Add 2px margin to screen keyboard buttons to fix navigation with gamepad
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575f44a043
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@ -167,7 +167,8 @@ void ScreenKeyboard::createButtons()
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int rows_num = layout_proportions.size();
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int rows_num = layout_proportions.size();
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int pos_y = 3;
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int pos_y = 3;
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int height = (m_area.getHeight() - 2 * pos_y) / rows_num;
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const int margin = 2;
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int height = (m_area.getHeight() - 2 * pos_y) / rows_num - margin;
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char height_str[100];
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char height_str[100];
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sprintf(height_str, "%i", height);
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sprintf(height_str, "%i", height);
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@ -177,7 +178,7 @@ void ScreenKeyboard::createButtons()
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int total_width = m_area.getWidth() - 2 * (int)pos_x;
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int total_width = m_area.getWidth() - 2 * (int)pos_x;
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char tmp[100];
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char tmp[100];
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sprintf(tmp, "%i", pos_y + height * i);
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sprintf(tmp, "%i", pos_y + (height + margin) * i);
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std::string pos_y_str = tmp;
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std::string pos_y_str = tmp;
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int total_proportions = 0;
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int total_proportions = 0;
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@ -192,7 +193,7 @@ void ScreenKeyboard::createButtons()
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for (int j = 0; j < cols_num; j++)
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for (int j = 0; j < cols_num; j++)
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{
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{
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float width = (float)total_width * layout_proportions[i][j]
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float width = (float)total_width * layout_proportions[i][j]
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/ total_proportions;
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/ total_proportions - margin;
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char width_str[100];
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char width_str[100];
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sprintf(width_str, "%i", (int)roundf(width));
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sprintf(width_str, "%i", (int)roundf(width));
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@ -210,7 +211,7 @@ void ScreenKeyboard::createButtons()
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m_widgets.push_back(button);
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m_widgets.push_back(button);
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m_buttons.push_back(button);
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m_buttons.push_back(button);
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pos_x += width;
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pos_x += width + margin;
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}
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}
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}
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}
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