Made Physics a singleton, removing the accessor functions from World.
Removes dependency on World for a few files.
This commit is contained in:
parent
cd149ab5d7
commit
b12453e9ca
@ -71,7 +71,7 @@ void FixedPipelineRenderer::render(float dt)
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// is not set up properly. This is only used for
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// is not set up properly. This is only used for
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// the bullet debug view.
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// the bullet debug view.
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if (UserConfigParams::m_artist_debug_mode)
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if (UserConfigParams::m_artist_debug_mode)
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World::getWorld()->getPhysics()->draw();
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Physics::getInstance()->draw();
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} // for i<world->getNumKarts()
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} // for i<world->getNumKarts()
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// Set the viewport back to the full screen for race gui
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// Set the viewport back to the full screen for race gui
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@ -2078,9 +2078,9 @@ void IrrDriver::update(float dt)
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GUIEngine::render(dt);
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GUIEngine::render(dt);
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}
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}
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if (world->getPhysics() != NULL)
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if (Physics::getInstance())
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{
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{
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IrrDebugDrawer* debug_drawer = world->getPhysics()->getDebugDrawer();
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IrrDebugDrawer* debug_drawer = Physics::getInstance()->getDebugDrawer();
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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{
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{
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debug_drawer->beginNextFrame();
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debug_drawer->beginNextFrame();
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@ -1436,7 +1436,7 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode,
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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World *world = World::getWorld();
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World *world = World::getWorld();
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Physics *physics = world ? world->getPhysics() : NULL;
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Physics *physics = Physics::getInstance();
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if (isRace && UserConfigParams::m_dof && (physics == NULL || !physics->isDebug()))
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if (isRace && UserConfigParams::m_dof && (physics == NULL || !physics->isDebug()))
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{
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{
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@ -547,15 +547,16 @@ void ShaderBasedRenderer::debugPhysics()
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// the bullet debug view, since otherwise the camera
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// the bullet debug view, since otherwise the camera
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// is not set up properly. This is only used for
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// is not set up properly. This is only used for
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// the bullet debug view.
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// the bullet debug view.
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World *world = World::getWorld();
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if(Physics::getInstance())
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if (UserConfigParams::m_artist_debug_mode)
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world->getPhysics()->draw();
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if (world != NULL && world->getPhysics() != NULL)
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{
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{
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IrrDebugDrawer* debug_drawer = world->getPhysics()->getDebugDrawer();
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if (UserConfigParams::m_artist_debug_mode)
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Physics::getInstance()->draw();
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IrrDebugDrawer* debug_drawer = Physics::getInstance()->getDebugDrawer();
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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{
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{
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const std::map<video::SColor, std::vector<float> >& lines = debug_drawer->getLines();
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const std::map<video::SColor, std::vector<float> >& lines =
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debug_drawer->getLines();
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std::map<video::SColor, std::vector<float> >::const_iterator it;
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std::map<video::SColor, std::vector<float> >::const_iterator it;
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Shaders::ColoredLine *line = Shaders::ColoredLine::getInstance();
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Shaders::ColoredLine *line = Shaders::ColoredLine::getInstance();
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@ -133,7 +133,7 @@ void Flyable::createPhysics(float forw_offset, const Vec3 &velocity,
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m_shape = shape;
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m_shape = shape;
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createBody(m_mass, trans, m_shape, restitution);
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createBody(m_mass, trans, m_shape, restitution);
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m_user_pointer.set(this);
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m_user_pointer.set(this);
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World::getWorld()->getPhysics()->addBody(getBody());
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Physics::getInstance()->addBody(getBody());
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m_body->setGravity(gravity);
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m_body->setGravity(gravity);
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@ -199,7 +199,7 @@ void Flyable::init(const XMLNode &node, scene::IMesh *model,
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Flyable::~Flyable()
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Flyable::~Flyable()
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{
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{
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if(m_shape) delete m_shape;
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if(m_shape) delete m_shape;
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World::getWorld()->getPhysics()->removeBody(getBody());
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Physics::getInstance()->removeBody(getBody());
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} // ~Flyable
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} // ~Flyable
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -28,7 +28,6 @@
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#include "karts/abstract_kart.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/controller/controller.hpp"
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#include "karts/controller/controller.hpp"
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#include "karts/kart_properties.hpp"
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#include "karts/kart_properties.hpp"
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#include "modes/world.hpp"
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#include "physics/physical_object.hpp"
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#include "physics/physical_object.hpp"
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#include "physics/physics.hpp"
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#include "physics/physics.hpp"
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#include "tracks/track.hpp"
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#include "tracks/track.hpp"
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@ -174,7 +173,7 @@ bool Plunger::hit(AbstractKart *kart, PhysicalObject *obj)
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m_keep_alive = 0;
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m_keep_alive = 0;
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// Make this object invisible.
