
break;
}
@ -471,65 +486,31 @@ void World::resetAllKarts()
// If track checking is requested, check all rescue positions if
// they are heigh enough.
if(race_manager->getMinorMode()!=RaceManager::MINOR_MODE_3_STRIKES &&
UserConfigParams::m_track_debug)
if(UserConfigParams::m_track_debug)
{
Vec3 eps = Vec3(0,1.5f*m_karts[0]->getKartHeight(),0);
for(unsigned int quad=0; quad<QuadGraph::get()->getNumNodes(); quad++)
{
const Quad &q = QuadGraph::get()->getQuadOfNode(quad);
const Vec3 center = q.getCenter();
// We have to test for all karts, since the karts have different
// heights and so things might change from kart to kart.
for(unsigned int kart_id=0; kart_id<m_karts.size(); kart_id++)
{
AbstractKart *kart = m_karts[kart_id];
kart->setXYZ(center);
btQuaternion heading(btVector3(0.0f, 1.0f, 0.0f),
m_track->getAngle(quad) );
kart->setRotation(heading);
btTransform pos;
pos.setOrigin(center+eps);
pos.setRotation(btQuaternion(btVector3(0.0f, 1.0f, 0.0f),
m_track->getAngle(quad)) );
kart->getBody()->setCenterOfMassTransform(pos);
bool kart_over_ground = m_track->findGround(kart);
if(kart_over_ground)
{
const Vec3 &xyz = kart->getTrans().getOrigin()
+ Vec3(0,0.3f,0);
if(dynamic_cast<Kart*>(kart))
dynamic_cast<Kart*>(kart)->getTerrainInfo()
->update(xyz);
const Material *material = kart->getMaterial();
if(!material || material->isDriveReset())
kart_over_ground = false;
}
if(!kart_over_ground)
{
printf("Kart '%s' not over quad '%d'\n",
kart->getIdent().c_str(), quad);
printf("Center point: %f %f %f\n",
center.getX(), center.getY(), center.getZ());
}
} // for kart_id<m_karts.size()
} // for quad < quad_graph.getNumNodes
// Loop over all karts, in case that some karts are dfferent
for(unsigned int kart_id=0; kart_id<m_karts.size(); kart_id++)
{
for(unsigned int rescue_pos=0;
rescue_pos<getNumberOfRescuePositions();
rescue_pos++)
{
btTransform t = getRescueTransform(rescue_pos);
// This will print out warnings if there is no terrain under
// the kart, or the kart is being dropped on a reset texture
moveKartTo(m_karts[kart_id], t);
} // rescue_pos<getNumberOfRescuePositions
// Reset the karts back to the original start position.
// This call is a bit of an overkill, but setting the correct
// transforms, positions, motion state is a bit of a hassle.
m_karts[kart_id]->reset();
}
} // for kart_id<m_karts.size()
} // if m_track_debug
m_schedule_pause = false;
m_schedule_unpause = false;
@ -546,13 +527,12 @@ void World::resetAllKarts()
if (!kart_over_ground)
{
fprintf(stderr,
"ERROR: no valid starting position for kart %d "
"on track %s.\n",
(int)(i-m_karts.begin()), m_track->getIdent().c_str());
Log::error("World",
"No valid starting position for kart %d on track %s.",
(int)(i-m_karts.begin()), m_track->getIdent().c_str());
if (UserConfigParams::m_artist_debug_mode)
{
fprintf(stderr, "Activating fly mode.\n");
Log::warn("World", "Activating fly mode.");
(*i)->flyUp();
continue;
}
@ -598,14 +578,14 @@ void World::resetAllKarts()
&normal);
if(!material)
{
fprintf(stderr,
"ERROR: no valid starting position for "
"kart %d on track %s.\n",
(int)(i-m_karts.begin()),
m_track->getIdent().c_str());
Log::error("World",
"No valid starting position for kart %d "
"on track %s.",
(int)(i-m_karts.begin()),
m_track->getIdent().c_str());
if (UserConfigParams::m_artist_debug_mode)
{
fprintf(stderr, "Activating fly mode.\n");
Log::warn("World", "Activating fly mode.");
(*i)->flyUp();
continue;
}
@ -637,6 +617,44 @@ void World::resetAllKarts()
}
} // resetAllKarts
// ----------------------------------------------------------------------------
/** Places a kart that is rescued. It calls getRescuePositionIndex to find
* to which rescue position the kart should be moved, then getRescueTransform
* to get the position and rotation of this rescue position, and then moves
* the kart.
* \param kart The kart that is rescued.
*/
void World::moveKartAfterRescue(AbstractKart* kart)
{
unsigned int index = getRescuePositionIndex(kart);
btTransform t = getRescueTransform(index);
moveKartTo(kart, t);
} // moveKartAfterRescue
// ----------------------------------------------------------------------------
/** Places the kart at a given position and rotation.
* \param kart The kart to be moved.
* \param transform
*/
void World::moveKartTo(AbstractKart* kart, const btTransform &transform)
{
btTransform pos(transform);
// Move the kart
Vec3 xyz = pos.getOrigin() + btVector3(0, 0.5f*kart->getKartHeight(),0.0f);
pos.setOrigin(xyz);
kart->setXYZ(xyz);
kart->setRotation(pos.getRotation());
kart->getBody()->setCenterOfMassTransform(pos);
// Project kart to surface of track
// This will set the physics transform
m_track->findGround(kart);
} // moveKartTo
// ----------------------------------------------------------------------------
void World::schedulePause(Phase phase)
{
@ -730,13 +748,15 @@ void World::updateWorld(float dt)
InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(unlock_manager->getCurrentPlayer(),
device);
StateManager::get()
->createActivePlayer(unlock_manager->getCurrentPlayer(),
device);
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
{
fprintf(stderr, "[MainMenuScreen] WARNING: cannot find kart '%s', will revert to default\n",
UserConfigParams::m_default_kart.c_str());
Log::warn("World",
"Cannot find kart '%s', will revert to default.",
UserConfigParams::m_default_kart.c_str());
UserConfigParams::m_default_kart.revertToDefaults();
}
race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
@ -912,11 +932,11 @@ void World::updateHighscores(int* best_highscore_rank, int* best_finish_time,
// the kart location data is wrong
#ifdef DEBUG
fprintf(stderr, "Error, incorrect kart positions:\n");
Log::error("World", "Incorrect kart positions:");
for (unsigned int i=0; i<m_karts.size(); i++ )
{
fprintf(stderr, "i=%d position %d\n",i,
m_karts[i]->getPosition());
Log::error("World", "i=%d position %d.",i,
m_karts[i]->getPosition());
}
#endif
continue;

