Fix the rotation smoothing
This commit is contained in:
parent
e1dfe2e7e0
commit
ad773089a5
@ -122,8 +122,6 @@ void Moveable::checkSmoothing()
|
||||
m_adjust_position.first.setInterpolate3(m_adjust_control_point, p2, 0.5f);
|
||||
m_adjust_position.second = m_transform.getRotation();
|
||||
m_adjust_position.second.normalize();
|
||||
m_adjust_position.second.slerp(m_start_smoothing_postion.second, 0.5f);
|
||||
m_adjust_position.second.normalize();
|
||||
} // checkSmoothing
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -175,7 +173,7 @@ void Moveable::updateGraphics(float dt, const Vec3& offset_xyz,
|
||||
if (smoothRotation())
|
||||
{
|
||||
cur_rot = m_start_smoothing_postion.second;
|
||||
cur_rot.slerp(m_adjust_position.second, ratio);
|
||||
cur_rot = cur_rot.slerp(m_adjust_position.second, ratio);
|
||||
}
|
||||
}
|
||||
else if (m_smoothing == SS_TO_REAL)
|
||||
@ -189,7 +187,7 @@ void Moveable::updateGraphics(float dt, const Vec3& offset_xyz,
|
||||
if (smoothRotation())
|
||||
{
|
||||
cur_rot.normalize();
|
||||
cur_rot.slerp(m_adjust_position.second, 1.0f - ratio);
|
||||
cur_rot = cur_rot.slerp(m_adjust_position.second, 1.0f - ratio);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user