Make STKMeshSceneNode destructor virtual, as it should
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@ -35,7 +35,7 @@ public:
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const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f));
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virtual void render();
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virtual void setMesh(irr::scene::IMesh* mesh);
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~STKMeshSceneNode();
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virtual ~STKMeshSceneNode();
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};
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#endif
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