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// Make this object invisible.
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getNode()->setVisible(false);
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getNode()->setVisible(false);
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World::getWorld()->getPhysics()->removeBody(getBody());
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Physics::getInstance()->removeBody(getBody());
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}
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}
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else
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else
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{
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{
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@ -188,7 +187,7 @@ bool Plunger::hit(AbstractKart *kart, PhysicalObject *obj)
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{
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{
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node->setVisible(false);
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node->setVisible(false);
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}
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}
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World::getWorld()->getPhysics()->removeBody(getBody());
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Physics::getInstance()->removeBody(getBody());
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if(kart)
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if(kart)
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{
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{
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@ -29,7 +29,6 @@
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#include "karts/abstract_kart.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/kart_properties.hpp"
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#include "karts/kart_properties.hpp"
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#include "karts/max_speed.hpp"
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#include "karts/max_speed.hpp"
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#include "modes/world.hpp"
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#include "physics/physics.hpp"
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#include "physics/physics.hpp"
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#include "race/race_manager.hpp"
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#include "race/race_manager.hpp"
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#include "utils/string_utils.hpp"
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#include "utils/string_utils.hpp"
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@ -215,8 +214,7 @@ void RubberBand::checkForHit(const Vec3 &k, const Vec3 &p)
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m_owner->getBody()->getBroadphaseHandle()->m_collisionFilterGroup = 0;
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m_owner->getBody()->getBroadphaseHandle()->m_collisionFilterGroup = 0;
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// Do the raycast
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// Do the raycast
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World::getWorld()->getPhysics()->getPhysicsWorld()->rayTest(k, p,
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Physics::getInstance()->getPhysicsWorld()->rayTest(k, p, ray_callback);
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ray_callback);
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// Reset collision groups
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// Reset collision groups
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m_plunger->getBody()->getBroadphaseHandle()->m_collisionFilterGroup = old_plunger_group;
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m_plunger->getBody()->getBroadphaseHandle()->m_collisionFilterGroup = old_plunger_group;
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if(m_owner->getBody()->getBroadphaseHandle())
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if(m_owner->getBody()->getBroadphaseHandle())
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@ -22,7 +22,6 @@
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#include "karts/abstract_kart.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/kart_model.hpp"
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#include "karts/kart_model.hpp"
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#include "karts/skidding.hpp"
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#include "karts/skidding.hpp"
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#include "modes/world.hpp"
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#include "physics/physics.hpp"
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#include "physics/physics.hpp"
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AbstractKartAnimation::AbstractKartAnimation(AbstractKart *kart,
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AbstractKartAnimation::AbstractKartAnimation(AbstractKart *kart,
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@ -48,7 +47,7 @@ AbstractKartAnimation::AbstractKartAnimation(AbstractKart *kart,
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// Register this animation with the kart (which will free it
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// Register this animation with the kart (which will free it
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// later).
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// later).
