Add a 7th graphical level preset
Compared to level 6, it increases shadow resolution to 2048 and auto-LoD distances to Ultra.
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@ -86,6 +86,14 @@ void OptionsScreenVideo::initPresets()
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false /* degraded IBL */, 4 /* Geometry Detail */
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false /* degraded IBL */, 4 /* Geometry Detail */
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});
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});
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m_presets.push_back // Level 7
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({
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true /* light */, 2048 /* shadow */, true /* bloom */, true /* lightshaft */,
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true /* glow */, true /* mlaa */, true /* ssao */, true /* light scatter */,
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true /* animatedCharacters */, 2 /* particles */, 3 /* image_quality */,
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false /* degraded IBL */, 5 /* Geometry Detail */
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});
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m_blur_presets.push_back
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m_blur_presets.push_back
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({
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({
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false /* motionblur */, false /* depth of field */
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false /* motionblur */, false /* depth of field */
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@ -199,7 +207,7 @@ OptionsScreenVideo::OptionsScreenVideo() : Screen("options/options_video.stkgui"
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void OptionsScreenVideo::loadedFromFile()
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void OptionsScreenVideo::loadedFromFile()
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{
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{
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m_inited = false;
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m_inited = false;
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assert(m_presets.size() == 6);
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assert(m_presets.size() == 7);
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assert(m_blur_presets.size() == 3);
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assert(m_blur_presets.size() == 3);
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GUIEngine::SpinnerWidget* gfx =
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GUIEngine::SpinnerWidget* gfx =
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