Replaced another global function reference.
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@ -178,7 +178,7 @@ public:
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// ============================================================================
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class Gaussian6HBlurShader : public TextureShader<Gaussian6HBlurShader, 1,
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core::vector2df, float>
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core::vector2df, float>
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{
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public:
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Gaussian6HBlurShader()
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@ -1105,10 +1105,8 @@ void PostProcessing::renderHorizontalBlur(FrameBuffer &in_fbo,
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{
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auxiliary.Bind();
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Gaussian6HBlurShader::getInstance()
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->setTextureUnits(in_fbo.getRTT()[0]);
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DrawFullScreenEffect<Gaussian6HBlurShader>
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(core::vector2df(inv_width, inv_height), 2.0f);
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Gaussian6HBlurShader::getInstance()->render(in_fbo, in_fbo.getWidth(),
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in_fbo.getHeight(), 2.0f );
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}
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{
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in_fbo.Bind();
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