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kart->setKartAnimation(this);
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kart->setKartAnimation(this);
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World::getWorld()->getPhysics()->removeKart(m_kart);
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Physics::getInstance()->removeKart(m_kart);
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kart->getSkidding()->reset();
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kart->getSkidding()->reset();
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kart->getSlipstream()->reset();
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kart->getSlipstream()->reset();
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if(kart->isSquashed())
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if(kart->isSquashed())
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@ -74,7 +73,7 @@ AbstractKartAnimation::~AbstractKartAnimation()
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if(m_timer < 0)
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if(m_timer < 0)
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{
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{
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m_kart->getBody()->setAngularVelocity(btVector3(0,0,0));
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m_kart->getBody()->setAngularVelocity(btVector3(0,0,0));
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World::getWorld()->getPhysics()->addKart(m_kart);
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Physics::getInstance()->addKart(m_kart);
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}
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}
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} // ~AbstractKartAnimation
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} // ~AbstractKartAnimation
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@ -113,7 +113,7 @@ void SpareTireAI::spawn(float time_to_last)
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findDefaultPath();
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findDefaultPath();
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m_timer = time_to_last;
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m_timer = time_to_last;
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World::getWorld()->getPhysics()->addKart(m_kart);
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Physics::getInstance()->addKart(m_kart);
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m_kart->startEngineSFX();
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m_kart->startEngineSFX();
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m_kart->getKartGFX()->reset();
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m_kart->getKartGFX()->reset();
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m_kart->getNode()->setVisible(true);
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m_kart->getNode()->setVisible(true);
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@ -273,7 +273,7 @@ Kart::~Kart()
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// Ghost karts don't have a body
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// Ghost karts don't have a body
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if(m_body)
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if(m_body)
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{
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{
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World::getWorld()->getPhysics()->removeKart(this);
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Physics::getInstance()->removeKart(this);
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delete m_vehicle;
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delete m_vehicle;
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delete m_vehicle_raycaster;
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delete m_vehicle_raycaster;
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}
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}
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@ -310,8 +310,8 @@ void Kart::reset()
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// don't have one).
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// don't have one).
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if(m_body)
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if(m_body)
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{
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{
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World::getWorld()->getPhysics()->removeKart(this);
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Physics::getInstance()->removeKart(this);
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World::getWorld()->getPhysics()->addKart(this);
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Physics::getInstance()->addKart(this);
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}
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}
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m_min_nitro_time = 0.0f;
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m_min_nitro_time = 0.0f;
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@ -671,7 +671,7 @@ void Kart::createPhysics()
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// Create the actual vehicle
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// Create the actual vehicle
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// -------------------------
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// -------------------------
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m_vehicle_raycaster =
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m_vehicle_raycaster =
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new btKartRaycaster(World::getWorld()->getPhysics()->getPhysicsWorld(),
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new btKartRaycaster(Physics::getInstance()->getPhysicsWorld(),
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stk_config->m_smooth_normals &&
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stk_config->m_smooth_normals &&
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Track::getCurrentTrack()->smoothNormals());
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Track::getCurrentTrack()->smoothNormals());
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m_vehicle = new btKart(m_body, m_vehicle_raycaster, this);
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m_vehicle = new btKart(m_body, m_vehicle_raycaster, this);
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@ -1158,7 +1158,7 @@ void Kart::eliminate()
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{
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{
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if (!getKartAnimation())
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if (!getKartAnimation())
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{
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{
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World::getWorld()->getPhysics()->removeKart(this);
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Physics::getInstance()->removeKart(this);
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}
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}
