Factorize vaomanager in its own file.
This commit is contained in:
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193b588e22
commit
af4136f864
@ -397,331 +397,6 @@ void setTexture(unsigned TextureUnit, GLuint TextureId, GLenum MagFilter, GLenum
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glGetError();
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}
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VAOManager::VAOManager()
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{
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vao[0] = vao[1] = vao[2] = 0;
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vbo[0] = vbo[1] = vbo[2] = 0;
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ibo[0] = ibo[1] = ibo[2] = 0;
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vtx_cnt[0] = vtx_cnt[1] = vtx_cnt[2] = 0;
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idx_cnt[0] = idx_cnt[1] = idx_cnt[2] = 0;
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vtx_mirror[0] = vtx_mirror[1] = vtx_mirror[2] = NULL;
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idx_mirror[0] = idx_mirror[1] = idx_mirror[2] = NULL;
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instance_count[0] = 0;
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for (unsigned i = 0; i < InstanceTypeCount; i++)
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{
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glGenBuffers(1, &instance_vbo[i]);
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glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[i]);
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#ifdef Buffer_Storage
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if (irr_driver->hasBufferStorageExtension())
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{
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glBufferStorage(GL_ARRAY_BUFFER, 10000 * sizeof(InstanceData), 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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Ptr[i] = glMapBufferRange(GL_ARRAY_BUFFER, 0, 10000 * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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}
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else
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#endif
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{
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glBufferData(GL_ARRAY_BUFFER, 10000 * sizeof(InstanceData), 0, GL_STREAM_DRAW);
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}
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}
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}
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static void cleanVAOMap(std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint> Map)
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{
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std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint>::iterator It = Map.begin(), E = Map.end();
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for (; It != E; It++)
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{
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glDeleteVertexArrays(1, &(It->second));
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}
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}
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void VAOManager::cleanInstanceVAOs()
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{
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cleanVAOMap(InstanceVAO);
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InstanceVAO.clear();
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}
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VAOManager::~VAOManager()
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{
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cleanInstanceVAOs();
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for (unsigned i = 0; i < 3; i++)
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{
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if (vtx_mirror[i])
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free(vtx_mirror[i]);
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if (idx_mirror[i])
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free(idx_mirror[i]);
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if (vbo[i])
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glDeleteBuffers(1, &vbo[i]);
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if (ibo[i])
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glDeleteBuffers(1, &ibo[i]);
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if (vao[i])
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glDeleteVertexArrays(1, &vao[i]);
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}
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for (unsigned i = 0; i < InstanceTypeCount; i++)
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{
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glDeleteBuffers(1, &instance_vbo[i]);
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}
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}
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void VAOManager::regenerateBuffer(enum VTXTYPE tp)
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{
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glBindVertexArray(0);
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if (vbo[tp])
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glDeleteBuffers(1, &vbo[tp]);
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glGenBuffers(1, &vbo[tp]);
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glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
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#ifdef Buffer_Storage
