Fixed afall camera not working when SFX are disabled
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8502 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -986,11 +986,10 @@ void Kart::handleMaterialSFX(const Material *material)
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*/
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void Kart::handleMaterialGFX()
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{
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// Nothing to do if there are no particles.
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if (!m_terrain_particles) return;
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const Material *material = getMaterial();
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if (m_terrain_particles)
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{
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// First test: give the terrain effect, if the kart is
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// on top of a surface (i.e. not falling), actually touching
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// something with the wheels, and the material has not the
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@ -1043,6 +1042,7 @@ void Kart::handleMaterialGFX()
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m_terrain_particles->setCreationRate(create);
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return;
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}
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}
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// Now the kart is either falling, or driving on a terrain which
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// has the 'below surface' flag set. Detect if there is a surface
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@ -1059,6 +1059,8 @@ void Kart::handleMaterialGFX()
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}
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}
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if (m_terrain_particles)
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{
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// Use the middle of the contact points of the two rear wheels
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// as the point from which to cast the ray upwards
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const btWheelInfo::RaycastInfo &ri2 =
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@ -1116,8 +1118,7 @@ void Kart::handleMaterialGFX()
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// handleMaterialSFX(surface_material);
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}
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//if (m_camera != NULL) m_camera->setFallMode(true);
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//m_camera->setFallMode(false);
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}
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} // handleMaterialGFX
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