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if (m_stars_effect)
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if (m_stars_effect)
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{
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{
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@ -89,7 +89,7 @@ RescueAnimation::~RescueAnimation()
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{
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{
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m_kart->getBody()->setLinearVelocity(btVector3(0,0,0));
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m_kart->getBody()->setLinearVelocity(btVector3(0,0,0));
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m_kart->getBody()->setAngularVelocity(btVector3(0,0,0));
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m_kart->getBody()->setAngularVelocity(btVector3(0,0,0));
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World::getWorld()->getPhysics()->addKart(m_kart);
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Physics::getInstance()->addKart(m_kart);
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for(unsigned int i=0; i<Camera::getNumCameras(); i++)
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for(unsigned int i=0; i<Camera::getNumCameras(); i++)
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{
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{
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Camera *camera = Camera::getCamera(i);
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Camera *camera = Camera::getCamera(i);
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@ -121,7 +121,6 @@ World::World() : WorldStatus()
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m_magic_number = 0xB01D6543;
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m_magic_number = 0xB01D6543;
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#endif
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#endif
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m_physics = NULL;
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m_race_gui = NULL;
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m_race_gui = NULL;
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m_saved_race_gui = NULL;
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m_saved_race_gui = NULL;
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m_use_highscores = true;
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m_use_highscores = true;
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@ -181,7 +180,7 @@ void World::init()
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m_script_engine->loadScript(script_path, true);
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m_script_engine->loadScript(script_path, true);
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// Create the physics
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// Create the physics
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m_physics = new Physics();
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Physics::getInstance<Physics>();
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unsigned int num_karts = race_manager->getNumberOfKarts();
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unsigned int num_karts = race_manager->getNumberOfKarts();
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//assert(num_karts > 0);
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//assert(num_karts > 0);
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@ -489,9 +488,10 @@ World::~World()
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Camera::removeAllCameras();
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Camera::removeAllCameras();
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projectile_manager->cleanup();
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projectile_manager->cleanup();
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// In case that the track is not found, m_physics is still undefined.
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if(m_physics)
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// In case that the track is not found, Physics was not instantiated,
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delete m_physics;
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// but kill handles this correctly.
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Physics::kill();
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delete m_script_engine;
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delete m_script_engine;
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@ -654,7 +654,7 @@ void World::resetAllKarts()
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{
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{
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// Reset the physics 'remaining' time to 0 so that the number
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// Reset the physics 'remaining' time to 0 so that the number
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// of timesteps is reproducible if doing a physics-based history run
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// of timesteps is reproducible if doing a physics-based history run
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getPhysics()->getPhysicsWorld()->resetLocalTime();
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Physics::getInstance()->getPhysicsWorld()->resetLocalTime();
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// If track checking is requested, check all rescue positions if
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// If track checking is requested, check all rescue positions if
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// they are high enough.
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// they are high enough.
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@ -727,7 +727,7 @@ void World::resetAllKarts()
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(*i)->getBody()->setGravity((*i)->getMaterial()->hasGravity() ?
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(*i)->getBody()->setGravity((*i)->getMaterial()->hasGravity() ?
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(*i)->getNormal() * -g : Vec3(0, -g, 0));
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(*i)->getNormal() * -g : Vec3(0, -g, 0));
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}
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}
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for(int i=0; i<60; i++) m_physics->update(1.f/60.f);
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for(int i=0; i<60; i++) Physics::getInstance()->update(1.f/60.f);
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for ( KartList::iterator i=m_karts.begin(); i!=m_karts.end(); i++)
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for ( KartList::iterator i=m_karts.begin(); i!=m_karts.end(); i++)
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{
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{
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@ -1002,7 +1002,7 @@ void World::update(float dt)
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if (!history->dontDoPhysics())
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if (!history->dontDoPhysics())
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{