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if (irr_driver->hasBufferStorageExtension())
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{
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glBufferStorage(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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VBOPtr[tp] = glMapBufferRange(GL_ARRAY_BUFFER, 0, vtx_cnt[tp] * getVertexPitch(tp), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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}
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else
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#endif
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glBufferData(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_DYNAMIC_DRAW);
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if (ibo[tp])
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glDeleteBuffers(1, &ibo[tp]);
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glGenBuffers(1, &ibo[tp]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(u16)* idx_cnt[tp], idx_mirror[tp], GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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void VAOManager::regenerateVAO(enum VTXTYPE tp)
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{
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if (vao[tp])
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glDeleteVertexArrays(1, &vao[tp]);
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glGenVertexArrays(1, &vao[tp]);
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glBindVertexArray(vao[tp]);
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glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
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switch (tp)
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{
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case VTXTYPE_STANDARD:
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// Position
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
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// Normal
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
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// Color
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
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// Texcoord
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
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break;
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case VTXTYPE_TCOORD:
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// Position
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
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// Normal
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
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// Color
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
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// Texcoord
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
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// SecondTexcoord
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glEnableVertexAttribArray(4);
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glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)36);
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break;
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case VTXTYPE_TANGENT:
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// Position
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
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// Normal
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
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// Color
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
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// Texcoord
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
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// Tangent
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glEnableVertexAttribArray(5);
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glVertexAttribPointer(5, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)36);
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// Bitangent
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glEnableVertexAttribArray(6);
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glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)48);
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break;
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
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glBindVertexArray(0);
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}
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void VAOManager::regenerateInstancedVAO()
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{
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cleanInstanceVAOs();
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enum video::E_VERTEX_TYPE IrrVT[] = { video::EVT_STANDARD, video::EVT_2TCOORDS, video::EVT_TANGENTS };
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for (unsigned i = 0; i < VTXTYPE_COUNT; i++)
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{
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video::E_VERTEX_TYPE tp = IrrVT[i];
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if (!vbo[tp] || !ibo[tp])
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continue;
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GLuint vao = createVAO(vbo[tp], ibo[tp], tp);
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glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeDefault]);
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glEnableVertexAttribArray(7);
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glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), 0);
