Make STKMeshSceneNode destructor virtual, as it should

This commit is contained in:
Marianne Gagnon 2014-05-15 21:17:01 -04:00
parent 94457e7a53
commit b049acb81d

View File

@ -35,7 +35,7 @@ public:
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f));
virtual void render();
virtual void setMesh(irr::scene::IMesh* mesh);
~STKMeshSceneNode();
virtual ~STKMeshSceneNode();
};
#endif