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{
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m_physics->update(dt);
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Physics::getInstance()->update(dt);
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}
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}
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PROFILER_PUSH_CPU_MARKER("World::update (weather)", 0x80, 0x7F, 0x00);
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PROFILER_PUSH_CPU_MARKER("World::update (weather)", 0x80, 0x7F, 0x00);
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@ -41,7 +41,6 @@ class AbstractKart;
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class btRigidBody;
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class btRigidBody;
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class Controller;
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class Controller;
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class PhysicalObject;
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class PhysicalObject;
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class Physics;
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namespace Scripting
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namespace Scripting
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{
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{
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@ -95,7 +94,6 @@ protected:
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KartList m_karts;
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KartList m_karts;
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RandomGenerator m_random;
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RandomGenerator m_random;
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Physics* m_physics;
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AbstractKart* m_fastest_kart;
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AbstractKart* m_fastest_kart;
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/** Number of eliminated karts. */
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/** Number of eliminated karts. */
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int m_eliminated_karts;
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int m_eliminated_karts;
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@ -311,9 +309,6 @@ public:
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unsigned int getCurrentNumPlayers() const { return m_num_players -
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unsigned int getCurrentNumPlayers() const { return m_num_players -
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m_eliminated_players;}
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m_eliminated_players;}
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Returns a pointer to the physics. */
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Physics *getPhysics() const { return m_physics; }
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// ------------------------------------------------------------------------
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/** Returns a pointer to the Scripting Engine. */
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/** Returns a pointer to the Scripting Engine. */
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Scripting::ScriptEngine *getScriptEngine()
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Scripting::ScriptEngine *getScriptEngine()
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const { return m_script_engine; }
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const { return m_script_engine; }
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@ -18,7 +18,6 @@
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#include "network/rewind_info.hpp"
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#include "network/rewind_info.hpp"
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#include "modes/world.hpp"
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#include "physics/physics.hpp"
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#include "physics/physics.hpp"
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/** Constructor for a state: it only takes the size, and allocates a buffer
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/** Constructor for a state: it only takes the size, and allocates a buffer
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@ -42,7 +41,7 @@ RewindInfoState::RewindInfoState(float time, Rewinder *rewinder,
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BareNetworkString *buffer, bool is_confirmed)
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BareNetworkString *buffer, bool is_confirmed)
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: RewindInfoRewinder(time, rewinder, buffer, is_confirmed)
|
: RewindInfoRewinder(time, rewinder, buffer, is_confirmed)
|
||||||
{
|
{
|
||||||
m_local_physics_time = World::getWorld()->getPhysics()->getPhysicsWorld()
|
m_local_physics_time = Physics::getInstance()->getPhysicsWorld()
|
||||||
->getLocalTime();
|
->getLocalTime();
|
||||||
} // RewindInfoState
|
} // RewindInfoState
|
||||||
|
|
||||||
|
@ -322,7 +322,7 @@ void RewindManager::rewindTo(float rewind_time)
|
|||||||
// Now start the rewind with the full state:
|
// Now start the rewind with the full state:
|
||||||
world->setTime(exact_rewind_time);
|
world->setTime(exact_rewind_time);
|
||||||
float local_physics_time = state->getLocalPhysicsTime();
|
float local_physics_time = state->getLocalPhysicsTime();
|
||||||
world->getPhysics()->getPhysicsWorld()->setLocalTime(local_physics_time);
|
Physics::getInstance()->getPhysicsWorld()->setLocalTime(local_physics_time);
|
||||||
|
|
||||||
// Restore all states from the current time - the full state of a race
|
// Restore all states from the current time - the full state of a race
|
||||||
// will be potentially stored in several state objects. State can be NULL
|
// will be potentially stored in several state objects. State can be NULL
|
||||||
|
@ -18,18 +18,12 @@
|
|||||||
|
|
||||||
#include "physics/physical_object.hpp"
|
#include "physics/physical_object.hpp"
|
||||||
|
|
||||||
#include <memory>
|
#include "config/stk_config.hpp"
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
using namespace irr;
|
|
||||||
|
|
||||||
#include "graphics/material.hpp"
|
#include "graphics/material.hpp"
|
||||||
#include "graphics/material_manager.hpp"
|
#include "graphics/material_manager.hpp"
|
||||||
#include "graphics/mesh_tools.hpp"
|
#include "graphics/mesh_tools.hpp"
|
||||||
#include "io/file_manager.hpp"
|
#include "io/file_manager.hpp"
|
||||||
#include "io/xml_node.hpp"
|
#include "io/xml_node.hpp"
|
||||||
#include "modes/world.hpp"
|
|
||||||
#include "physics/physics.hpp"
|
#include "physics/physics.hpp"
|
||||||
#include "physics/triangle_mesh.hpp"
|
#include "physics/triangle_mesh.hpp"
|
||||||
#include "tracks/track.hpp"
|
#include "tracks/track.hpp"
|
||||||
@ -40,6 +34,11 @@ using namespace irr;
|
|||||||
#include <ISceneManager.h>
|
#include <ISceneManager.h>
|
||||||
#include <IMeshSceneNode.h>
|
#include <IMeshSceneNode.h>
|
||||||
#include <ITexture.h>
|
#include <ITexture.h>
|
||||||
|
using namespace irr;
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
/** Creates a physical Settings object with the given type, radius and mass.
