Enable HD textures on newer intel graphics cards.
It should work fine for intel HD4000 and newer, especially after recent memory management improvements in STK.
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@ -3,8 +3,10 @@
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorking"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="HighDefinitionTextures"/>
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<card is="Intel(R) HD Graphics 4600" os="windows" disable="ComputeShader"/>
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<card is="Intel(R) HD Graphics" os="windows" disable="ForceLegacyDevice"/>
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<card is="Intel(R) HD Graphics" os="windows" disable="HighDefinitionTextures"/>
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<card contains="Intel" os="osx" disable="GI"/>
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<card contains="Intel" os="linux" version="<11.2" disable="ComputeShader"/>
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<card contains="Intel" os="linux" version="<11.2" disable="GeometryShader"/>
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@ -12,7 +14,6 @@
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<card contains="Intel" os="linux" version="<11.2" disable="TextureCompressionS3TC"/>
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<card contains="Intel" os="windows" disable="TextureCompressionS3TC"/>
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<card contains="Intel" os="osx" disable="TextureCompressionS3TC"/>
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<card contains="Intel" os="windows" disable="HighDefinitionTextures"/>
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<card contains="NVIDIA" os="windows" version="<344.65" disable="BufferStorage"/>
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<card contains="NVIDIA" os="linux" version="<343.22" disable="BufferStorage"/>
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<card contains="NVIDIA" disable="ShaderAtomicCounters"/>
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