Simplified structure.
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@ -243,13 +243,8 @@ void WorldStatus::updateTime(const float dt)
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if(NetworkConfig::get()->isServer())
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if(NetworkConfig::get()->isServer())
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RaceEventManager::getInstance()->startReadySetGo();
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RaceEventManager::getInstance()->startReadySetGo();
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m_server_is_ready = true;
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m_server_is_ready = true;
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m_phase = WAIT_FOR_SERVER_PHASE;
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} // if not networked
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} // if not networked
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else if(NetworkConfig::get()->isNetworking())
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{
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// must be client now
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m_phase = WAIT_FOR_SERVER_PHASE;
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m_phase = WAIT_FOR_SERVER_PHASE;
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}
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return; // Don't increase time
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return; // Don't increase time
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case WAIT_FOR_SERVER_PHASE:
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case WAIT_FOR_SERVER_PHASE:
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// On a client this phase waits for the server to be ready. On a
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// On a client this phase waits for the server to be ready. On a
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