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glVertexAttribDivisor(7, 1);
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glEnableVertexAttribArray(8);
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glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(3 * sizeof(float)));
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glVertexAttribDivisor(8, 1);
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glEnableVertexAttribArray(9);
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glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(6 * sizeof(float)));
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glVertexAttribDivisor(9, 1);
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glEnableVertexAttribArray(10);
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glVertexAttribIPointer(10, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float)));
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glVertexAttribDivisor(10, 1);
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glEnableVertexAttribArray(11);
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glVertexAttribIPointer(11, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float) + 2 * sizeof(unsigned)));
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glVertexAttribDivisor(11, 1);
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InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeDefault)] = vao;
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vao = createVAO(vbo[tp], ibo[tp], tp);
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glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeShadow]);
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glEnableVertexAttribArray(7);
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glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), 0);
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glVertexAttribDivisor(7, 1);
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glEnableVertexAttribArray(8);
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glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(3 * sizeof(float)));
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glVertexAttribDivisor(8, 1);
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glEnableVertexAttribArray(9);
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glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(6 * sizeof(float)));
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glVertexAttribDivisor(9, 1);
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glEnableVertexAttribArray(10);
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glVertexAttribIPointer(10, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float)));
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glVertexAttribDivisor(10, 1);
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glEnableVertexAttribArray(11);
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glVertexAttribIPointer(11, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float) + 2 * sizeof(unsigned)));
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glVertexAttribDivisor(11, 1);
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InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeShadow)] = vao;
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vao = createVAO(vbo[tp], ibo[tp], tp);
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glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeRSM]);
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glEnableVertexAttribArray(7);
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glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), 0);
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glVertexAttribDivisor(7, 1);
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glEnableVertexAttribArray(8);
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glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(3 * sizeof(float)));
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glVertexAttribDivisor(8, 1);
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glEnableVertexAttribArray(9);
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glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(6 * sizeof(float)));
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glVertexAttribDivisor(9, 1);
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glEnableVertexAttribArray(10);
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glVertexAttribIPointer(10, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float)));
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glVertexAttribDivisor(10, 1);
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glEnableVertexAttribArray(11);
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glVertexAttribIPointer(11, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float) + 2 * sizeof(unsigned)));
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glVertexAttribDivisor(11, 1);
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InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeRSM)] = vao;
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vao = createVAO(vbo[tp], ibo[tp], tp);
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glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeGlow]);
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glEnableVertexAttribArray(7);
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glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(GlowInstanceData), 0);
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glVertexAttribDivisor(7, 1);
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glEnableVertexAttribArray(8);
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glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(GlowInstanceData), (GLvoid*)(3 * sizeof(float)));
