Fix #3415
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@ -206,7 +206,7 @@ bool Swatter::updateAndTestFinished(int ticks)
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float min_dist2
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= m_kart->getKartProperties()->getSwatterDistance();
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if (dist2 < min_dist2)
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if (dist2 < min_dist2 && !m_kart->isGhostKart())
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{
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// Start squashing
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m_animation_phase = SWATTER_TO_TARGET;
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@ -312,6 +312,8 @@ void Swatter::chooseTarget()
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void Swatter::pointToTarget()
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{
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#ifndef SERVER_ONLY
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if (m_kart->isGhostKart()) return;
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if(!m_target)
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{
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m_scene_node->setRotation(core::vector3df());
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@ -334,6 +336,8 @@ void Swatter::pointToTarget()
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*/
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void Swatter::squashThingsAround()
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{
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if (m_kart->isGhostKart()) return;
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const KartProperties *kp = m_kart->getKartProperties();
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AbstractKart* closest_kart = m_closest_kart;
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