|
/** Creates a physical Settings object with the given type, radius and mass.
|
||||||
*/
|
*/
|
||||||
@ -180,7 +179,7 @@ PhysicalObject::PhysicalObject(bool is_dynamic,
|
|||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
PhysicalObject::~PhysicalObject()
|
PhysicalObject::~PhysicalObject()
|
||||||
{
|
{
|
||||||
World::getWorld()->getPhysics()->removeBody(m_body);
|
Physics::getInstance()->removeBody(m_body);
|
||||||
delete m_body;
|
delete m_body;
|
||||||
delete m_motion_state;
|
delete m_motion_state;
|
||||||
|
|
||||||
@ -540,7 +539,7 @@ void PhysicalObject::init(const PhysicalObject::Settings& settings)
|
|||||||
m_body->setActivationState(DISABLE_DEACTIVATION);
|
m_body->setActivationState(DISABLE_DEACTIVATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
World::getWorld()->getPhysics()->addBody(m_body);
|
Physics::getInstance()->addBody(m_body);
|
||||||
m_body_added = true;
|
m_body_added = true;
|
||||||
if(m_triangle_mesh)
|
if(m_triangle_mesh)
|
||||||
m_triangle_mesh->setBody(m_body);
|
m_triangle_mesh->setBody(m_body);
|
||||||
@ -672,7 +671,7 @@ void PhysicalObject::removeBody()
|
|||||||
{
|
{
|
||||||
if (m_body_added)
|
if (m_body_added)
|
||||||
{
|
{
|
||||||
World::getWorld()->getPhysics()->removeBody(m_body);
|
Physics::getInstance()->removeBody(m_body);
|
||||||
m_body_added = false;
|
m_body_added = false;
|
||||||
}
|
}
|
||||||
} // Remove body
|
} // Remove body
|
||||||
@ -684,7 +683,7 @@ void PhysicalObject::addBody()
|
|||||||
if (!m_body_added)
|
if (!m_body_added)
|
||||||
{
|
{
|
||||||
m_body_added = true;
|
m_body_added = true;
|
||||||
World::getWorld()->getPhysics()->addBody(m_body);
|
Physics::getInstance()->addBody(m_body);
|
||||||
}
|
}
|
||||||
} // Add body
|
} // Add body
|
||||||
|
|
||||||
|
@ -32,6 +32,7 @@
|
|||||||
#include "physics/irr_debug_drawer.hpp"
|
#include "physics/irr_debug_drawer.hpp"
|
||||||
#include "physics/stk_dynamics_world.hpp"
|
#include "physics/stk_dynamics_world.hpp"
|
||||||
#include "physics/user_pointer.hpp"
|
#include "physics/user_pointer.hpp"
|
||||||
|
#include "utils/singleton.hpp"
|
||||||
|
|
||||||
class AbstractKart;
|
class AbstractKart;
|
||||||
class STKDynamicsWorld;
|
class STKDynamicsWorld;
|
||||||
@ -41,6 +42,7 @@ class Vec3;
|
|||||||
* \ingroup physics
|
* \ingroup physics
|
||||||
*/
|
*/
|
||||||
class Physics : public btSequentialImpulseConstraintSolver
|
class Physics : public btSequentialImpulseConstraintSolver
|
||||||
|
, public AbstractSingleton<Physics>
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
/** Bullet can report the same collision more than once (up to 4
|
/** Bullet can report the same collision more than once (up to 4
|
||||||
@ -53,7 +55,8 @@ private:
|
|||||||
* overhead (since it will likely use a tree to sort the entries).