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glVertexAttribDivisor(8, 1);
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glEnableVertexAttribArray(9);
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glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(GlowInstanceData), (GLvoid*)(6 * sizeof(float)));
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glVertexAttribDivisor(9, 1);
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glEnableVertexAttribArray(12);
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glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GlowInstanceData), (GLvoid*)(9 * sizeof(float)));
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glVertexAttribDivisor(12, 1);
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InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeGlow)] = vao;
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glBindVertexArray(0);
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}
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}
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size_t VAOManager::getVertexPitch(enum VTXTYPE tp) const
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{
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switch (tp)
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{
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case VTXTYPE_STANDARD:
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return getVertexPitchFromType(video::EVT_STANDARD);
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case VTXTYPE_TCOORD:
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return getVertexPitchFromType(video::EVT_2TCOORDS);
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case VTXTYPE_TANGENT:
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return getVertexPitchFromType(video::EVT_TANGENTS);
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default:
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assert(0 && "Wrong vtxtype");
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return -1;
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}
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}
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VAOManager::VTXTYPE VAOManager::getVTXTYPE(video::E_VERTEX_TYPE type)
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{
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switch (type)
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{
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default:
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assert(0 && "Wrong vtxtype");
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case video::EVT_STANDARD:
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return VTXTYPE_STANDARD;
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case video::EVT_2TCOORDS:
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return VTXTYPE_TCOORD;
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case video::EVT_TANGENTS:
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return VTXTYPE_TANGENT;
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}
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};
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void VAOManager::append(scene::IMeshBuffer *mb, VTXTYPE tp)
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{
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size_t old_vtx_cnt = vtx_cnt[tp];
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vtx_cnt[tp] += mb->getVertexCount();
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vtx_mirror[tp] = realloc(vtx_mirror[tp], vtx_cnt[tp] * getVertexPitch(tp));
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intptr_t dstptr = (intptr_t)vtx_mirror[tp] + (old_vtx_cnt * getVertexPitch(tp));
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memcpy((void *)dstptr, mb->getVertices(), mb->getVertexCount() * getVertexPitch(tp));
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mappedBaseVertex[tp][mb] = old_vtx_cnt;
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size_t old_idx_cnt = idx_cnt[tp];
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idx_cnt[tp] += mb->getIndexCount();
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idx_mirror[tp] = realloc(idx_mirror[tp], idx_cnt[tp] * sizeof(u16));
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dstptr = (intptr_t)idx_mirror[tp] + (old_idx_cnt * sizeof(u16));
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memcpy((void *)dstptr, mb->getIndices(), mb->getIndexCount() * sizeof(u16));
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mappedBaseIndex[tp][mb] = old_idx_cnt * sizeof(u16);
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}
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std::pair<unsigned, unsigned> VAOManager::getBase(scene::IMeshBuffer *mb)
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{
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VTXTYPE tp = getVTXTYPE(mb->getVertexType());
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if (mappedBaseVertex[tp].find(mb) == mappedBaseVertex[tp].end())
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{
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assert(mappedBaseIndex[tp].find(mb) == mappedBaseIndex[tp].end());
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storedCPUBuffer[tp].push_back(mb);
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append(mb, tp);
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regenerateBuffer(tp);
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regenerateVAO(tp);
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regenerateInstancedVAO();
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}
