Fix convertBGRA order in GEVulkanTexture::reloadInternal
Image manipulator should work on original color data
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@ -339,9 +339,9 @@ void GEVulkanTexture::reloadInternal()
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}
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m_size = texture_image->getDimension();
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convertBGRA(texture_image);
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if (m_image_mani)
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m_image_mani(texture_image);
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convertBGRA(texture_image);
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uint8_t* data = (uint8_t*)texture_image->lock();
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upload(data);
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