Fixed memory corruption on cleanup when water nodes were used.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8474 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2011-04-27 22:46:48 +00:00
parent 4b39b151cc
commit b134eca433

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@ -939,7 +939,7 @@ void Track::createWater(const XMLNode &node)
std::string debug_name = model_name+"(water node)";
scene_node->setName(debug_name.c_str());
#endif
mesh->drop();
mesh->grab();
m_all_cached_meshes.push_back(mesh);
core::vector3df xyz(0,0,0);