New attempt at fixing compilation, thanks to KroArtem
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -29,7 +29,7 @@
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#include "utils/string_utils.hpp"
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#include <ITexture.h>
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#include <Smaterial.h>
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#include <SMaterial.h>
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#include <IMeshBuffer.h>
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MaterialManager *material_manager=0;
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@ -35,8 +35,8 @@ using namespace irr;
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#include <ISceneManager.h>
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#include <IMeshManipulator.h>
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#include <ImeshBuffer.h>
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#include <Smaterial.h>
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#include <IMeshBuffer.h>
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#include <SMaterial.h>
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// -----------------------------------------------------------------------------
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PhysicalObject::PhysicalObject(const XMLNode &xml_node)
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