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std::map<scene::IMeshBuffer*, unsigned>::iterator It;
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It = mappedBaseVertex[tp].find(mb);
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assert(It != mappedBaseVertex[tp].end());
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unsigned vtx = It->second;
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It = mappedBaseIndex[tp].find(mb);
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assert(It != mappedBaseIndex[tp].end());
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return std::pair<unsigned, unsigned>(vtx, It->second);
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}
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ScopedGPUTimer::ScopedGPUTimer(GPUTimer &t) : timer(t)
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{
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if (!UserConfigParams::m_profiler_enabled) return;
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@ -6,7 +6,7 @@
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#include <vector>
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#include "irr_driver.hpp"
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#include "utils/log.hpp"
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#include "vaomanager.hpp"
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void initGL();
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GLuint LoadTFBProgram(const char * vertex_file_path, const char **varyings, unsigned varyingscount);
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@ -139,109 +139,6 @@ void compressTexture(irr::video::ITexture *tex, bool srgb, bool premul_alpha = f
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bool loadCompressedTexture(const std::string& compressed_tex);
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void saveCompressedTexture(const std::string& compressed_tex);
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enum InstanceType
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{
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InstanceTypeDefault,
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InstanceTypeShadow,
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InstanceTypeRSM,
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InstanceTypeGlow,
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InstanceTypeCount,
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};
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#ifdef WIN32
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#pragma pack(push, 1)
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#endif
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struct InstanceData
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{
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struct
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{
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float X;
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float Y;
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float Z;
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} Origin;
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struct
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{
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float X;
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float Y;
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float Z;
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} Orientation;
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struct
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{
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float X;
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float Y;
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float Z;
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} Scale;
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uint64_t Texture;
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uint64_t SecondTexture;
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#ifdef WIN32
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};
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#else
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} __attribute__((packed));
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#endif
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struct GlowInstanceData
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{
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struct
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{
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float X;
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float Y;
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float Z;
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} Origin;
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struct
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{
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float X;
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float Y;
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float Z;
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} Orientation;
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struct
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{
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float X;
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float Y;
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float Z;
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} Scale;
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unsigned Color;
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#ifdef WIN32
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};
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#else