|
* overhead (since it will likely use a tree to sort the entries).
|
||||||
* Considering that the number of collisions is usually rather small
|
* Considering that the number of collisions is usually rather small
|
||||||
* a simple list and linear search is faster is is being used here. */
|
* a simple list and linear search is faster is is being used here. */
|
||||||
class CollisionPair {
|
class CollisionPair
|
||||||
|
{
|
||||||
private:
|
private:
|
||||||
/** The user pointer of the objects involved in this collision. */
|
/** The user pointer of the objects involved in this collision. */
|
||||||
const UserPointer *m_up[2];
|
const UserPointer *m_up[2];
|
||||||
@ -140,14 +143,19 @@ private:
|
|||||||
|
|
||||||
/** Used in physics debugging to draw the physics world. */
|
/** Used in physics debugging to draw the physics world. */
|
||||||
IrrDebugDrawer *m_debug_drawer;
|
IrrDebugDrawer *m_debug_drawer;
|
||||||
|
|
||||||
btCollisionDispatcher *m_dispatcher;
|
btCollisionDispatcher *m_dispatcher;
|
||||||
btBroadphaseInterface *m_axis_sweep;
|
btBroadphaseInterface *m_axis_sweep;
|
||||||
btDefaultCollisionConfiguration *m_collision_conf;
|
btDefaultCollisionConfiguration *m_collision_conf;
|
||||||
CollisionList m_all_collisions;
|
CollisionList m_all_collisions;
|
||||||
|
|
||||||
|
/** Singleton. */
|
||||||
|
static Physics *m_physics;
|
||||||
|
|
||||||
|
Physics();
|
||||||
|
virtual ~Physics();
|
||||||
|
friend class AbstractSingleton<Physics>;
|
||||||
public:
|
public:
|
||||||
Physics ();
|
|
||||||
~Physics ();
|
|
||||||
void init (const Vec3 &min_world, const Vec3 &max_world);
|
void init (const Vec3 &min_world, const Vec3 &max_world);
|
||||||
void addKart (const AbstractKart *k);
|
void addKart (const AbstractKart *k);
|
||||||
void addBody (btRigidBody* b) {m_dynamics_world->addRigidBody(b);}
|
void addBody (btRigidBody* b) {m_dynamics_world->addRigidBody(b);}
|
||||||
|
@ -21,6 +21,10 @@
|
|||||||
|
|
||||||
#include "btBulletDynamicsCommon.h"
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
|
||||||
|
/** A thin wrapper around bullet's btDiscreteDynamicsWorld. Used to
|
||||||
|
* be able to query and set the 'left over' time from a previous
|
||||||
|
* time step, which is needed for more precise rewind/replays.
