Use SSE2 in windows build for faster libsquish
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@ -474,8 +474,8 @@
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kColourRangeFit = (64),
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kColourRangeFit = (64),
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Use a very slow but very high quality colour compressor.
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Use a very slow but very high quality colour compressor.
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kColourIterativeClusterFit = (256),
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kColourIterativeClusterFit = (256),
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STK default the low quality.
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STK default the high quality.
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-->
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-->
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<texture-compression quality="64"/>
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<texture-compression quality="32"/>
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</config>
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</config>
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@ -32,6 +32,9 @@ ENDIF()
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IF (CMAKE_GENERATOR STREQUAL "Xcode")
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IF (CMAKE_GENERATOR STREQUAL "Xcode")
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SET(CMAKE_OSX_ARCHITECTURES "i386;ppc")
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SET(CMAKE_OSX_ARCHITECTURES "i386;ppc")
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ELSE (CMAKE_GENERATOR STREQUAL "Xcode")
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ELSE (CMAKE_GENERATOR STREQUAL "Xcode")
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IF (BUILD_SQUISH_WITH_SSE2 AND WIN32)
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ADD_DEFINITIONS(-DSQUISH_USE_SSE=2)
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ENDIF (BUILD_SQUISH_WITH_SSE2 AND WIN32)
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IF (BUILD_SQUISH_WITH_SSE2 AND NOT WIN32)
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IF (BUILD_SQUISH_WITH_SSE2 AND NOT WIN32)
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ADD_DEFINITIONS(-DSQUISH_USE_SSE=2 -msse2)
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ADD_DEFINITIONS(-DSQUISH_USE_SSE=2 -msse2)
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ENDIF (BUILD_SQUISH_WITH_SSE2 AND NOT WIN32)
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ENDIF (BUILD_SQUISH_WITH_SSE2 AND NOT WIN32)
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