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} __attribute__((packed));
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#endif
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#ifdef WIN32
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#pragma pack(pop)
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#endif
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class VAOManager : public Singleton<VAOManager>
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{
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enum VTXTYPE { VTXTYPE_STANDARD, VTXTYPE_TCOORD, VTXTYPE_TANGENT, VTXTYPE_COUNT };
|
||||
GLuint vbo[VTXTYPE_COUNT], ibo[VTXTYPE_COUNT], vao[VTXTYPE_COUNT];
|
||||
GLuint instance_vbo[InstanceTypeCount];
|
||||
size_t instance_count[InstanceTypeCount];
|
||||
void *Ptr[InstanceTypeCount];
|
||||
void *VBOPtr[VTXTYPE_COUNT];
|
||||
std::vector<scene::IMeshBuffer *> storedCPUBuffer[VTXTYPE_COUNT];
|
||||
void *vtx_mirror[VTXTYPE_COUNT], *idx_mirror[VTXTYPE_COUNT];
|
||||
size_t vtx_cnt[VTXTYPE_COUNT], idx_cnt[VTXTYPE_COUNT];
|
||||
std::map<scene::IMeshBuffer*, unsigned> mappedBaseVertex[VTXTYPE_COUNT], mappedBaseIndex[VTXTYPE_COUNT];
|
||||
std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint> InstanceVAO;
|
||||
|
||||
void cleanInstanceVAOs();
|
||||
void regenerateBuffer(enum VTXTYPE);
|
||||
void regenerateVAO(enum VTXTYPE);
|
||||
void regenerateInstancedVAO();
|
||||
size_t getVertexPitch(enum VTXTYPE) const;
|
||||
VTXTYPE getVTXTYPE(video::E_VERTEX_TYPE type);
|
||||
void append(scene::IMeshBuffer *, VTXTYPE tp);
|
||||
public:
|
||||
VAOManager();
|
||||
std::pair<unsigned, unsigned> getBase(scene::IMeshBuffer *);
|
||||
GLuint getInstanceBuffer(InstanceType it) { return instance_vbo[it]; }
|
||||
void *getInstanceBufferPtr(InstanceType it) { return Ptr[it]; }
|
||||
unsigned getVBO(video::E_VERTEX_TYPE type) { return vbo[getVTXTYPE(type)]; }
|
||||
void *getVBOPtr(video::E_VERTEX_TYPE type) { return VBOPtr[getVTXTYPE(type)]; }
|
||||
unsigned getVAO(video::E_VERTEX_TYPE type) { return vao[getVTXTYPE(type)]; }
|
||||
unsigned getInstanceVAO(video::E_VERTEX_TYPE vt, enum InstanceType it) { return InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(vt, it)]; }
|
||||
~VAOManager();
|
||||
};
|
||||
|
||||
void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end, irr::video::SColor color);
|
||||
|
||||
|
320
src/graphics/vaomanager.cpp
Normal file
320
src/graphics/vaomanager.cpp
Normal file
@ -0,0 +1,320 @@
|
||||
#include "vaomanager.hpp"
|
||||
#include "stkmesh.hpp"
|
||||
|
||||
VAOManager::VAOManager()
|
||||
{
|
||||
vao[0] = vao[1] = vao[2] = 0;
|
||||
vbo[0] = vbo[1] = vbo[2] = 0;
|
||||
ibo[0] = ibo[1] = ibo[2] = 0;
|
||||
vtx_cnt[0] = vtx_cnt[1] = vtx_cnt[2] = 0;
|
||||
idx_cnt[0] = idx_cnt[1] = idx_cnt[2] = 0;
|
||||
vtx_mirror[0] = vtx_mirror[1] = vtx_mirror[2] = NULL;
|
||||
idx_mirror[0] = idx_mirror[1] = idx_mirror[2] = NULL;
|
||||
instance_count[0] = 0;
|
||||
|
||||
for (unsigned i = 0; i < InstanceTypeCount; i++)
|
||||
{
|
||||
glGenBuffers(1, &instance_vbo[i]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[i]);
|
||||
#ifdef Buffer_Storage
|
||||
if (irr_driver->hasBufferStorageExtension())
|
||||
{
|
||||
glBufferStorage(GL_ARRAY_BUFFER, 10000 * sizeof(InstanceData), 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
|
||||
Ptr[i] = glMapBufferRange(GL_ARRAY_BUFFER, 0, 10000 * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
glBufferData(GL_ARRAY_BUFFER, 10000 * sizeof(InstanceData), 0, GL_STREAM_DRAW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VAOManager::cleanInstanceVAOs()
|
||||
{
|
||||
std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint>::iterator It = InstanceVAO.begin(), E = InstanceVAO.end();
|
||||
for (; It != E; It++)
|
||||
glDeleteVertexArrays(1, &(It->second));
|
||||
InstanceVAO.clear();
|
||||
}
|
||||
|
||||
VAOManager::~VAOManager()
|
||||
{
|
||||
cleanInstanceVAOs();
|
||||
for (unsigned i = 0; i < 3; i++)
|
||||
{
|
||||
if (vtx_mirror[i])
|
||||
free(vtx_mirror[i]);
|
||||
if (idx_mirror[i])
|
||||
free(idx_mirror[i]);
|
||||
if (vbo[i])
|
||||
glDeleteBuffers(1, &vbo[i]);
|
||||
if (ibo[i])
|
||||
glDeleteBuffers(1, &ibo[i]);
|
||||
if (vao[i])
|
||||
glDeleteVertexArrays(1, &vao[i]);
|
||||
}
|
||||
for (unsigned i = 0; i < InstanceTypeCount; i++)
|
||||
{
|
||||
glDeleteBuffers(1, &instance_vbo[i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void VAOManager::regenerateBuffer(enum VTXTYPE tp)
|
||||
{
|
||||
glBindVertexArray(0);
|
||||
if (vbo[tp])
|
||||
glDeleteBuffers(1, &vbo[tp]);
|
||||
glGenBuffers(1, &vbo[tp]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
|
||||
#ifdef Buffer_Storage
|
||||
if (irr_driver->hasBufferStorageExtension())
|
||||
{
|
||||
glBufferStorage(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
|
||||
VBOPtr[tp] = glMapBufferRange(GL_ARRAY_BUFFER, 0, vtx_cnt[tp] * getVertexPitch(tp), GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
glBufferData(GL_ARRAY_BUFFER, vtx_cnt[tp] * getVertexPitch(tp), vtx_mirror[tp], GL_DYNAMIC_DRAW);
|
||||
|
||||
|
||||
if (ibo[tp])
|
||||
glDeleteBuffers(1, &ibo[tp]);
|
||||
glGenBuffers(1, &ibo[tp]);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(u16)* idx_cnt[tp], idx_mirror[tp], GL_DYNAMIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void VAOManager::regenerateVAO(enum VTXTYPE tp)
|
||||
{
|
||||
if (vao[tp])
|
||||
glDeleteVertexArrays(1, &vao[tp]);
|
||||
glGenVertexArrays(1, &vao[tp]);
|
||||
glBindVertexArray(vao[tp]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo[tp]);
|
||||
switch (tp)
|
||||
{
|
||||
case VTXTYPE_STANDARD:
|
||||
// Position
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
|
||||
// Normal
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
|
||||
// Color