View File

@ -33,6 +33,8 @@
#include "states_screens/state_manager.hpp"
#include "utils/random_generator.hpp"
#include "LinearMath/btTransform.h"
class AbstractKart;
class btRigidBody;
class Controller;
@ -156,6 +158,7 @@ protected:
virtual void update(float dt);
virtual void createRaceGUI();
void updateTrack(float dt);
void moveKartTo(AbstractKart* kart, const btTransform &t);
// ------------------------------------------------------------------------
/** Used for AI karts that are still racing when all player kart finished.
* Generally it should estimate the arrival time for those karts, but as
@ -192,13 +195,19 @@ public:
/** Each game mode should have a unique identifier. Override
* this method in child classes to provide it. */
virtual const std::string&
getIdent() const = 0;
virtual const std::string& getIdent() const = 0;
// ------------------------------------------------------------------------
/** Since each mode will have a different way of deciding where a rescued
* kart is dropped, this method will be called and each mode can implement
* it. */
virtual void moveKartAfterRescue(AbstractKart* kart) = 0;
/** Returns the number of rescue positions on a given track and game
* mode. */
virtual unsigned int getNumberOfRescuePositions() const OVERRIDE = 0;
// ------------------------------------------------------------------------
/** Determines the rescue position index of the specified kart. */
virtual unsigned int getRescuePositionIndex(AbstractKart *kart) = 0;
// ------------------------------------------------------------------------
/** Returns the bullet transformation for the specified rescue index. */
virtual btTransform getRescueTransform(unsigned int index) const = 0;
// ------------------------------------------------------------------------
void moveKartAfterRescue(AbstractKart* kart);
// ------------------------------------------------------------------------
/** Called when it is needed to know whether this kind of race involves
* counting laps. */

View File

@ -18,7 +18,9 @@
#include "modes/world_with_rank.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_properties.hpp"
#include "race/history.hpp"
#include "tracks/track.hpp"
#include <iostream>
@ -120,3 +122,53 @@ void WorldWithRank::endSetKartPositions()
} // endSetKartPositions
//-----------------------------------------------------------------------------
/** WorldWithRank uses the start position as rescue positions. So return
* the number of start positions.
*/
unsigned int WorldWithRank::getNumberOfRescuePositions() const
{
return getTrack()->getNumberOfStartPositions();
} // getNumberOfRescuePositions
// ----------------------------------------------------------------------------
/** Finds the starting position which is closest to the kart.
* \param kart The kart for which a rescue position needs to be determined.
*/
unsigned int WorldWithRank::getRescuePositionIndex(AbstractKart *kart)
{
// find closest point to drop kart on
const int start_spots_amount = getNumberOfRescuePositions();
assert(start_spots_amount > 0);
int closest_id = -1;
float closest_distance = 999999999.0f;
for (int n=0; n<start_spots_amount; n++)
{
const btTransform &s = getTrack()->getStartTransform(n);
const Vec3 &v = s.getOrigin();
float abs_distance = (v - kart->getXYZ()).length();
if (abs_distance < closest_distance)
{
closest_distance = abs_distance;
closest_id = n;
}
}
assert(closest_id != -1);
return closest_id;
} // getRescuePositionIndex
// ----------------------------------------------------------------------------
/** Returns the start transform with the give index.
* \param rescue_pos Index of the start position to be returned.
* \returns The transform of the corresponding start position.
*/
btTransform WorldWithRank::getRescueTransform(unsigned int rescue_pos) const
{
return getTrack()->getStartTransform(rescue_pos);
} // getRescueTransform

View File

@ -28,7 +28,10 @@ class AbstractKart;
* A WorldWithRank is a world where the karts are ranked. This is the base
* class for races and battle modes - all of which rank the kart.
* A class using this as a subclass must call setKartPosition(kart id, position)
* and this class is used to access the ranks from other objects.
* and this class is used to access the ranks from other objects. This class
* adds a convenient rescue implementation: a kart is rescued to the closest
* start point. This is useful for battle, soccer, ... modes. Linear world
* defines its own rescue functions and will overwrite this.
* \ingroup modes
*/
class WorldWithRank : public World
@ -51,6 +54,8 @@ protected:
bool m_position_setting_initialised;
#endif
unsigned int WorldWithRank::getClosestStartPoint(AbstractKart *kart);
public:
WorldWithRank() : World() {}
/** call just after instanciating. can't be moved to the contructor as child
@ -64,8 +69,13 @@ public:
bool setKartPosition(unsigned int kart_id,
unsigned int position);
void endSetKartPositions();
AbstractKart* getKartAtPosition(unsigned int p) const;
virtual unsigned int getNumberOfRescuePositions() const OVERRIDE;
virtual unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE;
virtual btTransform getRescueTransform(unsigned int index) const OVERRIDE;
}; // WorldWithRank
#endif