Added IDs to track objects, coding style fixes
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@ -91,6 +91,7 @@ void TrackObject::init(const XMLNode &xml_node, scene::ISceneNode* parent,
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m_physical_object = NULL;
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xml_node.get("id", &m_id );
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xml_node.get("model", &m_name );
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xml_node.get("xyz", &m_init_xyz );
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xml_node.get("hpr", &m_init_hpr );
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@ -55,6 +55,8 @@ private:
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std::string m_name;
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std::string m_id;
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protected:
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@ -113,6 +115,8 @@ public:
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const std::string getName() const { return m_name; }
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const std::string getID() const { return m_id; }
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const std::string getInteraction() const { return m_interaction; }
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bool isEnabled() const { return m_enabled; }
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@ -92,10 +92,12 @@ void TrackObjectManager::disable(std::string name , std::string type){
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for_in (curr,m_all_objects){
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if (type != curr->getType())continue;
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if (curr->getName() == (name)){
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if (curr->getName() == (name))
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{
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curr->setEnable(false);
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if (type == "mesh"){
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if (type == "mesh")
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{
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curr->getPhysicalObject()->removeBody();
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}
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}
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@ -104,13 +106,16 @@ void TrackObjectManager::disable(std::string name , std::string type){
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void TrackObjectManager::enable(std::string name , std::string type){
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TrackObject* curr;
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for_in (curr,m_all_objects){
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if (type != curr->getType())continue;
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if (curr->getName() == (name)){
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if (curr->getName() == (name))
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{
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curr->reset();
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curr->setEnable(true);
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if (type == "mesh"){
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if (type == "mesh")
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{
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curr->getPhysicalObject()->addBody();
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}
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@ -120,12 +125,15 @@ void TrackObjectManager::enable(std::string name , std::string type){
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bool TrackObjectManager::getStatus(std::string name){
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TrackObject* curr;
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for_in (curr,m_all_objects){
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if (curr->getName() == (name)){
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if (curr->getName() == (name))
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{
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return curr->isEnabled();
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}
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}
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//object not found
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return false;
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}
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/** Handles an explosion, i.e. it makes sure that all physical objects are
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* affected accordingly.
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