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
|
||||
// Texcoord
|
||||
glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
|
||||
break;
|
||||
case VTXTYPE_TCOORD:
|
||||
// Position
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
|
||||
// Normal
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
|
||||
// Color
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
|
||||
// Texcoord
|
||||
glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
|
||||
// SecondTexcoord
|
||||
glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)36);
|
||||
break;
|
||||
case VTXTYPE_TANGENT:
|
||||
// Position
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), 0);
|
||||
// Normal
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)12);
|
||||
// Color
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, getVertexPitch(tp), (GLvoid*)24);
|
||||
// Texcoord
|
||||
glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)28);
|
||||
// Tangent
|
||||
glEnableVertexAttribArray(5);
|
||||
glVertexAttribPointer(5, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)36);
|
||||
// Bitangent
|
||||
glEnableVertexAttribArray(6);
|
||||
glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, getVertexPitch(tp), (GLvoid*)48);
|
||||
break;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo[tp]);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void VAOManager::regenerateInstancedVAO()
|
||||
{
|
||||
cleanInstanceVAOs();
|
||||
|
||||
enum video::E_VERTEX_TYPE IrrVT[] = { video::EVT_STANDARD, video::EVT_2TCOORDS, video::EVT_TANGENTS };
|
||||
for (unsigned i = 0; i < VTXTYPE_COUNT; i++)
|
||||
{
|
||||
video::E_VERTEX_TYPE tp = IrrVT[i];
|
||||
if (!vbo[tp] || !ibo[tp])
|
||||
continue;
|
||||
GLuint vao = createVAO(vbo[tp], ibo[tp], tp);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeDefault]);
|
||||
|
||||
glEnableVertexAttribArray(7);
|
||||
glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), 0);
|
||||
glVertexAttribDivisor(7, 1);
|
||||
glEnableVertexAttribArray(8);
|
||||
glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(3 * sizeof(float)));
|
||||
glVertexAttribDivisor(8, 1);
|
||||
glEnableVertexAttribArray(9);
|
||||
glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(6 * sizeof(float)));
|
||||
glVertexAttribDivisor(9, 1);
|
||||
glEnableVertexAttribArray(10);
|
||||
glVertexAttribIPointer(10, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float)));
|
||||
glVertexAttribDivisor(10, 1);
|
||||
glEnableVertexAttribArray(11);
|
||||
glVertexAttribIPointer(11, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float) + 2 * sizeof(unsigned)));
|
||||
glVertexAttribDivisor(11, 1);
|
||||
InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeDefault)] = vao;
|
||||
|
||||
vao = createVAO(vbo[tp], ibo[tp], tp);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeShadow]);
|
||||
|
||||
glEnableVertexAttribArray(7);
|
||||
glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), 0);
|
||||
glVertexAttribDivisor(7, 1);
|
||||
glEnableVertexAttribArray(8);
|
||||
glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(3 * sizeof(float)));
|
||||
glVertexAttribDivisor(8, 1);
|
||||
glEnableVertexAttribArray(9);
|
||||
glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(6 * sizeof(float)));
|
||||
glVertexAttribDivisor(9, 1);
|
||||
glEnableVertexAttribArray(10);
|
||||
glVertexAttribIPointer(10, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float)));
|
||||
glVertexAttribDivisor(10, 1);
|
||||
glEnableVertexAttribArray(11);
|
||||
glVertexAttribIPointer(11, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float) + 2 * sizeof(unsigned)));
|
||||
glVertexAttribDivisor(11, 1);
|
||||
InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeShadow)] = vao;
|
||||
|
||||
vao = createVAO(vbo[tp], ibo[tp], tp);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeRSM]);
|
||||
|
||||
glEnableVertexAttribArray(7);
|
||||
glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), 0);
|
||||
glVertexAttribDivisor(7, 1);
|
||||
glEnableVertexAttribArray(8);
|
||||
glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(3 * sizeof(float)));
|
||||
glVertexAttribDivisor(8, 1);
|
||||
glEnableVertexAttribArray(9);
|
||||
glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(InstanceData), (GLvoid*)(6 * sizeof(float)));
|
||||
glVertexAttribDivisor(9, 1);
|
||||
glEnableVertexAttribArray(10);
|
||||
glVertexAttribIPointer(10, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float)));
|
||||
glVertexAttribDivisor(10, 1);
|
||||
glEnableVertexAttribArray(11);
|
||||
glVertexAttribIPointer(11, 2, GL_UNSIGNED_INT, sizeof(InstanceData), (GLvoid*)(9 * sizeof(float) + 2 * sizeof(unsigned)));
|
||||
glVertexAttribDivisor(11, 1);
|
||||
InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeRSM)] = vao;
|
||||
|
||||
vao = createVAO(vbo[tp], ibo[tp], tp);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, instance_vbo[InstanceTypeGlow]);
|
||||
|
||||
glEnableVertexAttribArray(7);
|
||||
glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, sizeof(GlowInstanceData), 0);
|
||||
glVertexAttribDivisor(7, 1);
|
||||
glEnableVertexAttribArray(8);
|
||||
glVertexAttribPointer(8, 3, GL_FLOAT, GL_FALSE, sizeof(GlowInstanceData), (GLvoid*)(3 * sizeof(float)));
|
||||
glVertexAttribDivisor(8, 1);
|
||||
glEnableVertexAttribArray(9);
|
||||
glVertexAttribPointer(9, 3, GL_FLOAT, GL_FALSE, sizeof(GlowInstanceData), (GLvoid*)(6 * sizeof(float)));
|
||||
glVertexAttribDivisor(9, 1);
|
||||
glEnableVertexAttribArray(12);
|
||||
glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GlowInstanceData), (GLvoid*)(9 * sizeof(float)));
|
||||
glVertexAttribDivisor(12, 1);
|
||||
InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(tp, InstanceTypeGlow)] = vao;
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