|
||||||
|
*/
|
||||||
class STKDynamicsWorld : public btDiscreteDynamicsWorld
|
class STKDynamicsWorld : public btDiscreteDynamicsWorld
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -18,13 +18,13 @@
|
|||||||
|
|
||||||
#include "physics/triangle_mesh.hpp"
|
#include "physics/triangle_mesh.hpp"
|
||||||
|
|
||||||
#include "btBulletDynamicsCommon.h"
|
#include "config/stk_config.hpp"
|
||||||
|
|
||||||
#include "modes/world.hpp"
|
|
||||||
#include "physics/physics.hpp"
|
#include "physics/physics.hpp"
|
||||||
#include "utils/constants.hpp"
|
#include "utils/constants.hpp"
|
||||||
#include "utils/time.hpp"
|
#include "utils/time.hpp"
|
||||||
|
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
@ -190,7 +190,7 @@ void TriangleMesh::createPhysicalBody(btCollisionObject::CollisionFlags flags,
|
|||||||
m_collision_shape);
|
m_collision_shape);
|
||||||
info.m_restitution = 0.8f;
|
info.m_restitution = 0.8f;
|
||||||
m_body=new btRigidBody(info);
|
m_body=new btRigidBody(info);
|
||||||
World::getWorld()->getPhysics()->addBody(m_body);
|
Physics::getInstance()->addBody(m_body);
|
||||||
|
|
||||||
m_body->setUserPointer(&m_user_pointer);
|
m_body->setUserPointer(&m_user_pointer);
|
||||||
m_body->setCollisionFlags(m_body->getCollisionFlags() |
|
m_body->setCollisionFlags(m_body->getCollisionFlags() |
|
||||||
@ -210,7 +210,7 @@ void TriangleMesh::removeAll()
|
|||||||
// Don't free the physical body if it was created outside this object.
|
// Don't free the physical body if it was created outside this object.
|
||||||
if(m_body && m_free_body)
|
if(m_body && m_free_body)
|
||||||
{
|
{
|
||||||
World::getWorld()->getPhysics()->removeBody(m_body);
|
Physics::getInstance()->removeBody(m_body);
|
||||||
delete m_body;
|
delete m_body;
|
||||||
delete m_motion_state;
|
delete m_motion_state;
|
||||||
m_body = NULL;
|
m_body = NULL;
|
||||||
|
@ -1183,7 +1183,7 @@ bool Track::loadMainTrack(const XMLNode &root)
|
|||||||
// could be relaxed to fix this, it is not certain how the physics
|
// could be relaxed to fix this, it is not certain how the physics
|
||||||
// will handle items that are out of the AABB
|
// will handle items that are out of the AABB
|
||||||
m_aabb_max.setY(m_aabb_max.getY()+30.0f);
|
m_aabb_max.setY(m_aabb_max.getY()+30.0f);
|
||||||
World::getWorld()->getPhysics()->init(m_aabb_min, m_aabb_max);
|
Physics::getInstance()->init(m_aabb_min, m_aabb_max);
|
||||||
|
|
||||||
ModelDefinitionLoader lodLoader(this);
|
ModelDefinitionLoader lodLoader(this);
|
||||||
|
|
||||||
|
@ -230,7 +230,7 @@ bool handleContextMenuAction(s32 cmd_id)
|
|||||||
{
|
{
|
||||||
|
|
||||||
World *world = World::getWorld();
|
World *world = World::getWorld();
|
||||||
Physics *physics = world ? world->getPhysics() : NULL;
|
Physics *physics = Physics::getInstance();
|
||||||
switch(cmd_id)
|
switch(cmd_id)
|
||||||
{
|
{
|
||||||
case DEBUG_GRAPHICS_RELOAD_SHADERS:
|
case DEBUG_GRAPHICS_RELOAD_SHADERS:
|
||||||
@ -325,8 +325,8 @@ bool handleContextMenuAction(s32 cmd_id)
|
|||||||
{
|
{
|
||||||
irr_driver->resetDebugModes();
|
irr_driver->resetDebugModes();
|
||||||
|
|
||||||
if (!world) return false;
|
Physics *physics = Physics::getInstance();
|
||||||
Physics *physics = world->getPhysics();
|
if (!physics) return false;
|
||||||
physics->setDebugMode(IrrDebugDrawer::DM_NO_KARTS_GRAPHICS);
|
physics->setDebugMode(IrrDebugDrawer::DM_NO_KARTS_GRAPHICS);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user