size_t VAOManager::getVertexPitch(enum VTXTYPE tp) const
|
||||
{
|
||||
switch (tp)
|
||||
{
|
||||
case VTXTYPE_STANDARD:
|
||||
return getVertexPitchFromType(video::EVT_STANDARD);
|
||||
case VTXTYPE_TCOORD:
|
||||
return getVertexPitchFromType(video::EVT_2TCOORDS);
|
||||
case VTXTYPE_TANGENT:
|
||||
return getVertexPitchFromType(video::EVT_TANGENTS);
|
||||
default:
|
||||
assert(0 && "Wrong vtxtype");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
VAOManager::VTXTYPE VAOManager::getVTXTYPE(video::E_VERTEX_TYPE type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
assert(0 && "Wrong vtxtype");
|
||||
case video::EVT_STANDARD:
|
||||
return VTXTYPE_STANDARD;
|
||||
case video::EVT_2TCOORDS:
|
||||
return VTXTYPE_TCOORD;
|
||||
case video::EVT_TANGENTS:
|
||||
return VTXTYPE_TANGENT;
|
||||
}
|
||||
};
|
||||
|
||||
void VAOManager::append(scene::IMeshBuffer *mb, VTXTYPE tp)
|
||||
{
|
||||
size_t old_vtx_cnt = vtx_cnt[tp];
|
||||
vtx_cnt[tp] += mb->getVertexCount();
|
||||
vtx_mirror[tp] = realloc(vtx_mirror[tp], vtx_cnt[tp] * getVertexPitch(tp));
|
||||
intptr_t dstptr = (intptr_t)vtx_mirror[tp] + (old_vtx_cnt * getVertexPitch(tp));
|
||||
memcpy((void *)dstptr, mb->getVertices(), mb->getVertexCount() * getVertexPitch(tp));
|
||||
mappedBaseVertex[tp][mb] = old_vtx_cnt;
|
||||
|
||||
size_t old_idx_cnt = idx_cnt[tp];
|
||||
idx_cnt[tp] += mb->getIndexCount();
|
||||
idx_mirror[tp] = realloc(idx_mirror[tp], idx_cnt[tp] * sizeof(u16));
|
||||
|
||||
dstptr = (intptr_t)idx_mirror[tp] + (old_idx_cnt * sizeof(u16));
|
||||
memcpy((void *)dstptr, mb->getIndices(), mb->getIndexCount() * sizeof(u16));
|
||||
mappedBaseIndex[tp][mb] = old_idx_cnt * sizeof(u16);
|
||||
}
|
||||
|
||||
std::pair<unsigned, unsigned> VAOManager::getBase(scene::IMeshBuffer *mb)
|
||||
{
|
||||
VTXTYPE tp = getVTXTYPE(mb->getVertexType());
|
||||
if (mappedBaseVertex[tp].find(mb) == mappedBaseVertex[tp].end())
|
||||
{
|
||||
assert(mappedBaseIndex[tp].find(mb) == mappedBaseIndex[tp].end());
|
||||
storedCPUBuffer[tp].push_back(mb);
|
||||
append(mb, tp);
|
||||
regenerateBuffer(tp);
|
||||
regenerateVAO(tp);
|
||||
regenerateInstancedVAO();
|
||||
}
|
||||
|
||||
std::map<scene::IMeshBuffer*, unsigned>::iterator It;
|
||||
It = mappedBaseVertex[tp].find(mb);
|
||||
assert(It != mappedBaseVertex[tp].end());
|
||||
unsigned vtx = It->second;
|
||||
It = mappedBaseIndex[tp].find(mb);
|
||||
assert(It != mappedBaseIndex[tp].end());
|
||||
return std::pair<unsigned, unsigned>(vtx, It->second);
|
||||
}
|
113
src/graphics/vaomanager.hpp
Normal file
113
src/graphics/vaomanager.hpp
Normal file
@ -0,0 +1,113 @@
|
||||
#ifndef VAOMANAGER_HPP
|
||||
#define VAOMANAGER_HPP
|
||||
|
||||
#include "gl_headers.hpp"
|
||||
#include "utils/singleton.hpp"
|
||||
#include "irr_driver.hpp"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
enum InstanceType
|
||||
{
|
||||
InstanceTypeDefault,
|
||||
InstanceTypeShadow,
|
||||
InstanceTypeRSM,
|
||||
InstanceTypeGlow,
|
||||
InstanceTypeCount,
|
||||
};
|
||||
|
||||
#ifdef WIN32
|
||||
#pragma pack(push, 1)
|
||||
#endif
|
||||
struct InstanceData
|
||||
{
|
||||
struct
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
} Origin;
|
||||
struct
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
} Orientation;
|
||||
struct
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
} Scale;
|
||||
uint64_t Texture;
|
||||
uint64_t SecondTexture;
|
||||
#ifdef WIN32
|
||||
};
|
||||
#else
|
||||
} __attribute__((packed));
|
||||
#endif
|
||||
|
||||
struct GlowInstanceData
|
||||
{
|
||||
struct
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
} Origin;
|
||||
struct
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
} Orientation;
|
||||
struct
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
} Scale;
|
||||
unsigned Color;
|
||||
#ifdef WIN32
|
||||
};
|
||||
#else
|
||||
} __attribute__((packed));
|
||||
#endif
|
||||
#ifdef WIN32
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
class VAOManager : public Singleton<VAOManager>
|
||||
{
|
||||
enum VTXTYPE { VTXTYPE_STANDARD, VTXTYPE_TCOORD, VTXTYPE_TANGENT, VTXTYPE_COUNT };
|
||||
GLuint vbo[VTXTYPE_COUNT], ibo[VTXTYPE_COUNT], vao[VTXTYPE_COUNT];
|
||||
GLuint instance_vbo[InstanceTypeCount];
|
||||
size_t instance_count[InstanceTypeCount];
|
||||
void *Ptr[InstanceTypeCount];
|
||||
void *VBOPtr[VTXTYPE_COUNT];
|
||||
std::vector<scene::IMeshBuffer *> storedCPUBuffer[VTXTYPE_COUNT];
|
||||
void *vtx_mirror[VTXTYPE_COUNT], *idx_mirror[VTXTYPE_COUNT];
|
||||
size_t vtx_cnt[VTXTYPE_COUNT], idx_cnt[VTXTYPE_COUNT];
|
||||
std::map<scene::IMeshBuffer*, unsigned> mappedBaseVertex[VTXTYPE_COUNT], mappedBaseIndex[VTXTYPE_COUNT];
|
||||
std::map<std::pair<video::E_VERTEX_TYPE, InstanceType>, GLuint> InstanceVAO;
|
||||
|
||||
void cleanInstanceVAOs();
|
||||
void regenerateBuffer(enum VTXTYPE);
|
||||
void regenerateVAO(enum VTXTYPE);
|
||||
void regenerateInstancedVAO();
|
||||
size_t getVertexPitch(enum VTXTYPE) const;
|
||||
VTXTYPE getVTXTYPE(video::E_VERTEX_TYPE type);
|
||||
void append(scene::IMeshBuffer *, VTXTYPE tp);
|
||||
public:
|
||||
VAOManager();
|
||||
std::pair<unsigned, unsigned> getBase(scene::IMeshBuffer *);
|
||||
GLuint getInstanceBuffer(InstanceType it) { return instance_vbo[it]; }
|
||||
void *getInstanceBufferPtr(InstanceType it) { return Ptr[it]; }
|
||||
unsigned getVBO(video::E_VERTEX_TYPE type) { return vbo[getVTXTYPE(type)]; }
|
||||
void *getVBOPtr(video::E_VERTEX_TYPE type) { return VBOPtr[getVTXTYPE(type)]; }
|
||||
unsigned getVAO(video::E_VERTEX_TYPE type) { return vao[getVTXTYPE(type)]; }
|
||||
unsigned getInstanceVAO(video::E_VERTEX_TYPE vt, enum InstanceType it) { return InstanceVAO[std::pair<video::E_VERTEX_TYPE, InstanceType>(vt, it)]; }
|
||||
~VAOManager();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user